UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: JBird632 on July 05, 2014, 07:54:51 pm

Title: Leviathan [Released]
Post by: JBird632 on July 05, 2014, 07:54:51 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F2md2s7s.jpg&hash=cd09098ee42e981d0fc3e8edaa61cb4284d21802)

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Leviathan
Map Progress:
99%

Description
"The sea should have claimed it - but nothing stays buried for long. This chapter in the Zombies legacy will explore the story of Leviathan, as players dive deep down to the ocean floor with the task of uncovering what happened to the underwater facility. The map includes a variety of weapons and equipment, along with many features unique to the zombie scene and that’s just the beginning. Remember to hold your breath, you don't want to drown." 
— Leviathan Build Team

Features
- Underwater Base and Environment
- Underwater Realism, low gravity and drowning
- Excavators which can breach tunnels
- PES system which prevents drowning
- Black Ops Mod
- Boss Zombie(s)
- Highly detail
- Huge map layout


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Images
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F2bqeyg.jpg&hash=9df43f8bcf2f9bf5739c0609e8d57a267ca01279)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F2wn5l43.jpg&hash=0a4c274c3ac75daccfcbfbffd98a487ec915177a)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F339nlg3.jpg&hash=4fee729bf7091974c12012de4a18e2987abcdf60)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F51otw6.png&hash=381b0f489dd8ba77017ebfb77be5f0b5590bc591)

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Videos
Leviathan Mystery Box Test
Leviathan Mystery Box Test (http://www.youtube.com/watch?v=1tXyBE1t6CY#ws)

Leviathan Beta Trailer
http://youtu.be/v_0Yc4PhTnQ (http://youtu.be/v_0Yc4PhTnQ)
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Title: Re: Leviathan
Post by: InFInIX on July 05, 2014, 07:57:04 pm
That. thats a dream :o
Title: Re: Leviathan
Post by: HitmanVere on July 05, 2014, 07:57:28 pm
 :rainbow: OMG, I cant wait for this, already drooling
Title: Re: Leviathan
Post by: chromastone10 on July 05, 2014, 08:00:51 pm
zombies + bioshock = win
Title: Re: Leviathan
Post by: Dust on July 05, 2014, 08:09:36 pm
Is this real? 4 epic mappers creating 1 epic map. And its underwater too? Its a dream come true
Title: Re: Leviathan [WIP]
Post by: Guilhermex12 on July 05, 2014, 08:45:13 pm
What...the...fuck...
This look amazing!  :rainbow:
Title: Re: Leviathan
Post by: hellion2099 on July 05, 2014, 08:54:36 pm
zombies + bioshock = win

I have been waiting for a FUBARed Atlantis type map for a REALLY long time...I love swan and comosea....This map is going to be Freakin Sweet!!!!!!! :rainbow:
Title: Re: Leviathan [WIP]
Post by: Corey on July 05, 2014, 09:04:18 pm
Please for the love of god make one of the boss zombies a big daddy from bioshock!
Title: Re: Leviathan [WIP]
Post by: CyberMan1011 on July 05, 2014, 09:39:01 pm
It's about time we got a proper underwater map...the map looks like an official Treyarch map and with the BO1 Mod in it, it's no doubt going to be amazing :D

Also:

Please for the love of god make one of the boss zombies a big daddy from bioshock!

I agree with this statement...if this map is going with a horror movie-like feel to it, this boss would totally fit in with it :D
Title: Re: Leviathan [WIP]
Post by: SajeOne on July 05, 2014, 09:44:16 pm
Finally someone attempts the underwater scenario.
Title: Re: Leviathan [WIP]
Post by: zNiiC on July 05, 2014, 10:18:24 pm
Haven't I seen that mystery box somewhere else?
Title: Re: Leviathan [WIP]
Post by: JBird632 on July 05, 2014, 10:21:29 pm
Haven't I seen that mystery box somewhere else?
Nope, Radi and I made the box and it hasn't been featured in any map other than Leviathan.
Title: Re: Leviathan [WIP]
Post by: blackrock555 on July 05, 2014, 10:24:21 pm
just released as a wip and will still be finished before jet sea elite. Epic looking map so far guys keep it up
Title: Re: Leviathan [WIP]
Post by: X0master on July 05, 2014, 10:47:31 pm
Awesome!!
Title: Re: Leviathan [WIP]
Post by: timelordalex on July 05, 2014, 10:50:51 pm
seems too good to be true, its a trap! wait what about excavation
Title: Re: Leviathan [WIP]
Post by: DeletedUser on July 06, 2014, 01:14:12 am
Guys, this HAS to be a miracle - 4 EPIC mappers/scripters, what seems to be a great looking underwater scenario, blops mod, moon style underwater theme, awesome new game mechanics as far as Custom Z's goes, and unbelievable amount of detail (i love jbird's and radi's perspective on detail), some cool bosses on the way, this seems TOO official but in a good way! Cant wait for more progress information, its like a Blops Mod Map pack all leading up to Leviathan! (Overrun, Lockdown, Excavation Site 64, and Leviathan! Seriously seems like a second Resurrection! Cant wait to see what else is in store, nice job JBird, Radi, Hex, & PieMan! Just for the lolz Jbird & Co., you should think of a map pack name IMO! ;)   
Title: Re: Leviathan [WIP]
Post by: JadenSzewczak on July 06, 2014, 01:34:07 am
this is like a dlc5 for bo1 :rainbow:
Title: Re: Leviathan [WIP]
Post by: Guilhermex12 on July 06, 2014, 01:38:36 am
Yes this look like a 5 bo1 dlc because the epic Black ops mod.
Title: Re: Leviathan [WIP]
Post by: johndoe on July 06, 2014, 02:23:05 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi380.photobucket.com%2Falbums%2Foo249%2FKageJ%2FMood%2520GIFS%2520etc%2FSexy%2Fnosebleed.gif&hash=5e46f8f4c1fc30bcba87de63fe90f70c24bfb99d)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on July 06, 2014, 02:30:53 am
(http://i380.photobucket.com/albums/oo249/KageJ/Mood%20GIFS%20etc/Sexy/nosebleed.gif)
k than...
Title: Re: Leviathan [WIP]
Post by: MrSlagovich on July 06, 2014, 03:55:47 am
Awesome looking map guys, if you need some QA you know where i am  ;) And Pieman you better not do another secret EE like the last one that kept me up till 7am haha
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on July 06, 2014, 04:01:07 am
And Pieman you better not do another secret EE like the last one that kept me up till 7am haha
That's the plan, an epic easter egg :D
Title: Re: Leviathan [WIP]
Post by: jorgep28 on July 06, 2014, 07:02:11 am
i just had a happiness explosion in my mind. :P Some of the best mappers in this community working together, its a dream.
Title: Re: Leviathan [WIP]
Post by: Ramiabdh on July 06, 2014, 11:14:18 am
Super awesome looking map, what else could be the result of 4 epic mappers working on one map. And the idea of underwater basement is very different from any other zombie maps, making it a very unique map. There's a question: You said that there will be excavators, so does that mean there will be a hacker??
Title: Re: Leviathan [WIP]
Post by: RonanMerriman on July 06, 2014, 02:22:06 pm
Finally, the pros come together to make an undeniably epic map. Can't wait. 
Title: Re: Leviathan [WIP]
Post by: Amy Rose on July 06, 2014, 02:52:38 pm
FINALLY, an underwater map with a team of epic mappers! Nice work guys! :D
Title: Re: Leviathan [WIP]
Post by: sonicx161 on July 06, 2014, 03:18:56 pm
Epic Mappers + Epic ideas = Best map yet and more to come. :rainbow:
Title: Re: Leviathan [WIP]
Post by: RadimaX on July 06, 2014, 03:34:46 pm
Maby this show to much of the map :D but i doubt it since its in such a beta stage so lets just call this a Beta trailer to be safe haha:

http://youtu.be/v_0Yc4PhTnQ (http://youtu.be/v_0Yc4PhTnQ)
Title: Re: Leviathan [WIP]
Post by: HitmanVere on July 06, 2014, 03:50:56 pm
Maby this show to much of the map :D but i doubt it since its in such a beta stage so lets just call this a Beta trailer just to be safe haha:

http://youtu.be/v_0Yc4PhTnQ (http://youtu.be/v_0Yc4PhTnQ)

Dude, I came...
Title: Re: Leviathan [WIP]
Post by: Needsmorewub on July 06, 2014, 04:33:24 pm
Omg so nice, I would love to make some zombie swimming anims haha
Title: Re: Leviathan [WIP]
Post by: JadenSzewczak on July 06, 2014, 05:21:18 pm
new zombie models would really help the map feel more legit
Title: Re: Leviathan [WIP]
Post by: iBarnett on July 06, 2014, 07:04:49 pm
Wow I'm impressed. This looks to be a good start to a really good looking map. Be cool to see what u can all pull off together between weapons, EE, and just actual game play. Good luck!
Title: Re: Leviathan [WIP]
Post by: jorgep28 on July 06, 2014, 07:46:33 pm
Dude, I came...
^
Title: Re: Leviathan [WIP]
Post by: timelordalex on July 06, 2014, 08:36:25 pm
new zombie models would really help the map feel more legit

i think some of the COTD models will fit this map, certainly those with the masks
Title: Re: Leviathan [WIP]
Post by: DeletedUser on July 06, 2014, 11:04:50 pm
i think some of the COTD models will fit this map, certainly those with the masks
AH yes, the scuba suit zombies would most defiantly fit as one of the zombie models.
Title: Re: Leviathan [WIP]
Post by: JadenSzewczak on July 06, 2014, 11:45:53 pm
i think some of the COTD models will fit this map, certainly those with the masks
it is hard to disagree with this. but if you notice, with new zombie maps there are almost always new zombie models... excluding the nacht to verruckt transition and the resurrection remakes from bo1
Title: Re: Leviathan [WIP]
Post by: Cold_banana on July 07, 2014, 04:01:02 am
This map has the potential to be absolutely amazing!

This can be done by adding plasmids. So the player goes up perk machine and purchases a plasmid then an animation of the player injecting or drinking the plasmid plays
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2F4.images.gametrailers.com%2Fimage_root%2Fvid_thumbs%2F2013%2F03_mar_2013%2Fmar_22%2Fgt_scienceofgames_bioshock_plasmids_rp.jpg%3F&hash=1b0d88a66121a3fd6f5c019394abc0433be2c4f7)
Then the player lifts up the hand with the specific power and uses it.

All of the powers in can be implemented into this system

Gravity Well: sucks zombies into it like gerch device

Decoy: Places a decoy of the player like monkey

Electro Bolt:

Hypnotize: takes control of a zombie so that it attacks other zombies. (for this one the zombie can either be increased in power when it gibs or turned into an AI with a gun the former will be more interesting and these not the only way of implementing this)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgamezroomx.files.wordpress.com%2F2011%2F05%2Fbioshock2-162.jpg&hash=6c16ff32a51fd8ecc640620dd424456595280275)
Incinerate:

Insect Swarm: send a swarm of bees to attack zombies

Scout: Allows the user to project a "ghost" form from their body which they can control. ( kind of like whos who but you can use it while your alive)

Telekinesis: Pulls the targeted zombie towards the player and allows it to be thrown.

Winter Blast: Temporarily freezes the zombie, allowing them to be shattered.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fwww.blogcdn.com%2Fmassively.joystiq.com%2Fmedia%2F2010%2F08%2Faaui2.jpg&hash=5e2e44c98571b8be75c60ffa052316c4045a3ebe)

Also you can add the vigors from bio shock infinite you guys should decide which of all these powers from bioshock will be suitable and be fun to use as i dont think you would put all of them in.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fguides.gamepressure.com%2Fbioshockinfinite%2Fgfx%2Fword%2F186700546.jpg&hash=31ef2f0f1124ea94043a46c4169d26afbe9dc589)

Putting all this in will need power meters, a way of replenition powers, etc

Another amazing thing you can do get offthewall on the team he can help out and try allow the players to "hybrid akimbo" the powers with the weapons like they are in bioshock (shoot the power with one hand and the gun with the other). And maybe it can be useful to use the scripted camo technique for things like changing view hands for each power, fx around the hands, etc.

this maybe delay the release of the map for a while but it will be well worth the wait.
Title: Re: Leviathan [WIP]
Post by: RadimaX on July 07, 2014, 04:21:18 am
UGX Maciej 'Ray' Zaremba did an cool looking stabbing needle animation waaay back for my future map, complete with sound effects made from scratch by me but we are however still questioning the possibilitys for this level and how close to bo1 we want to stay :)
Title: Re: Leviathan [WIP]
Post by: Cold_banana on July 07, 2014, 04:24:32 am
I have no problem for this map to have the black ops mod and adding powers does not make it unlike black ops, in fact it adds a feature from bioshock and makes it very unique
Title: Re: Leviathan [WIP]
Post by: hellion2099 on July 07, 2014, 04:53:39 am
I have no problem for this map to have the black ops mod and adding powers does not make it unlike black ops, in fact it adds a feature from bioshock and makes it very unique
Im not saying that that wouldn't be Uber cool, because next to zombies, bioshock is my favorite game...but wouldn't that require a retarded amount of scripting, because of all of the thing effected by the plasmids and vigors?

Post Merge: July 07, 2014, 04:56:40 am
as in how the zombies act, die, are wounded, etc...plus the power management system swell, how would it replenish, maybe like a with a max ammo, or just slowly over time...it seems like quite an undertaking, but i don't know what goes into building a map, so i could just be talking out of my ass
Title: Re: Leviathan [WIP]
Post by: Cold_banana on July 07, 2014, 05:03:04 am
It is definitely possible its just the errors and limits of the W@W engine will be the biggest problem.
They have awesome pieman in the team! But it would really make things next level if they can get people like bluntstuffy and offthewall and BallBagsMcgee on board too.
Title: Re: Leviathan [WIP]
Post by: RadimaX on July 07, 2014, 07:21:56 am
ive only been in that first room on bioshock but then forgot i had the game, reason i did not finish the needles was becouse someone told me it reminded of bioshock haha it was not my cup of tea :P

i personally would love to have bluntstuffy but he is busy on a different map from my understanding also funny how u suggested treminaor (BallBagsMcgee) well...since him and WING3dD did that map and winged no longer is mappig or sharing that alias i could only assume you meaning UGX Trem that both jbird and pieman induvidually script 99x better imo so its out of the question hehe

(still waiting on that dualwielded javaling from offthewall though) :D

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCMJ3PqK.jpg&hash=cfb19db08c45957f0eff042948138fb548a697bf)
Back on topic, here is some progress from today
Title: Re: Leviathan [WIP]
Post by: Zombiejelly on July 07, 2014, 08:15:58 am
looking good, these are some interesting ideas being brought up I would really like to see some of them in a map. Keep up the good work!
Title: Re: Leviathan [WIP]
Post by: Ramiabdh on July 07, 2014, 10:18:10 am
I'm gonna ask again, you mentioned that there will be excavators, so does that mean there will be a hacker? ;)
Title: Re: Leviathan [WIP]
Post by: timelordalex on July 07, 2014, 11:12:50 am
while the BO1 mod is a nice touch, I'd suggest you dont limit to that and should go a bit more overboard, if this is going to be a larger map, I would suggest perhaps a few BO2 perks/weapons maybe
Title: Re: Leviathan [WIP]
Post by: johndoe on July 07, 2014, 11:21:40 am
while the BO1 mod is a nice touch, I'd suggest you dont limit to that and should go a bit more overboard, if this is going to be a larger map, I would suggest perhaps a few BO2 perks/weapons maybe
Seriously?
Title: Re: Leviathan [WIP]
Post by: timelordalex on July 07, 2014, 12:04:11 pm
Seriously?

Yes seriously, as much as I like the BO1 mod, I think there should be additions to make it better regardless if it wasnt like that in BO1
Title: Re: Leviathan [WIP]
Post by: SajeOne on July 07, 2014, 02:40:56 pm
i could only assume you meaning UGX Trem that both jbird and pieman induvidually script 99x better imo so its out of the question hehe
I don't think you really have the scripting background to make that kind of comparison..
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on July 07, 2014, 03:45:45 pm
I don't think you really have the scripting background to make that kind of comparison..
I agree with this, Radi, please don't compare us.



Also:  To the people suggesting what we should put in the map, please stop, we are not at that stage of development where we can take suggestions.  Maybe in the future we will be able to though.
Title: Re: Leviathan [WIP]
Post by: Cold_banana on July 07, 2014, 03:51:15 pm
funny how u suggested treminaor (BallBagsMcgee) well...since him and WING3dD did that map and winged no longer is mappig or sharing that alias i could only assume you meaning UGX Trem that both jbird and pieman induvidually script 99x better imo so its out of the question hehe

I was not refering to treminaor the ballbags thing was just a joke lol.
I know awesomepieman is perfectly capable of making the powers in bioshock happen but it would be far easier and smoother with the guys i suggested helping out

Like you guys have 3 mappers in your team which means the map already looks awesome.
Title: Re: Leviathan [WIP]
Post by: CyberMan1011 on July 07, 2014, 05:40:32 pm
Yes seriously, as much as I like the BO1 mod, I think there should be additions to make it better regardless if it wasnt like that in BO1

I could be wrong when I say this, but around the time BO1 was released, a lot of people made zombie theories suggesting that the last zombie map in the last BO1 map pack would take place in Atlantis...

Seeing as it was BO1 they were talking about (and the fact that the BO1 mod is being put in this map), I think it would be best if they didn't put anything from BO2 so that it can keep giving you that feeling as if you were playing an actual BO1 zombie map made by Treyarch
Title: Re: Leviathan [WIP]
Post by: JBird632 on July 07, 2014, 05:42:05 pm
it would be far easier and smoother with the guys i suggested helping out

Like you guys have 3 mappers in your team which means the map already looks awesome.
Pieman and I are fully capable in scripting any feature we want into the map, although we are not going for a bioshock mod and are sticking to the black ops moon style. Btw there are 4 mappers not 3 (Awesome Pieman, HexZombies, RadimaX and me (JBird632).
Title: Re: Leviathan [WIP]
Post by: eliudjb on July 07, 2014, 05:46:57 pm
The map looks cool. Im a fan (?) of you guys; AwesomePie, Hex, Jbird, RadimaX... hope you guys finish the map in at least 6 months or something.

I suggest that include Modern Weapons like BO2 and Ghosts guns. Also, with the correct reload/shoot sounds. that gonna be awesome. Just a "little" suggest.
Title: Re: Leviathan [WIP]
Post by: CyberMan1011 on July 07, 2014, 05:49:27 pm
By the way...

Quick question, but is there a WIP for the map "Future" by Radimax? Or has it been released already?

I'm just asking because it sounds interesting and I've never seen RadimaX mentioning it at all :P
Title: Re: Leviathan [WIP]
Post by: treminaor on July 07, 2014, 05:52:06 pm
UGX Trem that both jbird and pieman induvidually script 99x better imo so its out of the question hehe
Good to know you're still just as much of an asshole as you were 2 years ago. I let you be a part of this UGX community again, I let you have your account back, I let you join our Teamspeak channel and I've made no effort to insult you or bother you or anything else of the sort. Then I come on the forum to see this bullshit. You really are the scum of the earth.
Title: Re: Leviathan [WIP]
Post by: timelordalex on July 07, 2014, 06:06:04 pm

Seeing as it was BO1 they were talking about (and the fact that the BO1 mod is being put in this map), I think it would be best if they didn't put anything from BO2 so that it can keep giving you that feeling as if you were playing an actual BO1 zombie map made by Treyarch

I know but by restricting it to BO1, you are limited, there are a few awesome BO2 features - select perks/weapons that could be added, and its still technically Black Ops, I'm not asking for something from COD4
Title: Re: Leviathan [WIP]
Post by: CyberMan1011 on July 07, 2014, 06:06:53 pm
I know but by restricting it to BO1, you are limited, there are a few awesome BO2 features - select perks/weapons that could be added, and its still technically Black Ops, I'm not asking for something from COD4

Just out of curiosity, what things would you want to see from BO2 implemented into this map?
Title: Re: Leviathan [WIP]
Post by: timelordalex on July 07, 2014, 07:14:51 pm
Just out of curiosity, what things would you want to see from BO2 implemented into this map?

well i always wanted the RGM2 in his mod - I'd love it in BO1, and jbird knows it, but he refuses to add it, id like to see some BO2 perks if its gonna be a large map aswell
Title: Re: Leviathan [WIP]
Post by: BluntStuffy on July 07, 2014, 07:16:42 pm
Quick question, but is there a WIP for the map "Future" by Radimax? Or has it been released already?

I'm just asking because it sounds interesting and I've never seen RadimaX mentioning it at all :P

http://www.zombiemodding.com/index.php?topic=10403.0 (http://www.zombiemodding.com/index.php?topic=10403.0)

 :o    :o   :o
Title: Re: Leviathan [WIP]
Post by: xjonesy421 on July 07, 2014, 07:26:42 pm
this looks epic!!!!!!
Title: Re: Leviathan [WIP]
Post by: DeathBringerZen on July 07, 2014, 07:51:11 pm
well i always wanted the RGM2 in his mod - I'd love it in BO1, and jbird knows it, but he refuses to add it, id like to see some BO2 perks if its gonna be a large map aswell

Wouldn't all those things be best served in a 'Black Ops 2 Mod'? I mean, the BO1 mod he has created is really good from what I have played of it so why not expect a follow up mod?

I love the mod the way it is and hope he doesn't change it anytime soon. It would defeat the purpose of it imo.
Title: Re: Leviathan [WIP]
Post by: DeletedUser on July 07, 2014, 08:04:31 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2Fvq32ig.jpg&hash=c928f4da6230aef89998547b92cb23a012a98ecb)
Title: Re: Leviathan [WIP]
Post by: RadimaX on July 07, 2014, 08:21:18 pm
Blunt stuffy and cyberman it has not been released yet :) i have 30.000 total brushes/patches, 5000 over the limit for a compile. maby if i delete like 4 rooms it goes back to work again. Also thx for showing the link so he find it. I totally forgot i was making that but  Future map will as name suggested prop be out in the future.

yeah Trem i said IMO after, so its only my personal opinion from what i seen so far. Maby the next ugx mod update can prove me wrong and i hope so, but yesterday Jbird and the rest uf us was thinking ideas for eastereggs and he litteraly scripted like 8 steps within an hour that god knows how long took to come up with, totally blew me away. After working with this group of people and seen their stuff MORE indepth in this & other projects i can only form an opinion based of what is seen with my own eyes thats why it can feel more intriquet or detailed to me PERSONALLY. SajeOne that work closer with you is free to dissagre since his personal opinion is based from what HE knows in your group. That does not make it true or false, its only expressing his point of view on the subject. I try to reply to ALL posts & guy was suggesting you to script for leviathan i simply explained why i thought it was not a good idea. if it would be a great idea i would simply already asked you long time ago :)

I use 0 swear words so i dont know where your hostility comes from, suddently i am the scum on earth and i totally respect your personal opinion you formed, maby as moderator on the site you could do the same, thx in advance.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FtFBxiKX.jpg&hash=79e0a2468a4d50c161e299049727fd25e5f89734)
Back on topic, here is some progress from before
Title: Re: Leviathan [WIP]
Post by: SajeOne on July 07, 2014, 08:30:53 pm
I really don't think you care who's better, you just want to take a shot at trem. Why not just deal with your project and leave it at that. I don't see how pieman and jbird being better scripters is relevant to this topic, meaning the only point of it is spite which isn't needed here.
Title: Re: Leviathan [WIP]
Post by: treminaor on July 07, 2014, 08:31:31 pm
yeah Trem i said IMO after, so its only my personal opinion from what i seen so far.
I never said it was anything more than your opinion. Your stated opinion is what convinces me you're inconsiderate of other people. In essence, an asshole.

I use 0 swear words so i dont know where your hostility comes from, suddently i am the scum on earth and i totally respect your personal opinion you formed, maby as moderator on the site you could do the same, thx in advance.
On what planet can you insult someone's skills and intelligence without expecting hostility? Earth isn't one of those places. Listing all these things you've seen other people do in your post automatically implies you don't think I'm capable of them for whatever reason. I guess I haven't taken the Radimax scripting evaluation test...

I'm not going to respond the rest of what you said because it only leads to bringing people into this that did not ask to be involved and who did nothing wrong.
Title: Re: Leviathan [WIP]
Post by: tomikaze on July 07, 2014, 08:34:32 pm
Look RadimaX, we all have personal opinions that we don't express, so you aren't obligated to express yours either. You said that other people were 99x better than Trem when everyone knows that there has been a history of a strained relationship here. You are only throwing gasoline on a fire that I thought both sides wanted to be put out. So, just say something, ANYTHING else next time like, "Hey man, I know Trem is very busy with his own projects and we have other really good guys that we are working with here." See, there are ways that you could have said it so that you didn't come across like you have an axe to grind.
Title: Re: Leviathan [WIP]
Post by: timelordalex on July 07, 2014, 08:44:53 pm
http://www.zombiemodding.com/index.php?topic=10403.0 (http://www.zombiemodding.com/index.php?topic=10403.0)

 :o    :o   :o

Think he meant on here possibly
Title: Re: Leviathan [WIP]
Post by: DeletedUser on July 07, 2014, 08:46:04 pm
The mappers for leviathan will no longer be commenting on the topic unless it is an update or a very important matter that needs to be addressed.
Title: Re: Leviathan [WIP]
Post by: JadenSzewczak on July 07, 2014, 09:14:15 pm
there's nothing wrong with the BO mod... if you guys are so worried about the lack of new content... perhaps you should ask for the addition of something that has already made a full appearance in BO.  (I've been longing for the BO1 Uzi to make an appearance in BO zombies since Ascension)
Title: Re: Leviathan [WIP]
Post by: CyberMan1011 on July 07, 2014, 09:31:31 pm
there's nothing wrong with the BO mod... if you guys are so worried about the lack of new content... perhaps you should ask for the addition of something that has already made a full appearance in BO.  (I've been longing for the BO1 Uzi to make an appearance in BO zombies since Ascension)

Maps that have the broken BO1 Guns Pack have the Uzi included with it, so you could always try using that weapon :troll:
Title: Re: Leviathan [WIP]
Post by: DeletedUser on July 07, 2014, 10:23:10 pm
Maps that have the broken BO1 Guns Pack have the Uzi included with it, so you could always try using that weapon :troll:
I feel as if im the only one, they do not want to add anything from BO2, and most likely nothing from BO1 MP. This map has been made with the BO1 Mod to SIMULATE BO1 ZOMBIES AS MUCH AS POSSIBLE! Adding things from BO2 would ruin this objective and make the map feel weird. PieMan/whoever else is scripting many great things from BO1 that you might have not noticed fully yet. As for the bioshock stuff, im pretty sure none of them had any intent to do something like this, as it dose not benefit towards anything post BO1 moon. I would agree with custom zombie models though, but i think we should give them some space and let them do the important stuff 1st. As they have already said, if they want to add something THEY want, they will but i think they are focusing more BO1 zombies rather than these other ideas... ;)

Post Merge: July 07, 2014, 10:29:36 pm
I feel as if im the only one, they do not want to add anything from BO2, and most likely nothing from BO1 MP. This map has been made with the BO1 Mod to SIMULATE BO1 ZOMBIES AS MUCH AS POSSIBLE! Adding things from BO2 would ruin this objective and make the map feel weird. PieMan/whoever else is scripting many great things from BO1 that you might have not noticed fully yet. As for the bioshock stuff, im pretty sure none of them had any intent to do something like this, as it dose not benefit towards anything post BO1 moon. I would agree with custom zombie models though, but i think we should give them some space and let them do the important stuff 1st. As they have already said, if they want to add something THEY want, they will but i think they are focusing more BO1 zombies rather than these other ideas... ;)
Also, if you want the BO1 uzi, go play MOTD... 8)
Title: Re: Leviathan [WIP]
Post by: CyberMan1011 on July 07, 2014, 10:35:29 pm
I feel as if im the only one, they do not want to add anything from BO2, and most likely nothing from BO1 MP. This map has been made with the BO1 Mod to SIMULATE BO1 ZOMBIES AS MUCH AS POSSIBLE! Adding things from BO2 would ruin this objective and make the map feel weird. PieMan/whoever else is scripting many great things from BO1 that you might have not noticed fully yet. As for the bioshock stuff, im pretty sure none of them had any intent to do something like this, as it dose not benefit towards anything post BO1 moon. I would agree with custom zombie models though, but i think we should give them some space and let them do the important stuff 1st. As they have already said, if they want to add something THEY want, they will but i think they are focusing more BO1 zombies rather than these other ideas... ;)

The message I made regarding the Uzi was supposed to be aimed towards Jaden as a joke, not at the actual mappers of this map...
Title: Re: Leviathan [WIP]
Post by: DeletedUser on July 07, 2014, 11:06:26 pm
The message I made regarding the Uzi was supposed to be aimed towards Jaden as a joke, not at the actual mappers of this map...
ik cyber, i was answering him too.
Title: Re: Leviathan [WIP]
Post by: RamboBadass on July 08, 2014, 02:16:31 am
map looks good guys
Title: Re: Leviathan [WIP]
Post by: tomikaze on July 08, 2014, 03:47:25 am
I know what Hex said about not commenting unless it's an update, but I am interested to know if you guys are going to be able to animate or some how show fish, squids, sharks and/or other sea life swimming around. I think that would look amazing to look at through all the glass walls and ceilings.
Title: Re: Leviathan [WIP]
Post by: DeletedUser on July 08, 2014, 03:55:57 am
I know what Hex said about not commenting unless it's an update, but I am interested to know if you guys are going to be able to animate or some how show fish, squids, sharks and/or other sea life swimming around. I think that would look amazing to look at through all the glass walls and ceilings.
DANG IT TOM, i was going to make a FISH AI joke... all well! But still, like tom said - will their be sea-life?
Title: Re: Leviathan [WIP]
Post by: Ramiabdh on July 08, 2014, 11:04:11 am
Guys I don't want to look I ask a lot, but please tell me if there's a hacker, because you guys said that there will be an excavator, and I'm very curious to know.
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on July 08, 2014, 02:17:02 pm
Guys I don't want to look I ask a lot, but please tell me if there's a hacker, because you guys said that there will be an excavator, and I'm very curious to know.
Hmmmmmmmmmm.........What do you think?
Title: Re: Leviathan [WIP]
Post by: Ramiabdh on July 08, 2014, 03:09:02 pm
Hmmmmmmmmmm.........What do you think?

I think yes, because, this map sounds like a moon style map, correct me if I'm wrong.
Title: Re: Leviathan [WIP]
Post by: tomikaze on July 08, 2014, 03:20:32 pm
I think yes, because, this map sounds like a moon style map, correct me if I'm wrong.
www.youtube.com/watch?v=8VpAee8xZc0 (http://www.youtube.com/watch?v=8VpAee8xZc0#)

Ramiadbh, if you believe it, then it's in there. Just say YES!
Title: Re: Leviathan [WIP]
Post by: Ramiabdh on July 08, 2014, 05:08:23 pm
www.youtube.com/watch?v=8VpAee8xZc0 (http://www.youtube.com/watch?v=8VpAee8xZc0#)

Ramiadbh, if you believe it, then it's in there. Just say YES!

YES.......hahaha
Title: Re: Leviathan [WIP]
Post by: DeletedUser on July 09, 2014, 10:05:33 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F2enp92o.jpg&hash=d860294dd1c386e4272585aec281ed79de38de49)
Title: Re: Leviathan [WIP]
Post by: Ramiabdh on July 09, 2014, 10:49:35 am
(http://i57.tinypic.com/2enp92o.jpg)

Is this supposed to be the loading screen?
Title: Re: Leviathan [WIP]
Post by: DeletedUser on July 09, 2014, 11:04:53 am
Is this supposed to be the loading screen?
nope just a poster i made for fun.
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on July 09, 2014, 11:23:29 am
nope just a poster i made for fun.
Well it looks insanely good! I reckon that that would be an insanely cool movie if that was the poster :nyan: :rainbow: :nyan:
Title: Re: Leviathan [WIP]
Post by: Ege115 on July 09, 2014, 11:42:53 am
You should have this poster in the map somewhere, I think it would look good imo. :)
Title: Re: Leviathan [WIP]
Post by: Ramiabdh on July 09, 2014, 12:18:46 pm
Another question: Are you gonna make a part of outside ocean a playable area, or an inside building that sunk and needs the PES?
Title: Re: Leviathan [WIP]
Post by: DeletedUser on July 09, 2014, 03:13:15 pm
Nice poster Hex! ;)
Title: Re: Leviathan [WIP]
Post by: CyberMan1011 on July 09, 2014, 04:35:52 pm
I see Takeo holding a sword...

There better be swords in this map :troll:
Title: Re: Leviathan [WIP]
Post by: RonanMerriman on July 09, 2014, 08:00:11 pm
That poster looks sick man! Truly a map made by the professionals.
Title: Re: Leviathan [WIP]
Post by: SarcyMoFo on July 09, 2014, 08:22:56 pm
Sick poster!

