yay! Good job UGX team. im VERY impressed!Thank you :D
http://www.youtube.com/watch?v=k46AnyBi0ao beat it :accepted:Woo! :nyan:
im not sure whether to post it here or not but i found a three gun glitch accidentally, when you have the wrench equipped and after you use it for the objective i went to the box and got out a weapon and then i thought it overwrote my other weapon but then i had three guns and now you cant use the wrench i dont think i need it anymore but im still playing (collecting the blood from the saws) but i thought i would post asap so you guys can fix it :)We will look into it. Thanks for telling us.
im not sure whether to post it here or not but i found a three gun glitch accidentally, when you have the wrench equipped and after you use it for the objective i went to the box and got out a weapon and then i thought it overwrote my other weapon but then i had three guns and now you cant use the wrench i dont think i need it anymore but im still playing (collecting the blood from the saws) but i thought i would post asap so you guys can fix it :)
Awesome map...really impressive...very detailed and neatly done :)We'll look into it - thanks.
One thing though, see the place where you find the XM8 chalk? if you sit there next to the door, the zombies can't find you. The door was closed, but when I opened it they found me.
Hello UGX Team of Wonderment, this map is tons of fun...thanks to a well thought out easter egg and the dock for camping. But, the very best thing about this map is the flicking motion when you reload the PP19 Bizon. My wife served me divorce papers yesterday and told me our child wasn't mine, but after reloading the Bizon a few dozen times I was cool with it.:nyan:
You are gods among men. i have been waiting for this for 10 months, since UGX christmas. Finally its here and I don't know what to say. I'm welling up, Too Much Emotion!:cute:
The mod is brilliant, I have some lag issues. In another version is it possible to reduce the amount of dust rising when the zombies appear from the ground.
Thanks :) As for riser, we could make a new FX but I don't know if we have room. Could make it not be there at all, if you have a certain setting on. We may add a graphics setting in an update.
I could strip the fx so it uses less performance. Wouldn't be too hard, I've done it before and it worked fine.I don't think dirt fx could be too graphics intensive...?
I don't think dirt fx could be too graphics intensive...?On a couple of less powerful computers I have tried to play maps with a lot of risers and whenever I look at that one effect you would be surprised how much more lag you get :P
Hello UGX Team of Wonderment, this map is tons of fun...thanks to a well thought out easter egg and the dock for camping. But, the very best thing about this map is the flicking motion when you reload the PP19 Bizon. My wife served me divorce papers yesterday and told me our child wasn't mine, but after reloading the Bizon a few dozen times I was cool with it.
Hi, I have a couple of querys. Does the xp you get for completing a game mean anything so far?The XP you earn lets you rank up, higher ranks will unlock new character models to use in-game. :) Currently the character customisation menu is inaccessible because WaW's servers are down (it's part of the co-op menu), but when everything is working again you'll be able to choose new characters to play as if you've gotten to a high enough rank.
Also, I think the water effects cause quite a bit of lag.
Hi, I have a couple of querys. Does the xp you get for completing a game mean anything so far?The water does cause lag. Turn off Ocean Simulation in your graphics settings to help it a little. The rest of the water lag is because of the green effect. The rank XP SHOULD still be working even though Treyarch's servers are down. At least I hope.
Also, I think the water effects cause quite a bit of lag.
The rank XP SHOULD still be working even though Treyarch's servers are down. At least I hope.
I did get the xp, I meant does it actually unlock anythign in the mod like Zombie Realism used to? or is it just there to show you wona few games?It unlocks clothes for your character (sunglasses, pimp hat, etc). Some clothes give you abilities such as increased heath. You won't be able to apply any of the clothes until Treyarch's servers come back online, though :(
I don't think dirt fx could be too graphics intensive...?
Think about it this way, comosea has all risers (no normal hidden spawners) so every time a zombie spawns, it plays three effects.It has two hidden spawners, but yes now that I think about it there are riser spawns everywhere. We will implement less-intensive riser fx in the upcoming patch. We will also make it so that you can view your challenges from the Pause menu, and also while offline.
how do i get the v1.1 update? and also its not on the map manager :'(
I'm currently at level 11, but I never know when I'm leveling up. Is there a level up event or indicator that I'm not seeing? "E.g." Like maybe when you level up all the zombies on the map snap their own necks simultaniously in acknowledgement of how badass you are. Just a thought.I'll ask Aidan if he's up to adding a rank progress bar in-game. Not sure how necessary it really is, and also we're running low on available hud element slots :(
I'm currently at level 11, but I never know when I'm leveling up. Is there a level up event or indicator that I'm not seeing? "E.g." Like maybe when you level up all the zombies on the map snap their own necks simultaniously in acknowledgement of how badass you are. Just a thought.
