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Guard Dogs --Beta Version-- [ 19-06 New update + POLL added ]

POLLHOT
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Created 9 years ago
by BluntStuffy
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Poll

Question: Should i continue expanding the guard dogs with new abilities / options?

No, please stop. It looks like a big distraction to the actual game, and get's over-complicated.
I like what i'm seeing, but not sure about the functionality.
Yes, keep doing what you're doing and go mental!
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OnionmanVere Bo21
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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Wait, there was beta button? :fuuu:

It's Ok, Hitman, we can all crash at my house since they won't let us in.  :ok:
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It's Ok, Hitman, we can all crash at my house since they won't let us in.  :ok:

:lol: its a fun map as well, you guys are missing out, though the map isnt detailed it is well designed and layed out
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:lol: its a fun map as well, you guys are missing out, though the map isnt detailed it is well designed and layed out
Yea Smasher, I thought the map was really fun too. I was playing for a while and actually forgot about the guard dog drop and just wanted to open things up and look around  ;D
The guard dog drop is TOTALLY badass though.
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Yeah, the dog it kick ass. I could see so many options too once you release it in a tut. Different health systems for the dog, or a dog revive option where you can revive your dog. Maybe upgrades for the dog, like a emp blast, or he makes the last zombie a crawler for you and then keeps him busy lol, like people always do on coop, lol. Maybe a sack for the dog where he holds a gun for you, lol. Mounted turret on a dog! Just kidding, or am I? So much potential for growth and customization for an already awesome idea.
Last Edit: June 08, 2015, 01:45:36 pm by MakeCents
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Yeah, the dog it kick ass. I could see so many options too once you release it in a tut. Different health systems for the dog, or a dog revive option where you can revive your dog. Maybe upgrades for the dog, like a emp blast, or he makes the last zombie a crawler for you and then keeps him busy lol, like people always do on coop, lol. Maybe a sack for the dog where he holds a gun for you, lol. Mounted turret on a dog! Just kidding, or am I? So much potential for growth and customization for an already awesome idea.
Lol, loving these ideas ;D
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Yeah, the dog it kick ass. I could see so many options too once you release it in a tut. Different health systems for the dog, or a dog revive option where you can revive your dog. Maybe upgrades for the dog, like a emp blast, or he makes the last zombie a crawler for you and then keeps him busy lol, like people always do on coop, lol. Maybe a sack for the dog where he holds a gun for you, lol. Mounted turret on a dog! Just kidding, or am I? So much potential for growth and customization for an already awesome idea.
Or like buried how you can use Leroy to open things for you, maybe this guard dog feature can be elaborated upon and the dog/dogs can break down doors for you, or if you fed it dog food it will grow and can eat a zombie or carry the crawler or bite its legs and make a crawler who knows what the possibilities are, they are endless!
Last Edit: June 08, 2015, 02:04:40 pm by GdayitsVishnu
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hey stuffy, when are you gonna finish Relinquished ( Project Nova ).
Is almost a year now :'(
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Time for an update, it's been some time since i gave out the beta and got some nice feedback from about half the participants..
The biggest problem seemed to be the dogs died to easy, specially in higher rounds. Also got a lot of nice ideas from some people, some
are being worked on allready, and others are on the to-do list. Thanks for all that!

What i've changed so far:
-most of the HUD moved to menu-files to save hud-elements
-Increased dog's health, and changed health system
-Added powerups that only have impacts on dogs, and can only be picked up by dogs
-Added waypoint when the dog gets far away from the owner
-Increased effectiveness of the retreat ability to make the dog 'smarter'
-You can no longer acces the menu from another players dog

Powerups for the dogs i've currently added:
( NOTE: all models/shaders etc for the dog-powerups in the vid below are placeholders for now! )
----Health ( add x amount or full health )
----God Mode
----Add xp /or/ Dog 1 Level up
----Explosive touch
----The xp your dog earns, you get awarded as points


Other additions to the beta map ( if people notice problems with any of these in the 1.2 version that will be released this weekend prob, please report back to me :) )
-Multiple gibbing ( as far as the available gib-models allow, at least twice per zombie. So if you shot off a zombies arm for example, you can still gib ( one of ) the legs too )
-Instant killing Nuke's ( are actually in the current version, forgot to mention b4 )



I'm planning on adding more skill-levels for the dogs to level up, and have some abilities become available with that that make the dog more
usefull. Also want to add other powerups, and try and make interacting with the dog easier and faster.
examples of new abilities that become available when leveling up:
   -carry extra ammo
   -carry an extra weapon for you
   -go and buy ammo for your weapon ( wall-weapon )
   -go and pap your gun
   -become a 'living monkey-bomb' ( not exploding ), a moving poi distracting the zombies
   -keep a crawler/zombie busy at the end of the round
   -gun mount: mount a (sentry-)gun on your dog's back ( this may be a powerup instead )


All of this is still subject to change though, and i'm also open for other suggestions as well.

A little vid with some gameplay of the updated version:
http://www.youtube.com/watch?v=UNtNyFgBUcU&feature=youtu.be



hey stuffy, when are you gonna finish Relinquished ( Project Nova ).
Is almost a year now :'(

Rlly? Time flies when you're having fun  :troll:
I'm rlly not sure, atm i'm thinking of releasing Greenhouse first and that's also the map i've done most work on in the past months. Last time i worked on Relinquished/PN was before the xmas contest. I have some work-related stuff going on for the past few months taking up quite some time, and you might have noticed by now i have a hard time focussing on one project, so making no promises whatsoever  :D

Last Edit: June 19, 2015, 07:35:48 pm by BluntStuffy
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Nice man! Looking really good. Love the dog specific power ups. Now we can make a perk that gives my dog a second life, or that allows us to revive him, lol. Call it trainer or dog whisperer, lol. Can't wait to see a turret mount power up!
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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actually yeah a perk specific to the dog would be quite cool

dog jug
dog stamin up

lol  ;D
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+1 for the profile pic
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+1 for the profile pic

Same. Even for your picture
+1.                          +1
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Looking at the poll most people think i should go mental, so i will  ;D
Added another dog-powerup while messing with the sentry-gun and not making too much progres there.
Alltough this one is not really related to the dogs, it does give them a huge advantage in higher rounds when they are up against fast zombies

https://www.youtube.com/watch?v=m8YFka7G_8s&feature=youtu.be
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can i suggest adding in the sound for the powerup you get to get the dogs, you know how in mob of the dead when you finish feeding the dogs on the wall it makes that "dun dun dun" sound, when you get the dog powerup it should have that play idk just an idea id like to see if its possible!
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can i suggest adding in the sound for the powerup you get to get the dogs, you know how in mob of the dead when you finish feeding the dogs on the wall it makes that "dun dun dun" sound, when you get the dog powerup it should have that play idk just an idea id like to see if its possible!

Rather have WaW sound: "Dogs inbound" MOTD sound would not fit in that :please:

 
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