Please someone help me, i fixed this problem yesterday and i was in such a dang rush i forgot how i fixed it, tried putting something into my map and it didnt work so i deleted my map and replaced it with the back up before i fixed my problem
now i cant figure it out here is the console log for my custom zombies map.
T4-SP (r45) ]g Unknown command "g" Com_TouchMemory: 0 msec. Using sum: 0 Com_TouchMemory: 0 msec. Using sum: 0 Com_TouchMemory: 0 msec. Using sum: 0 ]devmap ugx_458 Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile ugx_458_load Database: Assets Sync Started WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\ugx_458_load.ff' Database: Assets Sync Finished PROFILES: setting server info to 0.0.0.0:0 Couldn't get profiles instance, are we logged on? ------ Server Initialization ------ Server: ugx_458 Database: Assets Sync Started Database: Assets Sync Finished ----- R_Init ----- DirectX reports 512 MB of video memory and 3806 MB of available texture memory. Using video memory size to cap used texture memory at 496 MB. Picmip is set manually. Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps Save Message First Frame Shown: 1069894 BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\video\ugx_458_load.bik because: Error opening file. Database: Assets Sync Started Database: Assets Sync Finished BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\raw\video\ugx_458_load.bik because: Error opening file. R_Cinematic_BinkOpen 'ugx_458_load' failed: BinkOpen: Error opening file.; trying default. Unloaded fastfile ui PMem_Free( ui, 0 ) Loading fastfile localized_ugx_458 Database: Assets Sync Started WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_ugx_458.ff' Database: Assets Sync Finished Loading fastfile ugx_458_patch Database: Assets Sync Started WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\ugx_458_patch.ff' Loading fastfile 'default' used 0.72 MB memory in DB alloc Database: Assets Sync Finished Loading fastfile ugx_458 Loading fastfile 'ugx_458' used 79.91 MB memory in DB alloc Waited 3936 msec for asset 'maps/ugx_458.d3dbsp' of type 'col_map_mp'. ---------------------- Game: G_SetupWeaponDef ---------------------- animscripts/traverse/wall_hop_zombieError: Waited 1208 msec for missing asset "ai_flamethrower_crouch_pain". Error: Could not load xanim "ai_flamethrower_crouch_pain". Error: Could not load xanim "ai_flamethrower_stand_pain". Error: Could not load xanim "ai_flamethrower_wounded_stand_leg". Error: Could not load xanim "ai_flamethrower_wounded_stand_head". Error: Could not load xanim "ai_flamethrower_wounded_stand_chest". Error: Could not load xanim "ai_flamethrower_wounded_stand_arm". Error: Could not load xanim "ai_bonzai_buddy_fail_rear". Error: Could not load xanim "ai_bonzai_buddy_fail_front". Error: Could not load xanim "ai_bonzai_enemy_fail_rear". Error: Could not load xanim "ai_bonzai_enemy_fail_right". Error: Could not load xanim "ai_bonzai_enemy_fail_left". Error: Could not load xanim "ai_bonzai_enemy_fail_front". Error: Could not load xanim "ai_flamethrower_crouch_death". Error: Could not load xanim "ai_flamethrower_stand_death". Error: Could not load xanim "ai_flamethrower_death_b". Error: Could not load xanim "ai_bonzai_enemy_attack_player_success". Error: Could not load xanim "ai_bonzai_enemy_attack_player_fail". Error: Could not load xanim "ai_bonzai_enemy_attack_player_intro". Error: Could not load xanim "ai_bonzai_enemy_attack_player". Error: Could not load xanim "ai_bonzai_enemy_attack_player_impact". Error: Could not load xanim "ai_bonzai_enemy_success_rear". Error: Could not load xanim "ai_bonzai_enemy_success_front". Error: Could not load xanim "ai_bonzai_buddy_success_rear". Error: Could not load xanim "ai_bonzai_buddy_success_right". Error: Could not load xanim "ai_bonzai_buddy_success_left". Error: