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Contact Support - Help Center Get help on the UGX Discord. Join it now!i have maya 2015
and i have it intalled at when i start it up it doesn't so up.
so i used the scrip editor and it work.
but when i shut it down and start it up it doesn't show up
http://imgur.com/4KXAeG7
error a friend got with a simple cube
Sorry that didn't work both options gave me an error:
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Hello members of UGX,
I'm trying to get the CoDMayaTools to work on Maya 2012 x64. Just as the other people have posted before me. I do what the tutorial says to do but I don't see any button at the top of Maya.
Any help would be appreciated. I am new to Maya so maybe do I have to enable it in the window?
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import sys
sys.path.append("<path to scripts folder>")
import CoDMayaTools
sys.path.append("C:\\Users\\Aidan\\Documents\\maya\\2012-x64\\scripts\\")
For me work in Maya 2015 but 1 thing i notice is that after import eny model u need to flip normals
Script seems to work, but source looks terrible. You have to read about structs at least. It's just a pain to see avoiding OOP in languange that mostly rely on it.
so i have used this tool for the f2000 and scar-h from mw2 it worked fine for those guns but when i tried animating black ops 2 weapons it just gives me a jacked up idle animation and ive selected all the joints needed in the file any idea on how to fix it>
Tried doing it but since your tool reads default folder and actually adds 'xmodel'/'xanim' to the folder path it breaks.
SPOILER: cod bo2 support comming soon![]()
If project is "CoD Model Tools" why is deFaultfolder set for WaW? (I mean it's irritating for me to go back 3 folders because I do stuff in CoD4, CoD5 and, BO.)
Thank you for this man!
I haven't Exported anims yet but the models works fine!
can you tell me how i can change the names of the materials because there were exported wit a ":" in it and i can't export materials with it in...
does it work for 2015?
In the same folder, create usersetup.mel (if you don't already have one). Add this code to the end of the file:
Code: [Select]
python("import CoDExportTools");
im unclear on where this is going?? where do i add this file?? please help. do i create a new .mel file and just add that line of code in or do i add it to your script that i downloaded from you... sorry not very good at placing scripts or changing/adding them
python("import CoDExportTools");
it says on the plug in in maya a update is avalable please check ugx-mods for more info it dosnt download it