Know likely sound silly but be awesome if instead of Excavators there was an aquatic foe attacking the base
I know people are probably thinking 'OMG, like the Kraken?' and while that would be an obvious pick I feel something more original would be better, Zombie sharks anyone? Lol  ;D

Seriously though, I love that a group of great modders are collaborating - only good things can come of this :)
Title: Re: Leviathan [WIP]
Post by: Ramiabdh on July 09, 2014, 08:51:27 pm
Zombie sharks anyone?

Seriously?
Title: Re: Leviathan [WIP]
Post by: jorgep28 on July 09, 2014, 09:18:16 pm
Zombie sharks anyone?
a better idea would be some mutant kawaii zombie sharks with mounted guns that throw rainbows and pink marshmallows
Title: Re: Leviathan [WIP]
Post by: Ramiabdh on July 09, 2014, 09:22:29 pm
a better idea would be some mutant kawaii zombie sharks with mounted guns that throw rainbows and pink marshmallows

What about a rainbow candy factory under the ocean?? :lol:
Title: Re: Leviathan [WIP]
Post by: SEBBIE-BOY on July 09, 2014, 09:24:07 pm
no you should put in big daddies remodel the panzer soldier and make him look like this: http://i258.photobucket.com/albums/hh244/judgeofwings/final_concept-1-1.jpg (http://i258.photobucket.com/albums/hh244/judgeofwings/final_concept-1-1.jpg)  :poker:
Title: Re: Leviathan [WIP]
Post by: SarcyMoFo on July 09, 2014, 10:27:15 pm
Seriously?
I'm totally cereal dude, put lazer beams on their heads and we're set  :)
Title: Re: Leviathan [WIP]
Post by: jorgep28 on July 10, 2014, 01:29:16 am
no you should put in big daddies remodel the panzer soldier and make him look like this: http://i258.photobucket.com/albums/hh244/judgeofwings/final_concept-1-1.jpg (http://i258.photobucket.com/albums/hh244/judgeofwings/final_concept-1-1.jpg)  :poker:
And also you can add some pink and purple cupcakes  in his belt, some kawaii coconuts instead of tanks, and instead of throwing fire he should throw some kind of happiness elixir that makes kawaii zombie sharks dance like japanese cartoons. :nyan:
Title: Re: Leviathan [WIP]
Post by: DeletedUser on July 10, 2014, 03:19:09 am
no you should put in big daddies remodel the panzer soldier and make him look like this: http://i258.photobucket.com/albums/hh244/judgeofwings/final_concept-1-1.jpg (http://i258.photobucket.com/albums/hh244/judgeofwings/final_concept-1-1.jpg)  :poker:
1st off the panzer is a BO2 boss, this map is supposed to simulate post BO1 Moon. 2nd they already decided not to have a panzer, but i will say they have an even better boss instead. Lets just say this boss is a wee bit creative! :troll:
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on July 10, 2014, 06:15:55 am
1st off the panzer is a BO2 boss, this map is supposed to simulate post BO1 Moon. 2nd they already decided not to have a panzer, but i will say they have an even better boss instead. Lets just say this boss is a wee bit creative! :troll:
Im not sure where you heard this, but if you are talking about what I think you are talking about please know that it was just an idea I had and was tossing around and nothing on that is final.  If we are talking about the same thing, please note that I would love to have him in the map but im not sure the other team members share my enthusiasm.  If we are not talking about the same thing disregard this confusing message.
Title: Re: Leviathan [WIP]
Post by: RamboBadass on July 10, 2014, 09:43:45 am
Im not sure where you heard this, but if you are talking about what I think you are talking about please know that it was just an idea I had and was tossing around and nothing on that is final.  If we are talking about the same thing, please note that I would love to have him in the map but im not sure the other team members share my enthusiasm.  If we are not talking about the same thing disregard this confusing message.
lol definitely pretty damn confusing pie man :lol:
Title: Re: Leviathan [WIP]
Post by: Needsmorewub on July 10, 2014, 10:29:56 am
I have a killer whale rigged up:
http://gyazo.com/7fd6f28cefa9edcfdd028a4ca4365335 (http://gyazo.com/7fd6f28cefa9edcfdd028a4ca4365335)
If you are looking for a moon style boss think aliens vs Predator haha.
http://gyazo.com/196853a3be3bd60c424c4ae23f65157b (http://gyazo.com/196853a3be3bd60c424c4ae23f65157b)
Let me know if you would find any use, I have anims for the alien not the whale yet.
Title: Re: Leviathan [WIP]
Post by: Zombiejelly on July 10, 2014, 10:54:20 am
(http://i57.tinypic.com/2enp92o.jpg)

Nice pic, its got that WWII rustic look to it :) Very nice
Title: Re: Leviathan [WIP]
Post by: Ramiabdh on July 10, 2014, 12:21:50 pm
How are you planning to finish excavation and lockdown, I mean the map's progress is 40% already, so what about your 2 other maps?
Also, are you gonna make the main menu screen like black ops, all of them together, because if so, this may take more than 1 Gb I think?
Title: Re: Leviathan [WIP]
Post by: JBird632 on July 10, 2014, 12:30:02 pm
How are you planning to finish excavation and lockdown, I mean the map's progress is 40% already, so what about your 2 other maps?
Also, are you gonna make the main menu screen like black ops, all of them together, because if so, this may take more than 1 Gb I think?
It is far too early to decide on a menu screen for the map. I am going to finish Lockdown soon hopefully, but people wanted me to do a detailed easter egg, so I have been scripting one. Please be patient. Excavation Site will be started up again as soon as we are done with Leviathan; however, I have not been able to compile the map in over 2 months. Lastly, we cannot combine all the maps into one mod, as there are too many assets per map, and I found this out when trying to join Lockdown and Overrun into one mod. Basically all maps with the Black ops mod will be at every limit in world at war and it would be impossible to join two or more maps together.
Title: Re: Leviathan [WIP]
Post by: Ramiabdh on July 10, 2014, 03:37:09 pm
Please be patient.

I am patient, well I can wait 3-4 more months even, because I know such maps need work, I was just asking.
Title: Re: Leviathan [WIP]
Post by: DeletedUser on July 11, 2014, 01:33:01 am
Im not sure where you heard this, but if you are talking about what I think you are talking about please know that it was just an idea I had and was tossing around and nothing on that is final.  If we are talking about the same thing, please note that I would love to have him in the map but im not sure the other team members share my enthusiasm.  If we are not talking about the same thing disregard this confusing message.
Radimax was telling me about it, instead of the panzer it would be something returning - but with a more fitting appearance & entry. Obviously im assuming its not finale, but i would have thought you guys would have agreed that it was an interesting idea and most likely would have gone with said boss. But who am i kidding, i wouldnt know exactly...
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on July 11, 2014, 02:50:47 am
Radimax was telling me about it, instead of the panzer it would be something returning - but with a more fitting appearance & entry. Obviously im assuming its not finale, but i would have thought you guys would have agreed that it was an interesting idea and most likely would have gone with said boss. But who am i kidding, i wouldnt know exactly...
Oh that, I was talking about something completely different in my previous post, the thing you are referring to is already in the works.
Title: Re: Leviathan [WIP]
Post by: JadenSzewczak on July 11, 2014, 05:27:08 pm
sounds like a reimagined cosmonaut from moon? :troll:
Title: Re: Leviathan [WIP]
Post by: DeletedUser on July 15, 2014, 12:42:28 am
Oh that, I was talking about something completely different in my previous post, the thing you are referring to is already in the works.
Ah, cool ok  :-X
Title: Re: Leviathan [WIP]
Post by: DarkWhiss on July 15, 2014, 01:20:33 am
I will keep my eyes close on this one.
Title: Re: Leviathan [WIP]
Post by: HDKenny on July 16, 2014, 04:40:48 am
I remember when you guys first started this project, they grow up so fast  :'(
Anyways, looks amazing as hell :D
Title: Re: Leviathan [WIP]
Post by: TheKillerey on July 19, 2014, 10:03:03 pm
I can create for you a water Pack A Punch camo if you like :)
Animated or normal :)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on July 29, 2014, 09:19:47 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F2941o2r.jpg&hash=91ed63ad321fdcf621e5a318206330b5477ceeb5)
Title: Re: Leviathan [WIP]
Post by: RonanMerriman on July 29, 2014, 09:44:39 pm
(http://i61.tinypic.com/2941o2r.jpg)


Epic! Man you've some sick skills with photoshop  :rainbow:
Title: Re: Leviathan [WIP]
Post by: DeletedUser on July 29, 2014, 10:04:56 pm


Epic! Man you've some sick skills with photoshop  :rainbow:

thanks man
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on July 29, 2014, 10:15:06 pm
(http://i61.tinypic.com/2941o2r.jpg)
I'm guessing that it will be mob of the dead characters?
Title: Re: Leviathan [WIP]
Post by: DeletedUser on July 29, 2014, 10:18:39 pm
I'm guessing that it will be mob of the dead characters?
no - i just like the silhouettes of the characters for the poster.
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on July 29, 2014, 10:30:24 pm
no - i just like the silhouettes of the characters for the poster.
Alright then.
P.S Loving the poster, it kind of reminds me of the origins poster.
Title: Re: Leviathan [WIP]
Post by: SoulTaker on July 29, 2014, 10:32:54 pm
Man this is way to beautiful. <3 :rainbow:
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on July 30, 2014, 04:09:19 am
www.youtube.com/watch?v=5tKER4g-p_0 (http://www.youtube.com/watch?v=5tKER4g-p_0#ws)

Space monkeys (early testing, not everything works perfectly yet but there close enough to show)
Title: Re: Leviathan [WIP]
Post by: CyberMan1011 on July 30, 2014, 04:13:34 am
www.youtube.com/watch?v=5tKER4g-p_0 (http://www.youtube.com/watch?v=5tKER4g-p_0#ws)

Space monkeys (early testing, not everything works perfectly yet but there close enough to show)

Nice job...but what do space monkeys have to do with an underwater map? ???
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on July 30, 2014, 04:17:46 am
Nice job...but what do space monkeys have to do with an underwater map? ???
There wearing scuba helmets and will come in on subs.
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on July 30, 2014, 04:31:16 am
i just realised, that Awesome Pie Man is the only scripter on this project but the rest are mapper (JBird, Radimax, Hexzombies). Well, at least there IS a scripter in the first place.  :)
Title: Re: Leviathan [WIP]
Post by: CyberMan1011 on July 30, 2014, 04:40:55 am
i just realised, that Awesome Pie Man is the only scripter on this project but the rest are mapper (JBird, Radimax, Hexzombies). Well, at least there IS a scripter in the first place.  :)

I believe JBird632 also scripts as well
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on July 30, 2014, 04:53:59 am
I believe JBird632 also scripts as well
Yes, he does, we are both scripting for Leviathan.
Title: Re: Leviathan [WIP]
Post by: JBird632 on July 30, 2014, 05:11:06 am
i just realised, that Awesome Pie Man is the only scripter on this project but the rest are mapper (JBird, Radimax, Hexzombies). Well, at least there IS a scripter in the first place.  :)
How do you think I made the gersch device, phd flopper, semtex, crossbow, scavenger, ballistic knives, claymores, nova crawlers, frostbite zombie, gondola and many other custom features? I'm pretty sure by this point I am both a scripter and mapper.
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on July 30, 2014, 05:18:01 am
How do you think I made the gersch device, phd flopper, semtex, crossbow, scavenger, ballistic knives, claymores, nova crawlers, frostbite zombie, gondola and many other custom features? I'm pretty sure by this point I am both a scripter and mapper.
Sorry mate, i was assuming shit because scripters have their name in blue and mappers are green. I was having a derp moment :derp: for thinking you didn't script.
Sorry for the inconvenience JBird
Title: Re: Leviathan [WIP]
Post by: JBird632 on July 30, 2014, 05:19:27 am
Sorry mate, i was assuming shit because scripters have their name in blue and mappers are green. I was having a derp moment :derp: for thinking you didn't script.
Sorry for the inconvenience JBird
No worries man, just joshing you
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on July 30, 2014, 06:34:10 am
No worries man, just joshing you
Thanks, as long as that is cleared up
Title: Re: Leviathan [WIP]
Post by: tomikaze on July 30, 2014, 01:10:51 pm
Monkeys coming in on subs? That seems like it could be very interesting. Great work guys!
Title: Re: Leviathan [WIP]
Post by: n123q45 on July 30, 2014, 02:17:24 pm
dude those monkey anims... lol :)
Title: Re: Leviathan [WIP]
Post by: timelordalex on July 30, 2014, 02:43:44 pm
uh oh monkeys
Title: Re: Leviathan [WIP]
Post by: johndoe on July 30, 2014, 02:48:06 pm
uh oh monkeys
too bad they don't give you rgm2 when you kill them :P
Title: Re: Leviathan [WIP]
Post by: HitmanVere on July 30, 2014, 02:50:16 pm
Oooooh, who lives in the pineapple under the sea? Ascension monkeys!
They are small and annoying as shit. Ascension monkeys!
If they get in the way, you are done for. Ascension monkeys!
If frigging bullshit is something you wish. Ascension monkeys!
Then drop on the deck and cry like a baby. Ascension monkeys!
READY!?
Leviathan
Leviathan
Ooooooh
Leviathan, coming soon! Ahahahahha
*Flute in background*
Title: Re: Leviathan [WIP]
Post by: n123q45 on July 30, 2014, 03:51:31 pm
lel
Title: Re: Leviathan [WIP]
Post by: CyberMan1011 on July 30, 2014, 05:04:07 pm
In Ascension, the monkeys would release a gas explosion of some sort that would hurt you if they jumped next to you. I didn't see it in the video, so I'd like to ask this:

Are you guys implementing that gas explosion attack that they do? Or are you going to be replacing it with something else?
Title: Re: Leviathan [WIP]
Post by: chromastone10 on July 30, 2014, 05:05:11 pm
In Ascension, the monkeys would release a gas explosion of some sort that would hurt you if they jumped next to you. I didn't see it in the video, so I'd like to ask this:

Are you guys implementing that gas explosion attack that they do? Or are you going to be replacing it with something else?

maybe he hasn't scripted that in yet :P
Title: Re: Leviathan [WIP]
Post by: CyberMan1011 on July 30, 2014, 05:10:05 pm
maybe he hasn't scripted that in yet :P

I was going to say that, but I really didn't want to come up with assumptions so I decided not to mention it
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on July 30, 2014, 05:39:09 pm
I was going to say that, but I really didn't want to come up with assumptions so I decided not to mention it
Its not a gas, they do a ground pound attack and the effect they do is the dirt getting kicked up when they land, the ground pound feature is scripted (you can see one of the monkeys doing it in the vid), the player takes damage and they do the animation, I just haven't made an effect for it yet, but its all scripted.
Title: Re: Leviathan [WIP]
Post by: CyberMan1011 on July 30, 2014, 05:44:55 pm
Its not a gas, they do a ground pound attack and the effect they do is the dirt getting kicked up when they land, the ground pound feature is scripted (you can see one of the monkeys doing it in the vid), the player takes damage and they do the animation, I just haven't made an effect for it yet, but its all scripted.

It's a ground pound attack all this time? Wow :o

I thought it was a gas explosion at first lol
Title: Re: Leviathan [WIP]
Post by: johndoe on July 30, 2014, 06:41:02 pm
It's a ground pound attack all this time? Wow :o

I thought it was a gas explosion at first lol
what did you think it was? fart explosion?
Title: Re: Leviathan [WIP]
Post by: CyberMan1011 on July 30, 2014, 06:47:36 pm
what did you think it was? fart explosion?

Gas explosion (no, not THAT kind of gas explosion...but i'll admit that that's what it looked like to me at first before I shortly changed my mind :lol:) made out of Nova-6
Title: Re: Leviathan [WIP]
Post by: SarcyMoFo on July 31, 2014, 07:44:04 pm
I'm impressed, believe pretty much everything from BO1 [and 2] has now been adapted into WaW
For future reference, these Monkeys + Pentagon Thief = Fun Times!  :D
Title: Re: Leviathan [WIP]
Post by: RadimaX on August 15, 2014, 03:18:17 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FulQHwhm.jpg&hash=29b61727f6401081e01e02a1eec4caafcf23dd88)
Title: Re: Leviathan [WIP]
Post by: HitmanVere on August 15, 2014, 03:29:36 am
(http://i.imgur.com/ulQHwhm.jpg)

 (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fprocrasti-nation.eu%2Fwp-content%2Fuploads%2FShut-up-and-take-my-money.jpg&hash=cd8dc9ccf14a918b2864a58ffc4c18a796287687)
Title: Re: Leviathan [WIP]
Post by: RadimaX on August 15, 2014, 03:34:00 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNPT03ZO.jpg&hash=45a84ec3a42282033f75921b1292a6b40aa7ad1a)
Title: Re: Leviathan [WIP]
Post by: HitmanVere on August 15, 2014, 03:36:15 am
(http://i.imgur.com/NPT03ZO.jpg)

I dont care, I want it :lol:
Title: Re: Leviathan [WIP]
Post by: RadimaX on August 15, 2014, 03:42:41 am
soon...
Title: Re: Leviathan [WIP]
Post by: tomikaze on August 15, 2014, 04:17:48 am
Very cool pic Radimax, I love those rooms/runnels that let you see out into the ocean. That just gives it such great atmosphere. Keep up the good work Leviathan team!
Title: Re: Leviathan [WIP]
Post by: n123q45 on August 15, 2014, 04:26:23 am
(http://i.imgur.com/ulQHwhm.jpg)
epic :)
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on August 15, 2014, 05:30:36 am
(http://i.imgur.com/ulQHwhm.jpg)
I love how you also incorporated the moon doors, very nice  :rainbow:
Title: Re: Leviathan [WIP]
Post by: DeletedUser on August 17, 2014, 04:14:50 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F2ch11xd.jpg&hash=925b50010d9e76f5c77406805342ac04ba607bf8)

Double Post Merge: August 17, 2014, 04:33:58 am
Got this bad boy in the mail about a week ago - you can get yours on red bubble.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2Fn1e2qr.jpg&hash=7bd4f2d8279f50955009b79be4f7de4e79e4e3f9)
Title: Re: Leviathan [WIP]
Post by: eliudjb on August 18, 2014, 01:34:12 pm
Got this bad boy in the mail about a week ago - you can get yours on red bubble.

(http://i59.tinypic.com/n1e2qr.jpg)

 :rainbow: :rainbow: :rainbow: :rainbow: :rainbow: :rainbow:
Title: Re: Leviathan [WIP]
Post by: DeletedUser on August 20, 2014, 04:11:13 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F2sajnk8.jpg&hash=c8d8b3251da084330a35be4a6f9c1886957d3520)
Title: Re: Leviathan [WIP]
Post by: treminaor on August 20, 2014, 04:16:16 am
Got this bad boy in the mail about a week ago - you can get yours on red bubble.
if anyone wants a link http://www.redbubble.com/people/hexzombies/works/12360968-call-of-duty-zombies-poster-leviathan (http://www.redbubble.com/people/hexzombies/works/12360968-call-of-duty-zombies-poster-leviathan)
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on August 20, 2014, 04:34:16 am
(http://i62.tinypic.com/2sajnk8.jpg)
This is how i feel right now
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOF7d4mo.jpg&hash=8f32980c8ffd444d407b762eca7f7e0550a287f7)
Title: Re: Leviathan [WIP]
Post by: steviewonder87 on August 20, 2014, 04:59:39 am
This is how i feel right now
(http://i.imgur.com/OF7d4mo.jpg)


You feel like a peadophile?  ???
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on August 20, 2014, 05:17:02 am
You feel like a peadophile?  ???
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FqeJJoul.png&hash=1469f5966320f733a2e4059fcb1b3c4bc3ecfa5d)
Title: Re: Leviathan [WIP]
Post by: RonanMerriman on August 20, 2014, 02:20:54 pm
(http://i62.tinypic.com/2sajnk8.jpg)


(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fl8K7Pd8.png&hash=a4014fe387df3537c1f542fdb52d65c6a92cfbcd)
Title: Re: Leviathan [WIP]
Post by: eliudjb on August 20, 2014, 03:40:52 pm
Features

- Underwater Base and Environment
- Underwater Realism, low gravity and drowning
- Excavators which can breach tunnels
- PES system which prevents drowning
- Black Ops Mod
- Boss Zombie(s)
- Highly detail
- Huge map layout



Seems like MoonV2 but in freaking better right way!  :lol:
Title: Re: Leviathan [WIP]
Post by: RadimaX on August 21, 2014, 09:02:50 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXNhPZUw.jpg&hash=79f819f1a741b7f7614a09fa3c46585e0f8f9fc8)
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on August 21, 2014, 09:14:42 pm
(http://i.imgur.com/XNhPZUw.jpg)
Looks interesting, it also looks like this room would flood because the panels on walls look kind of like floodgates  :D
Title: Re: Leviathan [WIP]
Post by: RadimaX on August 21, 2014, 09:21:38 pm
hehe its fully inside actually, just not completely finished yet hehe but i intend to keep the walls like that since it looks cool :) but more solid walls behind i guess
Title: Re: Leviathan [WIP]
Post by: DarkWhiss on August 21, 2014, 10:46:36 pm
(http://i62.tinypic.com/2sajnk8.jpg)
Notice the jump pads? Looks like we will be jumping around in there :)
Title: Re: Leviathan [WIP]
Post by: eliudjb on August 25, 2014, 04:18:41 pm
(http://i.imgur.com/XNhPZUw.jpg)

Zombies train area  :gusta: :gusta: :gusta: :gusta:
Title: Re: Leviathan [WIP]
Post by: DeletedUser on August 26, 2014, 10:33:07 pm
Are players going to be all slow, and almost unable to move, like real water?
Title: Re: Leviathan [WIP]
Post by: eliudjb on August 27, 2014, 02:04:01 pm
Are players going to be all slow, and almost unable to move, like real water?

I dont think so. In real life (based on the "first human" in the moon) you cant run/move fast when you're outside. But in BO1 Moon, you can walk almost normal, even run when you're outside.  :nyan:
Title: Re: Leviathan [WIP]
Post by: RadimaX on August 27, 2014, 05:48:46 pm
-Are players going to be all slow, and almost unable to move, like real water?

If the water would be anything like the MUD from f*cking origins that slows down even the basic walking speed to PRONE SPEED then i would kill myself...maby thats only my opinion but there is no need for prone speeds in a game that is about running from zombies or just shooting them but still i rather run+shoot than pronewalk+die haha
Title: Re: Leviathan [WIP]
Post by: hellion2099 on August 27, 2014, 06:46:32 pm
I agree that there is no need for those types of speed restrictions in a game such as this, with one small change...it can encompass more then a quarter of the map as a whole, and not in any substantial chunks basically making a portion of the map almost unplayable...However, when i was in the Marines, sometimes i would walk through mud with my pack and weapon, and i would be bogged down worse then you could ever experience in origins...same thing when we would be practicing amphibious assaults...going through water with all that shit on blows a fat donkey dick...So i do believe that the water/mud, should slow you down, but if its going to be incapacitating, limit the amount to really small areas scattered across the map.

Double Post Merge: August 27, 2014, 06:52:20 pm
correction:  ...it can't encompass more then a quarter of the map
Title: Re: Leviathan [WIP]
Post by: DeletedUser on August 28, 2014, 12:12:13 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2Fnxovwm.jpg&hash=4568e0fca052ac046e9499ac4f9a05aa8aded76b)
Title: Re: Leviathan [WIP]
Post by: gears228 on August 28, 2014, 12:41:00 am
(http://i61.tinypic.com/nxovwm.jpg)
damn u want everyone to see ur map so u post screenshots in a coment rather than updating the topic ha Gay !!!!!!!!!!!!!!!!!!!!!!!!!! :troll:
Title: Re: Leviathan [WIP]
Post by: jzob1234 on August 28, 2014, 12:41:57 am
damn u want everyone to see ur map so u post screenshots in a coment rather than updating the topic ha Gay !!!!!!!!!!!!!!!!!!!!!!!!!! :troll:
+1 :D
Title: Re: Leviathan [WIP]
Post by: DeletedUser on August 28, 2014, 01:14:38 am
unfortunately jbird is always busy and he is the one who started the map topic, so i just post them in the comment section - chill out kid.
Title: Re: Leviathan [WIP]
Post by: DeathBringerZen on August 28, 2014, 01:17:48 am
Map is looking incredible. Amazing job!
Title: Re: Leviathan [WIP]
Post by: hellion2099 on August 28, 2014, 02:14:09 am
It looks SO polished...what percent complete are you guys?  Looks amazing!
Title: Re: Leviathan [WIP]
Post by: DeletedUser on August 28, 2014, 03:19:02 am
Map is looking incredible. Amazing job!
thanks man we all appreciate it.

Double Post Merge: August 28, 2014, 03:22:00 am
It looks SO polished...what percent complete are you guys?  Looks amazing!
thanks we appreciate it and as for percentage I am not really sure, allot of the mapping is done but once the map is complete we still need to send it over to Pieman and Jbird who will do the scripting, features, easter egg and so on. Plus we will have to do testing, fix problems and optimize it - so I will say we are around 50%.
Title: Re: Leviathan [WIP]
Post by: RadimaX on August 28, 2014, 02:57:09 pm
hellion2099 i know how running in water feels :D so can only imagine water+sand or mud, i bet its like quicksand. But sometimes realism takes away from a game rather than adding to it, and in a game with zombies dedicated to outrunning the enemy or survive, slowing the player down is almost a punishment after you open an expensive door.

I promise 200% that Pieman made sure the water is WAY different than the rest of the map, he worked really hard to make it special with scripts and visions and effects. To me all that hard effort would be thrown out the window if we put slow restricting and boring mud around the map making people not only slow but also DEAD as an direct result :) but if there is a big enough demand for mud i would suggest them go play origins again hehe

- honestly cant wait myself to trie it all out once its fully complete and released!
Title: Re: Leviathan [WIP]
Post by: hellion2099 on August 28, 2014, 04:00:09 pm
Rad...I get what you are saying, COMPLETELY...i think that they should have totally gotten rid of the muddy areas in origins personally because it covered something like 65% of the map (outside the crazy place), and jump around to get from point a to b, to not how a zombie map is supposed to be...And personally I really hope that there are no water/mud related hinderances in your guys' totally awesome map...but being underwater i can see that a small room here or there with like a switch in it, could indeed be knee to waste deep and in that case i would like a little realism...nothing game breaking though like in origins or shi no numa though.

Again though, i think you guys are doing an Amazing job, and i cannot wait to see and experience the finished product
Title: Re: Leviathan [WIP]
Post by: RadimaX on August 28, 2014, 04:53:43 pm
yeah like a flooded room that actually has slight slowdown, just like a bit of water in call of the dead etc, loving that idea. That way the outside could always be its own thing, you jump higher move different etc, but the puddles sort of speak can make you think of either taking a risky path or a longer detour. Great suggestions right there! hehe
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on August 28, 2014, 06:17:19 pm
I designed the water like the gravity on moon, high jumps with little movement hindrance.  I actually need to make the jumps less intense because you get launched further then you do on moon when you jump.  Its not like the mud in origins, more like the low gravity on moon.
Title: Re: Leviathan [WIP]
Post by: RadimaX on August 28, 2014, 06:26:52 pm
:D yeah no origins-mud-slowdown shit up in this B*tch! haha but pieman i agree the hight could be reduced a little but still a different distinct feeling of underwater compared to the rest of the map, also we must compile it later today at some point i did alot of details to the latest version of the file and bet hex want to see how the newest room looks like ingame
Title: Re: Leviathan [WIP]
Post by: tomikaze on August 28, 2014, 06:30:39 pm

But sometimes realism takes away from a game rather than adding to it
Totally agree, glad you guys are thinking about this stuff.

high jumps with little movement hindrance.
OH MAN, this sounds so great! You guys are just killin' it!
Title: Re: Leviathan [WIP]
Post by: hellion2099 on August 28, 2014, 11:13:50 pm
Really diggin the idea of the "anti-grav" stuff guys...Man...I cannot wait to play this map...its going to be out of this world
Title: Re: Leviathan [WIP]
Post by: chromastone10 on August 29, 2014, 01:04:43 am
its going to be out of this world

but its underwater, so more like, UNDER this would  :lol: :lol: :lol: :lol:


.....ya ill show myself out
Title: Re: Leviathan [WIP]
Post by: hellion2099 on August 29, 2014, 03:17:01 am
LMAO
Title: Re: Leviathan [WIP]
Post by: RadimaX on August 29, 2014, 03:40:31 am
Chromastone+10 points :D that made my day lol
Title: Re: Leviathan [WIP]
Post by: EAT13 on August 29, 2014, 01:20:19 pm
looks amazing map keep up the good work!! :D
Title: Re: Leviathan [WIP]
Post by: SarcyMoFo on August 30, 2014, 12:08:51 pm
Off-topic, playing Origins I end up thinking of Van Halen's 'Jump' - that plus Stamin-Up and you should be fine

ON-topic, intrigued to see how you've adapted Moon physics into this - look forward to seeing a demonstration  :)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on August 31, 2014, 12:31:14 pm
The Only Surviving Image.... Wonder what it could be?

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2Fdftu2b.png&hash=c10883ecad356c109f7c0b3af35cb7567ec87177)
Title: Re: Leviathan [WIP]
Post by: FaLLxEN on August 31, 2014, 05:53:00 pm
You guys should a squirt/bubble gun xD
Title: Re: Leviathan [WIP]
Post by: RadimaX on September 01, 2014, 04:25:04 am
well to be honest with you guys, i kinda want the flamethrower. Just think of the possibilities...

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvBAD4Uk.jpg&hash=519d79a8af66817f6fd57345dab05df61dfbdaa8)
Title: Re: Leviathan [WIP]
Post by: n123q45 on September 01, 2014, 05:24:22 am
well to be honest with you guys, i kinda want the flamethrower. Just think of the possibilities...

(http://i.imgur.com/vBAD4Uk.jpg)
C-A-M-P-F-I... u know what, fuck it. just sing along
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 01, 2014, 08:35:48 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F2duvv9j.jpg&hash=8c6b23f899470adf8bf04f97d20cabcb38cf11f6)
Title: Re: Leviathan [WIP]
Post by: IHammY/ on September 01, 2014, 09:11:44 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F2duvv9j.jpg&hash=8c6b23f899470adf8bf04f97d20cabcb38cf11f6)

You shold create a moving texture that simulates water flowing down the walls with a slightly cracked galss pannel over it. Also, and i hope you would have done that anyways, you should make it look alot more old and rusty
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 01, 2014, 10:11:09 am
You shold create a moving texture that simulates water flowing down the walls with a slightly cracked galss pannel over it. Also, and i hope you would have done that anyways, you should make it look alot more old and rusty
all in good time sir all in good time lol

Double Post Merge: September 01, 2014, 10:11:20 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2Fejikjn.jpg&hash=7b6ee5071ec64844d9cfcc4c7d4653602893a7cc)
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on September 01, 2014, 05:10:50 pm
all in good time sir all in good time lol

Double Post Merge: September 01, 2014, 10:11:20 am
(http://i62.tinypic.com/ejikjn.jpg)
I want to point out those are NOT the final atmospheric effects for the map.  We were in a dog round when that was taken.  Dogs will be removed also, I just haven't done it yet xD.
Title: Re: Leviathan [WIP]
Post by: HitmanVere on September 01, 2014, 05:23:50 pm
I want to point out those are NOT the final atmospheric effects for the map.  We were in a dog round when that was taken.  Dogs will be removed also, I just haven't done it yet xD.

Come on, that is so easy to do and you still havent done it XD
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 03, 2014, 02:12:32 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2Fjl6y3b.jpg&hash=e426a0112a921886b233f3ea22f3bbe225475492)
Title: Re: Leviathan [WIP]
Post by: johndoe on September 03, 2014, 03:42:39 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Frworris.com%2Fblog%2Fwp-content%2Fuploads%2F2012%2F04%2Ftumblr_m1sb77Y66v1qcbo9lo1_500.jpg&hash=247f5cf5d3f36d38cfbe6b3fc64c8888d7e72ea9)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 08, 2014, 05:26:14 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F20b1n5x.jpg&hash=ec1f3d98e9369f870ef60f525191d54a489d2299)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 11, 2014, 02:44:36 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2Fofpnis.jpg&hash=229ad4b98e998fabbff7c24e4f45b7ef999a5f70)
Title: Re: Leviathan [WIP]
Post by: eliudjb on September 11, 2014, 02:48:30 pm
(http://i59.tinypic.com/20b1n5x.jpg)

+1 for you hex :gusta:

Double Post Merge: September 11, 2014, 03:01:29 pm
Btw, will the characters will have custom models (Like BO1 DLC Moon)? I dont remember if you guys mentioned that.  :poker:
wetsuit or something similar.
Title: Re: Leviathan [WIP]
Post by: JBird632 on September 12, 2014, 05:04:21 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Ff14ed015bc083d1d97778d711ebddd55.png&hash=bf993ac9b895a7c7d3dd1d849aca842ae9afee1e)
Title: Re: Leviathan [WIP]
Post by: Niightmare on September 12, 2014, 06:49:41 am
wow amazing ^^
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on September 12, 2014, 07:09:01 am
(http://gyazo.com/f14ed015bc083d1d97778d711ebddd55.png)
The hell is that? because it's scaring the shit out of me!!! :mother:
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 12, 2014, 09:51:18 am
(http://gyazo.com/f14ed015bc083d1d97778d711ebddd55.png)
WoW!  :rainbow:
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 13, 2014, 05:00:15 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F51otw6.png&hash=381b0f489dd8ba77017ebfb77be5f0b5590bc591)
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on September 13, 2014, 05:01:57 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2Fvh83g5.png&hash=d2e397b73965a9bf7f5b7891d3ac1fc0b6253aa2)
Lol :rainbow:
Title: Re: Leviathan [WIP]
Post by: HitmanVere on September 13, 2014, 05:03:06 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2Fvh83g5.png&hash=d2e397b73965a9bf7f5b7891d3ac1fc0b6253aa2)

"Enviorment" Noice
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 13, 2014, 05:04:01 pm
"Enviorment" Noice
lol oops - ill change *FIXED* thanks for letting me know.
Title: Re: Leviathan [WIP]
Post by: Ramiabdh on September 13, 2014, 05:06:34 pm
(http://gyazo.com/f14ed015bc083d1d97778d711ebddd55.png)

Is that supposed to be a torpedo?
Title: Re: Leviathan [WIP]
Post by: chromastone10 on September 13, 2014, 05:07:01 pm
lol oops - ill change

also why would boring gameplay even be on the check list? even if it is crossed out
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 13, 2014, 05:09:43 pm
also why would boring gameplay even be on the check list? even if it is crossed out
kind of self explanatory
Title: Re: Leviathan [WIP]
Post by: HitmanVere on September 13, 2014, 05:12:39 pm
lol oops - ill change *FIXED* thanks for letting me know.

