[UGX] Comosea v1.0 Release

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by treminaor
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I don't think dirt fx could be too graphics intensive...?

Think about it this way, comosea has all risers (no normal hidden spawners) so every time a zombie spawns, it plays three effects.
fx_mp_zombie_hand_dirt_burst
fx_mp_zombie_body_dirt_billowing
fx_mp_zombie_body_dust_falling
and each of these have multiple segments doing different things all at once. If I were to modify the effects, I could probably stop most of the lag, not entirely, but it will improve performance.
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Think about it this way, comosea has all risers (no normal hidden spawners) so every time a zombie spawns, it plays three effects.
It has two hidden spawners, but yes now that I think about it there are riser spawns everywhere. We will implement less-intensive riser fx in the upcoming patch. We will also make it so that you can view your challenges from the Pause menu, and also while offline.
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Fallout Assault Center - Released!

Z ASYLUM - WIP  https://ugx-mods.com/forum/index.php/topic,15236.msg150610.html#msg150610

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Just a small recommendation, the bizon chalk is to long, the bizon is short but the chalk is like the m60, also should make thunder gun semi auto.
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Here is our current list of planned fixes for the 1.1 patch, it will continue to grow while we fix known bugs:

Comosea v1.0 bugs
-"See the place where you find the XM8 chalk? if you sit there next to the door, the zombies can't find you. The door was closed, but when I opened it they found me."
-Powerup icons are low-res
-Comosea credits iPrintLn needs to be reworded to inlclude the word "Objectives"
-Give solo quickrevive downed players a powerful gun while being revived
-Challenges should be viewable from pause menu
-nohud dvar should be available from pause menu (for screenshots etc)
-challenges and customization while offline
-implement death's optimized dirt fx
-"Current Gun" HUD overlaps round # hud
-ladder is deceiving to EVERYONE
-wrong sniper rifle sounds
-"weapon and then i thought it overwrote my other weapon but then i had three guns and now you cant use the wrench"
-thundergun and other various sprint anims missing (ak74u, snipers, etc) - thanks saje
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how do i get the v1.1 update? and also its not on the map manager :'(
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how do i get the v1.1 update? and also its not on the map manager :'(

I dont think its done yet, I think he was just listign what WILL be patched.
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I'm currently at level 11, but I never know when I'm leveling up. Is there a level up event or indicator that I'm not seeing? "E.g." Like maybe when you level up all the zombies on the map snap their own necks simultaniously in acknowledgement of how badass you are. Just a thought.
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When will the UGX mods be released?

i'm just itching to get my hands on it.
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I'm currently at level 11, but I never know when I'm leveling up. Is there a level up event or indicator that I'm not seeing? "E.g." Like maybe when you level up all the zombies on the map snap their own necks simultaniously in acknowledgement of how badass you are. Just a thought.
I'll ask Aidan if he's up to adding a rank progress bar in-game. Not sure how necessary it really is, and also we're running low on available hud element slots :(
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I'm currently at level 11, but I never know when I'm leveling up. Is there a level up event or indicator that I'm not seeing? "E.g." Like maybe when you level up all the zombies on the map snap their own necks simultaniously in acknowledgement of how badass you are. Just a thought.

When a game is over and you go back to the main menu (after either a solo or co-op game) you should see a popup showing you your rank and XP towards next rank and other info like that. Also, at the end of a competitive game, you will see a message at the top telling you how much XP you got for that game. If you did rank up, it will let you know there.

When will the UGX mods be released?

i'm just itching to get my hands on it.

Comosea includes the UGX Mod. We have a few more releases planned before we release the UGX Mod standalone for anyone to use.
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2 mapping errors

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just thought i should point that out  ;D
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2 mapping errors

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just thought i should point that out  ;D
thoose bug are reported but maybe treminaor not fixed it...
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2 mapping errors

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just thought i should point that out  ;D
I'll add them to my list.
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This map is awesome! I love the objective mode - beat it at round 11.  :nyan:
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Ok, here is a huge nit-pic. If you are completely out of ammo in a gun and you get the Terminator drop, when it's over it leaves you with a full ammo clip for the gun. Not a huge deal but for a gun with a huge mag size just switch to it before Terminator runs out and it'll fill the clip back up. Not carry, just clip. Whatever, you get the idea.

 

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