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Zombie Colossus
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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
NOOOOOO!!!!!
Verruckt sprinters
Please give me beta access, I would LOVE to test CO-OP
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
not from what i can see
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Jbird did this yesterday maby you saw on twitter, but its in so late stage of testing prop Procentage is forgotten to be changed, i can assure you its atleast 99.88% if not closer to finish they just iron out the last few things before the release...also detoxes time will tell hehe
(Image removed from quote.)
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
Actually, I think they are Verruckt Sprinters 2.0, they run faster than you and then when they overtake you they start plowing you.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Why are all the zombie models just the masked scuba diver from COTD? Any reason why you couldn't have the unmasked ones as well? Same goes for the lack of eye glow on the zombies... Anyway, can't wait to play this map - looks fantastic!
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Any reason why you couldn't have the unmasked ones as well?
A very good reason actually. We are so close to the material limit that adding another zombie model would be impossible.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Have you even commented out such as all WaW weapons in your dlc3.csv in root/zone_source/ ? and you can also use ignore files for unused WaW assets which helps a lot with lowering the asset count, you'll also get so much more space if you remove all WaW weapons from dlc3.csv if you haven't already.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
i really doubt that four experienced mappers and scripters havnt taken out the waw assets they don't need
comment out such as all WaW weapons in your dlc3.csv in root/zone_source/ ? and you can also use ignore files for unused WaW assets which helps a lot with lowering the asset count, you'll also get so much more space if you remove all WaW weapons from dlc3.csv if you haven't already.
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Have you even commented out such as all WaW weapons in your dlc3.csv in root/zone_source/ ? and you can also use ignore files for unused WaW assets which helps a lot with lowering the asset count, you'll also get so much more space if you remove all WaW weapons from dlc3.csv if you haven't already.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
We have removed every unnecessary asset (images, FX, weapons, materials, sounds etc) and we are still one under the limit. That just shows how much custom stuff is in this map.