When will the UGX mods be released?
i'm just itching to get my hands on it.
2 mapping errorsthoose bug are reported but maybe treminaor not fixed it...
http://gyazo.com/e1bafa226fa3a80e978cb43639375c73
http://gyazo.com/a071985cbb72aa0e7ae677f1d51c5245
just thought i should point that out ;D
2 mapping errorsI'll add them to my list.
http://gyazo.com/e1bafa226fa3a80e978cb43639375c73
http://gyazo.com/a071985cbb72aa0e7ae677f1d51c5245
just thought i should point that out ;D
Ok, here is a huge nit-pic. If you are completely out of ammo in a gun and you get the Terminator drop, when it's over it leaves you with a full ammo clip for the gun. Not a huge deal but for a gun with a huge mag size just switch to it before Terminator runs out and it'll fill the clip back up. Not carry, just clip. Whatever, you get the idea.I'm not following what you want us to change, lol
Ok, here is a huge nit-pic. If you are completely out of ammo in a gun and you get the Terminator drop, when it's over it leaves you with a full ammo clip for the gun. Not a huge deal but for a gun with a huge mag size just switch to it before Terminator runs out and it'll fill the clip back up. Not carry, just clip. Whatever, you get the idea.
Just think of terminator as a clip-only maxammo :)It's a feature.
ability to choose whether we want fog, low graphics/high graphics, and other visual things for the map specific (like forts)I'll try to get something like this implemented.
PL0X?
I love the point stack script, where you shoot a zombie continuously and you get 10, 20, 30 and so on points.. very neat feature. & of course you gotta love the wonder weapons.
http://cs417830.userapi.com/v417830991/119f/1pUIh_6wqf4.jpg
http://cs417830.userapi.com/v417830991/1196/A6U9qrVdJ6s.jpg
http://cs417830.userapi.com/v417830991/118d/iTelftcjiyI.jpg
Those are fails with CoD's rendering. They happen randomly.In some cases yes, but in this particular case it's patches that Radimax did not LMAP correctly. I'll have CoDMapper help fix them.
i was also wondering if a clip could be made to prevent players from falling into the water because even with revive and jug you have Little (depends where you fall really) chance of getting out of there alive near the Random box Bridge.
Sentry Gun powerup?!? C'mon guys!!! I was reconciling with my e-wife, making real progress, family first bla bla bla, and now it's all over because of your awesome MOD. I love/hate you all.:pffft:
lololololololololololololol :lol: when is 1.1 coming out???When it's ready - currently we still have quite a list of things to fix and we keep coming up with things to add.
plus has anyone been able to play the mod online co-op ?yes, many people
Idea: Can you make it so that the Sentry Gun kills give you points? If not, then people won't see an advantage in picking it up in any of the lower rounds.They give you points and add to your killcount ;)
They give you points and add to your killcount ;)
Wow, you guys HAVE thought of everything. Wait a minute...where's the Laser Colt!?!Laser colt is for ZCT.
Laser colt is for ZCT.What, are you afraid of copyright infringement? Good lord, change the color and rename it the LaZer Pistol OR the Tomikaze Pistol. Am I the only one thinking outside the box here?
What, are you afraid of copyright infringement? Good lord, change the color and rename it the LaZer Pistol OR the Tomikaze Pistol. Am I the only one thinking outside the box here?Frankly I think the Laser Colt is boring - we have plenty of other interesting weapons, later on if we decide to make more we will incorporate some laser burning.
What, are you afraid of copyright infringement? Good lord, change the color and rename it the LaZer Pistol OR the Tomikaze Pistol. Am I the only one thinking outside the box here?
i don't think they even have ZCT copyrighted.lol it was a joke, of course its not copyrighted. Everything made with the tools is copyright by Activision.
I don't know if anyone found out about this, but I think I found a place where the zombies can't find you.90% sure someone already reported it and I fixed it. I'll check again later.
See the boat area? There behind the random box you can get there and the zombies won't reach you. We were 3 players, one of us were camping there most of time, lol.
