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Last post by gympie6 - 19 hours ago
i finally fixed it it turns out the line i used from asylum mx_egg was wrong in some way i used the line for toilet flush and it worked so the csv was the issue thanks for the help man can't wait to finish the map
 Glad to hear you fixed the issue! Goodjob!! :)
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Last post by asdert - 24 hours ago
even single mode doesn't work
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Last post by Clippy95 - 2 days ago
Can someone tell me if this can be done solo? Also can we use mod menus on Project Thor?
 Mod menus no.
Solo yes.
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Last post by gympie6 - 3 days ago
interesting about the "stalker", he's a bit scary but his slow speed and lack of effect on the player don't make him that effective
also found when I was trying for a high round, nova's glitch with the winters howl and will leave clouds of nova on the map if you kill many in that spot
Here's an example: https://steamcommunity.com/sharedfiles/filedetails/?id=1794617666also found after about the mid 20s the enginner boss no longer spawns
It was not my idea to make the stalker zombie that strong. 
You should deal your time with the nova crawlers if stalkers aren't enough for ya hahahahaha.

And yeah that's the problem with using someone else their code there can be some bugs. Maybe I am gonna look at these bugs you mentioned.
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Last post by gympie6 - 3 days ago
Thanks for the response.
No problem, you can dm me if you have questions. :)
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Last post by gympie6 - 3 days ago
Hey guys! I'm sure this is something simple, but how would I go about writing in my script so that step two of the EE cannot be accessed until step one is completed?
 I don't know how it works for bo3 but in waw you have something like "waittill("notification");

If you use that two times in a method you are able to order the EE steps.
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Last post by gympie6 - 3 days ago
That fixes the issue with the path nodes, but another problem is that I have moving barriers and the traverse nodes would have to move too.  But if you think that's not possible then I'll just scrap the idea.  Thanks
 If the barriers and stuff can also be "dynamic" maybe it would be possible. I don't know how they did it for tranzit.
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Last post by Chadric273 - 4 days ago
Hey guys! I'm sure this is something simple, but how would I go about writing in my script so that step two of the EE cannot be accessed until step one is completed?
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Last post by pagotherandy - 4 days ago
My first and only zombies map never finished.. made it 2 years ago and i love it, so i figured i'd share here with you guys.

A map meant to be based on the energy of Nacht Der Untoten, with all of the features of todays standard maps. Evening of the Dead offers some unique options for movement around the map, and an unlimited number of ways to play it. The map includes, 8 perks, double PaP, custom weapons and wonder weapons, secret buyables, and more to find (;

The map is meant to be rewarding as you get to the higher rounds, you'll see why, i hope you enjoy!

Known bugs:
Buyable perk slot & table are broken
Dog animations are stiff in co-op (lol)



Download:
http://www.mediafire.com/file/3k6ao7so1ichwut/EveningOfTheDead.exe/file
Virus Scan:
https://www.virustotal.com/gui/url/559026d91ca04c42c1277adfd867e1b1e689a8b7bf690d1ccdb6eff7bb69c9d1/detection


And please, if i used anybodys downloadables, remind me and i will definitely credit. Its been years since ive made this and i cant remember crap

Credits: 
UGX 
HarryBo21
:)3:/1
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Last post by Blaze_Hammer - 4 days ago
Can someone tell me if this can be done solo? Also can we use mod menus on Project Thor?

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