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[UGX] Comosea v1.0 Release

HOT
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Created 11 years ago
by treminaor
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Beat it round 9. Record?

Spoiler: click to open...
mm toasty gpu's xD
Last Edit: November 07, 2012, 12:13:07 pm by Earth
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Those are fails with CoD's rendering. They happen randomly.
In some cases yes, but in this particular case it's patches that Radimax did not LMAP correctly. I'll have CoDMapper help fix them.
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lmao. Too funny.

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i noticed something... strange near the XM8 (i think) near an 2500 blocker... if you go there and are followed by a group of zombies... they will go the spot and THEN chase you.

i was also wondering if a clip could be made to prevent players from falling into the water because even with revive and jug you have Little (depends where you fall really) chance of getting out of there alive near the Random box Bridge.
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i was also wondering if a clip could be made to prevent players from falling into the water because even with revive and jug you have Little (depends where you fall really) chance of getting out of there alive near the Random box Bridge.

That's how radimax wanted it I think. Otherwise he would've put fencing or something.
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AUG, Commando, and Stoner63 added to Comosea Patch v1.1
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Sentry Gun powerup added to Arcademode in Patch 1.1

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Sentry Gun powerup?!? C'mon guys!!! I was reconciling with my e-wife, making real progress, family first bla bla bla, and now it's all over because of your awesome MOD. I love/hate you all.
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Sentry Gun powerup?!? C'mon guys!!! I was reconciling with my e-wife, making real progress, family first bla bla bla, and now it's all over because of your awesome MOD. I love/hate you all.
:pffft:
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lololololololololololololol  :lol: when is 1.1 coming out???
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lololololololololololololol  :lol: when is 1.1 coming out???
When it's ready - currently we still have quite a list of things to fix and we keep coming up with things to add.
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Current v1.1 changelog (still working on more stuff though  :poker: )

Spoiler: click to open...
Fixed:

Major:
Black Ops AUG added to play, challenge added for kills
Black Ops Commando added to play, challenge added for kills
Black Ops Stoner 63 added to play, challenge added for kills
Sentry Gun powerup added to Arcademode! Challenge added: "Automated Extermination"
New Pack-a-Punch Weapon Textures for all guns
Zombies now ALWAYS run away from you during Second Chance revive in Solo mode.
Graphics Settings added to pause menu for major FPS boosts in some areas
Screenshot Mode added to pause menu
Challenges and Character Customization now available while offline
Challenges are now viewable from pause menu
Various sprint anims were missing missing (ak74u, snipers, etc) - they have been added
Hellfire didn't count towards killcount
Freezegun didn't count towards killcount
Crossbow didn't consistantly count towards killcount
If a challenge-unlocked item has an effect, it is now displayed on the challenge description window.

Normal:
Removed all deceiving ladders from the map - no, you can't go up on anything! lol
Opened some windows in the Speedcola garage to make its location more obvious to new players.
Added a window across from one of the Pipewrench spawns to make its location more obvious to everyone during gameplay
"Current Gun" HUD no longer overlaps the round # hud in Gungame
3-Weapons Randombox Pipewrench glitch now fixed

Minor:
Added "in an illuminated fuelcan" to the boat fuel objective text to make it more obvious to new players
Comosea end-game iPrintLn reworded to be more clear
http://gyazo.com/e1bafa226fa3a80e978cb43639375c73 fixed
http://gyazo.com/a071985cbb72aa0e7ae677f1d51c5245 fixed
Moved AK74u to left side area near the labcoats (was previously in the saws building)
Powerup icons are no longer low-res in 1920x1080 (fixed as best as i can, any other pixelation is due to CoD's rendering)
Changed Quickrevive hint to Second Chance in Solo
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Nicz i wand the V1.1
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so do I. Any notifications when the 1.1 update is released. plus has anyone been able to play the mod online co-op ?

 
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