Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - iBarnett



http://steamcommunity.com/sharedfiles/filedetails/?id=789857432&searchtext=Epping+woods+












( Larger Download Size 1.4Gb )

This one takes place In a quite forest at night where the moons out and if your not in its light the darkness will over come you. This is quite a large map with many zone all which include a objective or purpose for them to be there. Everywhere in the map in accessible. And remember its ment to be a DARK lit map like as if it was 2:00am . follow the lights!

Features:

- All 9 BO3 perk's
- Buildable's
- Easter eggs
- Zombie counter

Map by iBarnett

If you like the map please RATE above and tell your friend's to also RATE and SUBSCRIBE.


Credit to:

- Buildable power (Shinged)
- Rocket shield (DTZxPorter & Harry Bo21)
- Mini easter egg (reckfullies)
- Zombie counter (DuaLVII
1052 days ago
Have an odd error when compiling. it cant find a xmodel p7_door_metal_moo.. something but when i put that into the model menu while in radiant it dosnt even show up as a model to choose and its not in my map.

Here's my full code from launcher before its timing out im assuming

C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\gdtdb\gdtdb.exe /update

gdtDB: updating

processed (0 GDTs) (0 assets) in 1.495 sec

gdtDB: successfully updated database.

C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_epping_woods.map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_epping_woods.d3dbsp

main: Enter

FPU Precision set to 64 bits
CoD2Map: T7
 Build Changelist: 2548048
 Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\share\devraw
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\devdiscdata
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\devraw
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\raw
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\share\raw
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\discdata
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\devdiscdata
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\devraw
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\raw
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\discdata
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\main
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\main
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\players
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\zone
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------
Connected to data signature database
Loading map file C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_epping_woods.map

E
RROR: could not find xmodel gdt asset: p7_door_metal_moorish_01

main: 21.0095 secs

also is there a way to locate a certain model by means of a search menu or is thre just the enitity list to find models used.

Double Post Merge: October 21, 2016, 02:09:06 pm
Could someone check in there models and see if this p7_door_metal_moorich_01 is actually even a model or something because I can find it anywhere.

I have already put over 80hrs into this map and its coming together so nicely I don't want a silly error holding me back. 

Please help
1064 days ago
Cant DL the map from Mediafire cause it requires authorization but nothing appears on my screen. Pls use another download site(Gamefront,Mega,Google Drive)
I'm away till Sunday but I'll put a googledrive link when I'm home.
1336 days ago
Hello everyone! I'd like to say that this is a very good map, but there is one thing that is irritating the heck outta me, what's bothering me is the 1500 debris that is near the L96A1 wallbuy, (if you look at the L96A1, then look to that boarded up door on the right, that is the one I'm talking about) Has anyone found the spot where you need to actually buy that debris? I've spent a good 10-15 minutes straight looking everywhere for that sweet spot, but nothing.. :/ if anyone replies, that would be much appreciated, picture would be nice too, but that's optional.. Thanks in advance guys!
Hey thanks man.
I Believe it's from the ugx-mod they have change some "hintstrings" to a "hud" because the waw game engine limits your hintstring count so things are changed to a hud so all the notification will display.
The 2 doors that are boarded up are only accessible by the other side. There should be no notification to buy the door when up close them.

Double Post Merge: January 20, 2016, 12:32:34 am
But it doesn't  work!I can't go out from the menu and can't apply changes with bob weapon.I have to shut down WaW and Start button doesn't appear.
I tried to write in console exec_disableXboxController.cfg as noted in Mod settings,but it doesn't solve the problem either.
I'm going to make a video showing how to install t4m and how to start the map.
1339 days ago
So setting developer to 1(or 2), developer_script to 1 and launching your map(i assume pax, right?) works for you? No unhandled exception?
Ya on pax. No seemed to work fine.
1342 days ago
Out of curiosity, has anyone been able to get a map with the UGX mod 1.1 to load with developer and developer_script set?
If I run the map through launcher and set developer to "1" and developer_script to "1" then it worked just fine never tried through console while in-game though
1342 days ago
Can you put up a mega link as well? MediaFire always crashes or says that "people would post viruses" and the site blocks the download.
Sorry man I can't access mega.co.nz to upload stuff. I'll add a google drive link if that will work.
1342 days ago
                                                                                                                      PAX UGX-Mod 1.1 Edition
                                 


So I was just messing around to see if I could get the UGX mod installed on a map. Had no plans to release this since it will be the 3rd Version so to say but it turned out good and I really enjoy playing it so I figured I would release it to everyone.


Some Pictures:











Features:

- The UGX Mod version 1.1
- Soul Chests
- Mini objective to get to Elemental PaP Machine
- 3 Shootable Teddy bear song EE
- 3 Interactive melon chunks song EE
- Large detailed 36zone map

BEFORE YOU PLAY!! 
http://www.mediafire.com/download/gky6oz0y007dkld/T4M+r42.1+%5BRelease%5D.rar (T4M)

^^    *** YOU NEED T4M TO PLAY THIS MAP!!***  (place the dll in your  -   C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War)

BEFORE YOU PLAY!!  After loading the mod "ugxm_pax" click on "setting" (says NEW beside it) then navigate and click on UGX Mod Options (Green Text) then navigate and click on "Weapon Bob/Sway" and choose between " Reduced, Off, or ON". Then under "joystick Sensitivity" click "Save & Close". Exit options and NOW proceed to either "Single Player or Co-oP"

MAP DOWNLOAD   https://www.mediafire.com/?f7bsk0bqq376l2e

**I tried to edit the main menu screen but failed at overlapping 2 images with out it going all crazy and not working but I managed to get the load screen to change. So for now its Example map by example person.**

Credit:

- UGX team
- iBarnett
- BluntStuffy
- Ege115
- Aidan

PS. If any bug or glitches found in the map message ME!! but if it has to do with the UGX Mod let the UGX team know. Thanks      -iBarnett
1342 days ago
Depends on the model of the GPU. From what i've seen the 51x has a modular graphics tray that fits into the PCI Express slot which has about 2 inches of headroom in terms of length. Unless the modular tray is in the way or something actually uses that space you shouldn't have any trouble fitting one of the larger models in there.

