UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: LilRobot on August 10, 2014, 04:08:34 am

Title: [WIP] Arrival - Now with new management
Post by: LilRobot on August 10, 2014, 04:08:34 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2FaM29Q%2F373b91d0cb.png&hash=bf40647a5a418d34f2b848ded141b88b814c8b94)

We deleted the old thread because Rizzo is bad at updating it. (u scrub), so as a result I made the thread.

What is Arrival?: Arrival is a new custom zombies map created by Jrrizzo666 and I. The goal is to provide enjoyable gameplay while providing good-looking visuals. We'll keep the standards of official zombies maps--a medium armory, with three wonder weapons (Ray Gun, Mark 2, and a super sekrit one.) Alongside it, we'll be providing an immersive story and a cast of brand new characters. Our armory will consist of weapons from Black Ops 2 and Ghosts, with official anims and their respective sounds, as well as a soundtrack.

Story: It began in 2014 when a team of scientists began excavation of a large site of 115 in Page, Arizona. The expedition was a huge success, and it looked as if the element would pave the way for incredible scientific advancement. However, the government was more interested in using the element for advancements in weaponry. After attempting to create a biological weapon with concentrated 115, the mixture infected some of the scientists and reanimated the corpses of those who had been used as guinea pigs in the experiments.

For those that like to read, a features list:
Quote
39 weapons <- May be cut down to a smaller number.
3 wonder weapons: Ray Gun, Mark 2, and our classified weapon.
A cast of 4 new playable characters, as well as 3 NPC characters that will contribute to the story.
A playable easter egg.
Musical easter egg featuring "Always Running" by Kevin Sherwood.
A mini-boss that will appear every few rounds, more powerful than Brutus, but less powerful than that god forsaken Panzer Soldat.
Nine perks: Bo1 Perks and Electric Cherry.
Wunderfizz
Origins-styled Mystery Box.
Dynamic cutscene intro.
In-game animated introduction.
Custom-made FX for all events.
A layout that requires a bit more strategy than just running in circles in a train.
Custom Pack-a-Punch texture.
A very well-balanced arsenal tweaked to fit with their real life counter-parts.
And more unannounced information...


Media:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2FaM2OM%2F2e35417d66.jpg&hash=8a18843b8b9fcc642d69088a47312a61ee682cfb) (https://www.youtube.com/watch?v=Lx3hwtleL_Q)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F31842615957819584%2FA33C043009E2DE5ECA818D4B8C4C7F09456739AD%2F&hash=90b058330d42dd5f4972bab3a64d35b2e1d9db25)
pretty hud:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F31842615957959082%2FE1DC661A09511557723B6EB2522EB8595F938042%2F&hash=3744c0fd9573b83417e87e5ee7ee545047b25c36)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F486701104129610957%2F20AC8E3B5B575DC74CAA7BA5CD4DFFAEAE1A6E6E%2F&hash=d97e843970468aaa81dd56e5778b39b05ab8d4a9)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F43098445068472021%2F5CA331DE3A613A67C068B3F2F6CCCDF84A9DA43D%2F&hash=2f85764ef62c705c6b2d44e2c027a200fdb3d815)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F487827638886335782%2F7BC09012084156DB8ACE17FCAB4E323BC7740C17%2F&hash=9cc31c0789ae2f9cd216defa99612a4831d2dc36)

Credits:

Dr. LilRobot: Mapper.
John Rizzo III: Story writer, animator.
Stuffed Oatmeal: Animator, modeler, weapon creator.
JJBradman: Super secret wonder weapon, elevator, Origins Mystery Box.
Bamskater: Perks.
Chromastone: supplied the Ray Gun Mk. 2
Tom Crowley: Lime/Lemon (to obtain assets.)
Treyarch: Many asset(s).
Infinity Ward: Many asset(s).

I've gotten help from many people, so sorry if I missed you guys!

I might add the armory list to the thread, we still need to finalize that list before we do that though.

BETA:

Dr. Bot, I want to be a beta tester! pls.
Probably not. Beta will be a closed one because I don't like people who leak stuff. We won't trust every john, david, and nigerian prince out there to test the map. Mostly, developers will be the only people accessible to the beta; aka, everyone that's in that Credits list you see above. Want the beta? Contribute to us in some way. Until then, we won't have a beta until near launch.

A month before we launch, we'll be running a "Stress Test" beta test. The goal of this test is to make sure that the map can run on a variety of different computers. As a result, you won't be able to play much--you'll simply be running a benchmark build of the map and give us feedback on your framerate.

