UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch
broken avatar :(

johndoe

Caw caw caw
Posts
816
Respect
695
Forum Rank
The Decider
Primary Group
2015 Contest Winner

Forum Stats

More Stats
Date Registered
March 01, 2013, 05:50:32 pm
Additional Groups
Posts
816 (0.190 per day)
Last Active
December 05, 2024, 06:01:38 pm

Forum Profile

Profile Link
Country
tr
Local Time
December 09, 2024, 03:43:36 am

Contact & Social Links

CoD WaW
-johndoe
Skype
I remember that dreaded midnight when I first came here while trying to fix a map I was trying to compile. I was so surprised how friendly the community was and I was also amazed by what can be done with the power of modding. Modding Call of Duty opened my mind in a lot of ways and it gave me the mo...
2 years ago
The tool has been released. Check the first post for the tutorial and the download link.
4 years ago
The development has reached the final phase. Check the first post for more information.
4 years ago
If change materialType, then sublayer scroll is not an option it seems. But if that's the only way I guess I'll have to.


Edit: What do you mean by set the FX to 'fully bright'?
If y...
4 years ago
You can set materialType to model unilt (not affected by light) or fx (fully bright) if you don't want it to be affected by lights at all.
4 years ago


I'd like to let you guys know that the development of the new tool is taking a little (very little) longer than I had initially expected, but as you can see from th...
4 years ago
Loading ...