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Messages - BluntStuffy


also like to mention I've had almost no problem with launching, running a normal client with t4m, very few or no error while launching (which seems to be the big complaint from everyone else)

 That's good to hear. It seems there's a small group of people who simply cant get T4M to work. Not sure if that's on their end, or if it's simply some hardware/software it doesn't work with.. It's always been an issue, and always will be for some.. That's the biggest downside of a T4M map..

Thanks for the feedback, seems like you've been playing the mod quite a bit. Always love hearing that after all the fun we had making it, it's nice to know there's people enjoy playing it! 
2 days ago
There's objectives in the map, but it's more of an old school search-and-find ee then for example a MOTD 'objectives style ee'. There's very few hints, you just have to look around and be alert to changes. I have a vid on my channel with the a playthrough of the objectives if you want some help:

Sorry but you are not allowed to view spoiler contents.

As for the map, i'm aware of some small bugs and the map isn't perfect but i was strugling to finish it and was close to giving up a few times. At some point we decided to just release the map 'as is' otherwise it might have never seen daylight at all..
 
3 days ago
Sorry if this is a stupid question, but how do I switch what map I play? I downloaded Der Riese first, and then got Estate and Nuketown but when I load the mod it's just Nuketown.
 You have to run the other installer, it will always install in the New_Realism mod folder do it will overwrite the other map ( not your progress! ). 
Close the game, run the installer for the map you want to play, and just restart the game..

It's a bit clumsy, but it works. and installing a map shouldn't take more then 1 or 2 minutes once you got it downloaded.
13 days ago
Even i have T4M it gives me this Unhandled exception caught
I set the texture settings to manual HIGH and set the anistropy to triliniar, that seemed to fix the crashing.
14 days ago
An absolute amazing mod. its nice to see a 4th map released with this mod, it really brings in something new to the table of zombies.

Though sadly this mod greatly suffers from a graphical bug where the map and models would glitch out with stretched textures from off them. Or just random bits of glitched models that would appear and dissapear. Even zombies having this orange texture on them. This issue can be reduced by turning off specular maps and shadows but it doesnt fix it.

Unless this cant be fixed and preferred settings are requirel, then please inform me ^^
 
Thanks for the nice words, it took a lot of time and effort putting all the maps and the mod together, so it's always nice to hear if people enjoy it!

The texture glitching comes from T4m, i think in combination with some hardware but i'm not sure tbh. Only thing you can try is mess around with the texture settings.
Try setting the quality to manual, and then lowering them until the issue's are gone
20 days ago
Der Riese
New Realism version

Not really a Der Riese remake, but more a reimagination of the old classic. The layout is very similar, but there are a few twists and new areas to explore as well!
Follow the quest to dive into an adventure traveling between different dimensions, finding yourself at the gates of hell fighting off the evil horde!
Travel between the normal and the hell dimension, playing in two completely different looking maps in the same game!

This map requires T4M and it runs the Realism 3.0 mod, allowing you to level up your character and weapons and upgrade them while you progress.
T4M download: http://ugx-mods.com/forum/index.php/topic,8092.0.html


After installing the map, run the mod named 'New Realism' to load the map!
( You can also play any of the other New Realism maps and continue leveling up your character in those. All your progress transfers between New Realism maps: )
Sorry but you are not allowed to view spoiler contents.


Super special thanks to:
Tomikaze  -  The evil mastermind himself!  <3 ​​ None of these Realism maps, or even the new-realism mod itself would not have existed without you! It was insanely fun comming up with all the ideas and maps, and talking everything through.






Google Drive:
drive.google.com


Sorry but you are not allowed to view spoiler contents.



Sorry but you are not allowed to view spoiler contents.


















27 days ago
Congrat's on the release, looks really cool and complete! I see you also got the hang of multiplayer replication now, do you have any links/documentation that could help me understand it? I would really appreciate it!

I made a pretty simple 'game' about a year ago, and i have the option to switch between TP and FP ingame. I could show you how i did that if you are interested, allthough i'm sure you can figure it out yourself after seeing this project! Really cool!


Sorry but you are not allowed to view spoiler contents.
 
56 days ago
That's true, but the point is that 'self' can be anything, it's simply the variable/entity that called that function
92 days ago
It's the same as WaW, self is the variable that call's or thread's that funtion:
For example

init()
{
level start_mission();
}

start_mission()
{
self thread episode_1(); // in this case 'self' is the level variable, that called it in the previous function
}
or
trigger_start()
{
trig = getent( "door_trigger", "targetname" );

trig waittill( "trigger", player );

player thread open_door();
}

open_door()
{
self iprintln( "you have opened a secret door!" ); // now 'self' is the player from the previous funtion, again 'the one' that called this function
}
93 days ago
Congrats on the release! This map is really something special with the different worlds. Really cool, nice job!
173 days ago
Dont use textures that have names ending with '_blend'
181 days ago
Overheating and cooldown etc are set in the weapon-file, and i'm pretty sure you can't acces/change those through script during the game..
Maybe you can create another weaponfile for the jetpack-version and switch between them
282 days ago
 Convert the curve-patch to a terrain-patch ( menubar:patch-》curve to terrain ) and then use the LMAP or natural setting from the surface inspector
455 days ago
oh my god Ok ok ok this is what it feels like in here strickly "YOU ARE SOME ONE ELSE" thats it, dead. by of all, sence when was it about time
To pin point what its about, the original postie, was ment to reflect the question. No its not even a question anymore... its obvious and no no no people dont even relize your post here blut. Yes, it is that... effort... if this guy would take his "own"? Efforts to make things right and not keep shit alive, and yes blut i'd be glad for you to read this and anyone who dont understand here whats going on that real world that there are and
Are not is that mental health is a seroius problem and people dont understand, (#its in the real world here!#.) That i dont acknowledge your roll?
That i can grab what ever i want? If i where to grab your stuff would you let me? would it be how you see my post? (you dont need to tell me i already get it, it just how it feels like for me.) that there are something in this world would tell others here not to accomplish there goals here?
I get it all am i capable here that i dont want to disrespect anybody here that would hurt there dreams or goals..
 but to "post" shit like this
was rude to others. And "always" was going to go that directions and alway was going to show it all... Stated.


Quote
...Also i literally cannot understand a word you are saying so can you like...slow down a bit m8. please.
^^^ this


and also:  :facepalm2:



Oh, and also:
Quote
If i where to grab your stuff would you let me?
Clearly i do, because i spend hours and hours of my free time learning this stuff and after i do i spent another few hours to create tutorials and videos FOR EVEYBODY to enjoy. What do i get in return, people like you..? Fuck it...
463 days ago

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