Every one have moved on to different things over the years but i wish i had months to spend on mapping like back in the day...unfortunatly there is hardly any time to even speak to the whole crew since i litterally work 288 hours per month aka 11 shifts a week. As far as the mapfile goes it is a painstaking process to find every single asset & custom texture including custom models not to mention animations for various things and the fles are so scattered across 4 computers +in the cloud that even making a new map from scratch would be faster than puzzle every single piece together in order for it to all to work again haha
imagine us all takinig 4 weeks vecation and still only be less then halfway from making the map a possibiliy (provided we all worked hours on end to complete the task) so the chances of this happening is equal to 0% but the map in itself takes about 1 minute to paste over to bo1 Radiant. Obviously half the stuff was missing as mentioned above so it is almost impossible to make out what it is, so you can see what stuff i got almost working in cod WaW to get the idea.
This map if anything would be an even better fit in bo1 snce there is room for expansion of the original routes, something i was very passionate about doing before the release in 2015 but people had so high expectations that spending more months improving it would be a disservice to all the players out there following Leviathans Work in progress Topic religiously & to everyone eager enough to wanna play the map after watching trailers etc.
Thank you for the considering it even for Bo3 - for a long time I said Margwas plus those tentalce mysteryboxes could be a nice addition for being all underwater!
the loophole is the phrasing of words, trayarchs own legal terms does not allow any profit to be made from their modtools (in the event somebody use the tools to compile a bunch of maps to release a stand alone game thus making millions just like CS:GO did successfully just not on a free modified version of quake 3, Tweaked for cod called radiant. People can pay a % of royalties or use a free engine but Treyarch just cover their back)
but lets say if you just send a "gift" to somebody for lets say countless nights spent scripting or mapping so the person can get some energy drinks while perfecting the free map released to everyone even over at treyarch if they ever wanted to try it out would not harm anyone but chances are that they never play a custom zombie map anyway for a game they made in 2008 due to making newer cod´s so go make a whole team if you wish!
Lesson here is: do it on steam or discord anywhere but ugx forums i guess?
how many floors does five have? i would consider that map quite big considering how just the underneath section of the map is, it would takes months to make similar size map especially if it is of the same type of quality as entire team of Treyarch can produce:
Sorry you are so pressured on time, i heard that if you want to make a good map that can take quite some time too if its planned to be a good 1, I have done zombie related things for exactly 10 years now & only now finally there is someone with the solution to the major problem caused in launchers daily, image everyone who have a pc that looks just like that .gif i made for u they look on this comment and see your: BEST ANSWER to solve all the problems they have yeah i think most people on this site are better then me, that is why i come here to learn how to be a mapper.
Hope my dream come true soon. Last time i used launcher was in 2016 but i'm still waiting to see how to fix it so keep us & the community updated!
hehe hope you can see through the sarcasm or is it patronizing, i can't tell the two apart so maybe a little bit of both god forbid someone would ever try help somebody over the interweb am i right? But while we are still here with my friendly pal here, i noticed i just had this slight problem:
could you show that cool trick you did when you had that secret hidden best answer you invented so i can start making my new map? i know it won't be any problems for u and then i can read all about it in the tutorial you made giving many likes & retweets! thanks
that is great news Yeah so sorry i tried to help out online, i should have known better hehe only replied since i herd about a guy who had same issue as you because he had multiple /bin folders on the computer but in different locations, with radiant spewing out same error as yours.
But if you mark your own comment as the best solution...would you be a star and share with the community what you did so more people coming across this can find your topic and see how a real master solves: FATAL ERROR:'s