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Last post by MZslayer11 - 11 hours ago
Hello UGX Members. I need your help!

As part of my college Critical Writing class, I have been tasked with creating a research essay on a particular group of people. I choose to do my project on the UGX-Mods community and it is now time for me to start gathering my data for my essay. That is where you guys come in. I would greatly appreciate it if as many people as possible could take the following survey. It doesnt matter who you are, the more responses I can get, the better. The survey is anonymous and should only take a few minutes.



My professor is also requiring us to conduct interviews with five people within our group. These "interviews" will take place over Discord DM's or really any other messaging service within the next couple of days. This too will not take much time and the questions will be similar to that of the survey but of course open-ended and in more detail. If you are interested, please send me a message on Discord MZslayer11#2655 or send me a message over UGX-Mods. I am looking for a variety of user ranks for these interviews, for example one Administrator/Moderator/Team Member, one or two Community Mappers, one or two Community scripters, and one or two Donators/Normal Users. Also, preferably I would like the participants to be relativly active users on the forum/discord as well. If too many people volenteer, it will be on a first come first serve basis. If I cant get enough volenteers (more likely), I may have to reach out and ask some specific people.


Your participation is greatly appreciated, thank you!
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Last post by Scobalula - 21 hours ago
no, its not dead, and no, there wont be any new topic, and yes, im the new guy despite that i dont know much about weapon porting but i did set up gdt and weapon files before though ^-^

Thank you Beam, very happy to hear you're continuing this!
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Last post by nuketown122 - 1 day ago
Add "copy" the images (iwi) that are associated with your models and place em to your images folder in your mapname/images
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Last post by 12TripleAce12 - 1 day ago
PUERI DOMUS aka Zombie School




Introduction

Hey everyone.

I'm working on a zombie map based on my school back home called Pueri Domus. It's a large school that has a Kindergarten, elementary, middle and high school in one campus. In the heart of the map are two soccer fields which the buildings are spread around it. There are 5  main large areas that each contain unique feature for the players to work on.  The map begins with players in the middle soccer field. Their first objective is to turn on power at the kindergarten building. Once power is on the players move from building to building (elementary-middle-high school etc...) completing small unique challenges in each grade. (the uniqueness of the challenges depend on how quickly and easily I learn to script when I start tackling that aspect of the project. If I struggle too hard and can't find the help I might just stick to the scripting options provided by the awesome users here at UGX. The objective of the map is to make it through all 4 buildings and "graduate" to beat the map.

This is my first map so I have no idea how to scale difficulty but this is going to be a HARD map to beat. This won't be a box style map. Because I studied there for many years I plan on adding every last detail I can remember. There will be many easter eggs regarding where I used to sit where my best friend got laid where we had a paint fight where I had my first kiss etc...

Features
- Die Rise Mainframe teleporter system
- 4 Classic Perks
- (More perks depending if the map is too difficult)
- A wooded area that you must survive one whole round
- Small Easter eggs including music and radios (the radios are going to be relevant for my friends who I'm making the map for)
- Keys that are required to escape elementary school
- The high school will require a constant supply of "gasoline" to power the generators and keep the lights on.
- Diplomas in the heart of each building that unlock the ending
- More if I can think of more
Current State of Progress

 ExoSkeleton InteriorZombiesScriptingDetail
Center Map   
Cafeteria   
Kindergarten     
Elementary Shcool    
Middle School   
Highschool     
Videos / Pictures

Sorry but you are not allowed to view spoiler contents.

Sorry but you are not allowed to view spoiler contents.
Sorry but you are not allowed to view spoiler contents.
Final Thoughts
This project is a large one (for me at least). This is also my first map and I Want to make it good! What I've got right now has taken me a month already due to finals and other responsibilities. I hope to finish it by the summer of 2019. I'll be pretty active in the community and if there is any specific thing you saw that you would like to rip from my map lmk. I'm building this for my friends that I used to play zombies in school with. I'm not really worried about making sure my map is the only style out there so if any of you want me to rip xmodels or prefabs from my map shoot me a pm. I really hope you guys are out there because I think I'll be asking many questions in the future.  Shoot me any question you have and if you have advice please leave some! 

Thank you everyone,
Triple Ace Out
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Last post by ERAWEX - 2 days ago
I added the images to raw/images.

or do I need to make a images folder in my mod/mapname?
Did you add the images to the mod?? Like in the images folder of your mod?
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Last post by gympie6 - 2 days ago
Hi everyone,

A few days ago I imported some xmodels from bo2 to waw.

In Radiant and after compiling the map from the launcher the models look as they should. I now made the map in to an .exe with the UGX Installation Creator v1.1 and all the Imported xmodels are not textured in game, they are just white (blank).

Does anyone know whats going on?

ERAWEX
Did you add the images to the mod?? Like in the images folder of your mod?
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Last post by ERAWEX - 2 days ago
Hi everyone,

A few days ago I imported some xmodels from bo2 to waw.

In Radiant and after compiling the map from the launcher the models look as they should. I now made the map in to an .exe with the UGX Installation Creator v1.1 and all the Imported xmodels are not textured in game, they are just white (blank).

Does anyone know whats going on?

ERAWEX
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Last post by V3XTexan - 2 days ago
Definitely good, do we know by who and is there a new topic?
This has been the most promising looking mod this year after Perish and I'm glad it hasn't been left to die

no, its not dead, and no, there wont be any new topic, and yes, im the new guy despite that i dont know much about weapon porting but i did set up gdt and weapon files before though ^-^
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Last post by V3XTexan - 2 days ago
So I've had BO radiant installed for a while now, but never really touched it. I did everything the setup told me to do, but when I launch radiant, it just says "Couldn't load material $default"

Did you launch via mod tools and not directly via folder?
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Last post by V3XTexan - 2 days ago
hello! use this as your canvas to make future zombies...(yes, the author authorized me to distribute this, for EDUCATIONAL PURPOSES ONLY.)

use it with this https://www.ugx-mods.com/forum/modding/52/how-to-make-zombie-aitypes/11285/ and this https://www.ugx-mods.com/forum/index.php/topic,8904.0.html

cdn.discordapp.com


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