We DO need Voice Actors; more information here:
https://www.youtube.com/watch?v=bkpJC0mCIZU (https://www.youtube.com/watch?v=bkpJC0mCIZU)
Feel free to send me or Jrrizzo a PM on here or Youtube.
Title: Re: [WIP] Arrival - Now with new management
Post by: n123q45 on August 10, 2014, 04:39:49 am
those rocks in this video are verry white:
https://www.youtube.com/watch?v=Lx3hwtleL_Q (https://www.youtube.com/watch?v=Lx3hwtleL_Q)
Title: Re: [WIP] Arrival - Now with new management
Post by: hellion2099 on August 10, 2014, 04:51:38 am
I CANNOT WAIT TO PLAY THIS MAP!!!!...it looks amazing!
Title: Re: [WIP] Arrival - Now with new management
Post by: KDXDARK on August 10, 2014, 05:05:49 am
damn, looks like we have the same objetives sergeant :/ also nice map :D
Title: Re: [WIP] Arrival - Now with new management
Post by: SoulTaker on August 10, 2014, 05:08:18 am
Saw the video yesterday about Arrival very nice stuff guys even for a early build it looks amazing. That's some talent you got going for you man.
:)
Title: Re: [WIP] Arrival - Now with new management
Post by: CyberMan1011 on August 10, 2014, 05:19:31 am
I really hope you consider moving Jugg somewhere else...it's too close to Quick Revive and it would be too easy if you just left it there
Title: Re: [WIP] Arrival - Now with new management
Post by: SoulTaker on August 10, 2014, 05:28:43 am
I really hope you consider moving Jugg somewhere else...it's too close to Quick Revive and it would be too easy if you just left it there
The video is early development in the comment section he said there just there while it's he's testing things out. :p
Title: Re: [WIP] Arrival - Now with new management
Post by: timelordalex on August 10, 2014, 11:45:01 am
If those screenshots are in game screenshots, then this map looks pretty sick
Title: Re: [WIP] Arrival - Now with new management
Post by: HitmanVere on August 10, 2014, 12:34:30 pm
What is Chromas obsession with green text? If I were you, I would remove it from RGM2. But thats just my opinion. Looking good, guys
Title: Re: [WIP] Arrival - Now with new management
Post by: DeathBringerZen on August 10, 2014, 12:35:23 pm
Awesome job guys. Map looks very cool indeed. Can't wait! :D
Title: Re: [WIP] Arrival - Now with new management
Post by: NascarFanatic24 on August 10, 2014, 12:58:46 pm
wooo wow looks very nice
Title: Re: [WIP] Arrival - Now with new management
Post by: Zombiejelly on August 10, 2014, 01:10:04 pm
I will say that after watching the video I am really looking forward to playing this. Great job guys! I really hope this comes together like you want. For some reason it seems like its going to have that Ascension feel to it from the video footage. Also I really like the viewhands 8)
Title: Re: [WIP] Arrival - Now with new management
Post by: MrTvii on August 11, 2014, 12:15:43 am
I would like to Beta Test this map, the only problem is I don't have COD W@W.  :alone:
Title: Re: [WIP] Arrival - Now with new management
Post by: CyberMan1011 on August 11, 2014, 01:14:43 am
I would like to Beta Test this map, the only problem is I don't have COD W@W.  :alone:

Dr. Bot, I want to be a beta tester! pls.
Probably not. Beta will be a closed one because I don't like people who leak stuff. We won't trust every john, david, and nigerian prince out there to test the map. Mostly, developers will be the only people accessible to the beta; aka, everyone that's in that Credits list you see above. Want the beta? Contribute to us in some way. Until then, we won't have a beta until near launch.
Title: Re: [WIP] Arrival - Now with new management
Post by: eliudjb on August 11, 2014, 05:51:24 pm
Why you want to reduce the number of weapons? :'(

Can i do a suggest if you do this?

Maybe a great feature on this map will be a kind of attachment system. I know that COD WAW have a weapons limit or something, so.. What do i mean?

Well, in every normal weapon (LSAT, por example) we can go to some place (maybe to an attachment machine) and buy/grab the attachment (WITHOUT upgrade the weapons damage, cause that's the PAP job), and the attachment will always the same for this weapon, with no variation.