Np :D
Title: Re: Leviathan [WIP]
Post by: GrantDaddy007 on September 13, 2014, 08:41:06 pm
WOW... Looks good guys! :o :o :o
Title: Re: Leviathan [WIP]
Post by: Wunderful on September 13, 2014, 09:19:58 pm
Heard of this map but this is the first time I've seen a topic for it  :alone: This looks AMAZING! Can't wait!
Title: Re: Leviathan [WIP]
Post by: Rorke on September 13, 2014, 09:36:45 pm
holy shit map looks amazing :O
Title: Re: Leviathan [WIP]
Post by: RadimaX on September 13, 2014, 10:33:54 pm
 Sorry if it takes a while to complete the map but there is a reason and i will show a secret video why it takes such time working with the elite! :D
(this is even before starting radiant lol)

http://youtu.be/-5v06DE4taY (http://youtu.be/-5v06DE4taY)
Title: Re: Leviathan [WIP]
Post by: Wunderful on September 13, 2014, 11:45:20 pm
Sorry if it takes a while to complete the map but there is a reason and i will show a secret video why it takes such time working with the elite! :D
(this is even before starting radiant lol)

http://youtu.be/-5v06DE4taY (http://youtu.be/-5v06DE4taY)

Gotta give Hex credit, he does a mean Shaggy impression!
Title: Re: Leviathan [WIP]
Post by: CyberMan1011 on September 13, 2014, 11:53:31 pm
(https://33.media.tumblr.com/tumblr_mah15bQUvn1qztqh2o1_1347846690_cover.png)

zoinks
Title: Re: Leviathan [WIP]
Post by: RadimaX on September 14, 2014, 03:56:32 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1Hbk3On.jpg&hash=4c7c5ec02ace7e54db53f01903ba5ecca5ffccbd)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 14, 2014, 03:59:47 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F23uvhxt.jpg&hash=30a40329fd9b733e6ff814696e1e6e77ebc269d1)
Title: Re: Leviathan [WIP]
Post by: treminaor on September 14, 2014, 04:04:49 am
lol at the rate you guys are releasing pictures we're going to know the map layout before we even get to play it :P
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 14, 2014, 04:10:50 am
lol at the rate you guys are releasing pictures we're going to know the map layout before we even get to play it :P
lol trust us trem u dont know the half of it - there is so much more :D
Title: Re: Leviathan [WIP]
Post by: HitmanVere on September 14, 2014, 07:10:10 am
(http://i60.tinypic.com/23uvhxt.jpg)

Aha, spotted PieMans Hunter Killer script, imagine one of those hitting glass wall and boom, useless area :P
Title: Re: Leviathan [WIP]
Post by: IHammY/ on September 14, 2014, 08:03:27 am
Aha, spotted PieMans Hunter Killer script, imagine one of those hitting glass wall and boom, useless area :P
You should make it so that you need diving gear or something once the glass in one are broke.
Title: Re: Leviathan [WIP]
Post by: P0tZ on September 14, 2014, 10:45:06 am
That would be so cool. Maybe 3 buildable parts. Mask, tank and wetsuit maybe.
Looks amazing tho. Can't wait.
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 16, 2014, 08:07:03 pm
Closed comic book loading screen or Open comic book loading screen?

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F2rqhb48.jpg&hash=054292bede539c3b05a2978839b5e384275f1beb)
Title: Re: Leviathan [WIP]
Post by: xjonesy421 on September 16, 2014, 08:11:24 pm
Closed comic book loading screen or Open comic book loading screen?

(http://i59.tinypic.com/2rqhb48.jpg)

this is epic!
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on September 16, 2014, 08:34:36 pm
Closed comic book loading screen or Open comic book loading screen?

(http://i59.tinypic.com/2rqhb48.jpg)
Amazeballs mate, i reckon open comic because it would feel kind of like a cross between BO and BO2 loading screen (because BO had a comic book style loading screen).
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 16, 2014, 08:36:48 pm
Amazeballs mate, i reckon open comic because it would feel kind of like a cross between BO and BO2 loading screen (because BO had a comic book style loading screen).
yea i get what u mean, i was going for the beginning of a new storyline cuz we never got to see the cover for the bo1 and 2 comic book which would have been cool. I still think they should release a comic book for cod zombies
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on September 16, 2014, 09:06:52 pm
yea i get what u mean, i was going for the beginning of a new storyline cuz we never got to see the cover for the bo1 and 2 comic book which would have been cool. I still think they should release a comic book for cod zombies
Well, that does make a lot of sense mate, so either one would be amazing but your idea makes more sense with the story-line being a new beginning.
Title: Re: Leviathan [WIP]
Post by: Ramiabdh on September 16, 2014, 09:15:42 pm
Mmmm, looks like  a great idea about loading screens, would you add audio like kino? The talking and bla bla
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 16, 2014, 09:18:25 pm
Mmmm, looks like  a great idea about loading screens, would you add audio like kino? The talking and bla bla
thanks man and as for the audio you would have to ask either jbird or pieman
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on September 16, 2014, 09:41:46 pm
What will the quotes be for this map? is it Der reise (like it normally is) or will it be BO quotes?
Title: Re: Leviathan [WIP]
Post by: mrpeanut188 on September 17, 2014, 05:30:16 am
Can't remember who it was, but one the devs mentioned adding Bioshock weapons into the map. Whoever it was if a fellow mapper knows who it was tell them to contact me, thanks. (Yes I have skype)
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on September 17, 2014, 05:45:17 am
Can't remember who it was, but one the devs mentioned adding Bioshock weapons into the map. Whoever it was if a fellow mapper knows who it was tell them to contact me, thanks. (Yes I have skype)
We never planned adding Bioshock weapons to the map, that was someone else suggesting that we should add Bioshock stuff.  I know one of the images we posted looks like the Bioshock logo, but this map will not have any Bioshock weapons.
Title: Re: Leviathan [WIP]
Post by: mrpeanut188 on September 17, 2014, 06:05:57 pm
We never planned adding Bioshock weapons to the map, that was someone else suggesting that we should add Bioshock stuff.  I know one of the images we posted looks like the Bioshock logo, but this map will not have any Bioshock weapons.
Ok, I know it wasn't planned, but someone told me (like said can't remember who) that they really wanted to add a Bioshock weapon into it. I didn't make the connection based off the logo, which looks nice BTW.
Title: Re: Leviathan [WIP]
Post by: JBird632 on September 17, 2014, 06:12:46 pm
Ok, I know it wasn't planned, but someone told me (like said can't remember who) that they really wanted to add a Bioshock weapon into it. I didn't make the connection based off the logo, which looks nice BTW.
Well whoever told you, was making up stuff.
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 21, 2014, 06:33:39 am
Wouldn't you like this view from your office?
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F28j8lyf.jpg&hash=3e6d86db4da43b7e9d770c9aefd2fb310ac4ae06)
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on September 21, 2014, 06:45:32 am
Wouldn't you like this view from your office?
(http://i60.tinypic.com/28j8lyf.jpg)
staring at a mine that is possibly active, what could possibly go wro(boom)...
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on September 21, 2014, 08:05:50 am
Wouldn't you like this view from your office?
image removed
I swear if the glass is breakable and hypermole kills spider and ends the game, i'm unsubbing from NGT :troll:
i dont have anything against hyper, but i'm sick of him finding ways to harassing spider for the spotlight 24/7.  >:(
Title: Re: Leviathan [WIP]
Post by: mrpeanut188 on September 21, 2014, 08:41:09 am
Wouldn't you like this view from your office?
snip
Them books tho. I'd rather have them.
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 21, 2014, 06:04:34 pm
"Time to get a little wet"? why not something like..."Immerse yourself to the undead"

Double Post Merge: September 21, 2014, 06:10:13 pm
Also, are the zombies going to be covered in seaweed?
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 21, 2014, 06:56:21 pm
"Time to get a little wet"? why not something like..."Immerse yourself to the undead"

Double Post Merge: September 21, 2014, 06:10:13 pm
Also, are the zombies going to be covered in seaweed?
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F2e5r3h5.jpg&hash=73d5bb68abdfd2a0379d24cecfa0cd3a262a4edb)
Title: Re: Leviathan [WIP]
Post by: treminaor on September 21, 2014, 07:19:08 pm
(http://i62.tinypic.com/2e5r3h5.jpg)
lmao I was thinking the exact same thing. Double entendres ftw.
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 21, 2014, 08:32:38 pm
(http://i62.tinypic.com/2e5r3h5.jpg)
What? .... What?! You don't like it?
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 21, 2014, 08:58:28 pm
What? .... What?! You don't like it?
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2Foiwx91.jpg&hash=84ac2b0282a0c73696abca07569305454bb14525)

Double Post Merge: September 21, 2014, 08:59:23 pm
Title: Re: Leviathan [WIP]
Post by: arceus on September 21, 2014, 09:08:27 pm
is it just me or can i see a origins star in one o the original posts pics???
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 21, 2014, 09:40:28 pm
(http://i62.tinypic.com/oiwx91.jpg)

Double Post Merge: September 21, 2014, 08:59:23 pm
Don't get it...
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 21, 2014, 09:51:33 pm
Don't get it...
Its Hex's vulgar, but charming humor! ( ͡° ͜ʖ ͡°) How could you not get it?
Title: Re: Leviathan [WIP]
Post by: RadimaX on September 21, 2014, 10:12:21 pm
i just think he is the most creative troll :P
Title: Re: Leviathan [WIP]
Post by: JBird632 on September 21, 2014, 10:14:51 pm
Don't get it...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F348k61h.jpg&hash=2580bd269ce2ebf4545df1596e3857ae5e5f58fe)
Title: Re: Leviathan [WIP]
Post by: fatboypro on September 21, 2014, 10:49:56 pm
don't get it either  :P
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 21, 2014, 11:43:03 pm
Still lost.
Title: Re: Leviathan [WIP]
Post by: JBird632 on September 21, 2014, 11:45:39 pm
The two of you are too innocent to get the joke then :P
Title: Re: Leviathan [WIP]
Post by: iseeyouinbed on September 21, 2014, 11:51:47 pm
Where can I find the download link?  :rainbow: :rainbow: :rainbow:
Title: Re: Leviathan [WIP]
Post by: DeathBringerZen on September 22, 2014, 12:03:16 am
Where can I find the download link?  :rainbow: :rainbow: :rainbow:

This is a WIP (Work in Progress) map. The map is not complete yet so there is no download link. Please make sure you take note in future when a map is in the WIP or the RELEASED section as asking for download links in a WIP is heavily frowned upon.

Thank you. :)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 22, 2014, 05:07:14 am
Oh come on... tell me. Please please please please please please please please please pleaaaaase with a cherry on top.
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on September 23, 2014, 03:52:33 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F2qx9d21.jpg&hash=cff8c72c2fe5b99833eb656cf095485fb037e8e0)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 23, 2014, 05:21:04 am
Kind of weird having space helmets underwater, but, whatever you can get is a okay!   :D
Title: Re: Leviathan [WIP]
Post by: eliudjb on September 23, 2014, 02:35:44 pm
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F2qx9d21.jpg&hash=cff8c72c2fe5b99833eb656cf095485fb037e8e0)

According to what I see, helmets are disposable?  :mother:
Title: Re: Leviathan [WIP]
Post by: Ramiabdh on September 23, 2014, 02:38:32 pm
According to what I see, helmets are disposable?  :mother:

Disposable? What do you mean?
Title: Re: Leviathan [WIP]
Post by: eliudjb on September 23, 2014, 03:12:22 pm
Disposable? What do you mean?

Is a product designed for a single use.

I say that because of this...

Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fc8187fc774277d7eb2d4e4422ca110fe&hash=fddd81d69d6b5c38d45c77681c529ef8965d77cb)
Title: Re: Leviathan [WIP]
Post by: JBird632 on September 23, 2014, 05:33:44 pm
Is a product designed for a single use.

I say that because of this...

Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fc8187fc774277d7eb2d4e4422ca110fe&hash=fddd81d69d6b5c38d45c77681c529ef8965d77cb)
We do not have the black ops mod on there yet, so the icon for an equipment defaults to showing ammo for it. Since I do the hud icons by hand now, it will look fine. Just chill :P
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 23, 2014, 09:48:58 pm
Oh come on... tell me. Please please please please please please please please please pleaaaaase with a cherry on top.
http://i.imgur.com/qzVUnsi.jpg (http://i.imgur.com/qzVUnsi.jpg)
Title: Re: Leviathan [WIP]
Post by: UserBob on September 24, 2014, 06:23:02 am
Nope, Radi and I made the box and it hasn't been featured in any map other than Leviathan.
In 420 laboratories there was something similar I believe, Also the map looks amazing but the logo looks too much like Bioshocks .-.
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 26, 2014, 06:29:18 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F28buy3o.jpg&hash=f622544992e344c1ec29327dbf358e19785b6722)
Title: Re: Leviathan [WIP]
Post by: HitmanVere on September 26, 2014, 06:31:37 pm
(http://i62.tinypic.com/28buy3o.jpg)

I really like the lighting and how custom textures fit the map so well  ;) Keep on doing this. Also, is this map only going to have BO weapons in it or do we see anything new/from other games, like BO2?
Title: Re: Leviathan [WIP]
Post by: JBird632 on September 26, 2014, 07:01:07 pm
I really like the lighting and how custom textures fit the map so well  ;) Keep on doing this. Also, is this map only going to have BO weapons in it or do we see anything new/from other games, like BO2?
Its featuring my Black Ops Mod
Title: Re: Leviathan [WIP]
Post by: HitmanVere on September 26, 2014, 07:03:05 pm
Its featuring my Black Ops Mod

Alright, will it still have new features, like new perk/s or new wunderweapon/s except Black Ops mod?
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 26, 2014, 10:04:37 pm
(http://i62.tinypic.com/28buy3o.jpg)
lol all these pictures...soon we are going to know every nook and cranny of this map if you keep posting more pictures.  :lol:  :rainbow:
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 26, 2014, 10:41:13 pm
lol all these pictures...soon we are going to know every nook and cranny of this map if you keep posting more pictures.  :lol:  :rainbow:
Trust me, you haven't seen anything. Don't complain just enjoy.
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on September 27, 2014, 12:13:38 am
Trust me, you haven't seen anything. Don't complain just enjoy.
HexZ can you post the pics in the Original post instead of the replies section? I hate looking every day in the replies section for new pictures.  >:(
Title: Re: Leviathan [WIP]
Post by: eliudjb on September 27, 2014, 04:32:44 am
Hex can you post the pics in the Original post instead of the replies section? I hate looking every day in the replies section for new pictures.  >:(

Just two things;
1. hexzombies and Hex Reapers are different users. Don't be confuse.

2. As hexzombies said before:
Quote
Unfortunately jbird is always busy and he is the one who started the map topic, so i just post them in the comment section...

You're welcome  :yeah:
Title: Re: Leviathan [WIP]
Post by: HitmanVere on September 27, 2014, 07:00:54 am
1. hexzombies and Hex Reapers are different users. Don't be confuse.

 :please: Why does everyone confuse those two people?
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 27, 2014, 07:29:17 am
:please: Why does everyone confuse those two people?
People confuse me with him? he's not even a mapper lol
Title: Re: Leviathan [WIP]
Post by: HitmanVere on September 27, 2014, 07:41:25 am
People confuse me with him? he's not even a mapper lol

Are you sure? :troll:
Title: Re: Leviathan [WIP]
Post by: GWS on September 27, 2014, 07:44:30 am
It does not look like bioshocks logo


(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F2uhws92.png&hash=54e1c447799c285182823de83c9ba8bc2203b128)
Title: Re: Leviathan [WIP]
Post by: treminaor on September 27, 2014, 07:59:41 am
:please: Why does everyone confuse those two people?
Maybe because people are too lazy to write the complete name of the person, therefore leaving it up to the reader to determine which "hex" is being referred to in the given context. Solution? Write their full damn name, or atleast say hexzom / hexreap lol
Title: Re: Leviathan [WIP]
Post by: HitmanVere on September 27, 2014, 08:22:10 am
Maybe because people are too lazy to write the complete name of the person, therefore leaving it up to the reader to determine which "hex" is being referred to in the given context. Solution? Write their full damn name, or atleast say hexzom / hexreap lol

Or hex/HeX, lol
Title: Re: Leviathan [WIP]
Post by: Ramiabdh on September 27, 2014, 11:18:23 am
Can we just stay with the topic please 8)

Double Post Merge: September 27, 2014, 11:19:26 am
Also, which map will you be releasing first, leviathan or frostbite, or lockdown ??? ???
Title: Re: Leviathan [WIP]
Post by: arceus on September 27, 2014, 11:33:24 am
frostbite
Title: Re: Leviathan [WIP]
Post by: Ramiabdh on September 27, 2014, 11:36:32 am
Also, I've asked this question multiple times before: since this is a black ops mod, are you planning to make the insta kill point system like black ops also ???
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on September 27, 2014, 12:26:22 pm
Alright, since I caused confusion with the 2 hexs
I will put HexZ for hex
and I will put HexR for Hex
 :troll:
Title: Re: Leviathan [WIP]
Post by: DeletedUser on September 28, 2014, 12:09:49 am
Are you sure? :troll:
HAHA, yeah, don't be so sure at first glance. My time will come...
Title: Re: Leviathan [WIP]
Post by: DeletedUser on October 01, 2014, 06:01:06 pm
We have officially decided to change the map name from leviathan to HexPieRadiBirds Magical Fun Time Water Hole.... jk  :troll:
Title: Re: Leviathan [WIP]
Post by: Dust on October 01, 2014, 06:03:44 pm
Good I didnt want to say anything but leviathan was kind of lame. I like HexPieRadiBirds Magical Fun Time Water Hole better. ;)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on October 01, 2014, 06:09:23 pm
Good I didnt want to say anything but leviathan was kind of lame. I like HexPieRadiBirds Magical Fun Time Water Hole better. ;)
lmao how dare you - i love the name Leviathan
Title: Re: Leviathan [WIP]
Post by: x_xMayheMx_x on October 01, 2014, 06:43:33 pm
This map looks AMAZING! Cannot wait  :D :rainbow:
Title: Re: Leviathan [WIP]
Post by: DeletedUser on October 01, 2014, 06:50:11 pm
This map looks AMAZING! Cannot wait  :D :rainbow:
well its getting close, next step is handing it over to pieman and jbird.
Title: Re: Leviathan [WIP]
Post by: tomikaze on October 01, 2014, 06:54:41 pm
well its getting close, next step is handing it over to pieman and jbird.
Does this mean mapping is pretty much complete and now scripting the objectives are next? (fingers crossed)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on October 01, 2014, 07:00:50 pm
Does this mean mapping is pretty much complete and now scripting the objectives are next? (fingers crossed)
Pretty much, but like always improvements can be made.
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on October 01, 2014, 11:56:28 pm
Pretty much, but like always improvements can be made.
Excellent  :gusta: Subbing to the hexeffect as we speak, HexZ.
Title: Re: Leviathan [WIP]
Post by: RadimaX on October 03, 2014, 08:01:19 pm
Spongebob would be proud over this beta test :P

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F51Q0Cwd.jpg&hash=aa9ef2f64791b002fbdf807550a074e99f6db481)
<-molotov+water=win
Title: Re: Leviathan [WIP]
Post by: fatboypro on October 03, 2014, 08:02:23 pm
nice  :)
Title: Re: Leviathan [WIP]
Post by: blackrock555 on October 03, 2014, 08:05:21 pm
Spongebob would be proud over this beta test :P

(http://i.imgur.com/51Q0Cwd.jpg)
<-molotov+water=win
nice :D
Title: Re: Leviathan [WIP]
Post by: RonanMerriman on October 03, 2014, 08:46:58 pm
That honestly looks amazing. I presume your going to change the zombie models? Or perhaps you want to stick with under-water nazis :D
Title: Re: Leviathan [WIP]
Post by: Dust on October 03, 2014, 08:52:17 pm
That honestly looks amazing. I presume your going to change the zombie models? Or perhaps you want to stick with under-water nazis :D


Instead of zombies you should fight dolphins who hit you with their tail and make dolphin sounds :D
Title: Re: Leviathan [WIP]
Post by: Wunderful on October 03, 2014, 09:32:39 pm
You should have the COTD skinned zombies, it would fit with the underwater theme
Title: Re: Leviathan [WIP]
Post by: DeletedUser on October 03, 2014, 11:17:55 pm
Spongebob would be proud over this beta test :P

(http://i.imgur.com/51Q0Cwd.jpg)
<-molotov+water=win
radi u shouldn't say beta test as this is not the beta and to clear this up with people who requested the beta, just because you requested it - doesn't mean u will get it.
Title: Re: Leviathan [WIP]
Post by: mxtxm on October 03, 2014, 11:41:59 pm
I'm looking at these screenshots, and am already thinking about what perks I'm going to want to pick up. Needless to say, Stamin-Up definitely made its way into that list. The map looks amazing. Absolutely can't wait to try this one.
Title: Re: Leviathan [WIP]
Post by: DeletedUser on October 04, 2014, 12:39:56 am
I'm looking at these screenshots, and am already thinking about what perks I'm going to want to pick up. Needless to say, Stamin-Up definitely made its way into that list. The map looks amazing. Absolutely can't wait to try this one.
we are glad that you are excited!
Title: Re: Leviathan [WIP]
Post by: RadimaX on October 04, 2014, 11:55:44 am
oh yeah :D did not know it could confuse people but i meant i was beta testing it, to see what needs to be done around the map  and found out this funny thing i thought i would share with you guys

sry for the confusion but that molotov threw me off too! ...maby i could test the flamer next lol
Title: Re: Leviathan [WIP]
Post by: DeletedUser on October 04, 2014, 06:45:35 pm
Spongebob would be proud over this beta test :P

(http://i.imgur.com/51Q0Cwd.jpg)
<-molotov+water=win

Those FX!!
Title: Re: Leviathan [WIP]
Post by: Centric on October 05, 2014, 01:30:17 am
I'm really excited for this too, but heres my only complaint, this seems to be a huge map so won't buying perks back / reviving teammates / kill the space monkeys be tedious?
Title: Re: Leviathan [WIP]
Post by: Harry Bo21 on October 05, 2014, 05:27:22 am
I'm really excited for this too, but heres my only complaint, this seems to be a huge map so won't buying perks back / reviving teammates / kill the space monkeys be tedious?
Im sure there will be ways and means

But to be fair, you should stay near each other anyway if your a "team". Not "right" next to each other, but within "reachable" distance. Otherwise its your own fault when you die
Title: Re: Leviathan [WIP]
Post by: DeletedUser on October 05, 2014, 06:18:39 am
this is a wet dream....see what I did there?
Title: Re: Leviathan [WIP]
Post by: vinnyz500 on October 05, 2014, 06:26:17 am
 :rainbow: so sexy
Title: Re: Leviathan [WIP]
Post by: DeletedUser on October 05, 2014, 06:52:25 am
this is a wet dream....see what I did there?

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2Fk49nxh.jpg&hash=e852bd160b980b567f6b2e4be400ae99b68c7188)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F2qva2p2.png&hash=0f89dd320c6690cb7213a38fedf67aea370e1c69)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on October 08, 2014, 02:45:36 am
I still don't understand the arrow joke thing...  ???  :-\
Title: Re: Leviathan [WIP]
Post by: treminaor on October 08, 2014, 02:49:54 am
I still don't understand the arrow joke thing...  ???  :-\
This is getting old.  The arrow picture is depicting a joke going over someone's head, which is an idiom that means you failed to understand a joke.
Title: Re: Leviathan [WIP]
Post by: DeathBringerZen on October 08, 2014, 03:15:36 am
This is getting old.  The arrow picture is depicting a joke going over someone's head, which is an idiom that means you failed to understand a joke.

This one was always my favorite.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fdc699.4shared.com%2Fimg%2Ft8A5KmVice%2Fs3%2F1439d90a920%2FThe_Joke_Me_Your_Mom_Animated_.gif&hash=0a1c5dc8a884b4f87f8a5204140c425cffada85b)
Title: Re: Leviathan [WIP]
Post by: chromastone10 on October 08, 2014, 03:18:08 am
I still don't understand the arrow joke thing...  ???  :-\

this kid honestly has to be like 5-7 considering his profile picture is thomas the tank engine
Title: Re: Leviathan [WIP]
Post by: DeletedUser on October 08, 2014, 11:32:10 am
this kid honestly has to be like 5-7 considering his profile picture is thomas the tank engien
*engine... Also the "I farted" and the fail interpretation of an MLG montage statement "u W0t m8, 1v1 RuSt?"  :facepalm: :P
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on October 08, 2014, 11:41:36 am
*engine... Also the "I farted" and the fail interpretation of an MLG montage statement "u W0t m8, 1v1 RuSt?"  :facepalm: :P
This sounds intriguing. Also i honestly don't know about any of this stuff that's happened, so if you could kindly fill me in that would great mate (if you could be so kind).
Title: Re: Leviathan [WIP]
Post by: eliudjb on October 08, 2014, 02:23:24 pm
How much difficult this map will have? I mean, based on the BO1 maps; Kino der Toten, Five, Ascension, CotD, Shangri-la, Moon? Or a combination like Verruct-shangri-la or something?  ::)

Title: Re: Leviathan [WIP]
Post by: Ramiabdh on October 08, 2014, 04:10:34 pm
How much difficult this map will have? I mean, based on the BO1 maps; Kino der Toten, Five, Ascension, CotD, Shangri-la, Moon? Or a combination like Verruct-shangri-la or something?  ::)

Now how in the world will he fuse the difficulty of 2 maps, if each one has a SEPARATE design and difficulty
Title: Re: Leviathan [WIP]
Post by: OfficialMT22 on October 08, 2014, 04:49:21 pm
you guys should have a job a treyarch...... You build better maps than they do hahahahaha
Title: Re: Leviathan [WIP]
Post by: DeletedUser on October 08, 2014, 10:30:53 pm
This is getting old.  The arrow picture is depicting a joke going over someone's head, which is an idiom that means you failed to understand a joke.
ha...haha...HAHAHA!! HAA!!! XD

Double Post Merge: October 08, 2014, 10:33:03 pm
*engine... Also the "I farted" and the fail interpretation of an MLG montage statement "u W0t m8, 1v1 RuSt?"  :facepalm: :P
It's funnier than both of you at least.... oo kill em, oo killem, ookillem
wot now m8? das right nuting
Title: Re: Leviathan [WIP]
Post by: DeletedUser on October 08, 2014, 10:38:28 pm
ha...haha...HAHAHA!! HAA!!! XD

Double Post Merge: October 08, 2014, 10:33:03 pm
It's funnier than both of you at least.... oo kill em, oo killem, ookillem
wot now m8? das right nuting
Exactly...
Title: Re: Leviathan [WIP]
Post by: DeletedUser on October 08, 2014, 10:40:22 pm
Exactly...
HeX Reapers = rekt?
Hex Reapers = rekt
Title: Re: Leviathan [WIP]
Post by: treminaor on October 08, 2014, 10:41:54 pm
Enough with the off topic discussion please.
Title: Re: Leviathan [WIP]
Post by: DeletedUser on October 08, 2014, 10:45:48 pm
Enough with the off topic discussion please.
Good Idea m8. Hex, Chromastone....we will take this on Rust, 1v2 me m8's
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on October 08, 2014, 11:11:27 pm
Good Idea m8. Hex, Chromastone....we will take this on Rust, 1v2 me m8's
You obviously didnt read trem's quote.  :yuno:
Any updates on leviathan HexZ?
Title: Re: Leviathan [WIP]
Post by: RadimaX on October 09, 2014, 01:35:18 am
There is loads of new things in the map :D even now as we speak im working on some cool stuff but to revealing if i share it here, SOOOON hehe soon we will see
Title: Re: Leviathan [WIP]
Post by: Wunderful on October 09, 2014, 01:45:50 am
Don't reveal too much, we want some of the map to be a surprise! :P
Title: Re: Leviathan [WIP]
Post by: DeletedUser on October 09, 2014, 05:08:05 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F1z39rnn.jpg&hash=b89f48420e35a9c7e5f182512fd8bcb89ddc7766)
Title: Re: Leviathan [WIP]
Post by: Cold_banana on October 09, 2014, 06:34:25 am
Hunter torpedo  :)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on October 09, 2014, 10:29:11 pm
(http://i61.tinypic.com/1z39rnn.jpg)
Fucking Murica'... awesome guys! ;) :D
Title: Re: Leviathan [WIP]
Post by: Centric on October 09, 2014, 10:50:11 pm
so... bare hands under water in te ocean? gg  :rainbow:
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on October 09, 2014, 11:18:04 pm
so... bare hands under water in te ocean? gg  :rainbow:
Its not done yet, I plan on doing some specific view arms for when you have the mask on.
Title: Re: Leviathan [WIP]
Post by: DeletedUser on October 10, 2014, 06:23:25 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F2zdn1w1.jpg&hash=7e0de6968f1da42e0e9672827f6efbf843ff8f3d)
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on October 10, 2014, 10:47:21 am
(http://i58.tinypic.com/2zdn1w1.jpg)
5 dollars says that bullitin board our loading screen
Title: Re: Leviathan [WIP]
Post by: treminaor on October 10, 2014, 10:49:02 am
5 dollars says that bullitin board our loading screen
Nah its too plain
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on October 10, 2014, 11:04:54 am
(http://i58.tinypic.com/2zdn1w1.jpg)
I bet 10 dollars that it hints at the easter egg in some way
Title: Re: Leviathan [WIP]
Post by: arceus on October 10, 2014, 02:29:01 pm
5 dollars says there will be a giant a** leviathan you have to fight
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on October 10, 2014, 04:12:29 pm
5 dollars says there will be a giant a** leviathan you have to fight
Hmm... never thought of that :accepted:
Title: Re: Leviathan [WIP]
Post by: franco95 on October 10, 2014, 09:25:14 pm
(http://i58.tinypic.com/2zdn1w1.jpg)
sorry but I do not like it at all when weapons are seen so small and out of sight of the character.
Title: Re: Leviathan [WIP]
Post by: blackrock555 on October 10, 2014, 09:29:53 pm
sorry but I do not like it at all when weapons are seen so small and out of sight of the character.
thats just an FOV thing i think, im sure they could have options to change the FOV if not dont complain and just wait for this map to be released
Title: Re: Leviathan [WIP]
Post by: DeletedUser on October 11, 2014, 02:15:09 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F307vurt.jpg&hash=3d07d3fc33f55e4db09850f8962329dd1399b96a)
Title: Re: Leviathan [WIP]
Post by: KDXDARK on October 11, 2014, 02:18:11 am
(http://i61.tinypic.com/307vurt.jpg)
damn looks awesome
Title: Re: Leviathan [WIP]
Post by: DeletedUser on October 11, 2014, 04:24:18 am
damn looks awesome
thanks man - that may or may not be the final version.
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on October 11, 2014, 03:13:59 pm
(http://i61.tinypic.com/307vurt.jpg)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi3.kym-cdn.com%2Fphotos%2Fimages%2Ffacebook%2F000%2F138%2F246%2Ftumblr_lltzgnHi5F1qzib3wo1_400.jpg&hash=3fad792403b71a754902ade2a3d23a63043a86cc)

You know what! Its Better than not bad
Title: Re: Leviathan [WIP]
Post by: MrSlagovich on October 13, 2014, 01:43:50 am
Just thought i'd leave this here https://www.youtube.com/watch?v=DTU_ooPAKcE (https://www.youtube.com/watch?v=DTU_ooPAKcE)
Title: Re: Leviathan [WIP]
Post by: Centric on October 13, 2014, 01:46:14 am
Just thought i'd leave this here https://www.youtube.com/watch?v=DTU_ooPAKcE (https://www.youtube.com/watch?v=DTU_ooPAKcE)

I'd watch that. But the video is unavailable ;)
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on October 13, 2014, 04:12:19 am
Just thought i'd leave this here https://www.youtube.com/watch?v=DTU_ooPAKcE (https://www.youtube.com/watch?v=DTU_ooPAKcE)
That was the movie of my childhood. Well made movie
Title: Re: Leviathan [WIP]
Post by: eliudjb on October 13, 2014, 05:18:16 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fwww.memecreator.org%2Fstatic%2Fimages%2Fmemes%2F3183561.jpg&hash=1459ed214ba751b19e8992ca350e240de44998d5)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on October 16, 2014, 01:05:04 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F2yuc4te.gif&hash=07d030b7de5be2bbdc3407196e0e8f6e079267e4)
Title: Re: Leviathan [WIP]
Post by: chromastone10 on October 16, 2014, 01:20:53 am
(http://i60.tinypic.com/2yuc4te.gif)

LEV      HAN
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on October 16, 2014, 02:26:01 am
LEV      HAN
for the LEV of god, HAN shot First :troll:
Title: Re: Leviathan [WIP]
Post by: MAK911 on October 20, 2014, 02:48:08 am
Why no Big Daddy? I told you guys I'd get him for you.
Title: Re: Leviathan [WIP]
Post by: JBird632 on October 20, 2014, 02:58:45 am
Why no Big Daddy? I told you guys I'd get him for you.
Because this is not a bioshock level, this is our take at an underwater zombies level - nothing to do with bioshock.
Title: Re: Leviathan [WIP]
Post by: arceus on October 20, 2014, 03:01:49 am
Because this is not a bioshock level, this is our take at an underwater zombies level - nothing to do with bioshock.
panzer soldat NOW!!!!
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on October 20, 2014, 09:42:06 am
panzer soldat NOW!!!!
Spongebob would be proud over this beta test :P

(http://i.imgur.com/51Q0Cwd.jpg)
<-molotov+water=win

Underwater fire fo dayz
Title: Re: Leviathan [WIP]
Post by: DeletedUser on October 23, 2014, 11:59:55 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FlHnEhUi.jpg&hash=36f191391b0bcb10f4a16ba2d242557e1f739fe5)
Title: Re: Leviathan [WIP]
Post by: ZombiieFX on October 23, 2014, 03:12:39 pm
(http://i.imgur.com/lHnEhUi.jpg)

niice
Title: Re: Leviathan [WIP]
Post by: RadimaX on November 05, 2014, 06:55:03 am
dont know if better or worse but done pimping out this screen a little bit lol :P
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fwallpapers.wallhaven.cc%2Fwallpapers%2Ffull%2Fwallhaven-89588.png&hash=5cf929d48fe57c21ace85afae978fa097e893733)
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on November 05, 2014, 07:37:25 am
dont know if better or worse but done pimping out this screen a little bit lol :P
(http://wallpapers.wallhaven.cc/wallpapers/full/wallhaven-89588.png)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg1.wikia.nocookie.net%2F__cb20130906115434%2Fp__%2Fprotagonist%2Fimages%2Fb%2Fbf%2FJawdrop.jpg&hash=8429cb0b2b1e4a0864c7f9f29a67f8363be91351)
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on November 05, 2014, 09:15:40 am
dont know if better or worse but done pimping out this screen a little bit lol :P
(http://wallpapers.wallhaven.cc/wallpapers/full/wallhaven-89588.png)
excuse me while I go change my pants
Title: Re: Leviathan [WIP]
Post by: treminaor on November 05, 2014, 09:22:12 am
dont know if better or worse but done pimping out this screen a little bit lol :P
(http://wallpapers.wallhaven.cc/wallpapers/full/wallhaven-89588.png)
Why are the bananas twice the size of the mask in the middle? lol

Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwqlYkkX.jpg&hash=68f1fa871c17f79b804e49670c47529482c53985)
Title: Re: Leviathan [WIP]
Post by: DarkWhiss on November 05, 2014, 12:33:49 pm
dont know if better or worse but done pimping out this screen a little bit lol :P
(http://wallpapers.wallhaven.cc/wallpapers/full/wallhaven-89588.png)
lol never knew bananas grew under water  ???
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on November 05, 2014, 01:27:54 pm
just a thought, before you post the release can you add in a few items, they are very easy to do!

