We deleted the old thread because Rizzo is bad at updating it. (u scrub), so as a result I made the thread.
What is Arrival?: Arrival is a new custom zombies map created by Jrrizzo666 and I. The goal is to provide enjoyable gameplay while providing good-looking visuals. We'll keep the standards of official zombies maps--a medium armory, with three wonder weapons (Ray Gun, Mark 2, and a super sekrit one.) Alongside it, we'll be providing an immersive story and a cast of brand new characters. Our armory will consist of weapons from Black Ops 2 and Ghosts, with official anims and their respective sounds, as well as a soundtrack.
Story: It began in 2014 when a team of scientists began excavation of a large site of 115 in Page, Arizona. The expedition was a huge success, and it looked as if the element would pave the way for incredible scientific advancement. However, the government was more interested in using the element for advancements in weaponry. After attempting to create a biological weapon with concentrated 115, the mixture infected some of the scientists and reanimated the corpses of those who had been used as guinea pigs in the experiments.
For those that like to read, a features list:
39 weapons <- May be cut down to a smaller number.
3 wonder weapons: Ray Gun, Mark 2, and our classified weapon.
A cast of 4 new playable characters, as well as 3 NPC characters that will contribute to the story.
A playable easter egg.
Musical easter egg featuring "Always Running" by Kevin Sherwood.
A mini-boss that will appear every few rounds, more powerful than Brutus, but less powerful than that god forsaken Panzer Soldat.
Nine perks: Bo1 Perks and Electric Cherry.
Origins-styled Mystery Box.
Dynamic cutscene intro.
In-game animated introduction.
Custom-made FX for all events.
A layout that requires a bit more strategy than just running in circles in a train.
Custom Pack-a-Punch texture.
A very well-balanced arsenal tweaked to fit with their real life counter-parts.
And more unannounced information...
Dr. LilRobot: Mapper.
John Rizzo III: Story writer, animator.
Stuffed Oatmeal: Animator, modeler, weapon creator.
JJBradman: Super secret wonder weapon, elevator, Origins Mystery Box.
Chromastone: supplied the Ray Gun Mk. 2
Tom Crowley: Lime/Lemon (to obtain assets.)
Treyarch: Many asset(s).
Infinity Ward: Many asset(s).
I've gotten help from many people, so sorry if I missed you guys!
I might add the armory list to the thread, we still need to finalize that list before we do that though.
Dr. Bot, I want to be a beta tester! pls.
Probably not. Beta will be a closed one because I don't like people who leak stuff. We won't trust every john, david, and nigerian prince out there to test the map. Mostly, developers will be the only people accessible to the beta; aka, everyone that's in that Credits list you see above. Want the beta? Contribute to us in some way. Until then, we won't have a beta until near launch.
A month before we launch, we'll be running a "Stress Test" beta test. The goal of this test is to make sure that the map can run on a variety of different computers. As a result, you won't be able to play much--you'll simply be running a benchmark build of the map and give us feedback on your framerate.
We DO need Voice Actors; more information here: [You are not allowed to view external links. Register or Login to see them]
Feel free to send me or Jrrizzo a PM on here or Youtube.