For example:

Normal:
LSAT

W/Attachment:
Red Dot Sight LSAT

Normal:
SCAR-H

W/Attachment:
Silenced SCAR-H

Normal:
Beretta

W/Attachment:
Beretta W/Knife

Normal:
AN-94

W/Attachment:
AN-94 W/Extended Mag


Hope you can consider my idea.



Title: Re: [WIP] Arrival - Now with new management
Post by: LilRobot on August 11, 2014, 06:21:29 pm
Why you want to reduce the number of weapons? :'(

i want to reduce them because too many weapons can confuse the player. which ones are good? which ones are bad? we're going with the official zombies formula where we'll have "tiers" of weapons that will be good, bad, average, and above average. a smaller armory means the player can figure out which weapons are good and bad more quickly, rather than just grabbing what's in the box and using it for the rest of the game.

your attachments system is an interesting idea, but remember that each attachment requires a new weapon file.
Title: Re: [WIP] Arrival - Now with new management
Post by: eliudjb on August 11, 2014, 07:52:40 pm
your attachments system is an interesting idea, but remember that each attachment requires a new weapon file.

Yes, i know. That why i propose you to implement the attachments system. If you want to reduce 39 to 50% (19, 20) well, maybe the other 50% of weapons file can be used for the attachment weapon file. And this can be use only for Wall/Box weapons.  :nyan:
Title: Re: [WIP] Arrival - Now with new management
Post by: tomikaze on August 11, 2014, 08:20:23 pm
Yes, i know. That why i propose you to implement the attachments system. If you want to reduce 39 to 50% (19, 20) well, maybe the other 50% of weapons file can be used for the attachment weapon file. And this can be use only for Wall/Box weapons.  :nyan:
Then you still have to factor in PAPed versions which will incorporate PAPed versions of the guns with and without attachments which will eat up those weapon files faster than a fat man at a buffet. That would equal like 4 weapon files at least for each gun. Certainly this could be done if you wanted to have like 15-20 guns with only one attachment option each to take into account the various possibilities. Not sure if anyone wants to commit to that kind of a project though. Those attachments had better be pretty cool to make it worth it; pistol with an under-barrel deathmachine, Kar98 with a spinning dual chainsaw attachment...eh, you get the idea.
Title: Re: [WIP] Arrival - Now with new management
Post by: LilRobot on August 11, 2014, 08:27:20 pm
pistol with an under-barrel deathmachine, Kar98 with a spinning dual chainsaw attachment...eh, you get the idea.
the balance issues man THE BALANCE
Title: Re: [WIP] Arrival - Now with new management
Post by: steviewonder87 on August 11, 2014, 08:42:20 pm
Kar98 with a spinning dual chainsaw attachment...

That's already been done, can't you think of something new?  :please:
Title: Re: [WIP] Arrival - Now with new management
Post by: Guilhermex12 on August 12, 2014, 06:18:55 pm
 :rainbow: :rainbow: :rainbow:
I hope this run in my Pc
WaW is bad optimized, then run with very lag on My pc! My PC is bad but a run black ops more better than WaW!
Title: Re: [WIP] Arrival - Now with new management
Post by: DeletedUser on August 12, 2014, 06:39:56 pm
for the love of god let me do a voice over role for one of the characters :D i would be perfect man im energetic and i can do great voices.
Title: Re: [WIP] Arrival - Now with new management
Post by: n123q45 on August 12, 2014, 07:05:13 pm
if needith be i can too and u know how i sound so i dont think theres need to send a clip of me saying shitzle
Title: Re: [WIP] Arrival - Now with new management
Post by: steviewonder87 on August 12, 2014, 07:08:46 pm
if needith be i can too and u know how i sound so i dont think theres need to send a clip of me saying shitzle

Is there a 12y/o female character in this map?  :o
Title: Re: [WIP] Arrival - Now with new management™
Post by: n123q45 on August 12, 2014, 07:15:42 pm
Is there a 12y/o female character in this map?  :o
did u not see the trailer? of corse theres a gurl, and that part suits u verry well :troll:
Title: Re: [WIP] Arrival - Now with new management
Post by: LilRobot on August 12, 2014, 07:19:39 pm
apparently there's something bad about being a woman. ok.
Title: Re: [WIP] Arrival - Now with new management
Post by: IHammY/ on August 12, 2014, 09:02:25 pm
apparently there's something bad about being a woman. ok.
I think it's quite a good idea putting a girl in the map. Tho what could be an issue is finding someone to voice her...
Title: Re: [WIP] Arrival - Now with new management
Post by: n123q45 on August 12, 2014, 11:19:40 pm
which is why i nominated steviewonder
Title: Re: [WIP] Arrival - Now with new management™
Post by: CyberMan1011 on August 13, 2014, 12:03:41 am
Try asking DustyOldRoses on YT...although she voices (non-official) characters for TF2, she could probably be a good voice actor for the female character that you made specifically for this map

