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Messages - hellion2099

Thats what i believe happened...I am excited to play the map, but I'm glad i didn't get it if it doesn't work properly yet.
9 years ago
why is the DL link removed? i was downloading it yesterday, and it must have been removed, mid download, because i only got a partial copy.  Are you fixing issues brought up by others?  Just wondering, i would really like to play it.
9 years ago
Thats really incredible...Great job...Im going to have to play bo2 again.
10 years ago
I got a question...I was looking really closely at your screen shots, and i noticed something...about 80% of the textures in Celtic, i haven't seen in any map i have ever played...Are you making the textures from scratch too?
10 years ago
Really diggin the retro comic book cover look
10 years ago
LMAO
10 years ago
you said "looks fine,"...i just don't believe that "fine" really does it justice...its just my opinion, but i think "great" is the lowest i would go.
10 years ago
i agree with the perks and guns thing...but the way it looks and its total potential are friggin mind blowing...cant wait to see some update bud.

Double Post Merge: August 28, 2014, 11:42:36 pm
honestly on most of the maps currently being worked on right now, fine just simply doesn't cut it...sorry if i sound like a dick...no disrespect meant Jiffy
10 years ago
I gotta be honest...I don't know where you guys get the motivation to put so much work into something you don't get paid for (unless its a resume type thing), and i don't really care either...Because these maps that you guys (almost all recent WIPs) are putting out look ducking unbelievable *QUACK QUACK*
10 years ago
Really diggin the idea of the "anti-grav" stuff guys...Man...I cannot wait to play this map...its going to be out of this world
10 years ago
Rad...I get what you are saying, COMPLETELY...i think that they should have totally gotten rid of the muddy areas in origins personally because it covered something like 65% of the map (outside the crazy place), and jump around to get from point a to b, to not how a zombie map is supposed to be...And personally I really hope that there are no water/mud related hinderances in your guys' totally awesome map...but being underwater i can see that a small room here or there with like a switch in it, could indeed be knee to waste deep and in that case i would like a little realism...nothing game breaking though like in origins or shi no numa though.

Again though, i think you guys are doing an Amazing job, and i cannot wait to see and experience the finished product
10 years ago
It looks SO polished...what percent complete are you guys?  Looks amazing!
10 years ago
I agree that there is no need for those types of speed restrictions in a game such as this, with one small change...it can encompass more then a quarter of the map as a whole, and not in any substantial chunks basically making a portion of the map almost unplayable...However, when i was in the Marines, sometimes i would walk through mud with my pack and weapon, and i would be bogged down worse then you could ever experience in origins...same thing when we would be practicing amphibious assaults...going through water with all that shit on blows a fat donkey dick...So i do believe that the water/mud, should slow you down, but if its going to be incapacitating, limit the amount to really small areas scattered across the map.

Double Post Merge: August 27, 2014, 06:52:20 pm
correction:  ...it can't encompass more then a quarter of the map
10 years ago
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