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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
This looks like it'll turn out nice, when I saw tranzit in the topic name I didn't bother to click, but this looks like it might be better then actual tranzit
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
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What if they don't put any purple in the map?! Hahaha jk hail purple god
Oh don't worry. The purple square will be worshipped
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Oh don't worry. The purple square will be worshipped
#include zombiemode_zombie
#include zombiemode_swag
#include zombiemode_mountaindew
#include zombiemode_ftw
#include zombiemode_scripts
#include anim_napalm
#include fx_napalm
#include model_napal
#include staffs
/////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////Welcome to Chroma’s Script////////////////////////////////////
//This Script is Required to Become a Master Scripter like Chroma or want to add his scripts ;)//
////////////////////////Enjoy ;) Credit is to Chroma if used./////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
main()
{
println ("Welcome To This Epic Map");
wait(2);
println ("This map was created with Chroma’s Script");
wait(2);
println ("In this map, you will find epicness and stuff");
wait(2);
println ("As you are reading this, Chroma’s scripts are being added");
wait(2);
thread chroma_scripts();
}
chroma_scripts()
{
//adding Chroma’s Napalm Zombie
println ("Added Scripts");
thread legit_twerking_napalm_fire_fx();
thread chroma_buildables();
thread fire_staff();
thread ice_staff();
thread wind_staff();
thread lightning_staff();
}
legit_twerking_napalm()
{
flag_wait(2+_rounds)
{
spawn_napalm
}
napalm_damage = 100000;
if(napalmSpawned)
{
makenapalmtwirk;
}
if(playerisclosetoentity("napalm")
{
explode;
}
}
chroma_buildables()
{
Get Trigger ("Targetname","ChromaBuild");
set trigger hint string ("Press & hold [Action Button] to place part");
flag_wait(parts_built);
{
giveWeapon("ray_gun");
}
}
fire_staff()
{
waittill (FireStaff_picked_up);
if(fireStaffisFired
{
shoot_fire;
}
}
ice_staff()
{
waittill (IceStaff_picked_up);
if(iceStaffisFired
{
shoot_ice;
}
}
wind_staff()
{
waittill (WindStaff_picked_up);
if(WindStaffisFired
{
shoot_wind;
}
}
bolt_staff()
{
waittill (boltstaffpicked_up);
if(boltstaffisFired
{
shoot_bolt;
}
}
If you read this and still thought it was a real code that works then... learn to code
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
* Removed by moderator once again to try to keep this on topic... *
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
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Wonder where you got that one from...
This 'on-topic' stuff is going well.