AN-94 (proper sound/animation)
multi PaP (like bo2)
animated PaP weapon Camo
change the clearing debris sounds to something less WaW/scary noise to more of a bo2 debris/die rise sound?
maybe add the sliquifier? as a buildable, it will fit great for this map...(let me know if you can do in the reply)
add some sharks that swim around in the water, so zombies aren't the only threat
add as many perks as you can (hopefully all?)
can you also as a BIG request, add in the origins ice staff because it fits the whole water theme(ice is hardened water)

like ii said let me know what you can put in and cant! thanks. :rainbow: :rainbow: :nyan:
Title: Re: Leviathan [WIP]
Post by: arceus on November 05, 2014, 01:52:58 pm
everything but the helmet is at scale the helmet is way to small
Title: Re: Leviathan [WIP]
Post by: tomikaze on November 05, 2014, 02:37:46 pm
Bananas = cosmic silverback?
Skull in mask = some of the players are really dead and this is just some postmortem experience?
Body suspended in scientific oxygenated water chamber = the remaining players are being kept alive inside these devices and are merely dreaming about going on this adventure?
Comic book in background = this is all the adventure inside a child's comic book?
Title: Re: Leviathan [WIP]
Post by: HitmanVere on November 05, 2014, 02:48:06 pm
Bananas = cosmic silverback?
Skull in mask = some of the players are really dead and this is just some postmortem experience?
Body suspended in scientific oxygenated water chamber = the remaining players are being kept alive inside these devices and are merely dreaming about going on this adventure?
Comic book in background = this is all the adventure inside a child's comic book?

Correct, have a banana

Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F8%2F8a%2FBanana-Single.jpg&hash=e1e7370e91d38da23e9ad117dc10257e199538b0)
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on November 05, 2014, 03:43:08 pm
Why are the bananas twice the size of the mask in the middle? lol

Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwqlYkkX.jpg&hash=68f1fa871c17f79b804e49670c47529482c53985)
Because the mask may be for a small creature that eats bananas.
Title: Re: Leviathan [WIP]
Post by: x_xMayheMx_x on November 05, 2014, 04:06:54 pm
add in the origins ice staff because it fits the whole water theme(ice is hardened water)


Thank you so much for clarifying that. I think I speak for many when I say after all these years my mind can finally rest!  :lol:
Title: Re: Leviathan [WIP]
Post by: MrSlagovich on November 05, 2014, 05:28:41 pm
just a thought, before you post the release can you add in a few items, they are very easy to do!

AN-94 (proper sound/animation)
multi PaP (like bo2)
animated PaP weapon Camo
change the clearing debris sounds to something less WaW/scary noise to more of a bo2 debris/die rise sound?
maybe add the sliquifier? as a buildable, it will fit great for this map...(let me know if you can do in the reply)
add some sharks that swim around in the water, so zombies aren't the only threat
add as many perks as you can (hopefully all?)
can you also as a BIG request, add in the origins ice staff because it fits the whole water theme(ice is hardened water)

like ii said let me know what you can put in and cant! thanks. :rainbow: :rainbow: :nyan:
They are very easy to do?  :facepalm2: yeah should only take 5 minutes to do no biggie  :facepalm:
Title: Re: Leviathan [WIP]
Post by: Dust on November 05, 2014, 05:53:21 pm
just a thought, before you post the release can you add in a few items, they are very easy to do!

AN-94 (proper sound/animation)
multi PaP (like bo2)
animated PaP weapon Camo
change the clearing debris sounds to something less WaW/scary noise to more of a bo2 debris/die rise sound?
maybe add the sliquifier? as a buildable, it will fit great for this map...(let me know if you can do in the reply)
add some sharks that swim around in the water, so zombies aren't the only threat
add as many perks as you can (hopefully all?)
can you also as a BIG request, add in the origins ice staff because it fits the whole water theme(ice is hardened water)

like ii said let me know what you can put in and cant! thanks. :rainbow: :rainbow: :nyan:

If they are so easy to do then why don't you download the mod tools, make a map, and port them yourself.
Title: Re: Leviathan [WIP]
Post by: RadimaX on November 05, 2014, 06:46:04 pm
Why are the bananas twice the size of the mask in the middle? lol

Damn, i always get complaint that my banana is to big! :D haha
not to give it away or anything but that scull isjust like pieman said non-human, plus if i did a actual zombie or human mansk that would cover a good 3rd of the whole screen that witch there was no space for.
Title: Re: Leviathan [WIP]
Post by: arceus on November 05, 2014, 10:59:59 pm
ok so first off this is me micro analyzing the image but here:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F2lw0ivc.png&hash=49b434a77754a8e17e70bf558c5db626b897a1bc)

above i have showed 2 red boxes let me explain.

redbox number 1:
at the angle the mask is sitting the straps just doesn't sit right. it looks to me like the top half of the mask is floating in air. also i don't see a 4th strap it could be that its behind the front strap but id think id see at leas a little of it.

redbox number 2:
so as you can see the strap is going under the paper if this is true (which it is) is would show some sort of bump or something like that at the angle it is at it would defenitly show a bump even if it was flat the angle showed in the pic wouldn't be the right.

so pretty much your mask is f*cked up

Double Post Merge: November 05, 2014, 11:06:25 pm
also i know what the mask is for judging from the approximate shape and size i can safely say there are going to be monkeys in this map also the fact that awesomepieman said this:
Because the mask may be for a small creature that eats bananas.
its kinda obvious.
Title: Re: Leviathan [WIP]
Post by: RadimaX on November 05, 2014, 11:13:13 pm
nice photoshop skillz there arceus with the redboxes maby you should do this instead? haha yeah i printscreened that from xmodelutils 1 of the straps are unstrapped and i masked it out since its fallen behind the magazine and rests under it, the other straps are straped though. just like a shoelace can be under a shoe but but more importently arceus what is your codwaw name so we can give u 1hp everytime you play? :)
Title: Re: Leviathan [WIP]
Post by: arceus on November 05, 2014, 11:18:19 pm
lol, arkale otherwise known as (meoncph) lololololol  :nyan: :nyan:
Title: Re: Leviathan [WIP]
Post by: RadimaX on November 05, 2014, 11:37:20 pm
lol no thats your friends account since i remember playing with you when u had his pc good try though...
Title: Re: Leviathan [WIP]
Post by: arceus on November 05, 2014, 11:41:15 pm
lol no thats your friends account since i remember playing with you when u had his pc good try though...
LIES  i made the online account when i was there since i didn't like his name ark ale is my actual one though :poker:
Title: Re: Leviathan [WIP]
Post by: DeletedUser on November 06, 2014, 12:04:45 am
You guys should add a Harpoon that is a multi-barrel harpoon. Kind of similar to Blundergat
Title: Re: Leviathan [WIP]
Post by: Ramiabdh on November 06, 2014, 12:07:43 pm
You guys should add a Harpoon that is a multi-barrel harpoon. Kind of similar to Blundergat

Maybe it has only a BLACK OPS I mods.
Title: Re: Leviathan [WIP]
Post by: DeletedUser on November 06, 2014, 02:39:08 pm
just a thought, before you post the release can you add in a few items, they are very easy to do!

AN-94 (proper sound/animation)
multi PaP (like bo2)
animated PaP weapon Camo
change the clearing debris sounds to something less WaW/scary noise to more of a bo2 debris/die rise sound?
maybe add the sliquifier? as a buildable, it will fit great for this map...(let me know if you can do in the reply)
add some sharks that swim around in the water, so zombies aren't the only threat
add as many perks as you can (hopefully all?)
can you also as a BIG request, add in the origins ice staff because it fits the whole water theme(ice is hardened water)

like ii said let me know what you can put in and cant! thanks. :rainbow: :rainbow: :nyan:
Maybe before asking for random things that take hours to implement, you should read the background to this map. It's strictly BO1 and has the BO1 Mod on it, nothing from BO2 will be implemented...
Title: Re: Leviathan [WIP]
Post by: RadimaX on November 06, 2014, 10:23:13 pm
hahaha imagine bo2 denizins :D people would uninstall CoD WaW after 3 seconds of leviathan hahaha
yeah lets stick to bo1 shall we? :)
Title: Re: Leviathan [WIP]
Post by: timelordalex on November 06, 2014, 11:24:23 pm
hahaha imagine bo2 denizins :D people would uninstall CoD WaW after 3 seconds of leviathan hahaha
yeah lets stick to bo1 shall we? :)

yes i would.... feel free to add the RGM2 though
Title: Re: Leviathan [WIP]
Post by: JBird632 on November 06, 2014, 11:44:40 pm
yes i would.... feel free to add the RGM2 though
Just shush there alex... nobody wants to hear your sass :P
Title: Re: Leviathan [WIP]
Post by: steviewonder87 on November 07, 2014, 12:46:11 am
If it's not too much trouble, can you guys add the following (don't worry they're really easy  :P)

The giant squid thing from Extinction.
Paralyser.
Denizens.
George from COTD.
Ghosts guns.
Tranzit bus.

Thanks.  ;) And when is the release date? And can I post it first exclusively on my youtube channel?
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on November 07, 2014, 12:47:23 am
Just shush there alex... nobody wants to hear your sass :P
Is the VR-11 a possibility?
Title: Re: Leviathan [WIP]
Post by: arceus on November 07, 2014, 12:50:52 am
Is the VR-11 a possibility?
it is but... why?
Title: Re: Leviathan [WIP]
Post by: jorgep28 on November 07, 2014, 01:14:51 am
If it's not too much trouble, can you guys add the following (don't worry they're really easy  :P)

The giant squid thing from Extinction.
Paralyser.
Denizens.
George from COTD.
Ghosts guns.
Tranzit bus.

Thanks.  ;) And when is the release date? And can I post it first exclusively on my youtube channel?
Also:
Also a bo2 class sistem, including more than 20 attachments to choose per weapon.
The giant guy from buried.
Exo suits.
AW weapons.
AW skins.
Bioshock big daddy´s
This ones are pretty easy too  ;D

I dont have a youtube but i want to play it early because it looks awesome, sorry guys i mean "beta test"
Title: Re: Leviathan [WIP]
Post by: arceus on November 07, 2014, 01:18:52 am
Exo suits.
AW weapons.
AW skins.
no these ones are for my map ;-;
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on November 07, 2014, 01:35:53 am
If it's not too much trouble, can you guys add the following (don't worry they're really easy  :P)

The giant squid thing from Extinction.
Paralyser.
Denizens.
George from COTD.
Ghosts guns.
Tranzit bus.

Thanks.  ;) And when is the release date? And can I post it first exclusively on my youtube channel?
LOL. :lol:

Double Post Merge: November 07, 2014, 01:36:58 am
it is but... why?
cause it's an interesting weapon IMO
Title: Re: Leviathan [WIP]
Post by: arceus on November 07, 2014, 01:45:10 am
cause it's an interesting weapon IMO
i might make it especially for u make a question mark in my map that only activates for you an only you can buy it
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on November 07, 2014, 04:11:05 am
i might make it especially for u make a question mark in my map that only activates for you an only you can buy it
Your being sarcastic, aren't you?  :kidding:
Title: Re: Leviathan [WIP]
Post by: RadimaX on November 07, 2014, 06:47:18 am
steviewonder87 haha you forgot to ask for advance fish AI :P no game is complete without that
Title: Re: Leviathan [WIP]
Post by: timelordalex on November 07, 2014, 09:05:19 am
god no, the VR-11 sucks
Title: Re: Leviathan [WIP]
Post by: steviewonder87 on November 07, 2014, 12:11:47 pm
steviewonder87 haha you forgot to ask for advance fish AI :P no game is complete without that

So you're saying you don't already have these?! Not sure I want to even play this map anymore... :kidding:
Title: Re: Leviathan [WIP]
Post by: DeletedUser on November 07, 2014, 12:36:49 pm
god no, the VR-11 sucks
Then I guess you haven't used it right yet... :P
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on November 07, 2014, 12:53:31 pm
If they are so easy to do then why don't you download the mod tools, make a map, and port them yourself.

I'm not a mapper i can't map for crap, I'm just saying what i want to say, you don't have to do any of them, guys stop being so hostile and jumping on me for having an idea which I'm pretty sure that's what the comments section is for...

i don't really read into things because most of the time i don't understand it, all this back story and bulls**t so please don't assume i know all this stuff... cause i don't!

i thought these weapons were easy because I've seen so many people do it before, I've been told its easy for OTHER mappers to do so don't judge me

that goes for all of you.
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on November 07, 2014, 02:38:41 pm
Then I guess you haven't used it right yet... :P

How about this:
You guys should add a Harpoon that is a multi-barrel harpoon. Kind of similar to Blundergat...
... and explosive like the scavenger, and when pack-a-punched they will become monkey bomb like :D
name, the L0chn33s12 and pack-a-punched: the Kr4k3n2012
Please Jbird? :alone:
Title: Re: Leviathan [WIP]
Post by: n122q45 on November 07, 2014, 08:16:44 pm
If it's not too much trouble, can you guys add the following (don't worry they're really easy  :P)

The giant squid thing from Extinction.
Paralyser.
Denizens.
George from COTD.
Ghosts guns.
Tranzit bus.
the squid is easy to do and frankly not worth it(even though i have to do it :'( ). also it requires alot of effort to make the anims
the only thing that would somewhat be interesting would be george, but not in this map
Title: Re: Leviathan [WIP]
Post by: steviewonder87 on November 08, 2014, 03:16:02 pm
the squid is easy to do and frankly not worth it(even though i have to do it :'( ). also it requires alot of effort to make the anims
the only thing that would somewhat be interesting would be george, but not in this map
:facepalm:
Title: Re: Leviathan [WIP]
Post by: timelordalex on November 08, 2014, 06:13:26 pm
Then I guess you haven't used it right yet... :P

Or because it generally does suck, some of the community rate it among the top 10 worst mystery box weapons lol, i know what it does, it still doesnt make it a good weapon, you should be excited to see a WW in the box i see that (and now the ray gun) and im like ugh
Title: Re: Leviathan [WIP]
Post by: DeletedUser on November 10, 2014, 02:44:14 pm
Or because it generally does suck, some of the community rate it among the top 10 worst mystery box weapons lol, i know what it does, it still doesnt make it a good weapon, you should be excited to see a WW in the box i see that (and now the ray gun) and im like ugh
IMO I like it because if you use it correctly, it ReKtS. Blows up trains, calms down George, temporary bait for zombies to get away, and gives your friends an insta-kill/zombie blood. When most of the little "top 5'ers" do their count downs on this WW, they don't even know its secondary effects - which to me is sad. Mostly because if they did know them, it would be respected more.  :P

Also not fire shots or anything but, the winter's howl is also rated one of the worst WW's by the community as well... ::)
Title: Re: Leviathan [WIP]
Post by: mxtxm on November 10, 2014, 03:02:23 pm
IMO I like it because if you use it correctly, it ReKtS. Blows up trains, calms down George, temporary bait for zombies to get away, and gives your friends an insta-kill/zombie blood. When most of the little "top 5'ers" do their count downs on this WW, they don't even know its secondary effects - which to me is sad. Mostly because if they did know them, it would be respected more.  :P
IMO, the PaPed version is complete garbage. Sure it turns them human and the humans attract the zombies, but you could just do the same thing with the Awful Lawton(Crossbow). The difference is the crossbow actually kills them.
As for the Upgraded VR-11, it's absolutely one of my favorites to use on CotD( I don't take the VR-11 out of the box unless I have enough to pap it or have mule kick.) I also think that it is 100% needed to get to really high rounds(50+) on co-op. It's explosive ability is just icing on the cake.
Title: Re: Leviathan [WIP]
Post by: timelordalex on November 10, 2014, 04:11:50 pm
IMO I like it because if you use it correctly, it ReKtS. Blows up trains, calms down George, temporary bait for zombies to get away, and gives your friends an insta-kill/zombie blood. When most of the little "top 5'ers" do their count downs on this WW, they don't even know its secondary effects - which to me is sad. Mostly because if they did know them, it would be respected more.  :P

Also not fire shots or anything but, the winter's howl is also rated one of the worst WW's by the community as well... ::)

I'm aware of those effects, but it still doesnt make it great. Few like the Howl because it is not insta kill, i like it as its the only weapon to get me out of corners, they complain about ammo too, despite having the most ammo joint with the shrink ray in the case of WWs. UGX made it even better, but reduced the ammo, v1.1 will make it more balanced
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on November 10, 2014, 04:17:03 pm
Can we stop discussing wonder weapons that wont be in the map please?
Title: Re: Leviathan [WIP]
Post by: arceus on November 10, 2014, 04:39:03 pm
Can we stop discussing wonder weapons that wont be in the map please?
ok pieman,.......... winters howl? just wondering?

Title: Re: Leviathan [WIP]
Post by: DeletedUser on November 11, 2014, 12:20:09 am
ok pieman,.......... winters howl? just wondering?
Id be very surprised if they do that, considering the winter's howl will be in frostbite... Also we have seen the winter's howl many a times in maps, im sure they would surprise us with something new/never seen in CZ's before...
Title: Re: Leviathan [WIP]
Post by: franco95 on November 15, 2014, 05:09:34 pm
This will be the map of the year for me u.u
Do you release this in 2014? xD
Title: Re: Leviathan [WIP]
Post by: hardpoint_taken on November 15, 2014, 11:17:10 pm
I'm so pumped for this map to be dropped!!! :D
Title: Re: Leviathan [WIP]
Post by: AoKMiKeY on November 16, 2014, 01:23:45 am
It's looking really cool. I like the look of the underwater aspect.
Title: Re: Leviathan [WIP]
Post by: sentrus on November 16, 2014, 01:34:50 am
This map looks awesome!
Title: Re: Leviathan [WIP]
Post by: Jstgoodlife on November 16, 2014, 07:44:21 pm
Keep your amazing work guys  :rainbow:
Title: Re: Leviathan [WIP]
Post by: DeletedUser on November 17, 2014, 02:02:48 am
What mysteries does Leviathan hold?

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F34eurub.png&hash=f9e3ff866e26bfda4a8e00b1f0954b6c3097e0a9)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on November 17, 2014, 02:10:46 am
What mysteries does Leviathan hold?

(http://i57.tinypic.com/34eurub.png)
idk...
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on November 17, 2014, 02:18:13 am
What mysteries does Leviathan hold?

(http://i57.tinypic.com/34eurub.png)
since when did the MP map breach go underwater?
Title: Re: Leviathan [WIP]
Post by: arceus on November 17, 2014, 02:28:40 am
What mysteries does Leviathan hold?

(http://i57.tinypic.com/34eurub.png)
he mysterious kind :poker:
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on November 17, 2014, 02:33:04 pm
What mysteries does Leviathan hold?

(http://i57.tinypic.com/34eurub.png)

hurry up and release this omg im so excited
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on November 18, 2014, 12:18:18 am
What mysteries does Leviathan hold?

(http://i57.tinypic.com/34eurub.png)
atlantisssssssss...

JUST RELEASE THE DAMN MAP ALREADY
(https://lavamosaliarprada.files.wordpress.com/2014/05/angry.png)
Title: Re: Leviathan [WIP]
Post by: Wunderful on November 18, 2014, 02:25:34 am
What mysteries does Leviathan hold?

(http://i57.tinypic.com/34eurub.png)

No f^ckin' way, ATLANTIS?
Title: Re: Leviathan [WIP]
Post by: Ramiabdh on November 18, 2014, 03:44:05 pm
What mysteries does Leviathan hold?

(http://i57.tinypic.com/34eurub.png)

That reminds me of yugioh, the part of the leviathan and orichalcos and stuff.
So perhaps it's related to atlantis and orichalcos ??? ::)
Title: Re: Leviathan [WIP]
Post by: steviewonder87 on November 18, 2014, 06:36:29 pm
What mysteries does Leviathan hold?

(http://i57.tinypic.com/34eurub.png)
I imagine dark, dark, perverse, unspeakable ones?
Title: Re: Leviathan [WIP]
Post by: franco95 on November 18, 2014, 07:37:15 pm
This will be the map of the year for me u.u
Do you release this in 2014? xD
After seeing that image:

Spoiler: click to open...
THE MAP OF THE YEAR!! XD
Title: Re: Leviathan [WIP]
Post by: SarcyMoFo on November 19, 2014, 12:03:06 am
Looks somewhat like the PaP area from Halloween Town - be an interesting tie-in
Title: Re: Leviathan [WIP]
Post by: DeletedUser on November 26, 2014, 12:26:52 am
The Six Day Leviathan Image Reveal Extravaganza!

So for fun I decided I would take an image of Leviathan and over the next 6 days remove a black box slowly revealing the awesomeness that is Leviathan! How about you guys have some fun guessing what you see in the image?

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F24g4l5t.jpg&hash=f1146e1e0d24079a78b9e67eeeb867dcbaa5332d)

Day 1 "Sweet Jesus what is that thing?"

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F1e0z1t.jpg&hash=a69b245187e71dfe34a3cc19e5a165e2bb43a9f5)
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on November 26, 2014, 12:34:05 am
The Six Day Leviathan Image Reveal Extravaganza!

So for fun I decided I would take an image of Leviathan and over the next 6 days remove a black box slowly revealing the awesomeness that is Leviathan! How about you guys have some fun guessing what you see in the image?

(http://i57.tinypic.com/24g4l5t.jpg)

Day 1 "Sweet Jesus what is that thing?"

(http://i57.tinypic.com/1e0z1t.jpg)
I think it is the excavator from Moon, but please, correct me if i'm wrong
Title: Re: Leviathan [WIP]
Post by: nikzaks on November 26, 2014, 12:35:45 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F9d1c110ed67a21a74028b072177635e5.png&hash=4374a808e2fd073b37531d367f21ec22cecec4f0)
Title: Re: Leviathan [WIP]
Post by: monkeyfunky on November 26, 2014, 01:00:00 am
I think it is the excavator from Moon, but please, correct me if i'm wrong

Yeah I think it's a excavator too.
Title: Re: Leviathan [WIP]
Post by: tomikaze on November 26, 2014, 02:03:31 am
I'm going to say it's an excavator that cuts through part of the facility if you don't stop it in time and it floods part of the facility with water and allows zombie sharks to get in.

Side note: I think Hex deserves the "Map Promoter of the Year Award" cuz daaannng he is doing a good job of keeping us all very interested in this map.
Title: Re: Leviathan [WIP]
Post by: chromastone10 on November 26, 2014, 02:39:56 am
I'm going to say it's an excavator that cuts through part of the facility if you don't stop it in time and it floods part of the facility with water and allows zombie sharks to get in.

Side note: I think Hex deserves the "Map Promoter of the Year Award" cuz daaannng he is doing a good job of keeping us all very interested in this map.

still not hyped enough, you guys need to do one of the treyarch style behind the scene type of videos, anyone agree? :3
Title: Re: Leviathan [WIP]
Post by: JBird632 on November 26, 2014, 02:43:56 am
still not hyped enough, you guys need to do one of the treyarch style behind the scene type of videos, anyone agree? :3
The funny thing is, I usually get home from school and find something like this lol
Title: Re: Leviathan [WIP]
Post by: mxtxm on November 26, 2014, 02:56:51 am
still not hyped enough, you guys need to do one of the treyarch style behind the scene type of videos, anyone agree? :3
Agreed, a nice black ops style trailer, which shows us some of the map, but none of the important stuff, would definitely be nice. It would only have to be about 1:30 or so in length
Title: Re: Leviathan [WIP]
Post by: tomikaze on November 26, 2014, 02:58:31 am
still not hyped enough, you guys need to do one of the treyarch style behind the scene type of videos, anyone agree? :3
Wait, do you mean one of those fake behind the scenes videos where Vonderhaar is sitting there with one hand in his pant while painting this picture of an epic end-all zombie experience based on a fantasy of his that he has no intention of delivering on?
Title: Re: Leviathan [WIP]
Post by: Zain7895 on November 26, 2014, 03:17:30 am
Cant wait im so excited  :o :o
Title: Re: Leviathan [WIP]
Post by: chromastone10 on November 26, 2014, 03:22:29 am
Wait, do you mean one of those fake behind the scenes videos where Vonderhaar is sitting there with one hand in his pant while painting this picture of an epic end-all zombie experience based on a fantasy of his that he has no intention of delivering on?

I was thinking more along the lines of a mob of the dead 6 minute preview type video :D that video didnt spoil much

http://youtu.be/glYl-R5saPQ (http://youtu.be/glYl-R5saPQ)
Title: Re: Leviathan [WIP]
Post by: spikecam23 on November 26, 2014, 03:47:18 am
So excited for this map!!!! With this and Project Viking, School will be a big no no for me Haha
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on November 26, 2014, 05:14:49 pm
The Six Day Leviathan Image Reveal Extravaganza!
Day 1 "Sweet Jesus what is that thing?"

(http://i57.tinypic.com/1e0z1t.jpg)

That My friend is an excavator from moon.
I think this will be used just like moon to cut players off from certain parts of the map until someone hacks a control panel.

Will the person who guessed right on all pictures get the beta?
Title: Re: Leviathan [WIP]
Post by: DeletedUser on November 26, 2014, 06:55:25 pm
Day 2: I wunder how big this place is?

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F1zgywq8.png&hash=4b5eb27b028b08c09365c3dba656d1586871acec)
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on November 26, 2014, 07:33:09 pm
Day 2: I wunder how big this place is?

(http://i57.tinypic.com/1zgywq8.png)
The biodome, which is also from moon
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on November 26, 2014, 08:03:07 pm
Day 2: I wunder how big this place is?

(http://i57.tinypic.com/1zgywq8.png)

Pretty big, maybe a large scale zombie map.
the excavator is bigger than the biodome, "Wut da frenchtoast" :o

EDIT: :facepalm2: god I am an Idiot. the biodome is in the background
Title: Re: Leviathan [WIP]
Post by: xxxInfamousxxx on November 26, 2014, 10:11:09 pm
This map makes me wet... XD
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on November 27, 2014, 12:43:08 pm
can you please portal the map so there is barely any lag? if you dont know how to just ask me i can do it.
Title: Re: Leviathan [WIP]
Post by: DeletedUser on November 27, 2014, 01:13:46 pm
can you please portal the map so there is barely any lag? if you dont know how to just ask me i can do it.
already taken care of

Double Post Merge: November 27, 2014, 01:18:49 pm
Day 3 "You've seen nothing yet"

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F158322u.jpg&hash=c4485187baed25d43dedbef224243f8b8b2f8183)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on November 27, 2014, 01:26:37 pm
already taken care of

Double Post Merge: November 27, 2014, 01:18:49 pm
Day 3 "You've seen nothing yet"

(http://i62.tinypic.com/158322u.jpg)
Thank the Flying Spaghetti Monster, I was worrying about that... This map is looking more and more epic!
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on November 27, 2014, 02:02:19 pm
already taken care of

Double Post Merge: November 27, 2014, 01:18:49 pm
Day 3 "You've seen nothing yet"

(http://i62.tinypic.com/158322u.jpg)

thanks because my computers not an alien ware lol so obviously its not good for detailed custom maps... apart from maps that have been portaled like hobo vill etc.
Title: Re: Leviathan [WIP]
Post by: steviewonder87 on November 27, 2014, 02:34:56 pm
can you please portal the map so there is barely any lag? if you dont know how to just ask me i can do it.
:lol: :lol:
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on November 27, 2014, 04:07:50 pm
already taken care of

Double Post Merge: November 27, 2014, 01:18:49 pm
Day 3 "You've seen nothing yet"

(http://i62.tinypic.com/158322u.jpg)
Hmmm. that 3rd building could be the lab in the comic Radimax showcased
either the lab or the spawnroom
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fwallpapers.wallhaven.cc%2Fwallpapers%2Ffull%2Fwallhaven-89588.png&hash=5cf929d48fe57c21ace85afae978fa097e893733)
picture by RadimaX
Title: Re: Leviathan [WIP]
Post by: DeletedUser on November 28, 2014, 03:01:02 pm
Day 4: "What's mine is yours"

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F2z3t0yf.jpg&hash=67c55ae8e9da1ecbd185d00dc76e63ec8d266a04)
Title: Re: Leviathan [WIP]
Post by: DeathBringerZen on November 28, 2014, 03:12:03 pm
The layout of the map from a distance looks really good. Professional even. Very good job to all involved.
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on November 28, 2014, 09:05:04 pm
Day 4: "What's mine is yours"

(http://i61.tinypic.com/2z3t0yf.jpg)

Air Tunnels, maybe to a control room to stop the Excavators from breaching paths and the biodome.
and on the right of panel 4 seems to be a stair case to the lab or spawnroom. :yeah:
Title: Re: Leviathan [WIP]
Post by: Dust on November 28, 2014, 09:21:38 pm
So whats going to happen after day 6? Is the map going to be released?  :rainbow:
Title: Re: Leviathan [WIP]
Post by: JBird632 on November 28, 2014, 09:25:36 pm
So whats going to happen after day 6? Is the map going to be released?  :rainbow:
no, I haven't even put the black ops mod on it yet... so mostlikely next year.
Title: Re: Leviathan [WIP]
Post by: tomikaze on November 28, 2014, 10:21:55 pm
no, I haven't even put the black ops mod on it yet... so mostlikely next year.
I have nothing but respect for you Jbird for making a BO1 mod, but is there any reason outside of how much work it was to make a fully functioning BO1 mod, that you guys are using it instead of porting newer guns into this map? I would think that people might appreciate BO2 and some Ghost guns more than just BO1 weaponry. Much respect...not making eye contact...backing away slowly.
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on November 28, 2014, 10:35:08 pm
I have nothing but respect for you Jbird for making a BO1 mod, but is there any reason outside of how much work it was to make a fully functioning BO1 mod, that you guys are using it instead of porting newer guns into this map? I would think that people might appreciate BO2 and some Ghost guns more than just BO1 weaponry. Much respect...not making eye contact...backing away slowly.
The black ops mod is because of BO2 and Ghosts. people dont like how BO2 has cruddy weaponry like the MTAR or the War machine. they dont feel the nostalgia enough. so JBird Invented the Black ops mod to give players that feel like theyre playing black ops all over again.
 Ghosts failed miserably at recreating zombies but with "Aliens".
 BO2 Failed with tranzit and the ending on the map that shall not be named.
 BO has nothing to kill the game, thus the BO mod was created to feel nostalgic.