https://www.youtube.com/user/DustyOldRoses (https://www.youtube.com/user/DustyOldRoses)
Title: Re: [WIP] Arrival - Now with new management
Post by: JiffyNoodles on August 13, 2014, 12:16:39 am
how about GlitchingQueen for the role? i believe she would be perfect for the role
https://www.youtube.com/channel/UC1j9Sw58UNh-f-21Z-fd8pw (https://www.youtube.com/channel/UC1j9Sw58UNh-f-21Z-fd8pw)
Title: Re: [WIP] Arrival - Now with new management
Post by: SoulTaker on August 13, 2014, 02:41:43 am
apparently there's something bad about being a woman. ok.
Nothings bad. I think it's cool and awesome, but I agree with the others might be hard to find a girl voice actor unless you guys have a friend that's willing to do it. I know some people are saying get "insert youtuber name here" for the voice actor, but I think they would want money to do this...
Title: Re: [WIP] Arrival - Now with new management
Post by: LilRobot on August 13, 2014, 04:15:27 am
Nothings bad. I think it's cool and awesome, but I agree with the others might be hard to find a girl voice actor unless you guys have a friend that's willing to do it. I know some people are saying get "insert youtuber name here" for the voice actor, but I think they would want money to do this...
trust me, we have a budget laid aside if we need professional help.
Title: Re: [WIP] Arrival - Now with new management
Post by: n123q45 on August 13, 2014, 04:54:48 am
ok u know ur dedicated when u have a budget for a waw custom map :)
Title: Re: [WIP] Arrival - Now with new management
Post by: SoulTaker on August 13, 2014, 06:56:50 am
trust me, we have a budget laid aside if we need professional help.
That's some dedication didn't know you were willing to spend money.
:)
Title: Re: [WIP] Arrival - Now with new management
Post by: hellion2099 on August 13, 2014, 07:57:13 am
Wow...Thats REALLY impressive...Are you guys doing this as a resume for game design?
Title: Re: [WIP] Arrival - Now with new management
Post by: eliudjb on August 13, 2014, 04:22:12 pm
... but I think they would want money to do this...

I dont think so. This kind of things, this kind of projects, will be more helpfully for she/them than the mapper (in this case LilRobot/JRizzo). Its just to know how to talk with the youtuber; maybe a little introduction/resume of the project.
And the most important, more than money, is the advertise for her and viceversa.
Title: Re: [WIP] Arrival - Now with new management
Post by: LilRobot on August 13, 2014, 04:52:43 pm
Wow...Thats REALLY impressive...Are you guys doing this as a resume for game design?

i am. rizzo's working towards movie production himself i think, so it makes sense for him to write the story and create the intro/outro videos.
Title: Re: [WIP] Arrival - Now with new management
Post by: gears228 on August 13, 2014, 06:05:57 pm
for the love of god let me do a voice over role for one of the characters :D i would be perfect man im energetic and i can do great voices.
omg u famewhore me want to be in everyones map me so cool me so win me name hex
Title: Re: [WIP] Arrival - Now with new management
Post by: jzob1234 on August 13, 2014, 06:08:20 pm
omg u famewhore me want to be in everyones map me so cool me so win me name hex
+1
Title: Re: [WIP] Arrival - Now with new management
Post by: DeletedUser on August 13, 2014, 06:43:21 pm
Looks good :D  :D
Title: Re: [WIP] Arrival - Now with new management
Post by: LilRobot on August 14, 2014, 05:09:53 am
Looks good :D  :D
thanks. keep in mind this is my first ever zombies map, so it might not be ~amazing~.
Title: Re: [WIP] Arrival - Now with new management
Post by: steviewonder87 on August 14, 2014, 02:33:44 pm
thanks. keep in mind this is my first ever zombies map, so it might not be ~amazing~.

Didn't stop Cowman...
Title: Re: [WIP] Arrival - Now with new management™
Post by: zsftw115 on August 14, 2014, 07:51:42 pm
I'm still excited for this map as I was when J posted the preview video back in February. :D Can't wait!

