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Last post by huk776 - 3 days ago
No more do we have to use unfitting viewhands...
In mapname.gsc, look for these lines of code:
Replace with:
Then look for this function:
Replace the entire function with:
Add these lines to mod.csv:
Copy all files to root folder, of course.
In mapname.gsc, look for these lines of code:
Code Snippet
PlaintextPreCacheModel( "viewmodel_usa_pow_arms" ); // Dempsey
PreCacheModel( "viewmodel_rus_prisoner_arms" ); // Nikolai
PreCacheModel( "viewmodel_vtn_nva_standard_arms" );// Takeo
PreCacheModel( "viewmodel_usa_hazmat_arms" );// Richtofen
Code Snippet
PlaintextPreCacheModel( "c_t7_dlchd_dempsey_waw_viewhands" ); // Dempsey
PreCacheModel( "c_t7_zm_dlchd_nikolai_waw_viewhands" ); // Nikolai
PreCacheModel( "c_t7_zm_dlchd_takeo_waw_viewhands" );// Takeo
PreCacheModel( "c_t7_zm_dlchd_richtofen_waw_viewhands" );// Richtofen
Code Snippet
Plaintextplayer_set_viewmodel_override( entity_num )
Code Snippet
Plaintextplayer_set_viewmodel_override( entity_num )
{
switch( self.entity_num )
{
case 0:
// Dempsey
self SetViewModel( "c_t7_dlchd_dempsey_waw_viewhands" );
break;
case 1:
// Nikolai
self SetViewModel( "c_t7_zm_dlchd_nikolai_waw_viewhands" );
break;
case 2:
// Takeo
self SetViewModel( "c_t7_zm_dlchd_takeo_waw_viewhands" );
break;
case 3:
// Richtofen
self SetViewModel( "c_t7_zm_dlchd_richtofen_waw_viewhands" );
break;
}
}
Code Snippet
Plaintextxmodel,c_t7_zm_dlchd_takeo_waw_viewhands
xmodel,c_t7_zm_dlchd_nikolai_waw_viewhands
xmodel,c_t7_dlchd_dempsey_waw_viewhands
xmodel,c_t7_zm_dlchd_richtofen_waw_viewhands
Copy all files to root folder, of course.
www.mediafire.com

Last post by paul lewis - 7 days ago
for some reason I keep getting this error and it wont let me pack a punch the weapon. Any idea what I did wrong or how to fix?
xmodel:wm_t5_m203_grenade
weapon:t5_m1911_rdw_up_zm
csv:zone_source/zm_testmap.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 't5_m1911_rdw_up_zm'
weapon:t5_m1911_rdw_up_zm
csv:zone_source/zm_testmap.zone
^1ERROR: Unable to load weapon 't5_m1911_rdw_up_zm'
weapon:t5_m1911_rdw_up_zm
csv:zone_source/zm_testmap.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 't5_m1911_ldw_up_zm'
weapon:t5_m1911_ldw_up_zm
csv:zone_source/zm_testmap.zone
^1ERROR: Unable to load weapon 't5_m1911_ldw_up_zm'
weapon:t5_m1911_ldw_up_zm
csv:zone_source/zm_testmap.zone
^3Found 13 bad bulletmeshes, dumped to C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_testmap/zone_source/all/assetinfo/zm_testmap_bulletreport.csv file.
edit: nvm i forgot to download the common assets. It works now
xmodel:wm_t5_m203_grenade
weapon:t5_m1911_rdw_up_zm
csv:zone_source/zm_testmap.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 't5_m1911_rdw_up_zm'
weapon:t5_m1911_rdw_up_zm
csv:zone_source/zm_testmap.zone
^1ERROR: Unable to load weapon 't5_m1911_rdw_up_zm'
weapon:t5_m1911_rdw_up_zm
csv:zone_source/zm_testmap.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 't5_m1911_ldw_up_zm'
weapon:t5_m1911_ldw_up_zm
csv:zone_source/zm_testmap.zone
^1ERROR: Unable to load weapon 't5_m1911_ldw_up_zm'
weapon:t5_m1911_ldw_up_zm
csv:zone_source/zm_testmap.zone
^3Found 13 bad bulletmeshes, dumped to C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_testmap/zone_source/all/assetinfo/zm_testmap_bulletreport.csv file.
edit: nvm i forgot to download the common assets. It works now
Last post by gympie6 - 8 days ago
Normally it's `sound,SOUNDALIASFILE,,all_sp`
If it doesn't work it could be that the porter used the wrong sound names or they are missing.
You can check it by comparing the weapon file and the sound alias.
There is a tool what can help you inspect the weapon file called: UGX WeaponsEditor++ v1.0.0
If it doesn't work it could be that the porter used the wrong sound names or they are missing.
You can check it by comparing the weapon file and the sound alias.
There is a tool what can help you inspect the weapon file called: UGX WeaponsEditor++ v1.0.0
Last post by gympie6 - 8 days ago
hmmm?
To add weapons to a mod these are the steps you need to do:
To add weapons to a mod these are the steps you need to do:
- Is the weapon added to _zombiemode_weapons.gsc
- Is the weapon added to _dlc3_code.gsc
- Is the weapon added to the Call of Duty World at War\mods\MODNAME\weapons\sp folder
- Is the weapon added to the modbuilder or mod.csv file?
- Is everything related to this checked in the modbuilder?
Last post by huk776 - 5 days ago
NOTE: PLAY AT 1080P(1920 * 1080) TO AVOID CRASHES. PLAYING AT HIGHER RESOLUTIONS MAY CRASH THE GAME AT HIGHER ROUNDS
Blacksite Omega
Features:
- 47 Custom Weapons
- BO3 DE Characters (quotes and viewhands)
- 2 Zombie Bosses
- A Buildable Specialist
- Buildable Shield
- 21 Gums From BO3
- 25 Extra Levels of Pack-A-Punch
- EE Quest
And More
- 47 Custom Weapons
- BO3 DE Characters (quotes and viewhands)
- 2 Zombie Bosses
- A Buildable Specialist
- Buildable Shield
- 21 Gums From BO3
- 25 Extra Levels of Pack-A-Punch
- EE Quest
And More