EDIT: SMR, not MTAR
Title: Re: Leviathan [WIP]
Post by: JBird632 on November 28, 2014, 10:36:10 pm
Well a few reason actually. Personally I hated black ops 2, it just was a horrible game. You do have a point, I did spend a lot of time and I would like to put out more maps with the black ops mod, but that is not the main reason.

We don't don't have a way of properly port any ghost weapons since lemon just doesn't support it (yet?), and as for black ops 2 weapons we do not have access to the weapons files so by using poorly ported weapons like those, we will likely have the community on our asses for having a gun that is 2mm shifted out of place (which happened to me with the black ops mod and is just ridiculous). Finally, it would delay the map much further, this decision was decided when we started making the map.

So for those reasons, we will be sticking with the black ops mod.
Title: Re: Leviathan [WIP]
Post by: steviewonder87 on November 28, 2014, 11:18:33 pm
The black ops mod is because of BO2 and Ghosts. people dont like how BO2 has cruddy weaponry like the MTAR or the War machine.
Agree with some of what you posted, but this is just stupid. OK the War Machine is definitely crap, but the China Lake was hardly much better was it? And the MTAR is a great gun, way better than say the G11 for example, the SMR woulda been more appropriate, and crappy guns are there for balancing purposes anyway.

and as for black ops 2 weapons we do not have access to the weapons files so by using poorly ported weapons like those
I totally think the BO1 mod is a great idea and think it would go perfectly with this map, but to say BO2 was a horrible game is a bit of an exaggeration, MP was IMO much more fun than BO1, and although the 'zombie team' maps were on the whole pretty damn poor, there were some nice features in them, and MOTD and Origins were 2 great maps IMO.

Also not all BO2 ports are shitty, I have access to the weapon files and my guns match the BO2 stats pretty much 100%.
Title: Re: Leviathan [WIP]
Post by: monkeyfunky on November 28, 2014, 11:49:54 pm
no, I haven't even put the black ops mod on it yet... so mostlikely next year.

Would you release the map first standalone then put bo mod on it?
Title: Re: Leviathan [WIP]
Post by: timelordalex on November 28, 2014, 11:50:02 pm
I totally think the BO1 mod is a great idea and think it would go perfectly with this map, but to say BO2 was a horrible game is a bit of an exaggeration, MP was IMO much more fun than BO1, and although the 'zombie team' maps were on the whole pretty damn poor, there were some nice features in them, and MOTD and Origins were 2 great maps IMO.

I personally have never been a fan of multiplayer but i adore it in BO1, zombies was disappointing in BO2 and the best thing it gave us IMO is the RGM2 - which is something that'd be good to see in the black ops mod (regardless of whether or not it was in BO) Black Ops is my favourite COD for everything more or less, zombies at its best but there were some flaws and improvements could be made, in this mod is the chance to make those improvements IMO.
Title: Re: Leviathan [WIP]
Post by: JBird632 on November 29, 2014, 12:06:14 am
Would you release the map first standalone then put bo mod on it?
No, don't be impatient. Just because I said I haven't added the mod doesn't mean it is the only thing that needs to be done, there are a lot of other things that need to be done as well... such as putting zombies spawns in the map and zoning it to make it actually playable. Hex seems to like getting people hyped for a map that isn't even close to being done lol.

The mapping seems as though it is close to being done, but that does not mean the map itself is close to being done. Personally, I am still working on the Christmas mapping contest, and have Frostbite to release as well, so please be patient and expect the map to come out in the next year.
Title: Re: Leviathan [WIP]
Post by: monkeyfunky on November 29, 2014, 12:13:53 am
No, don't be impatient. Just because I said I haven't added the mod doesn't mean it is the only thing that needs to be done, there are a lot of other things that need to be done as well... such as putting zombies spawns in the map and zoning it to make it actually playable. Hex seems to like getting people hyped for a map that isn't even close to being done lol.

The mapping seems as though it is close to being done, but that does not mean the map itself is close to being done. Personally, I am still working on the Christmas mapping contest, and have Frostbite to release as well, so please be patient and expect the map to come out in the next year.

Im not being impatient im just asking a question since your other map lockdown I think it was never received the black ops mod if i remember right.
Title: Re: Leviathan [WIP]
Post by: JBird632 on November 29, 2014, 12:18:17 am
Im not being impatient im just asking a question since your other map lockdown I think it was never received the black ops mod if i remember right.
Wow way to try and redirect the conversation to some thing completely irrelevant.
The only reason I havent release lockdown black ops mod is the fact that it is currently hitting a bunch of limits.
Title: Re: Leviathan [WIP]
Post by: monkeyfunky on November 29, 2014, 12:44:39 am
Wow way to try and redirect the conversation to some thing completely irrelevant.
The only reason I havent release lockdown black ops mod is the fact that it is currently hitting a bunch of limits.

I don't see how that's irrelevant I was under the idea that you released lockdown first without the bo mod and then planned to add and I was wondering if that was how leviathan was going to be.
Title: Re: Leviathan [WIP]
Post by: JBird632 on November 29, 2014, 12:50:06 am
I don't see how that's irrelevant I was under the idea that you released lockdown first without the bo mod and then planned to add and I was wondering if that was how leviathan was going to be.
Lockdown was made almost a year before I considered doing the black ops mod. The fact that I did want to add it to Overrun and Lockdown was stickily for testing purposes, before I added it to other maps - although Overrun proved that it was playable, I wanted to test it on Lockdown as well, unfortunately I hit engine limits. So instead of wasting my time for months trying to fix an already released map, I began work on newer maps (Leviathan being one of them). I may in the future release lockdown, but it is not a priority I have at moment.
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on November 29, 2014, 01:33:10 am
Agree with some of what you posted, but this is just stupid. OK the War Machine is definitely crap, but the China Lake was hardly much better was it? And the MTAR is a great gun, way better than say the G11 for example, the SMR woulda been more appropriate, and crappy guns are there for balancing purposes anyway.
I always get those 2 mixed up. They all look the same to me. I guess its time i get newer glasses
Title: Re: Leviathan [WIP]
Post by: master102200 on November 29, 2014, 03:22:08 am
This map looks like it's gonna be amazing! can't wait till it comes out
Title: Re: Leviathan [WIP]
Post by: DeletedUser on November 29, 2014, 07:53:28 pm
Day 5 "Honestly Green Run was a terrible way to continue zombies, let's just pretend that Leviathan is the continuation, agreed?"

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F2vrtt8m.jpg&hash=b64e5ffa586f640e6cfbbf4ea1e95888152a8b9a)
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on November 29, 2014, 08:30:03 pm
Day 5 "Honestly Green Run was a terrible way to continue zombies, let's just pretend that Leviathan is the continuation, agreed?"

(http://i61.tinypic.com/2vrtt8m.jpg)
what?
Title: Re: Leviathan [WIP]
Post by: RonanMerriman on November 29, 2014, 08:39:49 pm
There must be something seriously awesome behind the that six...  :pffft:
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on November 29, 2014, 10:34:58 pm
Day 5 "Honestly Green Run was a terrible way to continue zombies, let's just pretend that Leviathan is the continuation, agreed?"

(http://i61.tinypic.com/2vrtt8m.jpg)
One huge lab thats empty. Maybe a submarine docking station? or something very big will happen there (Easter egg related)
Who knows, maybe we'll see tomorrow :troll:
Title: Re: Leviathan [WIP]
Post by: sevengpluke on November 29, 2014, 10:37:50 pm
6 is probably a picture of a submarine. The submarine may be controlled similar to tranzit bus. Just speculating of his "green run" phrase in the topic subtitle.
Title: Re: Leviathan [WIP]
Post by: DeletedUser on November 30, 2014, 01:13:15 am
FINAL LEVIATHAN POSTER

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2Fan1xqx.jpg&hash=f54aa23c8b77764c976dfe834fb16ba54f93713c)
Title: Re: Leviathan [WIP]
Post by: arhowk on November 30, 2014, 01:21:38 am
super psyched! moon^2 :p
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on November 30, 2014, 07:40:49 am
super psyched! moon^2 :p
Basically DLC4 of BOII done the right way. NO ORIGINS. Just perfectly reimagined by Jbird, HexZ, RadimaX, and AwesomePieman hopefully thats all.
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on November 30, 2014, 07:49:47 am
Basically DLC4 of BOII done the right way. NO ORIGINS. Just perfectly reimagined by Jbird, HexZ, RadimaX, and AwesomePieman hopefully thats all.
Or DLC 4 for World at War, either one works out well
Title: Re: Leviathan [WIP]
Post by: DeletedUser on November 30, 2014, 04:39:25 pm
Or DLC 4 for World at War, either one works out well
Or DLC 5 for BO1, which is the answer with most logic... Taking place after moon and being a BO1 style map and all...
Title: Re: Leviathan [WIP]
Post by: DeletedUser on December 02, 2014, 12:11:17 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2Fdpjybq.jpg&hash=666700cce046e1a835420a0303afc2062b17e689)
Title: Re: Leviathan [WIP]
Post by: mrpeanut188 on December 02, 2014, 12:34:39 am
(http://i61.tinypic.com/dpjybq.jpg)
The only thing that concerns me is the lack of water, but besides that it looks amazing. What I mean is that it could take place on land, except that you can see where the sky meets the ocean. I know I shouldn't expect much from the COD engine, but I think the ocean should be more opaque, and that you can't actually see into the sky, you should only be able to see the top through light-rays. Again, it's the WAW engine, but seriously I don't know an ocean that clean and some good animated textures can provide an effect that looks like water-reflections on a floor.
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on December 02, 2014, 01:02:42 am
The only thing that concerns me is the lack of water, but besides that it looks amazing. What I mean is that it could take place on land, except that you can see where the sky meets the ocean. I know I shouldn't expect much from the COD engine, but I think the ocean should be more opaque, and that you can't actually see into the sky, you should only be able to see the top through light-rays. Again, it's the WAW engine, but seriously I don't know an ocean that clean and some good animated textures can provide an effect that looks like water-reflections on a floor.
He is not standing inside the water triggers from where the image was taken, if you are in the triggers, Your vision is more blue and bubble FX plays, and some other underwater atmospheric stuff happens.
Title: Re: Leviathan [WIP]
Post by: MBLADE on December 02, 2014, 02:10:12 am
i cannot wait for this map :D
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on December 02, 2014, 02:24:01 am
(http://i61.tinypic.com/dpjybq.jpg)
Really? A 3 DAY DELAY FOR THE 6 PANEL OVER A RELEASE DATE?
Title: Re: Leviathan [WIP]
Post by: treminaor on December 02, 2014, 02:27:13 am
Really? A 3 DAY DELAY FOR THE 6 PANEL OVER A RELEASE DATE?
*release year, not date
Title: Re: Leviathan [WIP]
Post by: DeletedUser on December 02, 2014, 03:05:15 am
Really? A 3 DAY DELAY FOR THE 6 PANEL OVER A RELEASE DATE?
really? it was one day and sorry but I work allot so its not a big deal that i released it 1 day late....
Title: Re: Leviathan [WIP]
Post by: mrpeanut188 on December 02, 2014, 04:25:52 am
He is not standing inside the water triggers from where the image was taken, if you are in the triggers, Your vision is more blue and bubble FX plays, and some other underwater atmospheric stuff happens.
Ok, that's cool. AwesomePIEMAN how everything I can ever think of that's negative or lacking about your map is already fixed, updated, or improved in almost every aspect. This is going to be Treyarch quality. Actually fuck Treyarch, this is better than any of their money-milking schemes. <3
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on December 02, 2014, 04:35:10 am
Ok, that's cool. AwesomePIEMAN how everything I can ever think of that's negative or lacking about your map is already fixed, updated, or improved in almost every aspect. This is going to be Treyarch quality. Actually fuck Treyarch, this is better than any of their money-milking schemes. <3

nek minut they charge us $20 for the map hahahahah  :troll:
Title: Re: Leviathan [WIP]
Post by: DeathBringerZen on December 02, 2014, 12:44:23 pm
This is going to be Treyarch quality

Looks like it!

Actually fuck Treyarch, this is better than any of their money-milking schemes.

Well, I wouldn't quite go that far, especially having not played it yet.
Title: Re: Leviathan [WIP]
Post by: DeletedUser on December 03, 2014, 11:59:32 pm
Sneak Peek Interview for Leviathan

http://ugx-mods.com/forum/index.php?topic=4878.0 (http://ugx-mods.com/forum/index.php?topic=4878.0)
Title: Re: Leviathan [WIP]
Post by: treminaor on December 04, 2014, 02:14:10 am
any dates?
:facepalm:
Title: Re: Leviathan [WIP]
Post by: DeletedUser on December 04, 2014, 07:28:47 pm
:facepalm:
lol
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on December 08, 2014, 12:36:50 am
I check back on this post every day just to see if there are any updates, i love looking at the pictures and trying to find hidden secrets. i've found some secrets i think. great thread, very exciting  :)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on December 17, 2014, 05:32:06 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F505vyh.jpg&hash=284562d4c2edf39effc6b563bca76c61c1bb9567)
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on December 17, 2014, 05:55:04 am
(http://i61.tinypic.com/505vyh.jpg)

OMG! You would have to have taken a Treyarch employee hostage to get it looking this great, because this shit is off the charts! 8/8 - IGN

forreal though, this is amazing! holy cow man! cowabunga! i <3 this map and all the creators

@Hex how are you not constantly jizzing yourself because of the awesomeness of this map?
Title: Re: Leviathan [WIP]
Post by: treminaor on December 17, 2014, 05:57:16 am
@Hex how are you not constantly jizzing yourself because of the awesomeness of this map?
Who says this isn't what his room looks like?

Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi2.photobucket.com%2Falbums%2Fy42%2FSmooth_dude_87%2FRandyMarsh_birdpoop.jpg&hash=eb3ad1e0a26d37fa91cf01d5e0df3b3ea1ee60d6)
Title: Re: Leviathan [WIP]
Post by: Harry Bo21 on December 17, 2014, 06:00:55 am
he he  :nyan:
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on December 17, 2014, 06:03:00 am
Who says this isn't what his room looks like?

Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi2.photobucket.com%2Falbums%2Fy42%2FSmooth_dude_87%2FRandyMarsh_birdpoop.jpg&hash=eb3ad1e0a26d37fa91cf01d5e0df3b3ea1ee60d6)

Thats my room, currently...
Title: Re: Leviathan [WIP]
Post by: ShotgunRagtime on December 17, 2014, 11:45:43 pm
Thats my room, currently...
:poker:
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on December 18, 2014, 02:40:59 am
:poker:
[/quote

obviously you aren't excited for this map... otherwise you would be covered in *ectoplasm*  :troll:
Title: Re: Leviathan [WIP]
Post by: DeletedUser on December 18, 2014, 05:20:35 am
Favorite Wonder Weapon Poll.

http://strawpoll.me/3212105 (http://strawpoll.me/3212105)
Title: Re: Leviathan [WIP]
Post by: chromastone10 on December 18, 2014, 05:24:21 am
Favorite Wonder Weapon Poll.

http://strawpoll.me/3212105 (http://strawpoll.me/3212105)

lol does the jet gun even count? that thing was, uhg, I dont think anyone actually likes the jet gun
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on December 18, 2014, 07:01:02 am
lol does the jet gun even count? that thing was, uhg, I dont think anyone actually likes the jet gun

and was the time bomb really a 'weapon' it was a wonder but not sure if it was a weapon.
Title: Re: Leviathan [WIP]
Post by: HitmanVere on December 18, 2014, 07:21:05 am
and was the time bomb really a 'weapon' it was a wonder but not sure if it was a weapon.

If Monkey Bombs and G-Strike are there, then Time Bomb can be also. They are special equipment, so I think they can be counted in
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on December 18, 2014, 07:36:29 am
If Monkey Bombs and G-Strike are there, then Time Bomb can be also. They are special equipment, so I think they can be counted in

well yes, but monkey bombs and G-strike are a sort of weapon, because they hurt the zombies, time bomb was only good for the bank cash glitch.
Title: Re: Leviathan [WIP]
Post by: Harry Bo21 on December 20, 2014, 08:56:10 pm
there were other uses too, like if you accidentally killed the last zombie or to get perks back that you lost etc

the glitch is great, but its meant to be a sorta "try again" device
Title: Re: Leviathan [WIP]
Post by: adfgdagasdf2 on December 20, 2014, 09:10:02 pm
Any updates? The percent complete hasn't gone above 62.0001 in a while...
Title: Re: Leviathan [WIP]
Post by: DeletedUser on December 20, 2014, 10:52:38 pm
Percentage doesn't really matter at this point, it will get done when it gets done.
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on December 21, 2014, 06:40:27 am
Percentage doesn't really matter at this point, it will get done when it gets done.
Ive seen this before is some kind of code between devs and spectators that only devs get.
this may mean the release is among us ::) or I am being a total Dwarpnozzle :poker:
Title: Re: Leviathan [WIP]
Post by: treminaor on December 21, 2014, 10:16:23 am
Ive seen this before is some kind of code between devs and spectators that only devs get.
this may mean the release is among us ::) or I am being a total Dwarpnozzle :poker:
It's developer-speak for "progress is slow at the moment, no idea when we will be finished but we are working hard."
Title: Re: Leviathan [WIP]
Post by: SarcyMoFo on December 21, 2014, 12:02:51 pm
I voted for the Scavenger, surprised not first one to do so  :)

Saw Mark 2 had a vote, wonder who that was :P

Also saw someone voted for the Jet Gun lol, imo it isn't a Wonder Weapon it was a portable mincer
At least the Sliquifier was wondrous though even its classification is debatable depending on your stance on what constitutes a Wonder Weapon [I'd argue a knife that revives or a Crossbow bolt which causes a distraction are almost worthy of inclusion]

All that aside, I imagine progress has been/will be postponed, like most maps etc, until the New Year

Fine by me, a break would allow content creators a well-earned rest to enjoy the holidays and mean there will be more to look forward to next year  :)

EDIT: Was tempting to vote G-Strike just to see how they could implement an airstrike underwater  :D [Obviously it would need to be adapted but going off the original version the concept amused me]
Title: Re: Leviathan [WIP]
Post by: HitmanVere on December 21, 2014, 12:13:01 pm
EDIT: Was tempting to vote G-Strike just to see how they could implement an airstrike underwater  :D [Obviously it would need to be adapted but going off the original version the concept amused me]

Ghost sharks going through everything and exploding at location  :lol:
Title: Re: Leviathan [WIP]
Post by: SarcyMoFo on December 21, 2014, 12:30:40 pm
Lol, add that to my wish for sharks with laser beams attached to their heads from way back and I'm sold!  :D

Maybe some kind of sonar blast from a submarine instead though doubt they will appear in any form but I'm more than happy to be proven otherwise  :)
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on December 21, 2014, 07:37:01 pm
It's developer-speak for "progress is slow at the moment, no idea when we will be finished but we are working hard."
So I was being a Dwarpnozzle :please: Oh well I tried
Title: Re: Leviathan [WIP]
Post by: mrpeanut188 on December 22, 2014, 12:09:03 am
It's developer-speak for "progress is slow at the moment, no idea when we will be finished but we are working hard."
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fs.pikabu.ru%2Fimages%2Fpreviews_comm%2F2012-11_2%2F13524422331314.jpeg&hash=8697f1b5e80b5bad765386a9a1282f5c9a67732d)
I know enough about development to know what THAT means.
Title: Re: Leviathan [WIP]
Post by: DeletedUser on December 25, 2014, 01:15:30 am
http://youtu.be/9pg1byngQxk (http://youtu.be/9pg1byngQxk)
Title: Re: Leviathan [WIP]
Post by: mrpeanut188 on December 25, 2014, 02:09:05 am
The TOTALLY OFFICIAL Leviathan Teaser Trailer (2015)
> is underwater
> has rain sounds with thunder
Title: Re: Leviathan [WIP]
Post by: DeletedUser on December 25, 2014, 02:33:55 am
> is underwater
> has rain sounds with thunder

yes lol tried to add a creepy factor to trailer, probably the wrong choice to add rain and thunder sounds lol
Title: Re: Leviathan [WIP]
Post by: GrantDaddy007 on December 25, 2014, 03:35:39 am
http://youtu.be/9pg1byngQxk (http://youtu.be/9pg1byngQxk)
Totally Reminds me of Bioshock!  Looks Fantastic!
Title: Re: Leviathan [WIP]
Post by: vinnyz500 on December 25, 2014, 05:45:02 am
Are u sure this isn't for bo1 I mean cmon if u told trey arch this was made in the old engine it just goes to show how a couple of guys can do better than a multi million dollar company and that the gaming industry is a joke with no effort, I mean they had many teams of people making maps if a couple of advanced guys could make one that is no excuse trey arch. Your move.   :lol: and merry Christmas  :poker:
Title: Re: Leviathan [WIP]
Post by: djjoney01 on December 25, 2014, 10:12:36 pm
WOW that looks absolutely amazing   
Title: Re: Leviathan [WIP]
Post by: arhowk on December 26, 2014, 12:09:13 am
> is underwater
> has rain sounds with thunder

the rain could be water leaking through cracks? not sure bout thunder though
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on December 30, 2014, 01:40:16 am
http://youtu.be/9pg1byngQxk (http://youtu.be/9pg1byngQxk)

Wheelchair... best feature yet! lol great work treyarch.. i mean leviathan build team  ;D
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on December 31, 2014, 08:46:31 pm
the rain could be water leaking through cracks? not sure bout thunder though
Maybe add waves to the surface above and then make the thunder a bit muffled to add a hurricane feel ;) or is it pushing the effects limit? wut do you think HexZ?
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on December 31, 2014, 09:54:22 pm
Maybe add waves to the surface above and then make the thunder a bit muffled to add a hurricane feel ;) or is it pushing the effects limit? wut do you think HexZ?
That was never part of the plan, and we would be way too close to the limit if we do that.  Its not happening, sorry. 
Title: Re: Leviathan [WIP]
Post by: DeletedUser on December 31, 2014, 10:31:34 pm
Maybe add waves to the surface above and then make the thunder a bit muffled to add a hurricane feel ;) or is it pushing the effects limit? wut do you think HexZ?

Those sounds you hear in the teaser are just sound effects to add a creepiness to the video - sorry if I confused anyone.
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on December 31, 2014, 11:22:24 pm
Those sounds you hear in the teaser are just sound effects to add a creepiness to the video - sorry if I confused anyone.
I still think its a good idea to make the ocean surface a bit stormy.
Title: Re: Leviathan [WIP]
Post by: DeletedUser on January 01, 2015, 12:51:45 am
I still think its a good idea to make the ocean surface a bit stormy.

sorry but as pie said that will not be happening, there are allot of great features in leviathan already.
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on January 01, 2015, 01:19:36 am
hex for new years eve when it hits 12 can you give us some new pics of character holding guns. like a new year present?
Title: Re: Leviathan [WIP]
Post by: DeletedUser on January 01, 2015, 01:58:56 am
hex for new years eve when it hits 12 can you give us some new pics of character holding guns. like a new year present?

no, images like that wont be seen until the trailer for the finished version of the map drops, which wont be for some time - this is as much as i can do for the time being. Don't let the ocean flood crush your hopes and dreams. (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F10mpwtv.jpg&hash=592c848904a253c40674fb308cab6df67ca13797)
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on January 01, 2015, 04:33:07 am
thats some next level shit right there
Title: Re: Leviathan [WIP]
Post by: RadimaX on January 05, 2015, 09:22:50 am
mapped for 5½ hours today :P on around 1024x1024 units of leviathan :D
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on January 05, 2015, 01:07:13 pm
mapped for 5½ hours today :P on around 1024x1024 units of leviathan :D

hopefully you got something done? sounds like alot of work on alot of area, does mapping include detailing or did you just straight out map an area without detail.

gimme that juicy info...gimme gimme gimnme :P
Title: Re: Leviathan [WIP]
Post by: HitmanVere on January 05, 2015, 01:08:24 pm
hopefully you got something done? sounds like alot of work on alot of area, does mapping include detailing or did you just straight out map an area without detail.

gimme that juicy info...gimme gimme gimnme :P

Considering its Radi, its just adding small detail that no one notices in final release  :please:
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on January 05, 2015, 01:18:10 pm
Considering its Radi, its just adding small detail that no one notices in final release  :please:

(https://i.imgflip.com/g1azs.jpg)
Title: Re: Leviathan [WIP]
Post by: RadimaX on January 05, 2015, 02:48:19 pm
haha area was already done im just making it all fancy for you guys :) 1024 units is a small area but can hold ALOT of detail *hint hint*
Title: Re: Leviathan [WIP]
Post by: DeletedUser on January 06, 2015, 12:01:56 am
mapped for 5½ hours today :P on around 1024x1024 units of leviathan :D
The RadimaX is hard at work.
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on January 06, 2015, 01:23:13 am
The RadimaX is hard at work.

yeah, i get hard when im at work.. those damn hot secretaries. :P
Title: Re: Leviathan [WIP]
Post by: JBird632 on January 06, 2015, 05:07:13 am
Leviathan: Now Featuring Black Ops Mod

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F30d83787e5ca9672129ab39d91373e45.png&hash=1f63e25fdda156448142bc958e0ce49b1e148f07)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F1968f8ff988337706ed173b4bf824613.png&hash=e3a21f62ecbe67ea70ca4c9dede30bca6fc8de47)
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on January 06, 2015, 08:29:35 am
Leviathan: Now Featuring Black Ops Mod

(http://gyazo.com/30d83787e5ca9672129ab39d91373e45.png)

(http://gyazo.com/1968f8ff988337706ed173b4bf824613.png)


(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgomotors.net%2Fphotos%2F3d%2F96%2Ffap_a1713.jpg&hash=73405697465db28b0f5efd9b62f262fe8ee58596)

OOOH

Double Post Merge: January 06, 2015, 08:44:17 am
it looks so...so finger licking good.
Title: Re: Leviathan [WIP]
Post by: NINJAMAN829 on January 07, 2015, 07:35:24 pm
This map just looks absolutely amazing!!!!!!! I really want to be a Beta tester If it is still going!
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on January 08, 2015, 12:45:56 am
Leviathan: Now Featuring Black Ops Mod

(http://gyazo.com/30d83787e5ca9672129ab39d91373e45.png)
I think the bubbles should be smaller, you could breath out of those instead of using a oxygen mask :troll:
Title: Re: Leviathan [WIP]
Post by: DeletedUser on January 08, 2015, 08:24:27 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2Fv58yvc.jpg&hash=9b9260acd4973e3a60ecfd4221818859ee0c5155)
Title: Re: Leviathan [WIP]
Post by: NINJAMAN829 on January 08, 2015, 08:28:24 pm
 :rainbow: Best thing ever.

Will this map by any chance have custom perks and or weapons/traps?
Title: Re: Leviathan [WIP]
Post by: steviewonder87 on January 08, 2015, 08:42:21 pm
:rainbow: Best thing ever.

Will this map by any chance have custom perks and or weapons/traps?

Yes. I believe what they intend to do is add JBird's BO1 mod, and make everything as close to BO1 as possible, and then proceed in replacing all the guns and perks with non-BO1 features just for fun  ;)
Title: Re: Leviathan [WIP]
Post by: chromastone10 on January 08, 2015, 08:54:35 pm
(http://i62.tinypic.com/v58yvc.jpg)

I like how on the description there is a random quotation on the end, is it supposed to be a quote? If not you might want to fix it. Still looks cool though :)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on January 08, 2015, 09:03:31 pm
I like how on the description there is a random quotation on the end, is it supposed to be a quote? If not you might want to fix it. Still looks cool though :)
already fixed
Title: Re: Leviathan [WIP]
Post by: IHammY/ on January 08, 2015, 09:47:28 pm
You should add specular and cosine power maps to the non gun textures aswell ;) Normal lights wont make them shine... Tho im certain there was a kvp or something wich could make them generate reflections aswell... Try checking PRIMARY_OMNI in the entitys. (Id gladly do the cosine power map part for you if you want me to)

Also something I think would do great in your map would be shootable pipes similar to the ones in mw2. Im not sure if you have these yet since i cant play your map but look into it. To extend that idea even further what about you make a custom fx and set it so that you can set a fourth impact type (default are steam, water, or fire) so you can set the pipe to have bubbles come out of it in the water areas o o :lol: (click here (http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Shootable_Pipes) for the topic on the pipes) (http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Shootable_Pipes)

Heres some pictures of the pipe fx:
Steam (id replace it with a bo1 one if you can ;) ):
http://i.gyazo.com/56a1db14d88b9034998120a60166a4ae.png (http://i.gyazo.com/56a1db14d88b9034998120a60166a4ae.png)
Water (allright):
http://i.gyazo.com/cc76818b3f0176f18fda4f2bd68a0cb2.png (http://i.gyazo.com/cc76818b3f0176f18fda4f2bd68a0cb2.png)
By the way, do you have fish ai?  :troll:

Hope this helped cheers mah friens  :accepted:

P.S. This map looks amazing it better be good! :rainbow:

P.S.S How about retexturing the p.e.s. suit and make it look rusty like one of those old ass diving suits with rust all over it and all the loveley stuff <3
Title: Re: Leviathan [WIP]
Post by: JBird632 on January 08, 2015, 09:51:21 pm
You should add specular and cosine power maps to the non gun textures aswell ;) Normal lights wont make them shine... Tho im certain there was a kvp or something wich could make them generate reflections aswell... Try checking PRIMARY_OMNI in the entitys. (Id gladly do the cosine power map part for you if you want me to)

Heres some pictures of the pipe fx:
Steam (id replace it with a bo1 one if you can ;) ): http://i.gyazo.com/56a1db14d88b9034998120a60166a4ae.png (http://i.gyazo.com/56a1db14d88b9034998120a60166a4ae.png)
Water (allright):
http://i.gyazo.com/cc76818b3f0176f18fda4f2bd68a0cb2.png (http://i.gyazo.com/cc76818b3f0176f18fda4f2bd68a0cb2.png)
By the way, do you have fish ai?  :troll:

Also something I think would do great in your map would be shootable pipes similar to the ones in mw2. Im not sure if you have these yet since i cant play your map but look into it. To extend that idea even further what about you make a custom fx and set it so that you can set a fourth impact type (default are steam, water, or fire) so you can set the pipe to have bubbles come out of it in the water areas o o :lol: (click
here (http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Shootable_Pipes) for the topic on the pipes) (http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Shootable_Pipes)

Hope this helped cheers mah friens  :accepted:

P.S. This map looks amazing it better be good! :rainbow:
We are extremely close to the image limit, so we cannot add in any more or else the map itself won't run. We do have effects for fish and even have a rigged shark model.
Title: Re: Leviathan [WIP]
Post by: steviewonder87 on January 08, 2015, 10:01:14 pm
Cos maps won't add to the image limit  ;)
Title: Re: Leviathan [WIP]
Post by: IHammY/ on January 08, 2015, 10:02:14 pm
We are extremely close to the image limit, so we cannot add in any more or else the map itself won't run. We do have effects for fish and even have a rigged shark model.

1. Image limit:
As long as its not that memory error i doubt the cosine power or spec maps will increase your image limit (correct me if im wrong. Also editing the pes one wich already is a custom one wont add any ;)

2. The FX-stuff:
As far as I know this doesnt add any images... If you hit the fx limit I guess you could try reducing your fx by not having different muzzleflashes on every gun, the basic stuff.

3. The Fish
Loveley :D IW bosses will be proud :3 (as long as you dont use the one waw provided  :derp: )

Now dont get me wrong if i keep on correcting you but in my opinion these are the tiny little things that make a pretty good map into an almost original one ;)

Come to think of it: you should add dynamic props :D

Double Post Merge: January 08, 2015, 10:02:53 pm
Cos maps won't add to the image limit  ;)
 

I KNEW IT !
Thanks <3
Title: Re: Leviathan [WIP]
Post by: JBird632 on January 08, 2015, 10:10:39 pm
Majority of the materials in leviathan are stock, so we're not going to be editing all the stock images, and on top of that the ones we did import have spec maps and normal maps.
Title: Re: Leviathan [WIP]
Post by: DeletedUser on January 08, 2015, 10:40:22 pm
Thank you to everyone for your suggestions, but as we have said many many times before - all of these things have already been thought out and planned long in advance - just sit back, relax and enjoy.
Title: Re: Leviathan [WIP]
Post by: treminaor on January 08, 2015, 10:47:08 pm
1. Image limit:
As long as its not that memory error i doubt the cosine power or spec maps will increase your image limit (correct me if
im wrong. Also editing the pes one wich already is a custom one wont add any ;)
Yes it does go towards the image limit. Normal maps do too.

