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Leviathan [Released]

HOT
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Created 10 years ago
by JBird632
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NOOOOOO!!!!!
Verruckt sprinters :'(
Actually, I think they are Verruckt Sprinters 2.0, they run faster than you and then when they overtake you they start plowing you.
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Please give me beta access, I would LOVE to test CO-OP
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not from what i can see
You can tell by they way they are standing, cause the verruckt sprinters swing their arms from side to side (much like the ones at the front of the horde).
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Jbird did this yesterday maby you saw on twitter, but its in so late stage of testing prop Procentage is forgotten to be changed, i can assure you its atleast 99.88% if not closer to finish :) they just iron out the last few things before the release...also detoxes time will tell hehe
(Image removed from quote.)

Fapfapfap Oh oh, thank you Radimax oh Fapfapfap This is so hot oh thank you so much OH! :lied: <--my face
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Actually, I think they are Verruckt Sprinters 2.0, they run faster than you and then when they overtake you they start plowing you.
That would literally be hell in zombies.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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I know someone whos probably laughing manically at this ^

Im giving 0 clues ;)

;)
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Why are all the zombie models just the masked scuba diver from COTD? Any reason why you couldn't have the unmasked ones as well? Same goes for the lack of eye glow on the zombies... Anyway, can't wait to play this map - looks fantastic! ;)
^^
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Any reason why you couldn't have the unmasked ones as well?
A very good reason actually.  We are so close to the material limit that adding another zombie model would be impossible.
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A very good reason actually.  We are so close to the material limit that adding another zombie model would be impossible.
Have you even commented out such as all WaW weapons in your dlc3.csv in root/zone_source/ ? and you can also use ignore files for unused WaW assets which helps a lot with lowering the asset count, you'll also get so much more space if you remove all WaW weapons from dlc3.csv if you haven't already. :P
Last Edit: March 03, 2015, 10:34:34 am by Ege115
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Have you even commented out such as all WaW weapons in your dlc3.csv in root/zone_source/ ? and you can also use ignore files for unused WaW assets which helps a lot with lowering the asset count, you'll also get so much more space if you remove all WaW weapons from dlc3.csv if you haven't already. :P

i really doubt that four experienced mappers and scripters havnt taken out the waw assets they don't need :/
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i really doubt that four experienced mappers and scripters havnt taken out the waw assets they don't need :/

You never know... :lol:
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comment out such as all WaW weapons in your dlc3.csv in root/zone_source/ ? and you can also use ignore files for unused WaW assets which helps a lot with lowering the asset count, you'll also get so much more space if you remove all WaW weapons from dlc3.csv if you haven't already. :P

This is great tips in general, so weather its done or not is besides the point guys. Since its good to know not just for people making THIS map, but for everyone reading the forums & topic that can try it out and see if this is a step they want to take.
Last Edit: March 03, 2015, 12:41:45 pm by RadimaX
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Have you even commented out such as all WaW weapons in your dlc3.csv in root/zone_source/ ? and you can also use ignore files for unused WaW assets which helps a lot with lowering the asset count, you'll also get so much more space if you remove all WaW weapons from dlc3.csv if you haven't already. :P
We have removed every unnecessary asset (images, FX, weapons, materials, sounds etc) and we are still one under the limit.  That just shows how much custom stuff is in this map.
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We have removed every unnecessary asset (images, FX, weapons, materials, sounds etc) and we are still one under the limit.  That just shows how much custom stuff is in this map.
It's so cool to hear all you guys (PieMan, RadimaX, Hex & JBird) discuss the different obstacles that you've worked through and challenges that have come up and all of the insight into this map that you've given us. It almost feels like we've been apart of a documentary following you guys through this. Thank you guys, this has been very cool to see.
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donate to purplemanwomen www.paypal.me/bwc66930
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Something happen what  :poker:

 
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