Currently I'm awaiting some map fixes from CoDMapper - once those are complete, v1.1 will pretty much be ready for release. I've kinda been sitting around waiting for our monthly bandwidth limit to reset, because we hit the 2 terabyte limit about 2 weeks ago. Currently the map is hosted on Delta's VPS in Germany (so if it's painfully slow for you, I apologize. At least it's fast for Europeans).holy shit 2 terabye limit, would that be from all the downloads of comosea? 2900 downloads doesnt seem like it would account to that much usage :o :o
holy shit 2 terabye limit, would that be from all the downloads of comosea? 2900 downloads doesnt seem like it would account to that much usage :o :o2,900 downloads x 300mb each = 870GB. The rest is traffic from other map downloads. Site traffic does not count towards the limit.
not sure if anyone had noticed or it has been fixed yet but there is a spelling mistake (http://i1063.photobucket.com/albums/t520/SMWFTW/2012-11-26_00001.jpg)Fixed, thanks.
it is on addiction I, addiction II, addiction II and addiction IV it is "Purchased" that is spelt wrong
nothing major but just thought i would point it out
Treminaor, be honest, you saw that "spelt wrong" was "spelled" incorrectly and it was just killing you not to point it out, but you took the high road instead and just overlooked it right?lmao
Well CoDMapper seems to be at his wit's end with the current portal issues so it looks as if I am forced to revert some of the map file changes back to 1.0 status, including the windows which were added to expose Speedcola's location and one of the wrench locations.What if you put a window on the garage door? Even a small one would help.
What if you put a window on the garage door? Even a small one would help.Not sure how much sense that would make, also i think that would still screw up the portals but I could try.
Realistically, how many new people are going to play the map who don't already know where speed cola is? And if having a switch on either side of that garage door isn't enough to make someone realize that they might want to open it sooner rather than later I'm not sure there is anything that you can do for that person's stunted mental developement.Good point, I won't bother then. I will revert the map changes when I get home - Comosea v1.1 should be out within the next few days hopefully. I also plan for this to be the first and last patch for the map, so even if there are more suggestions we will most likely not implement anything beyond this patch (baring extreme game-breaking bugs).
what about you put one elevated floor in the map and put a shino numa style zipline. it goes great with the map because i would be something you transport logs through. so maybe put 2 or 3 logs on it. i think you should put a certain loaction, but ill upload a pic of that location soon. CONSIDER THIS!!!This would screw up pathing, zones, and most importantly, the portals. Not going to happen, sorry.
1.1? 1.1? 1.1? 1.1? 1.1? sowy just so excited! when will 1.1 be out!? :rainbow:sooner then you think O_O....or not, idk.
I'll be working on finalizing the patch today. Expect a release soon.yay! i love you, complete homo
yay! i love you, complete homo:gusta:
Do you lose all of youre unlocks when the update comes out?you don't lose them, but the new mod will have the level reset, you can always go back to 1.0 and continue working on your current level.
Do you lose all of youre unlocks when the update comes out?No, your rank is kept. However, your rank is separate between each UGX map, meaning even if you are rank 40 in Comosea you will start at rank 0 in Bar v2.0.
No, your rank is kept. However, your rank is separate between each UGX map, meaning even if you are rank 40 in Comosea you will start at rank 0 in Bar v2.0.
What? No dual wielding the sentry turrets? WEAK!
What? No dual wielding the sentry turrets? WEAK!lmao
well, if the scores are kept in the same file, and the file is easy to access then you could just copy the file with the scores and overwrite it.Not possible, the files are encrypted by the engine.
UM, you do know that sentry guns weigh a ton don't you?Successful troll was successful.
besides that they would be very inaccurate lol
Sentry Turrets are usable ;)BEAST! :D(http://i47.tinypic.com/1g3w55.jpg)
They also blow up after 45 seconds, killing any zombies near them :)
Now to add regular pineapple grenades to replace the WW2 stick grenades...Yeah dildo grenades are sooo old, and don't fit this map.
Modern frag grenades added.EPIC!!
Upgraded crossbow now attracts zombies like in Black Ops.
(Hopefully) Final test build has been distributed internally, once it's good to go I will release it to the public.
why did treyarch use the German grenades instead of the American ones anyway?
Probably because their initial map (Nacht der Untoten) was set in Germany, and it made sense that German grenades would be stockpiled there. Then I suppose they'd have just used the same ones for all their other maps because there was little point in changing the grenade type. There's also the fact that the animation for the US pineapple grenades kinda sucks. :Pi thought it was set in either japan (because the map in waw, airfield, had the same location) or USA (because you can go there in tranzit)
also somethin that would be AWESOME: after then end of credits when you beat game, it shows a small clip of you arriving at a small port in a small town on the motor boat. then, the screen goes black with the sound of a heartbeat. it goes back to the video with you sprinting down a street in that city. then it goes black again with heart beat. lastly it shows you walking into bar 2.0 with that zippo lighter that trem showed off on yt and it goes black. now all you hear is a zombie sprinting then attacking, and lastly a deagle shot with a head splatter. when that shot goes off, blood splatters on the black screen and a creepy white text is in the blood that says "COMING SOON" :nyan: FOR THE WINI like how it ends currently. The credits end and it shows you on the boat in the middle of the ocean. The boat has run out of gas then you proceed to kill yourself. :lol: