Totally possible, you need two different sun volumes each with the Light State 1 ssi KVP set to the name of the skybox you want. If you are already doing this and it is still crashing, I'm not sure how to help.
9 years ago
I looked through the code for documentation, here is what I found (In scripts/shared system_shared.gsc)
[code]/*///////////////////////////////////////////////////////////////////////////////////////////////////////////
Usage:
REGISTER_SYSTEM( <system_name>, &l...
[code]/*///////////////////////////////////////////////////////////////////////////////////////////////////////////
Usage:
REGISTER_SYSTEM( <system_name>, &l...
9 years ago
Absolutely in love with the map, but we keep crashing in the semi-higher rounds (20+) due to exceeded asset limits or something of the sort. Any tips on getting around this would be appreciated.
Specifically...
9 years ago
You can do this with FX in radiant, create one with a dynamic light element and edit that to your liking. I know we were provided with a bunch of fire flicker FX from the giant map, so if one of those fits what you are looking for use that as the work has already been done.
Edit: Ju...
Edit: Ju...
10 years ago
It's okay it appears there are many others who still have yet to notice this post
I'm one of them. Welcome back man

10 years ago
This is called volumetric fog. First, set the KVP: volumetric to true on whichever light you want to create the effect with. Then go to your entity browser and spawn a volume>litfog (just search for litfog in the entity browser). Drag this over the area you want the fog to be, a...
10 years ago