2. The FX-stuff:
As far as I know this doesnt add any images... If you hit the fx limit I guess you could try reducing your fx by not having different muzzleflashes on every gun, the basic stuff.
FX certainly affects the image limit. Any image used in a FX counts. You won't find a FX that doesnt use an image.

Come to think of it: you should add dynamic props :D
There's a limit on those too.
Title: Re: Leviathan [WIP]
Post by: steviewonder87 on January 08, 2015, 11:32:15 pm
Yes it does go towards the image limit.
I mean if there is already a spc map, surely adding a cos map to it doesn't count more towards the image limit? It's combined into 1 IWI?  ??? And nmls don't count towards image limit? That's good to know  :)
Title: Re: Leviathan [WIP]
Post by: Bwc66930 on January 08, 2015, 11:33:15 pm
Yes it does go towards the image limit. Normal maps do not however.
FX certainly affects the image limit. Any image used in a FX counts. You won't find a FX that doesnt use an image.
There's a limit on those too.
WAW= limits
 :troll:
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on January 09, 2015, 12:18:51 am
Yes it does go towards the image limit. Normal maps do not however...
FX certainly affects the image limit. Any image used in a FX counts. You won't find a FX that doesnt use an image...
There's a limit on those too...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fmemecrunch.com%2Fmeme%2FFUNS%2Fvonderhaar%2Fimage.jpg%3Fw%3D504%26amp%3Bc%3D1&hash=2ef8af66b122aba255585809cb9fb4c557534426)
Title: Re: Leviathan [WIP]
Post by: treminaor on January 09, 2015, 12:43:07 am
I mean if there is already a spc map, surely adding a cos map to it doesn't count more towards the image limit? It's combined into 1 IWI?  ??? And nmls don't count towards image limit? That's good to know  :)
Each iwi file counts as an image. Specmap + Cosine map = one iwi so one image. But it's still one more image than you would have if you didn't add a specmap at all. Normal map defaults to $identiynormalmap.iwi if you don't specify one, so adding a normal map is actually + one more image, I misspoke earlier (edited now).
Title: Re: Leviathan [WIP]
Post by: RadimaX on January 11, 2015, 09:50:25 am
speaking of all this textures stuff i have had specular maps off for 3 years :P i would not care that much if we lived without a cuple pipes being ultra glossy but got rid of a cuple similair looking textures on various places yesterday  replaced by identical looking ones that added up to 275ish faces around the map :) wich is like less than 1% overall but every little bit counts i guess

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FStM7Hbr.png&hash=a78cb48a167dc2d62ea9a7d6d341ec6dea8224e0)

think we should be good for a cuple muzzle flashes there even if we needed them that badly hehe to IHammY/ i like your thinking of a fourth pipetype set to bubble when shot since i imagined something like that in the summer we already have the bubble fx even but most of those pipes are inside for decoration, its a good addition for the map although i bet people rather spend those precious bullets on zombieheads if they could pick between the two.
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on January 11, 2015, 12:34:12 pm
looks good radi even though i don't understand what your doing  :D
Title: Re: Leviathan [WIP]
Post by: chromastone10 on January 11, 2015, 04:05:40 pm
looks good radi even though i don't understand what your doing  :D

Lol you have no idea what that is yet you said you could portal their map for them  :lol:
Title: Re: Leviathan [WIP]
Post by: shadedemonic on January 12, 2015, 07:58:56 am
Is this map out yet looks awsome is it out yet? also douse this require black ops 1? or WAW becasue dont you get banned if you modd Black ops 1 or cant u get Vac banned from steam?
Title: Re: Leviathan [WIP]
Post by: MrDunlop4 on January 13, 2015, 12:20:35 pm
hey

is this map paused?


MrDunlop4
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on January 13, 2015, 12:50:37 pm
hey

is this map paused?


MrDunlop4

don't want to be a dick or anything but no it's not, they are doing their best and hardest work, sorry for answering your question JBird
Title: Re: Leviathan [WIP]
Post by: 0815Hunter on January 13, 2015, 03:21:57 pm
This map is gonna be sick!   :nyan: I'm happy to see that people working hard to
bring us Fun! Respect. 8)
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on January 13, 2015, 05:41:00 pm
don't want to be a dick or anything but no it's not, they are doing their best and hardest work, sorry for answering your question JBird
Maybe ill post another pic later today, not sure yet.
Title: Re: Leviathan [WIP]
Post by: RadimaX on January 13, 2015, 11:57:03 pm
MrDunlop4 mapping around the clock to get it done :D cannot printscreen EVERYTHING however...

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIGQqSbU.jpg&hash=632bcf153eb980ea83a041bb664beadc79fa5e5a)

Since its hard to tell where it is relative to the map i dont mind sharing the section i was working on erlier.. plus because there is thousands of images already 1 more cannot hurt hehe
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on January 14, 2015, 02:36:20 am
MrDunlop4 mapping around the clock to get it done :D cannot printscreen EVERYTHING however...

(http://i.imgur.com/IGQqSbU.jpg)

Since its hard to tell where it is relative to the map i dont mind sharing the section i was working on erlier.. plus because there is thousands of images already 1 more cannot hurt hehe

yes of course, it can't hurt, but i'm getting really tired of my jaw dropping every time i see a photo  ::)
Title: Re: Leviathan [WIP]
Post by: RadimaX on January 14, 2015, 12:58:11 pm
hehe then you have to stop looking, will be hard to play it with your eyes closed though :)
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on January 14, 2015, 11:51:10 pm
hehe then you have to stop looking, will be hard to play it with your eyes closed though :)
I should stop coming because everytime i come some form of awesomeness gets in my face and spoils part of the map. I want to BE Shock & Awed on my 1st playthrough!!!
Title: Re: Leviathan [WIP]
Post by: Needsmorewub on January 15, 2015, 11:22:58 am
MrDunlop4 mapping around the clock to get it done :D cannot printscreen EVERYTHING however...

(http://i.imgur.com/IGQqSbU.jpg)

Since its hard to tell where it is relative to the map i dont mind sharing the section i was working on erlier.. plus because there is thousands of images already 1 more cannot hurt hehe
Looks fantastic Radi! Keep it up :)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on January 18, 2015, 02:14:02 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F2v3mrf9.png&hash=f58729452faa4700df3bdcf07cd8acc8d42972ed)
Title: Re: Leviathan [WIP]
Post by: chromastone10 on January 18, 2015, 03:06:32 am
(http://i62.tinypic.com/2v3mrf9.png)

sharks?

https://www.youtube.com/watch?v=CpEuCwK3LZA&feature=youtu.be&t=57s (https://www.youtube.com/watch?v=CpEuCwK3LZA&feature=youtu.be&t=57s)
Title: Re: Leviathan [WIP]
Post by: arceus on January 18, 2015, 03:22:33 am
sharks?

https://www.youtube.com/watch?v=CpEuCwK3LZA&feature=youtu.be&t=57s (https://www.youtube.com/watch?v=CpEuCwK3LZA&feature=youtu.be&t=57s)
they better have ai or im out
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on January 18, 2015, 03:33:41 am
I should stop coming because everytime i come some form of awesomeness gets in my face and spoils part of the map. I want to BE Shock & Awed on my 1st playthrough!!!
(http://i62.tinypic.com/2v3mrf9.png)
Dammit I broke my own vow :alone: meh YOLO :please:
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on January 18, 2015, 06:33:45 am
I just had to post this :D
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2Foadkep.jpg&hash=f49975e5b9643de73f52a4bc18acce0358e5b05a)
Title: Re: Leviathan [WIP]
Post by: KDXDARK on January 18, 2015, 06:43:34 am
(http://i62.tinypic.com/2v3mrf9.png)
Looks like a Megalodon :D
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on January 18, 2015, 07:48:46 am
TBH, it just reminds me of this...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvWUOik3.jpg&hash=d4a7ecbeffb7cc49f501ee975c127bbdd9458a23)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on January 19, 2015, 09:32:10 pm
TBH, it just reminds me of this...
(http://i.imgur.com/vWUOik3.jpg)

One ring to rule them all!
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on January 19, 2015, 09:53:11 pm
One ring to rule them all!
Has everyone forgotten how awesome that Gersch device FX is? lol.  Im afraid not many people saw it on the last page xD.
Title: Re: Leviathan [WIP]
Post by: Bwc66930 on January 19, 2015, 09:59:05 pm
I just had to post this :D
(http://i57.tinypic.com/oadkep.jpg)

Soo pretty, and it's purple  :nyan:
Title: Re: Leviathan [WIP]
Post by: Nelson01023 on January 22, 2015, 04:01:16 am
Is this map out yet looks awsome is it out yet? also douse this require black ops 1? or WAW becasue dont you get banned if you modd Black ops 1 or cant u get Vac banned from steam?

 :facepalm:
Title: Re: Leviathan [WIP]
Post by: RadimaX on January 22, 2015, 03:16:50 pm
Lol 39 pages of stuff and Bwc66930 just loves the fact it got something purple hahahaha

Nelson01023 this map is for Call of Duty world at war. But since it have tons of blackOps 1 aspects thx to JBird632 i could see the confusion. There are many similarities and features so you get best of both worlds.
Title: Re: Leviathan [WIP]
Post by: Bwc66930 on January 22, 2015, 03:33:46 pm
Bwc66930 just loves the fact it got something purple hahahahA
I heard purple :3
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on January 27, 2015, 04:03:37 pm
ma,ma,ma,ma,ma im lovin it, goooood job
Title: Re: Leviathan [WIP]
Post by: steviewonder87 on January 27, 2015, 04:14:23 pm
ma,ma,ma,ma,ma im lovin it, goooood job
The size of your sig pic....Jesus... :o
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on January 27, 2015, 04:25:18 pm
how do i make it smaller! i just tried to using a program and it installed unremovable ads on my pc...
Title: Re: Leviathan [WIP]
Post by: sevengpluke on January 27, 2015, 04:44:03 pm
how do i make it smaller! i just tried to using a program and it installed unremovable ads on my pc...

:facepalm:


You can try gimp or something idk
Title: Re: Leviathan [WIP]
Post by: Bwc66930 on January 27, 2015, 04:51:41 pm
how do i make it smaller! i just tried to using a program and it installed unremovable ads on my pc...
10/10 nub
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on January 27, 2015, 04:54:20 pm
i fixed it on my own, 11/10 IGN
Title: Re: Leviathan [WIP]
Post by: Bwc66930 on January 27, 2015, 04:56:49 pm
i fixed it on my own, 11/10 IGN
0/10 Not IGN
Title: Re: Leviathan [WIP]
Post by: Harry Bo21 on January 27, 2015, 10:40:02 pm
Quote
how do i make it smaller! i just tried to using a program and it installed unremovable ads on my pc...

i fixed it on my own, 11/10 IGN

lol ;)
Title: Re: Leviathan [WIP]
Post by: Nelson01023 on January 29, 2015, 05:28:35 am
My reaction for waiting when a great map and then wanting it
http://youtu.be/ee925OTFBCA?t=13s (http://youtu.be/ee925OTFBCA?t=13s)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on January 30, 2015, 08:17:50 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F2hwk7f9.jpg&hash=82222a20d07219a0c99b379abe7a6a6b32c116b5)
Title: Re: Leviathan [WIP]
Post by: Nathiri on January 30, 2015, 08:24:53 am
Nice!
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on January 30, 2015, 08:45:07 am
looks good

Double Post Merge: January 30, 2015, 08:47:28 am
is there any explanation as to how this base got here.. was it sunken by water or was it build under water? cause building it with water everywhere would be a pain and becuase underwater i think those bricks lying around would crumble and stuff  :gusta:
Title: Re: Leviathan [WIP]
Post by: vinnyz500 on February 01, 2015, 07:37:39 am
and becuase underwater i think those bricks lying around would crumble and stuff  :gusta:
lmao
Title: Re: Leviathan [WIP]
Post by: Harry Bo21 on February 01, 2015, 07:55:58 am
youve seen brick bridges over rivers right.... at some point lol
Title: Re: Leviathan [WIP]
Post by: JBird632 on February 01, 2015, 08:25:08 am
looks good

Double Post Merge: January 30, 2015, 08:47:28 am
is there any explanation as to how this base got here.. was it sunken by water or was it build under water? cause building it with water everywhere would be a pain and becuase underwater i think those bricks lying around would crumble and stuff  :gusta:
Next time we make a map underwater map we will make sure to hire a professional contractor such as yourself  :poker:
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 01, 2015, 11:28:45 am
well not everyone is a genius like you JBird. but las time i checked, bricks that are lying underwater like that 'usually' crumble over time, unless they have a waterproof coating, if these bricks are using the coating then my apologies.

Double Post Merge: February 01, 2015, 11:29:20 am
also my uncle is a bricklayer so he told me the answer to my question


Double Post Merge: February 01, 2015, 11:31:56 am
also yes i have Harry, but have you noticed that those bridges are all over water for a start lol, not 10000km underwater, and they are reinforced with either giant metal scaffolding, or waterproof coating, sometimes a mix, but lets not get off topic here.
Title: Re: Leviathan [WIP]
Post by: DodgeMe on February 01, 2015, 11:32:07 am
well not everyone is a genius like you JBird. but las time i checked, bricks that are lying underwater like that 'usually' crumble over time, unless they have a waterproof coating, if these bricks are using the coating then my apologies.

Double Post Merge: February 01, 2015, 11:29:20 am
also my uncle is a bricklayer so he told me the answer to my question
Its not real life its a game where you make maps
Title: Re: Leviathan [WIP]
Post by: animallover on February 01, 2015, 12:38:46 pm
Until them bricks have been fixed i for sure wont be playing this map. 1/10  :troll:


Hahaa no but seriously i'm looking forward to release! 
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 02, 2015, 09:21:49 am
Its not real life its a game where you make maps

exactly, wich is why im not making a big fuss about it, im simply asking if there is any back story, treyarch always gives a back story as to how the map got there. watch their bo2 interviews, they explain how buried got underground.
Title: Re: Leviathan [WIP]
Post by: ItzAmW on February 02, 2015, 10:00:10 am
Can not wait!!! I need it, I need it now!
Title: Re: Leviathan [WIP]
Post by: HitmanVere on February 02, 2015, 01:52:42 pm
Can not wait!!! I need it, I need it now!

Dont quote Original Post...
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on February 04, 2015, 06:08:20 am
You all may be seeing a trailer soon. ;)
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 04, 2015, 06:27:56 am
pieman, wasnt there already a trailer?
Title: Re: Leviathan [WIP]
Post by: chromastone10 on February 04, 2015, 06:30:08 am
pieman, wasnt there already a trailer?

not really an info packed one :P
Title: Re: Leviathan [WIP]
Post by: JBird632 on February 04, 2015, 06:30:45 am
pieman, wasnt there already a trailer?
Lets say the first was a teaser, this new trailer will be more action packed.
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 04, 2015, 06:35:51 am
are you the new vonderhaar jbird?
Title: Re: Leviathan [WIP]
Post by: DeletedUser on February 04, 2015, 08:17:27 am
http://youtu.be/RTG0WQEBs18 (http://youtu.be/RTG0WQEBs18)
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 04, 2015, 09:19:33 am
holy SHIT, OMG OMG OMG OMG GIMME GIMME GIMME THIS MAP IS AMAZING!!!!!!!!!!1 HOLY FUCKING SHIT YOU GUYS ARE FUCKING GENIUSES HOW IN THE FUCKITY FUCK DID YOU DO THIS OMG HOLY HELL WOW

i had to watch this 10 times just to take it all in!

Double Post Merge: February 04, 2015, 09:21:02 am
that shark fin doe
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fefe1f959e66378096827e08d53c714ca.png&hash=8e10511a466801d26bdf2fdb7b2b93979c86c628)
Title: Re: Leviathan [WIP]
Post by: gr00t on February 04, 2015, 09:26:11 am
http://youtu.be/RTG0WQEBs18 (http://h**p://youtu.be/RTG0WQEBs18)

Nice trailer, very professional.  Looking forward to the finished map.



Double Post Merge: February 04, 2015, 10:12:59 am
exactly, wich is why im not making a big fuss about it, im simply asking if there is any back story, treyarch always gives a back story as to how the map got there. watch their bo2 interviews, they explain how buried got underground.

As the world's population turned, the increasing zombie horde released excessive amounts of methane gas into the atmosphere.  Toxins rained down on the planet melting the polar icecaps.  The Earth's oceans raised, submersing a deep sea mining colony leagues below the Mediterranean sea.

Trapped beneath a sea of zombie farts, our heroes battle to stay alive. 

Good enough?
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 04, 2015, 10:20:43 am
im deeply satisfied
Title: Re: Leviathan [WIP]
Post by: gr00t on February 04, 2015, 10:31:57 am
Next time we make a map underwater map we will make sure to hire a professional contractor such as yourself  :poker:

GdayitsVishnu should be licensed, bonded, and insured against WaW engine limits
Title: Re: Leviathan [WIP]
Post by: HitmanVere on February 04, 2015, 10:55:11 am
Iron Maiden 10/10 :gusta:
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on February 04, 2015, 11:56:50 am
http://youtu.be/RTG0WQEBs18 (http://youtu.be/RTG0WQEBs18)
One last request, can you guys change the quotes to quotes from moon? I'm pretty tired of having the same quotes from der riese on every custom map :-(
I'm superhyped
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on February 04, 2015, 12:54:20 pm
One last request, can you guys change the quotes to quotes from moon? I'm pretty tired of having the same quotes from der riese on every custom map :-(
I'm superhyped
The one problem with that is that the quotes would be in the mod, making it too large.  We can do some quotes.
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 04, 2015, 02:04:11 pm
does the blops1 mod have every blops1 weapon including balistic knif, thundergun etc
Title: Re: Leviathan [WIP]
Post by: DeathBringerZen on February 04, 2015, 02:29:48 pm
http://youtu.be/RTG0WQEBs18 (http://youtu.be/RTG0WQEBs18)

Not going to lie, this is one of the most impressive things I have ever seen produced on this scene. Hopefully it plays as well as it looks, which I am confident will be a no brainer.

Congratulations guys. Very well done!
Title: Re: Leviathan [WIP]
Post by: DeletedUser on February 04, 2015, 03:20:30 pm
No CoD4 or BO2 Melee anims 0/10
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on February 04, 2015, 03:23:41 pm
does the blops1 mod have every blops1 weapon including balistic knif, thundergun etc
All of the non wonder weapons, and a few wonder weapons, not all of the wonder weapons.  Don't ask us to add all of the wonder weapons because we are like one under every single limit in the game.
Title: Re: Leviathan [WIP]
Post by: KDXDARK on February 04, 2015, 03:26:31 pm
Cant wait to play it  :gusta: :D
Title: Re: Leviathan [WIP]
Post by: simpelsat on February 04, 2015, 03:32:12 pm
if i have to rate the map.
i would give it a 9/10 ;D
Title: Re: Leviathan [WIP]
Post by: BluntStuffy on February 04, 2015, 03:49:09 pm
omg, sick.. Looks like you guys did an outstanding job!! Cant wait to play this one..
Title: Re: Leviathan [WIP]
Post by: Bwc66930 on February 04, 2015, 04:03:44 pm
Looks really awesome, can't wait to play it

Title: Re: Leviathan [WIP]
Post by: DeletedUser on February 04, 2015, 08:36:33 pm
Thanks guys! we appreciate all the support.
Title: Re: Leviathan [WIP]
Post by: gr00t on February 04, 2015, 09:10:28 pm
we are like one under every single limit in the game.

So still room to put in zombie katy perry and her shark entourage (http://assets-s3.usmagazine.com/uploads/assets/article_photos/HotShark.gif)? :o

GJ on the map, looks great.
Title: Re: Leviathan [WIP]
Post by: Centric on February 05, 2015, 03:16:42 am
Don't ask us to add all of the wonder weapons because we are like one under every single limit in the game.

In other words, another great map that well barley run. 

Please prove me wrong, I can't wait to play, just don't want it to be a pain to start up.
Title: Re: Leviathan [WIP]
Post by: D3R3CK on February 05, 2015, 03:48:45 am
I want it... I want it now.. nowwwwwwww  :derp: :derp:
I need it... I need it now...  :gusta:
Either way great job guys :D I've been waiting for this since i saw the post come up on this website  :gusta:
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 05, 2015, 07:17:19 am
well the bo1 mod will automatically have the required wonder weapons.. right?

Double Post Merge: February 05, 2015, 08:11:43 am
Also i just thought i should put it out there, Poseidon would make a cool boss :P
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Ffc02.deviantart.net%2Ffs71%2Fi%2F2010%2F047%2Fa%2Fc%2FPoseidon_by_GENZOMAN.jpg&hash=977539ae3c4642954f1ef25499dc9d2898e4eca0)
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on February 05, 2015, 08:16:51 am
In other words, another great map that well barley run. 

Please prove me wrong, I can't wait to play, just don't want it to be a pain to start up.
ditto, I don't have a fast enough computer to launch that big of a program. And I'm on the edge of my seat for Leviathan
Title: Re: Leviathan [WIP]
Post by: RadimaX on February 05, 2015, 08:38:29 am
trust me, poseidon is nothing compared to the FINAL boss we have to deal with on leviathan...Portals
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FR2U3lsq.png&hash=3a9e1e801b96667a66b407b2ee3053ffc333e75e)
Title: Re: Leviathan [WIP]
Post by: steviewonder87 on February 05, 2015, 08:59:31 am
trust me, poseidon is nothing compared to the FINAL boss we have to deal with on leviathan...Portals
(http://i.imgur.com/R2U3lsq.png)
can you please portal the map so there is barely any lag? if you dont know how to just ask me i can do it.
You're telling me you turned down DGayisVishnu's kind offer?   ::)
Title: Re: Leviathan [WIP]
Post by: gr00t on February 05, 2015, 09:09:54 am
trust me, poseidon is nothing compared to the FINAL boss we have to deal with on leviathan...Portals

One can hope. :gusta:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fcdn.meme.am%2Finstances%2F500x%2F53513266.jpg&hash=a38793f813ee1e24d411c451edc458ea89e98fec)
Title: Re: Leviathan [WIP]
Post by: RadimaX on February 05, 2015, 09:17:40 am
haha wait WAT? :P who said they will portal, i dont look at forumposts as much as teamspeak, but i dont care aslong as i dont have to do it stevie...plus id propably pay for it to if i dont spend it all on monsters. gr00t hahahahaha
Title: Re: Leviathan [WIP]
Post by: gr00t on February 05, 2015, 09:20:31 am
haha wait WAT? :P who said they will portal, i dont look at forumposts as much as teamspeak, but i dont care aslong as i dont have to do it stevie...plus id propably pay for it to if i dont spend it all on monsters. gr00t hahahahaha

There is still time.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fwww.quickmeme.com%2Fimg%2F42%2F42fd7a1f3181e87c1a3c1d0599b05f23d3fbcb0f9d49eebfba2b878beda2cbcb.jpg&hash=1c23d281c535c8332753f11390854daeaf8606cc)
Title: Re: Leviathan [WIP]
Post by: RadimaX on February 05, 2015, 09:26:26 am
:D okey hear me out on this leviathan related idea, if we put 40 monkeys in a computer room then you gotta feed them constant rate of bananas, and eventually with enough time they will by accident build a working portal and then we can use it for 25.000 brushes it will be super effective, who is onboard? :D
Title: Re: Leviathan [WIP]
Post by: gr00t on February 05, 2015, 09:31:05 am
:D okey hear me out on this leviathan related idea, if we put 40 monkeys in a computer room then you gotta feed them constant rate of bananas, and eventually with enough time they will by accident build a working portal and then we can use it for 25.000 it will be super effective, who is onboard? :D

I don't understand the question, but it sounds awesome.
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on February 05, 2015, 09:40:45 am
I don't understand the question, but it sounds awesome.
ahh. Late night with radimax and gr00t  :gusta:
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 05, 2015, 09:43:43 am
GJ with the zombie boss!
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fstatic.fjcdn.com%2Fcomments%2FDon%2Bt%2Bwant%2Bto%2Bbe%2Ba%2Bdick%2Bbut%2Bi%2Bthink%2Byou%2B_6ecd13be1414697d2cadc59b980b3e64.png&hash=8d561cf6ecf60db0259cff0ff11460f7af6970b3)
Title: Re: Leviathan [WIP]
Post by: RadimaX on February 05, 2015, 09:49:46 am
haha yeah :D super late here been up all nigh and since no one else is online i might just go ahead and post it anyways :P was only making this because i got bored when im not mapping, i wanted to atleast mess with something hehe:

http://youtu.be/2QiJkVIMob0 (http://youtu.be/2QiJkVIMob0)
Title: Re: Leviathan [WIP]
Post by: gr00t on February 05, 2015, 10:47:21 am
haha yeah :D super late here been up all nigh and since no one else is online i might just go ahead and post it anyways :P was only making this because i got bored when im not mapping, i wanted to atleast mess with something hehe:

http://youtu.be/2QiJkVIMob0 (http://youtu.be/2QiJkVIMob0)

no lubricant needed :bowdown:
Title: Re: Leviathan [WIP]
Post by: RadimaX on February 05, 2015, 01:53:25 pm
yeah well its already kinda wet :)
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 05, 2015, 05:48:37 pm
yeah well its already kinda wet :)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fmedia1.teenormous.com%2Fitems%2Fi967.photobucket.com%2Falbums-ae158-designerteez-The-20Office-ThatsWhatSheSaid-Navy.jpg&hash=a0eeec4a7b1530747f31bc87586085df265491e5)
Title: Re: Leviathan [WIP]
Post by: JadenSzewczak on February 05, 2015, 11:53:27 pm
waw knifing in the bo mod??? :o :o
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on February 06, 2015, 03:03:28 am
waw knifing in the bo mod??? :o :o
I had the wrong anims included, it is fixed now.  But seriously, THAT is the ONLY thing you comment on about the trailer?!?!?!
Title: Re: Leviathan [WIP]
Post by: DeletedUser on February 06, 2015, 04:00:15 am
I had the wrong anims included, it is fixed now.  But seriously, THAT is the ONLY thing you comment on about the trailer?!?!?!

He may need new eyes or at least some harry potter glasses.
Title: Re: Leviathan [WIP]
Post by: mrshhh on February 06, 2015, 01:50:15 pm
I requested beta for this... still havent heard anything...
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on February 06, 2015, 02:46:35 pm
I requested beta for this... still havent heard anything...
possibly because the map has evolved into a very popular map, plus being made by 4 mapmaking legends. I requested a beta too but it was very early in the making.
Title: Re: Leviathan [WIP]
Post by: JBird632 on February 06, 2015, 03:23:02 pm
possibly because the map has evolved into a very popular map, plus being made by 4 mapmaking legends. I requested a beta too but it was very early in the making.
We don't plan on doing a public beta as we already have a bunch of people who test the map, along with the 4 of us, which is more than enough people. As for the "Request Beta" we don't really pay attention to it, but after counting there are now 70 people wanting to beta test - were not going to just give a beta to anyone who asks, especially since most people just want to play early, not actually test.
Title: Re: Leviathan [WIP]
Post by: mrshhh on February 06, 2015, 05:56:05 pm
We don't plan on doing a public beta as we already have a bunch of people who test the map, along with the 4 of us, which is more than enough people. As for the "Request Beta" we don't really pay attention to it, but after counting there are now 70 people wanting to beta test - were not going to just give a beta to anyone who asks, especially since most people just want to play early, not actually test.
I have tested many games and maps for bugs.. I also write pretty good reviews. Here is my Youtube with some of my work. https://www.youtube.com/user/MrShhh79/videos (https://www.youtube.com/user/MrShhh79/videos)     and also my Twitch.TV/MrShhh79  maybe you can keep me in mind for future projects since i didnt make it into this one.

BTW JBird grats on Globe winning YAW!  had fun on it myself and its one of my how to End vids on my youtube.
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on February 06, 2015, 11:04:26 pm
We don't plan on doing a public beta as we already have a bunch of people who test the map, along with the 4 of us, which is more than enough people. As for the "Request Beta" we don't really pay attention to it, but after counting there are now 70 people wanting to beta test - were not going to just give a beta to anyone who asks, especially since most people just want to play early, not actually test.

I have actually tested a map before (currently testing two) and Im not them greedy people who want to just get it early. although I do enjoy that, I actually report bugs as soon as I see them. If you guys dont want me in to test I am fine with that. I understand.
Title: Re: Leviathan [WIP]
Post by: chromastone10 on February 06, 2015, 11:07:43 pm
I have actually tested a map before (currently testing two) and Im not them greedy people who want to just get it early. although I do enjoy that, I actually report bugs as soon as I see them. If you guys dont want me in to test I am fine with that. I understand.

ive tested like 9 different maps finding a few game breaking issues on most of them :P like out of map glitches, which is apparently radi's new hobby on custom maps now, finding ways out of them
Title: Re: Leviathan [WIP]
Post by: daedra descent on February 06, 2015, 11:42:41 pm
We don't plan on doing a public beta as we already have a bunch of people who test the map

It really doesn't matter how many people "test" the map cause chances are they aren't enabling debug when they are playing the map - so if something ain't working right the player wouldn't know it until its to late.

You guys need debuggers, not just beta testers - but thats just my opinion.


Title: Re: Leviathan [WIP]
Post by: RadimaX on February 07, 2015, 03:59:14 am
chroma is right :P getting out of maps IS fun! typing -"I have  tested a map before" does not magicly give you the map i mean ive personally tested like hundreds of maps but that does not make me special since its mostly for the lols daedra descent saying we need this we need that. currently we only need to optimize some portals which pieman partially did like 5 minutes ago and im so proud of him just wanted you all to know hehe

as for testing i really dont mind 70+ "Betatesters" playing the map early since you all will play this soon eventually why not now, am i right? :P
but because it is out of my hands i guess you just have to wait until it is in working playable condition aka NOW....but just a little bit better!
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on February 07, 2015, 10:44:31 pm
One last Idea, about a day before the map gets released, you guys should convince spiderbite,mrdalekJD and Youalwayswin to play the map together to raise the hype ::)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on February 07, 2015, 10:51:12 pm
One last Idea, about a day before the map gets released, you guys should convince spiderbite,mrdalekJD and Youalwayswin to play the map together to raise the hype ::)
excellent idea! ::)
Title: Re: Leviathan [WIP]
Post by: HitmanVere on February 07, 2015, 11:15:29 pm
One last Idea, about a day before the map gets released, you guys should convince spiderbite,mrdalekJD and Youalwayswin to play the map together to raise the hype ::)

Definitely not going to happen  :please:
Title: Re: Leviathan [WIP]
Post by: Dust on February 07, 2015, 11:17:10 pm
One last Idea, about a day before the map gets released, you guys should convince spiderbite,mrdalekJD and Youalwayswin to play the map together to raise the hype ::)

spider and mrdalek I can see happening. But definitely not youalwayswin and spider.
Title: Re: Leviathan [WIP]
Post by: DeletedUser on February 07, 2015, 11:53:57 pm
The map will be released for everyone on the same day - no one gets special treatment, we don't care if you have youtube or twitch.
Title: Re: Leviathan [WIP]
Post by: smasher248 on February 08, 2015, 12:21:14 am
The map will be released for everyone on the same day - no one gets special treatment, we don't care if you have youtube or twitch.

thats what i like to hear
Title: Re: Leviathan [WIP]
Post by: Bwc66930 on February 08, 2015, 12:32:46 am
The map will be released for everyone on the same day - no one gets special treatment, we don't care if you have youtube or twitch.

10/10 wise words
Title: Re: Leviathan [WIP]
Post by: johndoe on February 08, 2015, 01:21:46 am
The map will be released for everyone on the same day - no one gets special treatment, we don't care if you have youtube or twitch.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fchoualbox.com%2FImg%2F139621135814.jpg&hash=14b27202efb8df8d6e4d46a9375c86dddd737679)
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on February 08, 2015, 01:45:31 am
The map will be released for everyone on the same day - no one gets special treatment, we don't care if you have youtube or twitch.
I am a man of few words...Well said son.
That is all.
Title: Re: Leviathan [WIP]
Post by: Harry Bo21 on February 08, 2015, 08:50:37 am
you can tell someone is a JD fan when they say "raise the hype" lol ;)
Title: Re: Leviathan [WIP]
Post by: Andy Whelan on February 08, 2015, 10:08:50 am
 :alone: Please I need it now  :'( Hahahaha Can't wait
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on February 08, 2015, 12:56:59 pm
The map will be released for everyone on the same day - no one gets special treatment, we don't care if you have youtube or twitch.
I dont own a youtube channel, as i dont have the dough to buy the equipment (yet), but Im ok with waiting.

you can tell someone is a JD fan when they say "raise the hype" lol ;)
I am actually a YAW fan (ya scadoosher) but every now and then Im down to sit down and watch JD for a good 3 hours
Title: Re: Leviathan [WIP]
Post by: DeletedUser on February 11, 2015, 12:07:23 pm
Cool upgraded camo?

