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[Beta] UGX Mod Standalone v1.1.0 (updated 1/3/2016)

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Created 8 years ago
by treminaor
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Found a sound bug with the AUG.
When firing with the AUG paped the gun uses the FG42 Rig (Not sure if its the only gun now that other guns with the bug have been patched)
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If Java had true garbage collection, most programs would delete themselves upon execution.
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Same here. With more than 3 people it don't work anymore.
Read his edit... it works for him...
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Please help, I have done the manual and automatic installation but either way I do it im not getting nowhere, i build the mod, and rebuild it after i made a small map, got everything set up, compiled the patch and the map and it loads up like it should but after the loading bar is done the screen goes black, my other issues are when i use the elemental machine it only shows up with the trigger and clip no model inside, same with the new perk machines please help.

Double Post Merge: January 12, 2016, 06:17:02 pm
when I load my map theres no menu its just a black screen

Double Post Merge: January 12, 2016, 07:42:33 pm
Got everything compiled and working, but when i start the game now there is no start game or start button at all please help??????
Last Edit: January 12, 2016, 07:42:33 pm by psychoboyz843
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Got everything compiled and working, but when i start the game now there is no start game or start button at all please help??????
If that happens then at the main menu screen there should be a "Settings" option click that, then click "UGX Mod Options", then click "Weapon bob/sway" and select any of the options - reduced, on or off and then click Save & Close. That will now allow you to have a start button on the UGX menu screen.
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Since this latest update, the hells retriever is fully white, and when I go to press F to take it, it wont let me sprint or anything until I drink a perk.

It was working fine before the update, and I havent messed with the script that I use to spawn in the retriever.
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WaW - Nazi_zombie_candyland/Nazi_zombie_ascension2.0  90%-95% (Not completed)
WaW - Nazi_zombie_meth/Nazi_zombie_lamanai  100% (complete)
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BO3 - zm_epping_woods 80%
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Just wondering when the NON-beta release will be released??
I have tried a couple times to install the beta but fail every time I try and do so. And im not about to flood the forum with "silly/noob" questions ( since it says not to ask shit questions about the mod)
Looking forward to the "swapping button" so people can change between making a UGX vs. non-YGx map without having to manually move/remove files.
I hope the NON-beta is simpler then previous versions to install. Because I seem to struggle every time I try and install it 1.0.4 or 1.1.0.
I like to think Im decent at mapping but when it comes to scripting or changing shit around that I have no idea what it is even doing then I get lost real quick.

Also congrats on getting position 35 in the mod of the year comp.... with a 7 year old game. Not many can compete with that!!

ps. If mod tools are getting released for Blops 3 do you think you'll be making a UGX standalone mod for it or just update 1.1.0 for waw?
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:lol: what do you see wrong with the subject :P
Spoiler: click to open...
Re: [Beta] UGX Mod Standalone v1.1.0 (updated 1/3/2015)
Spoiler: click to open...
(updated 1/3/2015)
Spoiler: click to open...
2015)
Spoiler: click to open...
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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While beta testing CSGO Nuke, I've found a few UGX Mod related bugs/potential issues/misc:

-Elemental machine's model will only be set after the power is turned on(uses default model before). Tried looking for a non "on" model being set or precached somewhere but i couldn't find it so i can only assume that it isn't set pre power turned on.

-Elemental machine uses same flag as the PAP machine. Meaning if that if the mapper only wants PAP for whatever reason then elemental code would still be running.

-

Code Snippet
Plaintext
level.ugxm_settings["allow_pap"]

is used for more than just PAP(elemental machine and trap machine). A level variable should probably be used for each to toggle on/off per machine in ugxm settings.

-@ line 2775 in ugx_elemental.gsc, if the trigger is targeting something it will attempt to get an entity but the entity is never used in the function(or elsewhere that i can see):

Code Snippet
Plaintext
	if( isDefined( perk_machine.target ) )
{
perk_machine.wait_flag = GetEnt( perk_machine.target, "targetname" );
}

If a flag_wait was added, using script_flag on the existing trigger(assuming it isn't already used) would probably be a better way of doing it(one less entity).

-if perks aren't being used in the map, the triggers for the perks should probably also be deleted before returning(i don't even see an option in the menu to turn them off anyway. Is this coming in a later update or something?).

Some other stuff stuff such as the Aug missing textures and PHD being invisible but i've been told you already know about them.
Last Edit: January 13, 2016, 12:41:33 am by daedra descent
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Found a sound bug with the AUG.
When firing with the AUG paped the gun uses the FG42 Rig (Not sure if its the only gun now that other guns with the bug have been patched)

Welp, not all guns. The 420 Stoner has the FG42 Beeping as well.

Also When Reloading the M60 I got the Infamous "Caught Unhandled Exception" Error

EDIT: XM8A1 does Beeping when paped as well.
Last Edit: January 13, 2016, 04:29:04 am by conn6orsuper117
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Found 2 problems.

You need 2 pandora's boxes in the map. 1 will not work, you need more then 1 for some reason, hope that can be fixed.

And the Pack-a-Punch machine, wont work at all. It wont turn on, it does show up in game, but the power for it wont turn on for some reason... ( I have tried multiple PaP machine prefabs, and non of them seem work.)

But other then that, it works. At first it didn't work at all for me, so I guess there is atleast a little bit of progress?  :P
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And I found out a few seconds ago, that placing any vending machine, new or old makes the game crash when the map is done loading...  :-\
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And I found out a few seconds ago, that placing any vending machine, new or old makes the game crash when the map is done loading...  :-\

This isn't due to the perks directly. It's more likely due to you having surpassed a certain game engine limit such as Memory, FX or Sound. Try filtering some of your assets or install T4M, which can be found in the Mods section.
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This isn't due to the perks directly. It's more likely due to you having surpassed a certain game engine limit such as Memory, FX or Sound. Try filtering some of your assets or install T4M, which can be found in the Mods section.

I did install T4M, but that didn't fix it.
I'm very new to modding WaW, so if you could explain how to filter assets, that would be great! ^^
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If you want scripts / features made for you, then contact me by PM or email / skype etc
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This isn't due to the perks directly. It's more likely due to you having surpassed a certain game engine limit such as Memory, FX or Sound. Try filtering some of your assets or install T4M, which can be found in the Mods section.

I did install T4M, but that didn't fix it.
I'm very new to modding WaW, so if you could explain how to filter assets, that would be great! ^^
other people are also having this problem, they dont know whats up yet.
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And the Pack-a-Punch machine, wont work at all. It wont turn on, it does show up in game, but the power for it wont turn on for some reason... ( I have tried multiple PaP machine prefabs, and non of them seem work.)

But other then that, it works. At first it didn't work at all for me, so I guess there is atleast a little bit of progress?  :P

The pack a punch works fine for me. Not sure why it wouldnt be working for you.

Same with the perks, a lot of people seem to be having trouble installing the perks into their map, but for me, it worked flawlessly.

 
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