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Guard Dogs --Beta Version-- [ 19-06 New update + POLL added ]

POLLHOT
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Created 9 years ago
by BluntStuffy
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Poll

Question: Should i continue expanding the guard dogs with new abilities / options?

No, please stop. It looks like a big distraction to the actual game, and get's over-complicated.
I like what i'm seeing, but not sure about the functionality.
Yes, keep doing what you're doing and go mental!
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As some of you allready know, i have been working on a guard dog powerup. I really liked the project, and added quite some feature's by now.. But i dont really have a map to put it in and dont want to start any new maps before i finally finish my current one's, so i decided i'm just going to release this as a tutorial.

Since there's quite some change's involved, and a lot of stuff could possibly go wrong i thought doing a beta would be good idea for this one. I've started making a very basic map today, in there i will add the current version off the guard dogs. I'm looking for some people that would like to seriously test it, both coop and solo, and report back with bugs but also with possible suggestions on changes, or stuff to add maybe.

The next step of the Beta ( after fixing bugs etc ) will prob be that i'll release the tutorial to a few people so they can try adding it to their map and see if any other issue's pop up. So it would be nice to have a few people that have a map they could add it to in a later stage..



Everybody can apply, depending on how many people do i will maybe have to select a few.
I'll expect to have the beta-version done this sunday and ready to send it over.
I'll also expect from people to report back to me with any kind of feedback, if you dont bother actually doing so you wont be receiving any update's.



The map:
Will be very basic, and just for the purpose of testing the dogs. Dont expect any other feature's or custom weapons or whatever. It will be stock waw weapons / 4 perks and minimal detail. Some pics of the map in the current state:






The dogs:

Two vid's of the dogs in an earlier stage, at this point more feature's are added and the dog's behaviour is slightly improved.

https://www.youtube.com/watch?v=piMpGgQP0E8

https://www.youtube.com/watch?v=U2oYEM_BRp8





Apply for the beta with the "request Beta Acces" button on this thread. This thread will also be updated when any progres is made or new information is available.

Next update will probably be sunday, when the test-map will be ready to send out ( hopefully ).




Credits:
DidUknowiPwn & EMZ: for uploading this, used for making the menu(-scripts).
( My first time working with menu's, so came in very handy. Thanks )
http://ugx-mods.com/forum/index.php?topic=6005.msg66018#msg66018
Last Edit: June 19, 2015, 06:58:04 pm by BluntStuffy
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pretty cool when are you gonna release that other map?
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Maps:

Too many canceled ones to count

Leningrad BO3

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Dude  :rainbow: this is what Black Ops 1/2 needed to liven things up! I love the idea and that menu is awesome.

I would definitely test this out for you for various bugs/glitches. :)
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Nice use for the Attachment Menu script :)
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NICE! I saw the first video of the guard dogs and they looked sick. Can't wait to see the other improvements you made to them.
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Welcome i am killingerk
if you like my videos please like and subscribe for more.if you guys like me to make a video I will make it.
if you need help on one of my video ask in the comments or add me i will help you if the link doesn't work tell me I will fix it.
Have fun play game and more be save by .
love it look cool cp up the good work
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Ingame pic would be great :P
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Ingame pic would be great :P
There are 2 videos :poker:
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My Custom Zombie Maps:

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more custom zombie maps coming soon
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looks amazing man good job, I like that guard dog very much :)


best regards,
Gamer9294
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wow dude, that's pretty sick having "fluffy" on your side like that
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I never thought I'd see the day that Call of Duty: World At War would become better than Call of Duty: Doge. Great job, BluntStuffy. Some small fixes I'd suggest is changing the origin of the dog model in the powerup because you kept it at (0,0,0) and looks weird rotating around that point. You could use an entirely different model like a bone also. You might want to get Riley anims from Tom too. Overall, amazing job and this made me think of Dogmeat from Fallout so this screen might be better for the job of the menu:
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Stupid, but it works.
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Would be great if it has like variations of attack abilities instead of having it biting the crap out of a zombie. :lol:
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Update:

The first vesion of the beta-map has been send out. People that have been selected should have the PM in their inbox now.
Over 20 people applied for it, so i couldn't let all of you guys in. Srry guys
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Update:

The first vesion of the beta-map has been send out. People that have been selected should have the PM in their inbox now.
Over 20 people applied for it, so i couldn't let all of you guys in. Srry guys

Wait, there was beta button? :fuuu:
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Wait, there was beta button? :fuuu:
*smack* noice, I got into the beta :troll:

 
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