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F2m2x89e.jpg&hash=8e46caa691a3bbd7c62371de2b28f88a0590a16f)
Title: Re: Leviathan [WIP]
Post by: steviewonder87 on February 11, 2015, 12:26:11 pm
The Origins crazy place texture? I was picturing something more 'aquatic'... :-\
Title: Re: Leviathan [WIP]
Post by: Centric on February 11, 2015, 12:29:56 pm
Are you guys going to add a custom vision? It doesn't really give an underwater feel the way it is now. maybe something darker would be better?
Title: Re: Leviathan [WIP]
Post by: DeletedUser on February 11, 2015, 12:45:44 pm
The Origins crazy place texture? I was picturing something more 'aquatic'... :-\

yea! haha nice catch and this is just something im messing around with at the moment - nothing is final.

Double Post Merge: February 11, 2015, 12:46:58 pm
Are you guys going to add a custom vision? It doesn't really give an underwater feel the way it is now. maybe something darker would be better?

u do realize that the picture is inside the base right?  :derp:   there is a custom vision for the outside areas. I think you may have had a brain fart.
Title: Re: Leviathan [WIP]
Post by: HitmanVere on February 11, 2015, 12:54:52 pm
Flowing water camo would be nice to see with top layer being little bit darker blue and bottom scrolling layer being cyan/blue
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 11, 2015, 12:57:36 pm
i like the crazy place texture, its alot better then the first texture for PaP, but yeah i think you can do more adjustments to the PaP camo :)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on February 11, 2015, 12:58:46 pm
Flowing water camo would be nice to see with top layer being little bit darker blue and bottom scrolling layer being cyan/blue

 cool idea i like it

Double Post Merge: February 11, 2015, 12:59:38 pm
i like the crazy place texture, its alot better then the first texture for PaP, but yeah i think you can do more adjustments to the PaP camo :)

agreed, yea a new pap camo is on are to do list, may not see the final one on here until the map is released.

Double Post Merge: February 11, 2015, 01:01:06 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2Ffyhi06.png&hash=38278a51f1fd5720d0aa5965a822275f9541fcfd)
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 11, 2015, 01:11:48 pm
I Just cant get over those viewhands they are smexy!

Double Post Merge: February 11, 2015, 02:03:31 pm
you guys are putting in so much effort to have this map done and ready, i really want to thank you on behalf of the community for this masterpiece of a map! this is above treyarch quality in my opinion, you all are very tallented at what you do, good job guys. and good luck with the next few months of work.
Title: Re: Leviathan [WIP]
Post by: DeathBringerZen on February 11, 2015, 03:01:50 pm
you guys are putting in so much effort to have this map done and ready, i really want to thank you on behalf of the community for this masterpiece of a map! this is above treyarch quality in my opinion, you all are very tallented at what you do, good job guys. and good luck with the next few months of work.

You really should reserve judgement until you actually play the map. I agree it looks amazing but to say it is above Treyarch quality is not something you should throw around lightly... especially when it is a map still in development.
Title: Re: Leviathan [WIP]
Post by: DeletedUser on February 11, 2015, 03:48:05 pm
I Just cant get over those viewhands they are smexy!

Double Post Merge: February 11, 2015, 02:03:31 pm
you guys are putting in so much effort to have this map done and ready, i really want to thank you on behalf of the community for this masterpiece of a map! this is above treyarch quality in my opinion, you all are very tallented at what you do, good job guys. and good luck with the next few months of work.

thanks for that we appreciate it, but as for the map being a masterpiece - in no way shape or form is it a masterpiece, perfection is an unobtainable goal - nothing is or will ever be perfect, there will always be flaws and mistakes. But what does matter is the hard work, inspiration and imagination that goes into a project. As for being treyarch quality in its design and play ability? - far from it, but that is not a bad thing as i would consider it Custom Zombies Community Quality - which is the best kind of quality in my personal opinion. Hope you all are looking forward to playing Leviathan! should be coming soon.
Title: Re: Leviathan [WIP]
Post by: chromastone10 on February 11, 2015, 04:12:00 pm
As for being treyarch quality in its design and play ability? - far from it

That's not what you said in this video @0:43 and @1:20 lol

http://youtu.be/bCDQvtxzpRQ (http://youtu.be/bCDQvtxzpRQ)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on February 11, 2015, 04:19:26 pm
That's not what you said in this video @0:43 and @1:20 lol

http://youtu.be/bCDQvtxzpRQ (http://youtu.be/bCDQvtxzpRQ)

chroma you continue to just be the biggest pain in my ass, stop coming onto the topic to start shit for no reason. Would one of the mods seriously talk to this kid? its starting to become an annoyance. Stop coming on this topic if u have nothing good to say.
Title: Re: Leviathan [WIP]
Post by: chromastone10 on February 11, 2015, 04:42:35 pm
chroma you continue to just be the biggest pain in my ass, stop coming onto the topic to start shit for no reason. Would one of the mods seriously talk to this kid? its starting to become an annoyance. Stop coming on this topic if u have nothing good to say.

I wasnt disagreeing with anything, im really excited for the map, you guys have done a really good job on it
Title: Re: Leviathan [WIP]
Post by: tudark on February 11, 2015, 06:55:39 pm
The mapping in this looks awesome , I know how long it takes to detail stuff good so well done guys . Very inspiring.
Title: Re: Leviathan [WIP]
Post by: DeletedUser on February 11, 2015, 07:00:14 pm
The mapping in this looks awesome , I know how long it takes to detail stuff good so well done guys . Very inspiring.

Thanks man we appreciate it, been close to 9 months now haha - you can thank Radimax for the amazing detail - all 4 of us have added to the mapping process but radimax is pretty much the mastermind behind it.
Title: Re: Leviathan [WIP]
Post by: ShotgunRagtime on February 11, 2015, 09:59:30 pm
Cool upgraded camo?

(http://i60.tinypic.com/2m2x89e.jpg)

Logged in just to say that I really fucking like this PAP camo.

It (to me) fits the aquatic theme with its violet-blue color and rune-ish look.

It's not obnoxiously flashy like the Origins PAP, it's subtle and looks nice.

I'd recommend putting up a poll on camo.

Big fan of your guys' work, especially your previous maps Hex  :). I used to be a subscriber when the channel was active
Title: Re: Leviathan [WIP]
Post by: DeletedUser on February 11, 2015, 10:12:26 pm
All things aside, map looks very nice - I like the new PaP camo as well!
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on February 12, 2015, 12:00:24 am
Cool upgraded camo?

(http://i60.tinypic.com/2m2x89e.jpg)
This picture is not even close to my awe'd reaction of the camo as it can get
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fblog.caplin.com%2Fwp-content%2Fuploads%2Frainbow-rage-face.jpg&hash=806601f30382e5597c70d347e08587507ee990f1)

and the best part is that its purple.
:nyan:  :nyan:  :nyan:
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 12, 2015, 12:54:59 am
This map i can already tell, it is a masterpiece, despite others opinions, it is a mapping masterpiece, say what you want but there is no way you can change my opinion of this... work of art.
Title: Re: Leviathan [WIP]
Post by: Bwc66930 on February 12, 2015, 01:29:56 am
This picture is not even close to my awe'd reaction of the camo as it can get
(http://blog.caplin.com/wp-content/uploads/rainbow-rage-face.jpg)

and the best part is that its purple.
:nyan:  :nyan:  :nyan:
Someone say purple  :nyan:
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on February 12, 2015, 01:44:39 am
Someone say purple  :nyan:
yep. you're right on time  :D
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 12, 2015, 07:31:17 am
Someone say purple  :nyan:

why is it okay for you to say something about purple on every post, and as soon as i post a comment saying how is progress going i get people going retarted on me
Title: Re: Leviathan [WIP]
Post by: DeathBringerZen on February 12, 2015, 02:03:12 pm
why is it okay for you to say something about purple on every post, and as soon as i post a comment saying how is progress going i get people going retarted on me

I agree Vishnu. Let's try to keep it on topic folks. Thanks.
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on February 12, 2015, 11:46:52 pm
I agree Vishnu. Let's try to keep it on topic folks. Thanks.
sorry, Zen. I was saying that the camo has satisfied basically the whole forum. I didnt mean to get the comments off topic.
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 13, 2015, 01:48:38 am
I agree Vishnu. Let's try to keep it on topic folks. Thanks.

for once i have death agreeing with me. now back on topic gentleman.
Title: Re: Leviathan [WIP]
Post by: Centric on February 13, 2015, 02:24:23 am
u do realize that the picture is inside the base right?  :derp:   there is a custom vision for the outside areas. I think you may have had a brain fart.

Nope, I know that's inside the base but I think it should still be a little darker. Don't get me wrong, this maps looks outstanding but the feel inside the base seems off to me
Title: Re: Leviathan [WIP]
Post by: gr00t on February 13, 2015, 08:52:46 am
(http://i57.tinypic.com/2hwk7f9.jpg)

looks good

Double Post Merge: January 30, 2015, 08:47:28 am
is there any explanation as to how this base got here.. was it sunken by water or was it build under water? cause building it with water everywhere would be a pain and becuase underwater i think those bricks lying around would crumble and stuff  :gusta:
Next time we make a map underwater map we will make sure to hire a professional contractor such as yourself  :poker:
This post and image popped up on Reddit hours ago.  These posts here were the first thing that came to mind :rofl:

http://www.reddit.com/r/mildlyinteresting/comments/2vpbsd/a_cinderblock_that_washed_up_on_the_beach_after_a/ (http://www.reddit.com/r/mildlyinteresting/comments/2vpbsd/a_cinderblock_that_washed_up_on_the_beach_after_a/)

Quote
A cinderblock that washed up on the beach after a bit of time tumbling around in the ocean currents.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2c6AAHH.jpg&hash=b6ad9426c29cdeabb0cc6aac54f208567ff3a4f1)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on February 13, 2015, 11:04:07 pm
looks good

Double Post Merge: January 30, 2015, 08:47:28 am
is there any explanation as to how this base got here.. was it sunken by water or was it build under water? cause building it with water everywhere would be a pain and becuase underwater i think those bricks lying around would crumble and stuff  :gusta:

Next time we make a map underwater map we will make sure to hire a professional contractor such as yourself  :poker:

This post and image popped up on Reddit hours ago.  These posts here were the first thing that came to mind :rofl:

http://www.reddit.com/r/mildlyinteresting/comments/2vpbsd/a_cinderblock_that_washed_up_on_the_beach_after_a/ (http://www.reddit.com/r/mildlyinteresting/comments/2vpbsd/a_cinderblock_that_washed_up_on_the_beach_after_a/)

(http://i.imgur.com/2c6AAHH.jpg)


SEAnderblock?
Title: Re: Leviathan [WIP]
Post by: RadimaX on February 14, 2015, 12:35:28 am
lol hex just randomly posts pictures on every page of this w.i.p
first time i see that camo but if anything it should be more turquoise and less dark purple/blue imo :P
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on February 14, 2015, 03:59:04 am
Thanks man we appreciate it, been close to 9 months now haha - you can thank Radimax for the amazing detail - all 4 of us have added to the mapping process but radimax is pretty much the mastermind behind it.
surly she has to give birth soon, doctor.
Title: Re: Leviathan [WIP]
Post by: Bwc66930 on February 14, 2015, 06:14:55 am
lol hex just randomly posts pictures on every page of this w.i.p
first time i see that camo but if anything it should be more turquoise and less dark purple/blue imo :P
I actually like the pap camo and would like it to stay, it looks perfect  :cute: :cute:
Title: Re: Leviathan [WIP]
Post by: RadimaX on February 14, 2015, 05:12:27 pm
well then you atleast havent seen the alternative :D
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 15, 2015, 01:54:20 am
The alternative you say...?
Title: Re: Leviathan [WIP]
Post by: Ege115 on February 15, 2015, 01:02:51 pm
Hex and Pieman's halloween map.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXaw5QSv.jpg&hash=2372af10c768744c7f7f3ac73db18b434cd81a50)

Leviathan trailer at exactly 0:38.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgexjBpB.jpg&hash=38d0e31e8f011ed49c6ed5316368b687cfa74d23)

:please:
Title: Re: Leviathan [WIP]
Post by: DeletedUser on February 15, 2015, 01:04:26 pm
#Rekt
Title: Re: Leviathan [WIP]
Post by: DeletedUser on February 15, 2015, 03:28:04 pm
Hex and Pieman's halloween map.
(http://i.imgur.com/Xaw5QSv.jpg)

Leviathan trailer at exactly 0:38.
(http://i.imgur.com/gexjBpB.jpg)

:please:

oooo ;) i think someone found a little easter egg

Btw you're the first person to find and notice it!
Title: Re: Leviathan [WIP]
Post by: RadimaX on February 15, 2015, 06:50:43 pm
wait till you see what i put in as easteregg :P lol if it even qualifies hehe
Title: Re: Leviathan [WIP]
Post by: DeletedUser on February 15, 2015, 07:34:35 pm
wait till you see what i put in as easteregg :P lol if it even qualifies hehe
Comosea, MLG Christmas, Future?
Title: Re: Leviathan [WIP]
Post by: Centric on February 17, 2015, 02:53:03 am
oooo ;) i think someone found a little easter egg

Btw you're the first person to find and notice it!

Umm I noticed that the first time I watched the trailer lol. And when I got there the first time playing Halloween town it was obiously from levatiathan.
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on February 17, 2015, 05:47:22 am
Umm I noticed that the first time I watched the trailer lol. And when I got there the first time playing Halloween town it was obiously from levatiathan.
And you didn't say anything, so it doesn't count.
Title: Re: Leviathan [WIP]
Post by: Centric on February 17, 2015, 12:14:42 pm
And you didn't say anything, so it doesn't count.

It's not a competition, Just pointing it out.
Title: Re: Leviathan [WIP]
Post by: steviewonder87 on February 17, 2015, 12:40:51 pm
It's not a competition, Just pointing it out.
But...if it was you woulda lost  ;D
Title: Re: Leviathan [WIP]
Post by: D3R3CK on February 18, 2015, 07:30:13 am
I'm so hyped for this map's release ._. it gives me the bo1 feels... feels just like when i waited for rezurrection to release on ps3  :derp:  :nyan:
Title: Re: Leviathan [WIP]
Post by: SarcyMoFo on February 21, 2015, 02:41:26 pm
oooo ;) i think someone found a little easter egg

Btw you're the first person to find and notice it!

Looks somewhat like the PaP area from Halloween Town - be an interesting tie-in

I beg to differ but at least I was onto something :)
Title: Re: Leviathan [WIP]
Post by: D3R3CK on February 24, 2015, 08:49:08 am
I don't mean to be impatient or be annoying or anything but this post seems to be dead now :c no more updates or hex teasing us with pics and such and getting people excited for this. I really hope to see this released whenever possible and finally play this boetiful map ^-^  :rainbow: :nyan:
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on February 25, 2015, 01:51:52 am
I don't mean to be impatient or be annoying or anything but this post seems to be dead now :c no more updates or hex teasing us with pics and such and getting people excited for this. I really hope to see this released whenever possible and finally play this bountiful map ^-^  :rainbow: :nyan:

I have to agree. Its been 9/10ish months
Title: Re: Leviathan [WIP]
Post by: Harry Bo21 on February 25, 2015, 01:56:11 am
They are working on it, they just dont wanna blow too much

Be patient, wait til release, there will be lots of "surprises"
Title: Re: Leviathan [WIP]
Post by: JBird632 on February 25, 2015, 02:20:51 am
The map is basically done, we have been heavily testing it to make sure there are little to no bugs when it is released.
Please be patient and we will have the map ready to go soon :D
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 25, 2015, 04:34:17 am
just a question, who wants to do a 4 player co-op with me when its released :D
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on February 25, 2015, 04:36:17 am
just a question, who wants to do a 4 player co-op with me when its released :D
Sure, if i'm available to do so at the time 8)
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 25, 2015, 04:45:57 am
Sure, if i'm available to do so at the time 8)

Cool, we both live in aus so we can set a time
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on February 25, 2015, 04:47:39 am
Cool, we both live in aus so we can set a time
Sweet  :D but as i said, i hope that i'm available for it.
Title: Re: Leviathan [WIP]
Post by: RadimaX on February 25, 2015, 10:31:24 am
The map is done and has been concidered done a while now imo :P i am on 2-month vecation with pc back at home so the remaining tweaks are general optimization and stuff script-wise regarding the mod itself. shame i wont be around to play it until it grows old :D but wait what am i saying?...
it will never grow old #Leviathan4evr lol
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 25, 2015, 01:17:27 pm
can i just ask is this maps easter egg going to be fulfilling like a bo1/bo2 map? i love a not hard, but challenging easter egg too be honest :)
Title: Re: Leviathan [WIP]
Post by: RadimaX on February 25, 2015, 01:44:00 pm
the map is fulfilling by itself :P EasterEgg is just a bonus, i propably would never figure them all out myself, so putting together the minds of 4 people may be neccessary...then again im more focused on killing zombies and not thinking rather then keeping slow ass crawlers around all the time hehe
Title: Re: Leviathan [WIP]
Post by: tomikaze on February 25, 2015, 05:00:20 pm
then again im more focused on killing zombies and not thinking rather then keeping slow ass crawlers around all the time hehe
You're speaking to my heart Radimax. Killing zombies, in some way, should always be the goal not looking endlessly for doodads and knickknacks while trying to figure out cryptic, poorly communicated clues on what the heck to do next. (Yawn)
Title: Re: Leviathan [WIP]
Post by: D3R3CK on February 25, 2015, 10:23:39 pm
I love the feeling of reaching a high round and knowing that you're being an absolute beast ^.^ i hope this map is challenging though because too many custom maps these days are just too easy  :gusta: can't wait for thisss :DD  :nyan: :rainbow:
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 26, 2015, 07:19:26 am
I love the feeling of reaching a high round and knowing that you're being an absolute beast ^.^ i hope this map is challenging though because too many custom maps these days are just too easy  :gusta: can't wait for thisss :DD  :nyan: :rainbow:

agreed! lets hope their boss is somewhat challenging aswell, but not a napalm zombie like 'the swan' those things just piss me off.
Title: Re: Leviathan [WIP]
Post by: D3R3CK on February 26, 2015, 07:27:02 am
Oh god don't even get me started on those damn things v.v I just got done doing the shangri la easter egg on bo1 and those damn things kept blowing up  :please: But yeah I'm looking forward to playing moon v.2 :D :rainbow: :lol:
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on February 26, 2015, 10:18:28 am
agreed! lets hope their boss is somewhat challenging aswell, but not a napalm zombie like 'the swan' those things just piss me off.
Don't forget the avagardro, with the napalm and screamer in the same round... :poker:
but, if i had to choose between a napalm or JBird's 'Frostbite' Zombie, then i'd choose the napalm in a heartbeat, because at least i would keep all my movement speed and with PHD, i wouldn't even feel the explosion :troll:
Title: Re: Leviathan [WIP]
Post by: RadimaX on February 26, 2015, 10:23:19 am
why have this become a the swan topic now? lol i bet there is a seperate topic for further swan discussion in t he forums, haha as for this map...

Tomikaze sounds like you and me should get in some games on leviathan or maby just in general lol :D
i will be back in ruffly 2 months however haha so try your best to survive...
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on February 26, 2015, 01:59:46 pm
Don't forget the avagardro, with the napalm and screamer in the same round... :poker:
but, if i had to choose between a napalm or JBird's 'Frostbite' Zombie, then i'd choose the napalm in a heartbeat, because at least i would keep all my movement speed and with PHD, i wouldn't even feel the explosion :troll:

Watch it be something like the panzer soldat (that thing looks like it belongs in water)
on second thought, it shoots fire, so maybe not....

better not be the cloaker  >:( :facepalm2:
Title: Re: Leviathan [WIP]
Post by: tomikaze on February 26, 2015, 02:34:07 pm
Tomikaze sounds like you and me should get in some games on leviathan or maby just in general lol :D
i will be back in ruffly 2 months however haha so try your best to survive...
Yea, well if you're as good at objectives as I am we should probably just stick to a one window challenge map  ;D
Or you could throw together a quick map "The Baby Leviathan" with certain rooms from the official map, a few wall guns and just make this a survival style map for those of us who just wanna mulch zombies endlessly.
Title: Re: Leviathan [WIP]
Post by: steviewonder87 on February 26, 2015, 03:23:30 pm
You're speaking to my heart Radimax. Killing zombies, in some way, should always be the goal not looking endlessly for doodads and knickknacks while trying to figure out cryptic, poorly communicated clues on what the heck to do next. (Yawn)
Damn right! That guy who wrote the tedious 'objectives' in that Requiem map deserves to be shot  >:(  :troll:
Title: Re: Leviathan [WIP]
Post by: tomikaze on February 26, 2015, 03:39:31 pm
Damn right! That guy who wrote the tedious 'objectives' in that Requiem map deserves to be shot  >:(  :troll:
Whatever! Everything about that map is perfect, a fine tuned machine...just like the guy who wrote the objectives  ;D
Title: Re: Leviathan [WIP]
Post by: DeletedUser on February 26, 2015, 06:29:36 pm
yea i probably wont be teasing anymore stuff since we are so close to release lol
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on February 27, 2015, 12:01:25 am
yea i probably wont be teasing anymore stuff since we are so close to release lol

Just one more? like a projected release date? (In childs voice): PPPLLLEEEAAASSSEEE!!!! <3
Title: Re: Leviathan [WIP]
Post by: JadenSzewczak on February 27, 2015, 12:01:45 am
Yea, well if you're as good at objectives as I am we should probably just stick to a one window challenge map  ;D
Or you could throw together a quick map "The Baby Leviathan" with certain rooms from the official map, a few wall guns and just make this a survival style map for those of us who just wanna mulch zombies endlessly.
plz
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on February 27, 2015, 12:58:15 am
Yea, well if you're as good at objectives as I am we should probably just stick to a one window challenge map  ;D
Or you could throw together a quick map "The Baby Leviathan" with certain rooms from the official map, a few wall guns and just make this a survival style map for those of us who just wanna mulch zombies endlessly.
That would just delay the map even more.  Be patient, we are fixing one last major bug.  And then probably fixing some other stuff that comes up in testing.
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 27, 2015, 01:34:06 am
That would just delay the map even more.  Be patient, we are fixing one last major bug.  And then probably fixing some other stuff that comes up in testing.

patience is thin my friend.
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on February 27, 2015, 01:38:31 am
As Tank Dempsey once said, 'Patience is a virtue which i do...not...HAVE!!!!!'
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 27, 2015, 01:44:36 am
As Tank Dempsey once said, 'Patience is a virtue which i do...not...HAVE!!!!!'

Well quoted
Title: Re: Leviathan [WIP]
Post by: Harry Bo21 on February 27, 2015, 02:01:31 am
patience is thin my friend.
WEll you would complain if he released it with the bug so...  :troll:
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 27, 2015, 02:08:04 am
WEll you would complain if he released it with the bug so...  :troll:

Yeah but nah mate, i don't complain about bugs like some people  :please:
Title: Re: Leviathan [WIP]
Post by: Harry Bo21 on February 27, 2015, 02:09:19 am
...and your not the only one this mod is for

learn some patience, your geting it free after all

considering how much everyone moaned about the bugs in requiem, I really laugh when I see this...
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 27, 2015, 02:18:36 am
...and your not the only one this mod is for

learn some patience, your geting it free after all

considering how much everyone moaned about the bugs in requiem, I really laugh when I see this...

I have never complained about bugs in maps don't yell at me  :alone:
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on February 27, 2015, 03:50:34 am
patience is thin my friend.
It will be released when it is ready.
Title: Re: Leviathan [WIP]
Post by: D3R3CK on February 27, 2015, 03:55:52 am
I'm so hyped right now o.o Probably cause i just got done playing moon >.> I need something new.. Please release whenever it's possible. I need it  :o  :poker:
Title: Re: Leviathan [WIP]
Post by: DeletedUser on February 27, 2015, 06:30:06 am
I'm so hyped right now o.o Probably cause i just got done playing moon >.> I need something new.. Please release whenever it's possible. I need it  :o  :poker:

Patience young grasshopper...
Title: Re: Leviathan [WIP]
Post by: Harry Bo21 on February 27, 2015, 07:16:56 am
I think its safe to say this is a pretty damn anticipated map you guys are making lol :)
Title: Re: Leviathan [WIP]
Post by: RadimaX on February 27, 2015, 11:11:02 am
anticipated? :P only like 50-pages, maby come back at a 100 to play it? haha jk...

#AnytiemNow
Title: Re: Leviathan [WIP]
Post by: DodgeMe on February 27, 2015, 12:41:45 pm
:D
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 27, 2015, 02:04:07 pm
Vonderhaar doesn't approve the wait, Vonderrhaar doesn't have the patience.
Title: Re: Leviathan [WIP]
Post by: RadimaX on February 27, 2015, 02:53:37 pm
and yet we wait for new Map Tools for almost a decade soon :D just imagine present day radiant...all the non existing limits
- Maby for christmas Trayarch...maby if i was a good boy.
Title: Re: Leviathan [WIP]
Post by: D3R3CK on February 27, 2015, 11:32:50 pm
Black ops mod tools would have so many great opportunities and maps would be way better -.- But I guess treyarch just torture us with these waw engine limits >.<  :'(
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on February 28, 2015, 02:49:52 am
Black ops mod tools would have so many great opportunities and maps would be way better -.- But I guess treyarch just torture us with these waw engine limits >.<  :'(
Davy always said:
SMOKE WEED EVERYDAY!


(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpotakudotcom.files.wordpress.com%2F2013%2F07%2Fpotakucodblops2fi.png%3Fw%3D280&hash=98e3b6989d015ab98a4f014816011907a7922eb3)
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 28, 2015, 02:59:52 am
Davy always said:
SMOKE WEED EVERYDAY!


(http://potakudotcom.files.wordpress.com/2013/07/potakucodblops2fi.png?w=280)

For $9.99 you can get a limited edition david vonderhaar camo for BO2!
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on February 28, 2015, 03:11:38 am
For $9.99 you can get a limited edition david vonderhaar camo for BO2!
I would consider buying that if it was real.
Title: Re: Leviathan [WIP]
Post by: chromastone10 on February 28, 2015, 03:31:03 am
For $9.99 you can get a limited edition david vonderhaar camo for BO2!

10/10 would buy
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on February 28, 2015, 09:45:40 am
Davy always said:
SMOKE WEED EVERYDAY!


(http://potakudotcom.files.wordpress.com/2013/07/potakucodblops2fi.png?w=280)
I, would honestly buy that, if they released a camo pack of the different developers in camoflages, such as the David Vahnderhaar Camo, which would be animated to flow between the different faces of vahnderhaar. Then they would release the Michael Condrey and Mark Rubin Camos  :D
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on February 28, 2015, 11:34:32 am
I, would honestly buy that, if they released a camo pack of the different developers in camoflages, such as the David Vahnderhaar Camo, which would be animated to flow between the different faces of vahnderhaar. Then they would release the Michael Condrey and Mark Rubin Camos  :D

lols, a flowing vonderrhaar camo? serious.
Title: Re: Leviathan [WIP]
Post by: RadimaX on March 01, 2015, 03:51:36 pm
Haha i could definatly do that with .Gifs  :P
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on March 01, 2015, 03:55:16 pm
Haha i could definatly do that with .Gifs  :P

not for $9.99 i hope  :poker:
Title: Re: Leviathan [WIP]
Post by: JBird632 on March 01, 2015, 04:09:25 pm
Haha i could definatly do that with .Gifs  :P
Hey I know ur away radi, but just wanted to let you know that Alien text and almost every other issue has now been fixed :D
Title: Re: Leviathan [WIP]
Post by: D3R3CK on March 01, 2015, 06:45:03 pm
Wait so when does it release then if all the issues are fixed? o3o  :o :rainbow: :alone:
Title: Re: Leviathan [WIP]
Post by: RadimaX on March 01, 2015, 07:00:34 pm
All4free ofc...we aint no 3arch! Also jbird tjat explains the lack of PM's  ;D working hard hehe, glad to hear. Starter learn to Connect trough ny phone just like you. Watched like 9 anime episodes feel so roductive get om TS tonight i have laptop in 30 mins  :)
Title: Re: Leviathan [WIP]
Post by: D3R3CK on March 02, 2015, 07:44:09 am
That last noise at the end of the trailer better not be those crawlers from bo2 die rise xD i hated them so much. Well maybe it might be fun i guess. I don't know. But yeah either way my life will be complete when this finally releases ^.^  :nyan: ;D :D
Title: Re: Leviathan [WIP]
Post by: DeletedUser on March 02, 2015, 06:41:30 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2Fser6l0.jpg&hash=ec08ce4763459130a259701aef7ef61e47ef9a1e)
Title: Re: Leviathan [WIP]
Post by: dotexe on March 02, 2015, 07:40:04 pm
Looking sweet, are the broken pipes in the doorway a sream trap?
Title: Re: Leviathan [WIP]
Post by: GuenosNoLife on March 02, 2015, 08:14:58 pm
Nice detail map, when 86% or more ?  ::)
Title: Re: Leviathan [WIP]
Post by: RadimaX on March 02, 2015, 08:33:13 pm
Jbird did this yesterday maby you saw on twitter, but its in so late stage of testing prop Procentage is forgotten to be changed, i can assure you its atleast 99.88% if not closer to finish :) they just iron out the last few things before the release...also detoxes time will tell hehe
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F530f9735554bdc297de016837b0c07e9.png&hash=42d05eb49c64edc82e48920fecc9b836ba5174d0)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on March 02, 2015, 09:05:10 pm
Why are all the zombie models just the masked scuba diver from COTD? Any reason why you couldn't have the unmasked ones as well? Same goes for the lack of eye glow on the zombies... Anyway, can't wait to play this map - looks fantastic! ;)
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on March 02, 2015, 09:26:51 pm
(http://i60.tinypic.com/ser6l0.jpg)
NOOOOOO!!!!!
Verruckt sprinters :'(
Title: Re: Leviathan [WIP]
Post by: smasher248 on March 02, 2015, 09:57:45 pm
NOOOOOO!!!!!
Verruckt sprinters :'(

not from what i can see
Title: Re: Leviathan [WIP]
Post by: tomikaze on March 02, 2015, 10:00:36 pm
NOOOOOO!!!!!
Verruckt sprinters :'(
Actually, I think they are Verruckt Sprinters 2.0, they run faster than you and then when they overtake you they start plowing you.
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on March 02, 2015, 10:55:33 pm
not from what i can see
You can tell by they way they are standing, cause the verruckt sprinters swing their arms from side to side (much like the ones at the front of the horde).
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on March 03, 2015, 03:55:48 am
Jbird did this yesterday maby you saw on twitter, but its in so late stage of testing prop Procentage is forgotten to be changed, i can assure you its atleast 99.88% if not closer to finish :) they just iron out the last few things before the release...also detoxes time will tell hehe
(http://i.gyazo.com/530f9735554bdc297de016837b0c07e9.png)

Fapfapfap Oh oh, thank you Radimax oh Fapfapfap This is so hot oh thank you so much OH! :lied: <--my face
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on March 03, 2015, 05:28:09 am
Actually, I think they are Verruckt Sprinters 2.0, they run faster than you and then when they overtake you they start plowing you.
That would literally be hell in zombies.
Title: Re: Leviathan [WIP]
Post by: Harry Bo21 on March 03, 2015, 06:28:14 am
I know someone whos probably laughing manically at this ^

Im giving 0 clues ;)

;)
Title: Re: Leviathan [WIP]
Post by: D3R3CK on March 03, 2015, 06:29:38 am
 :nyan: :rainbow: Purple :333 -calling apex-
Title: Re: Leviathan [WIP]
Post by: jjbradman on March 03, 2015, 06:52:13 am
Why are all the zombie models just the masked scuba diver from COTD? Any reason why you couldn't have the unmasked ones as well? Same goes for the lack of eye glow on the zombies... Anyway, can't wait to play this map - looks fantastic! ;)
^^
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on March 03, 2015, 06:55:21 am
Any reason why you couldn't have the unmasked ones as well?
A very good reason actually.  We are so close to the material limit that adding another zombie model would be impossible.
Title: Re: Leviathan [WIP]
Post by: Ege115 on March 03, 2015, 10:04:56 am
A very good reason actually.  We are so close to the material limit that adding another zombie model would be impossible.
Have you even commented out such as all WaW weapons in your dlc3.csv in root/zone_source/ ? and you can also use ignore files for unused WaW assets which helps a lot with lowering the asset count, you'll also get so much more space if you remove all WaW weapons from dlc3.csv if you haven't already. :P
Title: Re: Leviathan [WIP]
Post by: smasher248 on March 03, 2015, 11:52:37 am
Have you even commented out such as all WaW weapons in your dlc3.csv in root/zone_source/ ? and you can also use ignore files for unused WaW assets which helps a lot with lowering the asset count, you'll also get so much more space if you remove all WaW weapons from dlc3.csv if you haven't already. :P

i really doubt that four experienced mappers and scripters havnt taken out the waw assets they don't need :/
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on March 03, 2015, 12:14:06 pm
i really doubt that four experienced mappers and scripters havnt taken out the waw assets they don't need :/

You never know... :lol:
Title: Re: Leviathan [WIP]
Post by: RadimaX on March 03, 2015, 12:37:55 pm
comment out such as all WaW weapons in your dlc3.csv in root/zone_source/ ? and you can also use ignore files for unused WaW assets which helps a lot with lowering the asset count, you'll also get so much more space if you remove all WaW weapons from dlc3.csv if you haven't already. :P

This is great tips in general, so weather its done or not is besides the point guys. Since its good to know not just for people making THIS map, but for everyone reading the forums & topic that can try it out and see if this is a step they want to take.
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on March 03, 2015, 03:58:00 pm
Have you even commented out such as all WaW weapons in your dlc3.csv in root/zone_source/ ? and you can also use ignore files for unused WaW assets which helps a lot with lowering the asset count, you'll also get so much more space if you remove all WaW weapons from dlc3.csv if you haven't already. :P
We have removed every unnecessary asset (images, FX, weapons, materials, sounds etc) and we are still one under the limit.  That just shows how much custom stuff is in this map.
Title: Re: Leviathan [WIP]
Post by: tomikaze on March 03, 2015, 04:04:50 pm
We have removed every unnecessary asset (images, FX, weapons, materials, sounds etc) and we are still one under the limit.  That just shows how much custom stuff is in this map.
It's so cool to hear all you guys (PieMan, RadimaX, Hex & JBird) discuss the different obstacles that you've worked through and challenges that have come up and all of the insight into this map that you've given us. It almost feels like we've been apart of a documentary following you guys through this. Thank you guys, this has been very cool to see.
Title: Re: Leviathan [WIP]
Post by: Bwc66930 on March 03, 2015, 04:09:42 pm
:nyan: :rainbow: Purple :333 -calling apex-
Something happen what  :poker:
Title: Re: Leviathan [WIP]
Post by: D3R3CK on March 03, 2015, 10:48:23 pm
I dunno I just wanted to see if you'd reply cx I wants this maap :c  :'(  :alone:
Title: Re: Leviathan [WIP]
Post by: Harry Bo21 on March 04, 2015, 01:34:45 am
This is great tips in general, so weather its done or not is besides the point guys. Since its good to know not just for people making THIS map, but for everyone reading the forums & topic that can try it out and see if this is a step they want to take.
Most mature stand point ive seen on this kind of matter :)

+1 from me bro :)
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on March 04, 2015, 07:27:21 am
It feels like christmas waiting for this map! but when i do the easteer egg, then what will i do :(
Title: Re: Leviathan [WIP]
Post by: Shinigami on March 04, 2015, 09:41:10 am
Go for really high ass rounds and make a record, but first I highly recommend that you partake in a joint session  :gusta:
Title: Re: Leviathan [WIP]
Post by: RadimaX on March 04, 2015, 12:29:07 pm
i see people can't wait for the VERRUCT SPRINTERS 3.0  :troll:

*changing topic to Leviathan [RIP]
Title: Re: Leviathan [WIP]
Post by: steviewonder87 on March 04, 2015, 12:33:11 pm
I don't get people's issue with Verruckt sprinters, I love them, just not on round fucking 1!  :fuuu:
Title: Re: Leviathan [WIP]
Post by: DeletedUser on March 04, 2015, 01:03:16 pm
I don't get people's issue with Verruckt sprinters, I love them, just not on round fucking 1!  :fuuu:
This ^ :P
Title: Re: Leviathan [WIP]
Post by: RadimaX on March 04, 2015, 02:15:20 pm
So the best map would technicly be sprinters round 1+Origins mud that slow your speed down by 99% every step you take...
must not forget to add ragequit-button in options menu that delete system32 for permanent uninstall!

