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Contact Support - Help Center Get help on the UGX Discord. Join it now!Thanks it's working now. I was also wondering if you could have a different sound play when the door closes than when it opens?
Hey the doors work great.
I changes the script_sound to my alias and the sound plays when the door opens. But if i'm on the other side of the map and a zombie walks through the door the sound still plays. So how do i make it so the sound can only be heard when near the door.
Thanks.
yeah it was a else then when deleted it I got a bad syntax again but with a { instead of the else so idk what to do at this point
When I add in the script for randomizing players I get a bad syntax error. Any help?
Sorry last one I've got it working but opens after one of the triggers is pressed when theirs 4 to press
Hahaha looking at the code now it's stands out so much as being wrong but it's still saying no available. So must be the kvp's is there any particular trigger type I need to use or kvp's for them or the script model. Don't know how I'm finding it so hard when I've followed everything lol
how and where would i add that sorry. Thanks for your help guess we all have to learn somewhere
Right so ive used your cleaned up version and put scriptparsetree,scripts/zm/Trigger_door.gsc in my zone folder and your script in scripts/zm/Trigger_door.gsc. is that right? Then my triggers targetname's as trigger and target as door.
target name of the script brush model as door. Something is wrong but i can't figure out what sorry im new ish to modding
What am i doing wrong all my trigger are set and linked to the door but still say not available
This is the tutorial I followed: https://ugx-mods.com/forum/index.php/topic,14197.0.html
I just reviewed the tutorial again, it doesn't seem to address the 'specialties' you mentioned. Maybe I'm just missing something. I think I get what you're saying though, but can you tell me how to go about setting my perk up as a specialty_whatever, as in what function would I call to set the perk as a specialty_whatever
*EDIT Oh so you mean when I do ?
Hey man, thanks for the updates. If I can, I'd like to request a feature. You know the three dots where you can drag the edges of the interior windows width, is there a way you can make it so those inner windows can have their position saved? Whenever I restart the launcher, the center window with the build, compile and light check boxes is very narrow and you have to drag the windows to the left and right of it apart so you can see the center window's options. Not a big deal or anything, I just figured it might help speed workflow up a bit.