Every one have moved on to different things over the years but i wish i had months to spend on mapping like back in the day...unfortunatly there is hardly any time to even speak to the whole crew since i litterally work 288 hours per month aka 11 shifts a week. As far as the mapfile goes it is a painstaking process to find every single asset & custom texture including custom models not to mention animations for various things and the fles are so scattered across 4 computers
+in the cloud that even making a new map from scratch would be faster than puzzle every single piece together in order for it to all to work again haha
imagine us all takinig 4 weeks vecation and still only be less then halfway from making the map a possibiliy (provided we all worked hours on end to complete the task) so the chances of this happening is equal to 0% but the map in itself takes about 1 minute to paste over to bo1 Radiant. Obviously half the stuff was missing as mentioned above so it is almost impossible to make out what it is, so you can see what stuff i got almost working in cod WaW to get the idea.
This map if anything would be an even better fit in bo1 snce there is room for expansion of the original routes, something i was very passionate about doing before the release in 2015 but people had so high expectations that spending more months improving it would be a disservice to all the players out there following Leviathans Work in progress Topic religiously & to everyone eager enough to wanna play the map after watching trailers etc.
Thank you for the considering it even for Bo3 - for a long time I said Margwas plus those tentalce mysteryboxes could be a nice addition for being all underwater!
-RadmaX