[WIP] Arrival - Now with new management

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by LilRobot
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We deleted the old thread because Rizzo is bad at updating it. (u scrub), so as a result I made the thread.

What is Arrival?: Arrival is a new custom zombies map created by Jrrizzo666 and I. The goal is to provide enjoyable gameplay while providing good-looking visuals. We'll keep the standards of official zombies maps--a medium armory, with three wonder weapons (Ray Gun, Mark 2, and a super sekrit one.) Alongside it, we'll be providing an immersive story and a cast of brand new characters. Our armory will consist of weapons from Black Ops 2 and Ghosts, with official anims and their respective sounds, as well as a soundtrack.

Story: It began in 2014 when a team of scientists began excavation of a large site of 115 in Page, Arizona. The expedition was a huge success, and it looked as if the element would pave the way for incredible scientific advancement. However, the government was more interested in using the element for advancements in weaponry. After attempting to create a biological weapon with concentrated 115, the mixture infected some of the scientists and reanimated the corpses of those who had been used as guinea pigs in the experiments.

For those that like to read, a features list:
Quote
39 weapons <- May be cut down to a smaller number.
3 wonder weapons: Ray Gun, Mark 2, and our classified weapon.
A cast of 4 new playable characters, as well as 3 NPC characters that will contribute to the story.
A playable easter egg.
Musical easter egg featuring "Always Running" by Kevin Sherwood.
A mini-boss that will appear every few rounds, more powerful than Brutus, but less powerful than that god forsaken Panzer Soldat.
Nine perks: Bo1 Perks and Electric Cherry.
Wunderfizz
Origins-styled Mystery Box.
Dynamic cutscene intro.
In-game animated introduction.
Custom-made FX for all events.
A layout that requires a bit more strategy than just running in circles in a train.
Custom Pack-a-Punch texture.
A very well-balanced arsenal tweaked to fit with their real life counter-parts.
And more unannounced information...


Media:

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pretty hud:




Credits:

Dr. LilRobot: Mapper.
John Rizzo III: Story writer, animator.
Stuffed Oatmeal: Animator, modeler, weapon creator.
JJBradman: Super secret wonder weapon, elevator, Origins Mystery Box.
Bamskater: Perks.
Chromastone: supplied the Ray Gun Mk. 2
Tom Crowley: Lime/Lemon (to obtain assets.)
Treyarch: Many asset(s).
Infinity Ward: Many asset(s).

I've gotten help from many people, so sorry if I missed you guys!

I might add the armory list to the thread, we still need to finalize that list before we do that though.

BETA:

Dr. Bot, I want to be a beta tester! pls.
Probably not. Beta will be a closed one because I don't like people who leak stuff. We won't trust every john, david, and nigerian prince out there to test the map. Mostly, developers will be the only people accessible to the beta; aka, everyone that's in that Credits list you see above. Want the beta? Contribute to us in some way. Until then, we won't have a beta until near launch.

A month before we launch, we'll be running a "Stress Test" beta test. The goal of this test is to make sure that the map can run on a variety of different computers. As a result, you won't be able to play much--you'll simply be running a benchmark build of the map and give us feedback on your framerate.

We DO need Voice Actors; more information here: [You are not allowed to view external links. Register or Login to see them]
Feel free to send me or Jrrizzo a PM on here or Youtube.
Last Edit: August 12, 2014, 06:39:26 pm by LilRobot
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those rocks in this video are verry white:
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I CANNOT WAIT TO PLAY THIS MAP!!!!...it looks amazing!
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damn, looks like we have the same objetives sergeant :/ also nice map :D
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Saw the video yesterday about Arrival very nice stuff guys even for a early build it looks amazing. That's some talent you got going for you man.
:)
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Dat feel when anims "fall from sky" ;)
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I really hope you consider moving Jugg somewhere else...it's too close to Quick Revive and it would be too easy if you just left it there
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I really hope you consider moving Jugg somewhere else...it's too close to Quick Revive and it would be too easy if you just left it there
The video is early development in the comment section he said there just there while it's he's testing things out. :p
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If those screenshots are in game screenshots, then this map looks pretty sick
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What is Chromas obsession with green text? If I were you, I would remove it from RGM2. But thats just my opinion. Looking good, guys
Last Edit: August 10, 2014, 12:35:05 pm by HitmanVere
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Awesome job guys. Map looks very cool indeed. Can't wait! :D
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Love slaying them zombies up and sharing it with the world.

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wooo wow looks very nice
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I will say that after watching the video I am really looking forward to playing this. Great job guys! I really hope this comes together like you want. For some reason it seems like its going to have that Ascension feel to it from the video footage. Also I really like the viewhands 8)
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I would like to Beta Test this map, the only problem is I don't have COD [email protected]  :alone:
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I would like to Beta Test this map, the only problem is I don't have COD [email protected]  :alone:

Dr. Bot, I want to be a beta tester! pls.
Probably not. Beta will be a closed one because I don't like people who leak stuff. We won't trust every john, david, and nigerian prince out there to test the map. Mostly, developers will be the only people accessible to the beta; aka, everyone that's in that Credits list you see above. Want the beta? Contribute to us in some way. Until then, we won't have a beta until near launch.
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Why you want to reduce the number of weapons? :'(

Can i do a suggest if you do this?

Maybe a great feature on this map will be a kind of attachment system. I know that COD WAW have a weapons limit or something, so.. What do i mean?

Well, in every normal weapon (LSAT, por example) we can go to some place (maybe to an attachment machine) and buy/grab the attachment (WITHOUT upgrade the weapons damage, cause that's the PAP job), and the attachment will always the same for this weapon, with no variation.

For example:

Normal:
LSAT

W/Attachment:
Red Dot Sight LSAT

Normal:
SCAR-H

W/Attachment:
Silenced SCAR-H

Normal:
Beretta

W/Attachment:
Beretta W/Knife

Normal:
AN-94

W/Attachment:
AN-94 W/Extended Mag


Hope you can consider my idea.




 

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