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[Fracture Studios] - Nuketown Remastered

POLLHOT
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Created 9 years ago
by SirJammy
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Poll

Question: What would you prefer?

In-depth COOP only Easter Egg (minimum 2 players)
COOP and solo Easter Egg (Gives us less freedom unfortunately)
COOP Easter Egg with Mini EE's for solo, eg. Golden Spork - (Not in map, just an example)
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Nevada's research facility has been overpowered by undead hordes of
facility workers and soldiers originally set out to protect mankind.
The countdown has begun to an ever expanding zombies experience.

Map Design
With this map design I really wanted to expand upon what Treyarch brought to the table with the original Nuketown
Zombies in Black Ops 2. By this I mean give the community what they were theorising about before the map was
released including a fully accessible fallout bunker filled to the brim with Easter eggs, multiple old dirt roads
surrounding the destroyed town and the entire road opened up for you to explore shown in this image:



Weapon Ideas
Weapon set will be mostly era specific, focusing mainly on "Black Ops" weapons while at the same time adding
variation to gameplay by adding unique weapons from other Call of Duty's / Completely custom weapons,
refined to the best of our ability.

Features List
  • Custom traps that are map specific (De-contamination showers) etc.
  • Black Ops style Easter Egg. This will involve intricate puzzles which will require an eye for detail
    and extensive exploring the barren wasteland.
  • FS Mod: This is an exclusive mod which will create a totally fresh experience. It will include ranking
    up (Account specific), Innovative gamemodes and many more features.
  • Planning to have a solo cutscene (Die Rise art style), here is one shot that I drew which will be included in the cutscene:



Fracture Studios Members

  • SirJammy - Mapper / Graphics / Audio
  • Ege115 - Scripter
  • Ray1235 - FS Mod Scripter / Animator

Update #1

Spoiler: click to open...
Time for an update!
FS Mod will have many fun gamemodes for you to enjoy. I'll reveal two of them. Both have timed gameplay.

GUN GAME
Typical gun game. Based on kills. All doors are open. Each player has 3 lives (solo too). When a player dies, he loses 25% of his points but he doesn't go into last stand, instead he respawns at a random place on the map as far from zombies as possible. The game ends when a player wins or when all players are dead.

SCAVENGER
Each player starts out with a pistol/knife/random weapon (selectable in the gamemode selection menu). Every door open. You can't buy anything. Weapons spawn on ground randomly (thanks to DUKIP for the weapon spawning code). Zombies start out sprinting. Their health never changes and players can take 4 hits before going down. Last stand is enabled, but there is permadeath.

If you want, you can give us suggestions on what gamemodes you want and maybe we will consider them. Also, I'll leave it up to you to guess what Neighbourhood Watch is going to be ;)


Update #2

Spoiler: click to open...
The time has come for us to release a new update on our project!!

http://www.youtube.com/watch?v=40c9_WxHjfA#ws


Update #3


Spoiler: click to open...
OLD MAPPING UPDATE : I am pretty busy with school since I'm in the thick of it with GCSE exams. But I leave school on the 15th of June so, more mapping! :D. Here is some of progress I have made over the past month. (Ignore random terrain patch glitches.)



____________________________________________________




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_________http://ugx-mods.com/forum/Themes/BBB_20rc4/images/bbc/left.gif___________________________________________




Update #4


Ok, Got quite a big update on the map, just went around taking pictures of areas I thought looked cool, enjoy :)






(Ignore the wall gun in the middle of the garden xD)













Last Edit: April 04, 2016, 10:36:00 pm by SirJammy
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  • steviewonder87
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What is people's obsession with Nuketown?!  :fuuu:

Spoiler: click to open...
But seriously looks very, very good.
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dude! keep up the work man. i seriously would play the heck outta this map.
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thank god, i was sold on the expansion of the map, you can improve more by not having the silly perk spawn system, having more than 4 perks and having a WW.
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thank god, i was sold on the expansion of the map, you can improve more by not having the silly perk spawn system, having more than 4 perks and having a WW.

Oh dont worry, we set out to make this map because of how much potential it had, it will have what said and beyond ;)
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Dat feel when anims "fall from sky" ;)
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Looks exactly like BO2 zombies :)
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Glad to see that Fracture is still with us. Hope Nuketown will see the daylight this time. :gusta:
What kind of gamemodes do you guys have in store?
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Stupid, but it works.
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Looks exactly like from the original bo2 nuketown zombies. :D. I hope this WIP won't be cancelled due to a waw engine limit.
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Unannounced Map
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Looks like that shelter room is being used in this....
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Don't know if I should be happy about this, or sad... :( No but really Jammy I think this project will be a success, other than the fact that the FS Mod really isn't needed. Ill just sit here and be salty I guess... Hope to see what your creative mind can do with the houses and bunker! ;D
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Ill just sit here and be salty I guess...

Guys, HeX isnt mad, he's just

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finally somebody makes one were the fallout shelter has an underground area :D
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Nice, can add the progress bar ?  ::)
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good to see someone's gonna put an end to this awful lot of nuketown remakes  :gusta:
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good to see someone's gonna put an end to this awful lot of nuketown remakes  :gusta:

Damn straight, and we are ending it with a bang :gusta:

 
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