However, because of the small form factor your going to want a blower style cooler like the 660 supposedly has(see below video).

Something like this: http://www.newegg.com/Product/Product.aspx?Item=N82E16814133589

Btw, does this look like your model? It does have a 660 but i'm not sure on the exact model:
Sorry but you are not allowed to view spoiler contents.
Ya I was looking at the fans. I found a msi one that would work but it was on 2gb and twice as much to buy as the one you showed me which is 4gb. Thanks for looking.
And ya that youtube video of the cleaning looks identical to my pc. The card is housed in this mounting bracket but it looks like it should work. I give it a go. If it doesn't work I'll just sell it on Amazon or something.
1342 days ago
The 660 should be just fine for 1080P 60FPS on medium(with other more intensive effects turned off).

If you do want to crank up the options(including the intensive affects) i'd recommend getting a GTX 960 4GB. You shouldn't need a new power supply as the GTX 960 actually consumes less power  than the 660(this is assuming your power supply has an 8-pin power connector, which is required for some GTX 960s).

For an idea of what actual in-game performance might look like(for the GTX 960), this YouTube video should help: https://www.youtube.com/watch?v=okHma4rP1ao
Thanks. Do you know if the 960s is the same dimensions as the 660 because the alienware x51 case is quite compact
1342 days ago
I think get a better GPU and you'll be good to go.
Ya that's what I was kinda figuring by looking at other peoples (gtx 970 seems like light years past my 660) but tbh I really have no idea.
I'm just wondering if I can cram a bigger video card into my small alienware x51 case or if I have enough power to even run larger. Guess it's off to google to do some investigation.
1343 days ago
So I'm not sure if my pc will run blops 3 smooth enough to be playable.

Maybe someone could tell me what I should upgrade so things will run smoothly.

My pc is a 2013 alienware x51 r5.     Only reason I bought it was to make and play waw for custom zombies.

- i7-3770 CPU @ 3.40 Ghz
- Nvidia geforce gtx 660
- 16 gb of some kind of ram
1343 days ago
So when I was finished adding weapons I started to then add perks, trap, pap, elemental machines to my map and the red box for the turret. Then compiled and it then just crashed my waw all together. So I slowly deleted shit until it was able to compile and actually launch the game. Ihave now added everything back BUT when adding the turret pre fab back in my map crashes for no reason. So no turret for me... Hope this doesn't break the mod... Is it needed? What is the turret for? I still haven't gotten to all game modes but everything so far work fine without it.

Also I'm finding that in gun game only if you dolphin drive when the player hits the ground it acts as if 1 bullet is shot from your gun on ground impact  but doesn't actually use a bullet. and then auto triggers the reload animation.

And in some areas of my map console spams me with yellow text saying that I have one dog spawn And need ugx-mod tools patch or to add another riser struct.  Pretty sure the ugx-mod 1.1 said it installs ugxmod tools patch on install of the mod and I went into radiant and added riser structs to the certain areas but no luck still yellow text spamming me.

When I had a fire elemental weapon it would not register my kills for a soul chest but ice and others worked fine towards kill count for the soul chest.

One last thing. I'd like to release it to the public so everyone can try but I'm stuck I how to edit the main menu screen so it will say "my map name" instead of example and by example person

Other then those couple issues I can't find much... Going to keep testing and adding more.

1344 days ago
Just wondering when the NON-beta release will be released??
I have tried a couple times to install the beta but fail every time I try and do so. And im not about to flood the forum with "silly/noob" questions ( since it says not to ask shit questions about the mod)
Looking forward to the "swapping button" so people can change between making a UGX vs. non-YGx map without having to manually move/remove files.
I hope the NON-beta is simpler then previous versions to install. Because I seem to struggle every time I try and install it 1.0.4 or 1.1.0.
I like to think Im decent at mapping but when it comes to scripting or changing shit around that I have no idea what it is even doing then I get lost real quick.

Also congrats on getting position 35 in the mod of the year comp.... with a 7 year old game. Not many can compete with that!!

ps. If mod tools are getting released for Blops 3 do you think you'll be making a UGX standalone mod for it or just update 1.1.0 for waw?
1346 days ago
I have the CD version of the game and it works just fine.
Amazing map love the feel of it reminds me of good zombie fun like I use to have!! Me and friend had a great time playing this map. Could only find 4 elemental weapons out of the 6 and the scavenger but we will be playing again later to find the rest!
hope to see more maps from you in the future.
thanks!! If you need a hint or anything on the map just send a pm or I would be willing to have a go with you guys. And about the CD version of waw. I actually have no idea about any of It. It was news to me and I just assumed he knew what he was talking about.
If more people can confirm it works on Cd that would be great.
Thanks again.
1370 days ago

Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Twitch
Loading ...