*adding to Leviathan features list :D (this map gets better by the second!)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on March 04, 2015, 02:36:20 pm
So the best map would technicly be sprinters round 1+Origins mud that slow your speed down by 99% every step you take...
must not forget to add ragequit-button in options menu that delete system32 for permanent uninstall!

*adding to Leviathan features list :D (this map gets better by the second!)

dont forget to replace all zombies with panzers.
Title: Re: Leviathan [WIP]
Post by: Bwc66930 on March 04, 2015, 02:47:43 pm
dont forget to replace all zombies with panzers.
Remember it wouldn't be complete without the avogadro, get your knifes ready
Title: Re: Leviathan [WIP]
Post by: DeletedUser on March 04, 2015, 04:10:10 pm
Remember it wouldn't be complete without the avogadro, get your knifes ready

or screechers dont forget screechers
Title: Re: Leviathan [WIP]
Post by: Bwc66930 on March 04, 2015, 04:25:44 pm
or screechers dont forget screechers
With 20 angry George Romero
Title: Re: Leviathan [WIP]
Post by: DeletedUser on March 04, 2015, 04:36:42 pm
With 20 angry George Romero
and in place of the round of dogs.....napalm zombies they run as the Verruckt sprinters! :lol:
Title: Re: Leviathan [WIP]
Post by: RadimaX on March 04, 2015, 05:21:46 pm
pieman gonna prematurely do something after reading all the last posts :D can scrap leviathan, we have to DO THIS NOW!...
Title: Re: Leviathan [WIP]
Post by: tomikaze on March 04, 2015, 05:59:34 pm
pieman gonna prematurely do something after reading all the last posts :D can scrap leviathan, we have to DO THIS NOW!...
Should maybe release a "Leviathan Nightmare Version" afterward with all of the things that people hate and see how long we last. Have these insane zombie types spawn randomly so each game is different and unpredictable. Have random weapons spawn on the walls so you can't plan a strategy ahead of time.
Title: Re: Leviathan [WIP]
Post by: DeletedUser on March 04, 2015, 07:29:42 pm
All jokes aside - leviathan is coming along nicely and should be released in no time.
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on March 04, 2015, 08:19:00 pm
But still, it'd be a happy/sad moment if you made a nightmare version of this. Ah and also you can't forget the annoying dude in halloween town who drop-kicks the live crap out of you :fuuu: :kidding:
Title: Re: Leviathan [WIP]
Post by: jweed900 on March 04, 2015, 09:00:47 pm
Thank god a serious style map. None of that theme'd batman minecraft spongebob crap. And please let this be a challenging map all these new maps are WAY to easy.
Title: Re: Leviathan [WIP]
Post by: D3R3CK on March 04, 2015, 09:17:08 pm
Update the progress baaar :DDD  :nyan: :lol:
Title: Re: Leviathan [WIP]
Post by: RadimaX on March 04, 2015, 10:04:12 pm
Tomikaze dammit, did u have to spoil the whole easteregg ending for everyone! now we gotta come up with something entirely else...
Title: Re: Leviathan [WIP]
Post by: Harry Bo21 on March 04, 2015, 11:54:12 pm
Update the progress baaar :DDD  :nyan: :lol:
The progress bar IS updated... its at 99%, how much closer to 100% can you be without being 100%...
Title: Re: Leviathan [WIP]
Post by: D3R3CK on March 04, 2015, 11:55:46 pm
It was at 88 or whatever a few minutes ago when i checked >~> :poker:
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on March 05, 2015, 12:00:34 am
The progress bar IS updated... its at 99%, how much closer to 100% can you be without being 100%...
    _
99.9 %
The line is infinite .999999
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on March 05, 2015, 12:01:35 am
its so close i can taste it....
Title: Re: Leviathan [WIP]
Post by: Harry Bo21 on March 05, 2015, 12:02:41 am
    _
99.9 %
The line is infinite .999999
:accepted:
Title: Re: Leviathan [WIP]
Post by: GuenosNoLife on March 05, 2015, 12:34:09 am
The progress bar IS updated... its at 99%, how much closer to 100% can you be without being 100%...
99.0001%...
So 0.9998% is uploading... We wait when he finish to upload and It's be 100% !  :rainbow:
Title: Re: Leviathan [WIP]
Post by: gr00t on March 05, 2015, 02:48:55 am
The progress bar IS updated... its at 99%, how much closer to 100% can you be without being 100%...

Knock on wood, but there is always room for new decimal places.

Looking forward to a number of highly anticipated maps at various stages nearing completion.

-This week
Leviathan
TMG Castle

-Soon
Frostbite
Oil Rig
Relinquished (Project Nova)
Das Herrenhaus
Graveyard Shift
Title: Re: Leviathan [WIP]
Post by: Bwc66930 on March 05, 2015, 03:02:29 am
 :troll: Why not 115%
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on March 05, 2015, 03:21:22 am
And please let this be a challenging map
Leviathan will kill you before you even know you are dead. :troll:






(Seriously though, it is hard until you get a good strategy, and even at that point the challenge is still there.  But there are no OP panzer soldat 1 hit kill drop kicking zombies, so don't worry)
Title: Re: Leviathan [WIP]
Post by: gr00t on March 05, 2015, 03:26:39 am
But there are no OP panzer soldat 1 hit kill drop kicking zombies, so don't worry)

Sharks with laser beams?
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on March 05, 2015, 04:08:22 am
But, in the trailer, you can hear the sounds of both the avagardro and flamer/shrieker thing. They were pretty annoying but as long as PHD will allow me to survive the explosion, i'm happy.
Also, is the HUD in this vid going to be the HUD in this map?
http://www.youtube.com/watch?v=VPO0cYQ-XsY (http://www.youtube.com/watch?v=VPO0cYQ-XsY)
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on March 05, 2015, 05:11:07 am
But, in the trailer, you can hear the sounds of both the avagardro and flamer/shrieker thing. They were pretty annoying but as long as PHD will allow me to survive the explosion, i'm happy.
Also, is the HUD in this vid going to be the HUD in this map?
http://www.youtube.com/watch?v=VPO0cYQ-XsY (http://www.youtube.com/watch?v=VPO0cYQ-XsY)
Its using black ops hud.  Jbird made the hud in the video for something else.
Title: Re: Leviathan [WIP]
Post by: Harry Bo21 on March 05, 2015, 05:13:55 am
Are your staffs gonna be in this Pieman?

Just wondering ;)
Title: Re: Leviathan [WIP]
Post by: D3R3CK on March 05, 2015, 05:18:07 am
All this hype and it's gonna end up releasing in a month  :D :lol: :troll:
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on March 05, 2015, 05:31:46 am
Are your staffs gonna be in this Pieman?

Just wondering ;)
Bo mod, so no.
Title: Re: Leviathan [WIP]
Post by: Harry Bo21 on March 05, 2015, 05:55:39 am
Bo mod, so no.
bummer, you might be able to tell, im looking forward to seeing your new improved FX ;)
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on March 05, 2015, 06:53:31 am
Its using black ops hud.  Jbird made the hud in the video for something else.
Hmmm, bugger, i thought that it would've been, but i've been mistaken. Maybe it's for frostbite or excavation site 128. Either way it is badass, and so it the turrets he's made (especially the sniper one).
Title: Re: Leviathan [WIP]
Post by: eliudjb on March 05, 2015, 06:55:18 am
We'll be able to have more than 4 perks? I mean, its BO mod, but you can "Introduce" a kind of secondary easter egg, not to have all the perks, but at least 1 or 2 extra slots  8)

For example, we're able to have more than 4 perks on BO1 Ascension when we don't let the monkeys steal our actual perks....
Title: Re: Leviathan [WIP]
Post by: JBird632 on March 05, 2015, 07:17:52 am
We'll be able to have more than 4 perks? I mean, its BO mod, but you can "Introduce" a kind of secondary easter egg, not to have all the perks, but at least 1 or 2 extra slots  8)

For example, we're able to have more than 4 perks on BO1 Ascension when we don't let the monkeys steal our actual perks....
There are ways of obtaining more than 4 perks.

I love how all the way up until the release of the map people are still trying to get their ideas and suggestions into the map  ::) Anyways the map is finalized, just bug testing so there will be no major changes.
Title: Re: Leviathan [WIP]
Post by: gr00t on March 05, 2015, 09:35:14 am
Sharks with laser beams?
I love how all the way up until the release of the map people are still trying to get their ideas and suggestions into the map  ::)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgifrific.com%2Fwp-content%2Fuploads%2F2014%2F01%2FSo-Youre-Telling-Me-Theres-A-Chance-Dumb-and-Dumber.gif&hash=4e6d27e1cd6f9fc3e5988f5b328fc39f87ac2295)

Anyways the map is finalized, just bug testing so there will be no major changes.

I'm guessing Feature Freeze on this map happened as far back as early October or late summer before efforts were diverted to the mapping contest.

Any chance at a soft target release date barring any critical bugs?
Title: Re: Leviathan [WIP]
Post by: timelordalex on March 05, 2015, 10:38:11 am
Leviathan will kill you before you even know you are dead. :troll:

(Seriously though, it is hard until you get a good strategy, and even at that point the challenge is still there.  But there are no OP panzer soldat 1 hit kill drop kicking zombies, so don't worry)

its not like the swan is it?
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on March 05, 2015, 11:01:40 am
its not like the swan is it?

OH NO, NOT ANOTHER MAP LIKE THAT! PLEASE GOD NO!
Title: Re: Leviathan [WIP]
Post by: RadimaX on March 05, 2015, 02:40:54 pm
Jbird i bet even after the release people gonna say you should add THIS and DO that for leviathan and IN MY OPINION that will make it so much better :D hehe

i know million ways to make things better aswell but with limited timeframe and even more limited engine limits, 99% of them is out of the question lol think we are fitting as much as possible up until the point of almost crashing the mod so very fine line to keep there...
Title: Re: Leviathan [WIP]
Post by: x_xMayheMx_x on March 05, 2015, 09:11:25 pm
Leviathan will kill you before you even know you are dead. :troll:
(Seriously though, it is hard until you get a good strategy, and even at that point the challenge is still there.



I am stoked to read this. So many maps miss that challenging aspect (not that I don't enjoy some of them)

But seriously be prepared for a lot of cry baby's if this is even a slight challenge.

I've really enjoyed your past work, one of my favorites being swan. So needless to say I am checking this board daily for its release.

Keep up the great work guys  <3
Title: Re: Leviathan [WIP]
Post by: Dust on March 05, 2015, 09:15:47 pm
I too have been checking this board constantly waiting for the release. One of the most anticipated maps by far! And I can not wait for the challenge.

Just don't have any OP ninja guys that can drop kick you into next week and I will be happy :D
Title: Re: Leviathan [WIP]
Post by: NINJAMAN829 on March 05, 2015, 09:22:30 pm
I too have been checking this board constantly waiting for the release. One of the most anticipated maps by far! And I can not wait for the challenge.

Just don't have any OP ninja guys that can drop kick you into next week and I will be happy :D

Shite man then I have to go home  :'(  :please:
Title: Re: Leviathan [WIP]
Post by: JadenSzewczak on March 05, 2015, 09:24:53 pm
I too have been checking this board constantly waiting for the release. One of the most anticipated maps by far!
Yeah what he said!
Title: Re: Leviathan [WIP]
Post by: D3R3CK on March 05, 2015, 09:26:14 pm
I really want to just play it already lol I'm a very impatient person but I'll wait for this map. I do hope to see it release soon though I honestly have a feeling we won't be playing this for another week or two lol :accepted: :please:
Title: Re: Leviathan [WIP]
Post by: dotexe on March 05, 2015, 09:37:12 pm
Good things come to those who wait.   ;D
Title: Re: Leviathan [WIP]
Post by: steviewonder87 on March 05, 2015, 09:41:17 pm
I'm a very impatient person but I'll wait for this map.
How gracious of you, may I ask what your alternative would be?
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on March 05, 2015, 09:48:27 pm
I too have been checking this board constantly waiting for the release. One of the most anticipated maps by far!
Doesn't that sound familiar *cough cough The Swan cough cough* ;D
Title: Re: Leviathan [WIP]
Post by: D3R3CK on March 05, 2015, 10:14:02 pm
How gracious of you, may I ask what your alternative would be?
Porn of course c:
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on March 05, 2015, 11:45:23 pm
Porn of course c:
I thought I was alone ::)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on March 06, 2015, 12:07:40 am
Doesn't that sound familiar *cough cough The Swan cough cough* ;D

I too can cough "cough cough" not so special now are you  :troll:
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on March 06, 2015, 01:48:08 am
I too can cough "cough cough" not so special now are you  :troll:
:poker:
Title: Re: Leviathan [WIP]
Post by: D3R3CK on March 06, 2015, 05:10:19 pm
Cough cough *plz no die rise nova crawlers* :troll:
Title: Re: Leviathan [WIP]
Post by: DeletedUser on March 07, 2015, 03:25:57 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F2ynjl6w.png&hash=ef779de6af25e93485ea7015f4188a58f22f172e)
Title: Re: Leviathan [WIP]
Post by: TheKingOfBowtie on March 07, 2015, 09:11:34 pm
//EXCITED SCREAMING
Title: Re: Leviathan [WIP]
Post by: vinnyz500 on March 08, 2015, 01:17:36 am
(http://i59.tinypic.com/2ynjl6w.png)
low gravity outside and launch pads confirmed  :gusta:
Title: Re: Leviathan [WIP]
Post by: JBird632 on March 08, 2015, 01:21:36 am
low gravity outside and launch pads confirmed  :gusta:
That was confirmed on our very first post...
Title: Re: Leviathan [WIP]
Post by: RadimaX on March 08, 2015, 02:33:50 am
People like to be re-confirmed  :D is zombie-whale round still in the map btw? :troll: Just checking to make sure
Title: Re: Leviathan [WIP]
Post by: DeletedUser on March 08, 2015, 02:51:45 am
People like to be re-confirmed  :D is zombie-whale round still in the map btw? :troll: Just checking to make sure

not only zombies whales but zombiefied aquatic plants.
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on March 08, 2015, 05:33:03 am
got pics?
Title: Re: Leviathan [WIP]
Post by: DeletedUser on March 08, 2015, 05:59:11 am
got pics?
:troll:
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on March 08, 2015, 06:02:41 am
:troll:

show me the awesomeness bruh


Double Post Merge: March 08, 2015, 06:04:41 am
i mean that is if you have any
Title: Re: Leviathan [WIP]
Post by: RadimaX on March 08, 2015, 04:50:17 pm
Making stuff up is fun  ;) but i still always wanted jellyfish swarm where you get zapped or slowed down when running trough them in a more open area hehe guess its not in blackops1 so thats why we cant have nice things  :P
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on March 08, 2015, 06:02:31 pm
Making stuff up is fun  ;) but i still always wanted jellyfish swarm where you get zapped or slowed down when running trough them in a more open area hehe guess its not in blackops1 so thats why we cant have nice things  :P
You guys added that harpoonlike wonderweapon pages back. Who knows ::)
Title: Re: Leviathan [WIP]
Post by: smasher248 on March 08, 2015, 06:03:41 pm
Making stuff up is fun  ;) but i still always wanted jellyfish swarm where you get zapped or slowed down when running trough them in a more open area hehe guess its not in blackops1 so thats why we cant have nice things  :P

would that even be possible with bo1? i cant imagine there would be to many more capabilities with the bo engine, there would probably still be asset limits
Title: Re: Leviathan [WIP]
Post by: RadimaX on March 08, 2015, 06:19:31 pm
Even if you make 999 of them i guess you could select them all and slowly move as a single script-brush-model-thingy  :lol: but its more up piemans alley, dont ask me lol i just build fancy things  :nyan:
Title: Re: Leviathan [WIP]
Post by: D3R3CK on March 08, 2015, 09:15:32 pm
I need pictures or video or porn or something  :alone: The wait is killing meeeh  :rainbow:
Title: Re: Leviathan [WIP]
Post by: NINJAMAN829 on March 08, 2015, 11:24:39 pm
I need pictures or video or porn or something  :alone: The wait is killing meeeh  :rainbow:

You'll see Hex and Radi porn soon enough....  :poker:
Title: Re: Leviathan [WIP]
Post by: DeletedUser on March 08, 2015, 11:45:04 pm
You'll see Hex and Radi porn soon enough....  :poker:

i dont do porn, only nude centerfolds..... :troll:
Title: Re: Leviathan [WIP]
Post by: D3R3CK on March 08, 2015, 11:46:06 pm
Send dem nuuuudes :troll: and maybe a link to the map cx :nyan:
Title: Re: Leviathan [WIP]
Post by: BluntStuffy on March 09, 2015, 06:05:53 am
how many more times Vishnu...

I'd say, perma-ban the day before release  :troll:
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on March 09, 2015, 07:44:57 am
I'd say, perma-ban the day before release  :troll:
Or we push the release back 1 week for every time someone asks when the release is.  :troll: :troll: :troll: :troll: :troll:
Title: Re: Leviathan [WIP]
Post by: HitmanVere on March 09, 2015, 10:44:07 am
Or we push the release back 1 week for every time someone asks when the release is.  :troll: :troll: :troll: :troll: :troll:

I think this is wonderful idea :troll:
Title: Re: Leviathan [WIP]
Post by: gr00t on March 09, 2015, 10:51:23 am
I think this is wonderful idea :troll:

It might not be such a "wonderful" idea, if newly registered accounts troll this thread to indefinitely delay a release.
Title: Re: Leviathan [WIP]
Post by: HitmanVere on March 09, 2015, 10:52:20 am
It might not be such a "wonderful" idea, if newly registered accounts troll this thread to indefinitely delay a release.

Leviathan confirmed for year 2025 :lol:
Title: Re: Leviathan [WIP]
Post by: gr00t on March 09, 2015, 10:55:53 am
Leviathan confirmed for year 2025 :lol:

Just in time for official Black Ops mod tools to drop
Title: Re: Leviathan [WIP]
Post by: GdayitsVishnu on March 09, 2015, 10:58:14 am
no just release it asap gawd i have no maps to play, and i hate box maps!
Title: Re: Leviathan [WIP]
Post by: gr00t on March 09, 2015, 11:02:43 am
no just release it asap gawd i have no maps to play, and i hate box maps!

TMG Castle was released by Quizz this past Saturday.  That should hold you over until Leviathan is released.
Title: Re: Leviathan [WIP]
Post by: RadimaX on March 09, 2015, 03:29:57 pm
Or we push the release back 1 week for every time someone asks when the release is.

In that case, when is the release pie?  :troll: haha
Title: Re: Leviathan [WIP]
Post by: KeepACrawler on March 09, 2015, 04:55:38 pm
Just in time for official Black Ops mod tools to drop
Just in time for the next Treyarch zombies
Title: Re: Leviathan [WIP]
Post by: RadimaX on March 09, 2015, 07:25:16 pm
Isnt this trayarch zombies though?...
Title: Re: Leviathan [WIP]
Post by: DeletedUser on March 09, 2015, 07:29:28 pm
Reminds me of something
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZeLb8lz.jpg&hash=324b55c4f2844925bb3f44652f7844769f5c7d55)
Title: Re: Leviathan [WIP]
Post by: tomikaze on March 09, 2015, 07:29:35 pm
Isnt this trayarch zombies though?...
Treyarch? Don't put yourself down like that.
Title: Re: Leviathan [WIP]
Post by: Ramiabdh on March 09, 2015, 07:44:42 pm
Reminds me of something
(http://i.imgur.com/ZeLb8lz.jpg)
lolllll... :lol:
Title: Re: Leviathan [WIP]
Post by: KeepACrawler on March 10, 2015, 12:14:27 am
TMG Castle was released by Quizz this past Saturday.  That should hold you over until Leviathan is released.
Where? I haven't seen it .....
Title: Re: Leviathan [WIP]
Post by: RadimaX on March 10, 2015, 02:32:28 am
Where? I haven't seen it .....
  castle prefab is in map_source/_prefabs but i might remember it wrong since i deleted it 2011 :P the remake on the other hand is on Undeadmoddings front page.
Title: Re: Leviathan [WIP]
Post by: Harry Bo21 on March 10, 2015, 06:05:23 am
zombie modding and undead modding are two different sites
Title: Re: Leviathan [WIP]
Post by: luisdude1 on March 10, 2015, 06:37:56 am
yup, just realized that. im stupid  :lol:
carry on!

on topic: i'm seriously hyped for the release  :rainbow:
great work guys! you just raised the bar for custom zombies! (yet again  :poker:)
Title: Re: Leviathan [WIP]
Post by: AwesomePieMan on March 10, 2015, 09:45:28 pm
Can we get back on topic please.
Title: Re: Leviathan [WIP]
Post by: DeathBringerZen on March 10, 2015, 11:39:13 pm
Can we get back on topic please.

^This

I don't want to come off as a bad guy here but this particular thread seems to get a lot of nonsense and irrelevant posts. Please keep it on topic or I will start issuing warnings. I will also be cleaning the thread up to keep it on-topic.

Thanks.
Title: Re: Leviathan [WIP]
Post by: D3R3CK on March 11, 2015, 01:57:10 am
This map isn't being released as soon as anyone expected I guess v-v
Btw are the gun animations gonna be identical to bo1 on this? Or idk what I really mean to say but what I mean is that on the overrun bo mod some of the guns didn't feel right.. like they felt off a bit or didn't seem as powerful as original bo1.
I really hope to see this release soon cx I'm really excited for this.
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on March 11, 2015, 09:20:02 am
This map isn't being released as soon as anyone expected I guess v-v
Btw are the gun animations gonna be identical to bo1 on this? Or idk what I really mean to say but what I mean is that on the overrun bo mod some of the guns didn't feel right.. like they felt off a bit or didn't seem as powerful as original bo1.
I really hope to see this release soon cx I'm really excited for this.
As JBird has said, the mod is as close as black ops zombies as possible. (I.E. powerups, gun stats, reload, Etc) It could be console/PC lag.
Title: Re: Leviathan [WIP]
Post by: HitmanVere on March 11, 2015, 09:47:32 am
As JBird has said, the mod is as close as black ops zombies as possible. (I.E. powerups, gun stats, reload, Etc) It could be console/PC lag.

Well, there were some bugs on guns in Snowglobe and it had same guns... But I have heard that bigger bugs have been fixed on guns, lets hope smaller ones are also fixed :)
Title: Re: Leviathan [WIP]
Post by: DeletedUser on March 11, 2015, 09:55:54 am
Leviathan needs the RektmanVere treatment.
Title: Re: Leviathan [WIP]
Post by: HitmanVere on March 11, 2015, 10:18:48 am
Leviathan needs the RektmanVere treatment.

^^ I approve this  :D
Title: Re: Leviathan [WIP]
Post by: JBird632 on March 11, 2015, 12:47:13 pm
Im curious what weapons you guys are talking about, because at this point I have triple checked all the weapon files and they are all using the black ops weapon files - so if there are any differences then it must be in the engine and not on my behalf or porting them.
Title: Re: Leviathan [WIP]
Post by: KeepACrawler on March 11, 2015, 02:48:35 pm
Better let me test the guns on this new map.....just to be on the safe side  :P
Title: Re: Leviathan [WIP]
Post by: DeletedUser on March 11, 2015, 06:51:38 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F2nkl2mc.png&hash=1cd2168379cbab3215bec60dc3a5832d50d24a88)
Title: Re: Leviathan [WIP]
Post by: NINJAMAN829 on March 11, 2015, 06:53:16 pm
(http://i60.tinypic.com/2nkl2mc.png)

Damn you and your teasing Hex!
Title: Re: Leviathan [WIP]
Post by: Bwc66930 on March 11, 2015, 06:56:20 pm
(http://i60.tinypic.com/2nkl2mc.png)
I see some purple in this
Title: Re: Leviathan [WIP]
Post by: JiffyNoodles on March 11, 2015, 08:42:35 pm
(http://i60.tinypic.com/2nkl2mc.png)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2F150x100q90%2F152%2Fbusdepotloadingscreenbo.png&hash=4bf6ae716a46b149cdb08dbe59c63ee2fdcc89ee)
Title: Re: Leviathan [WIP]
Post by: blackrock555 on March 11, 2015, 11:03:37 pm
Im curious what weapons you guys are talking about, because at this point I have triple checked all the weapon files and they are all using the black ops weapon files - so if there are any differences then it must be in the engine and not on my behalf or porting them.
maybe having a side by side comparison of all the guns in the BO mod compared to BO1 would help with any differences between weapons, ie gun stats etc.
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on March 12, 2015, 12:13:24 am
(http://i60.tinypic.com/2nkl2mc.png)
Wait a minute...
This picture was posted earlier, Your recycling now  >:( :fuuu:
Title: Re: Leviathan [WIP]
Post by: DeletedUser on March 12, 2015, 02:49:18 am
you're mistaken
Title: Re: Leviathan [WIP]
Post by: D3R3CK on March 12, 2015, 02:53:38 am
"The map is basically done now" But still no release xD and I think I just got really picky when I used the ak74u it just felt off for some reason and I can't explain why.
Title: Re: Leviathan [WIP]
Post by: chromastone10 on March 12, 2015, 03:20:51 am
"The map is basically done now" But still no release xD and I think I just got really picky when I used the ak74u it just felt off for some reason and I can't explain why.

The map is completely done, but since you keep asking for release, they will never release it, the only way they will "release" it is by having hex take pictures of the entire map, but we will never get to play due to you repeatedly asking for release
Title: Re: Leviathan [WIP]
Post by: DeletedUser on March 12, 2015, 10:16:50 am
The map is completely done, but since you keep asking for release, they will never release it, the only way they will "release" it is by having hex take pictures of the entire map, but we will never get to play due to you repeatedly asking for release

Do not make assumptions about the map being completely done, as you are not apart of the team making the map. As for everyone asking when it will be released..... it will when we say it will and no later.
Title: Re: Leviathan [WIP]
Post by: DeletedUser on March 12, 2015, 11:11:33 am
someone lock the topic, since its really close to release to stop people from asking when is the release.
Title: Re: Leviathan [WIP]
Post by: truenightmare on April 07, 2015, 09:09:26 pm
hello all, I've made a video of this map, I not sure if I'm allowed to do this as I'm new to the site, If I not allowed to do this would someone please message me, Thank you

https://www.youtube.com/watch?v=TziVbQ9_90s (https://www.youtube.com/watch?v=TziVbQ9_90s)

I haven't seen the map before making the video and I'm loving it please keep up the good work :)
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on April 08, 2015, 02:42:28 am
hello all, I've made a video of this map, I not sure if I'm allowed to do this as I'm new to the site, If I not allowed to do this would someone please message me, Thank you

https://www.youtube.com/watch?v=TziVbQ9_90s (https://www.youtube.com/watch?v=TziVbQ9_90s)

I haven't seen the map before making the video and I'm loving it please keep up the good work :)
hi welcome to the forum. the map has already been released though:
http://ugx-mods.com/forum/index.php?topic=6039.0 (http://ugx-mods.com/forum/index.php?topic=6039.0)

you can post this in the youtube forum here:
http://ugx-mods.com/forum/index.php?board=44.0 (http://ugx-mods.com/forum/index.php?board=44.0)

but dont post here because the post is old. please check the tab with the blue maps to see if the map is already out
Title: Re: Leviathan [WIP]
Post by: jimyjazz on May 07, 2015, 11:14:17 pm
 8) nice  map  thsts  it anyone  wanna  play  hit  me  up ?

Title: Re: Leviathan [WIP]
Post by: Andy Whelan on May 08, 2015, 05:56:28 am
8) nice  map  thsts  it anyone  wanna  play  hit  me  up ?

Why did you put this in the Work In Progress?
Title: Re: Leviathan [WIP]
Post by: Harry Bo21 on May 08, 2015, 06:12:25 am
Because at the time of this post, it "was" a WIP XD
Title: Re: Leviathan [WIP]
Post by: Andy Whelan on May 08, 2015, 06:27:39 am
Because at the time of this post, it "was" a WIP XD

What? For me it says posted today at 11:14:17 am
Title: Re: Leviathan [WIP]
Post by: Ramiabdh on May 08, 2015, 09:38:54 am
What? For me it says posted today at 11:14:17 am

Same here. Weird. ???
Title: Re: Leviathan [WIP]
Post by: Harry Bo21 on May 08, 2015, 10:25:25 am
lol i thought you said why is this topic here if its released lol

my bad i mis read that lol
Title: Re: Leviathan [WIP]
Post by: NINJAMAN829 on May 08, 2015, 08:40:22 pm
lol i thought you said why is this topic here if its released lol

my bad i mis read that lol

Might've been a post never found by the site mods. Could have been sitting waiting to be approved for a month :lol:
Title: Re: Leviathan [WIP]
Post by: Harry Bo21 on May 09, 2015, 12:25:30 am
it would show its original date, and still appear in the correct position in the replies
Title: Re: Leviathan
Post by: WolfiePlaysWAW on June 14, 2015, 12:50:00 am
omg pls i must have early access it looks so amazing pls XD notify me on steam when its done plz:WolfiePlayz
Title: Re: Leviathan
Post by: JiffyNoodles on June 15, 2015, 09:19:14 am
omg pls i must have early access it looks so amazing pls XD notify me on steam when its done plz:WolfiePlayz
This map has been released for ages mate, just search it up.
Title: Re: Leviathan [WIP]
Post by: conn6orsuper117 on June 15, 2015, 10:45:34 am
could someone lock this topic and add released to the title. Im tired of this coming up even months after release
Title: Re: Leviathan [WIP]
Post by: MrDunlop4 on June 15, 2015, 03:54:23 pm
could someone lock this topic and add released to the title. Im tired of this coming up even months after release
Nope its 99% done wait  ;D