NOTE: PLAY AT 1080P(1920 * 1080) TO AVOID CRASHES. PLAYING AT HIGHER RESOLUTIONS MAY CRASH THE GAME AT HIGHER ROUNDS

Last post by JEmerald174 - 9 days ago
Hello all you beautiful people, does anyone know how to call out a csv file to your mod.csv, because i have custom weapons such as the AN94 from BO2 with no sound.
I try "sound,an94,,all_sp" , "sound.an94,,all_mp" , "sound,ndu_an94" and "sound.ndu_an94,ndu_an94" i though off every possible way to fix it but the sound is not playing. Anyone got an idea how to fix this?
Much love, Thank You.
And again sorry for the spam.
I try "sound,an94,,all_sp" , "sound.an94,,all_mp" , "sound,ndu_an94" and "sound.ndu_an94,ndu_an94" i though off every possible way to fix it but the sound is not playing. Anyone got an idea how to fix this?
Much love, Thank You.
And again sorry for the spam.

Last post by JEmerald174 - 9 days ago
Yea, the weapon file are in both the mods folder and the raw folder.📂
Edit: I fixed it just by getting rid of any code with "galil" in it
Edit: I fixed it just by getting rid of any code with "galil" in it

Last post by JEmerald174 - 10 days ago
Sorry for the spam but does anyone know do i fix : Unknown item 'galil'
Everything i could possibly think of it's already written down in my csv, dlc3_code and _zombiemode_weapons.gsc for example:
weapon,sp\galil
weapon,sp\galil_upgraded
sound,ndu_galil,ndu_galil
add_zombie_weapon( "galil", &"GALIL", 10, "", 5 );
add_zombie_weapon( "galil_upgraded", &"GALIL", 10, "", 5 );
include_weapon( "galil" );
include_weapon( "galil_upgraded", false );
all the xmodel and everything exist in my root folder, this was literally just working a second ago and this error came up and i swear i never touch it, the only reason why this error would come up if you add a weapon with no weapon file, xmodel file etc. Can anybody help me?
and the weapon file are in where they supposed to be for example: root/raw/weapons/sp/weaponname
and mods/nazi_zombie_mapname/weapons/sp/weaponname
Everything i could possibly think of it's already written down in my csv, dlc3_code and _zombiemode_weapons.gsc for example:
weapon,sp\galil
weapon,sp\galil_upgraded
sound,ndu_galil,ndu_galil
add_zombie_weapon( "galil", &"GALIL", 10, "", 5 );
add_zombie_weapon( "galil_upgraded", &"GALIL", 10, "", 5 );
include_weapon( "galil" );
include_weapon( "galil_upgraded", false );
all the xmodel and everything exist in my root folder, this was literally just working a second ago and this error came up and i swear i never touch it, the only reason why this error would come up if you add a weapon with no weapon file, xmodel file etc. Can anybody help me?
and the weapon file are in where they supposed to be for example: root/raw/weapons/sp/weaponname
and mods/nazi_zombie_mapname/weapons/sp/weaponname
Last post by LIGHTNING - 11 days ago
Four black boxes, I killed zombies and absorbed souls. What is the reward then?
heres the full guide to help u https://www.youtube.com/watch?v=aplsUcasRLc&t=108s