Didn't stop Cowman...
LOL
Title: Re: [WIP] Arrival - Now with new management
Post by: hellion2099 on August 14, 2014, 09:35:38 pm
I am just as excited over this map as i am over celtic ruins, and frostbite...This maybe your first map, but you are doing a bang up job by the looks of it, and i really REALLY cannot wait to play it
Title: Re: [WIP] Arrival - Now with new management
Post by: MrTvii on August 14, 2014, 11:58:37 pm
Judging from this video, the map looks way different from this old video from back in Early 2014. Or, is this just a playable area in the map. If this is a whole different map, and you started over from scratch I want to see the version in the old video and compare it to the version in the new one. :D

https://www.youtube.com/watch?v=eCPJ-0pbAls (https://www.youtube.com/watch?v=eCPJ-0pbAls)

Also some things that are also confirmed in this map are:

- The Panzer
- PHD Flopper
- Pack-a-Punch
- Nova 6 Crawlers
Title: Re: [WIP] Arrival - Now with new management
Post by: LilRobot on August 15, 2014, 12:35:28 am
Judging from this video, the map looks way different from this old video from back in Early 2014. Or, is this just a playable area in the map. If this is a whole different map, and you started over from scratch I want to see the version in the old video and compare it to the version in the new one. :D

https://www.youtube.com/watch?v=eCPJ-0pbAls (https://www.youtube.com/watch?v=eCPJ-0pbAls)

Also some things that are also confirmed in this map are:

- The Panzer
- PHD Flopper
- Pack-a-Punch
- Nova 6 Crawlers
nova 6 crawlers have been removed. that video was an early concept video that rizzo had set up before we had any ground work. the video has been removed from rizzo's channel, and since play the game is made up of a bunch of dumbbells, they haven't taken it down so that they can harvest more views off of it. most of the stuff in that video is now outdated and invalid, and this has been stated.
Title: Re: [WIP] Arrival - Now with new management
Post by: MrTvii on August 15, 2014, 12:55:57 am
nova 6 crawlers have been removed. that video was an early concept video that rizzo had set up before we had any ground work. the video has been removed from rizzo's channel, and since play the game is made up of a bunch of dumbbells, they haven't taken it down so that they can harvest more views off of it. most of the stuff in that video is now outdated and invalid, and this has been stated.

Ok, thanks for confirming that  ;D, is that version of the map still playble?
Title: Re: [WIP] Arrival - Now with new management™
Post by: n123q45 on August 15, 2014, 01:00:40 am
what stuff was dated in that vid, because when i talked to you at that time, u barely even started the map :)

Ok, thanks for confirming that  ;D, is that version of the map still playble?

that was all done in maya or some 3d program. so the answer is that it was never playable
Title: Re: [WIP] Arrival - Now with new management
Post by: HitmanVere on September 11, 2014, 05:46:16 pm
<Removed by Moderator>

Asking for betas is against rules, author will ask, if needed
Title: Re: [WIP] Arrival - Now with new management
Post by: Niightmare on September 11, 2014, 05:49:08 pm
I'm sorry I did not know.
Title: Re: [WIP] Arrival - Now with new management
Post by: Ramiabdh on September 11, 2014, 06:17:43 pm
Does the beta request button show up once the mapper wants to ?? Because I've seen it in other WIPs, but not here.
Title: Re: [WIP] Arrival - Now with new management
Post by: Dust on September 11, 2014, 06:22:39 pm
Does the beta request button show up once the mapper wants to ?? Because I've seen it in other WIPs, but not here.

Yes it will appear once the mapper wants to allow beta access
Title: Re: [WIP] Arrival - Now with new management
Post by: Weezy428 on September 11, 2014, 07:43:22 pm
Nice work so far, can't wait to see it once its finished. :)
Title: Re: [WIP] Arrival - Now with new management
Post by: CyberMan1011 on October 06, 2014, 02:59:56 am
Any progress? :D
Title: Re: [WIP] Arrival - Now with new management
Post by: mxtxm on October 06, 2014, 08:10:22 am
this map is going to be great. I love the atmosphere that it's going to have.
Title: Re: [WIP] Arrival - Now with new management
Post by: Wunderful on October 06, 2014, 07:24:41 pm
Ooh, didn't realize there was a UGX topic for this. Been following it on Rizzo's channel and it looks awesome!
Title: Re: [WIP] Arrival - Now with new management
Post by: conn6orsuper117 on October 07, 2014, 10:53:44 pm
Do we need skype or something if we want to voice act (If the casting call is still open). I want to try out the voice of Anthony Wright
BTW: what behavior does he have in terms of "boy scout"