Could not load xanim "ai_bonzai_buddy_success_front". Error: Could not load xanim "ai_flamethrower_stand_2_crouch". Error: Could not load xanim "ai_flamethrower_crouch_2_stand". Error: Could not load xanim "ai_flamethrower_crouch_turn90r". Error: Could not load xanim "ai_flamethrower_crouch_turn90l". Error: Could not load xanim "ai_flamethrower_turn180". Error: Could not load xanim "ai_flamethrower_turn135r". Error: Could not load xanim "ai_flamethrower_turn135l". Error: Could not load xanim "ai_flamethrower_turn90r". Error: Could not load xanim "ai_flamethrower_turn90l". Error: Could not load xanim "ai_flamethrower_turn45r". Error: Could not load xanim "ai_flamethrower_turn45l". Error: Could not load xanim "ai_flamethrower_crouch_aim_5". Error: Could not load xanim "ai_flamethrower_aim_5". Error: Could not load xanim "ai_flamethrower_crouch_idle_a_alert_v1". Error: Could not load xanim "ai_flamethrower_stand_idle_alert_v1". Error: Could not load xanim "ai_flamethrower_crouch_aim_8". Error: Could not load xanim "ai_flamethrower_aim_8". Error: Could not load xanim "ai_flamethrower_crouch_aim_2". Error: Could not load xanim "ai_flamethrower_aim_2". Error: Could not load xanim "ai_flamethrower_crouch_aim_6". Error: Could not load xanim "ai_flamethrower_aim_6". Error: Could not load xanim "ai_flamethrower_crouch_aim_4". Error: Could not load xanim "ai_flamethrower_aim_4". Error: Could not load xanim "ai_mg_shoulder_run". Error: Could not load xanim "ai_bonzai_sprint_d". Error: Could not load xanim "ai_bonzai_sprint_c". Error: Could not load xanim "ai_bonzai_sprint_b". Error: Could not load xanim "ai_bonzai_sprint_a". Error: Could not load xanim "ai_flamethrower_combatrun_c". Error: Could not load xanim "ai_flamethrower_crouch_twitch". Error: Could not load xanim "ai_flamethrower_crouch_idle_b". Error: Could not load xanim "ai_flamethrower_crouch_idle_a". Error: Could not load xanim "ai_flamethrower_stand_twitch". Error: Could not load xanim "ai_flamethrower_stand_idle_casual_v1". Error: Could not load xanim "ai_mg_shoulder_run2crouch". Error: Could not load xanim "ai_mg_shoulder_crouch_idle". Error: Could not load xanim "ai_mg_shoulder_run2stand". Error: Could not load xanim "ai_mg_shoulder_stand_idle". Error: Could not load xanim "ai_flame_crouch_fire_center". Error: Could not load xanim "ai_flame_fire_center". Error: Could not load xanim "void_loop". Error: Could not load xanim "int_bonzai_attack_player_success". Error: Could not load xanim "int_bonzai_attack_player_fail". Error: Could not load xanim "int_bonzai_attack_player_intro". Error: Could not load xanim "int_bonzai_attack_player". Error: Could not load xanim "int_bonzai_attack_player_impact". Error: Could not load xanim "p_makinraid_hatch". Error: Could not load xanim "crew_sherman_passenger9_combatidle_player". Error: Could not load xanim "crew_sherman_passenger8_combatidle_player". Error: Could not load xanim "crew_lvt4_peleliu1_character9_player". Error: Could not load xanim "crew_lvt4_peleliu1_character5_player". Error: Could not load xanim "crew_lvt4_peleliu1_character4_player". Error: Could not load xanim "p_flak1_tag2_idle". Error: Could not load xanim "pb_prone_crawl_right_hold_satchel". Error: Could not load xanim "pb_prone_crawl_left_hold_satchel". Error: Could not load xanim "pb_prone_crawl_back_hold_satchel". Error: Could not load xanim "pb_prone_crawl_hold_satchel". Error: Could not load xanim "pb_crouch_hold_run_right_satchel". Error: Could not load xanim "pb_crouch_hold_run_left_satchel". Error: Could not load xanim "pb_crouch_hold_run_back_satchel". Error: Could not load xanim "pb_crouch_hold_run_satchel". Error: Could not load xanim "pb_hold_run_left_satchel". Error: Could not load xanim "pb_hold_run_right_satchel". Error: Could not load xanim "pb_hold_run_back_satchel". Error: Could not load xanim "pb_hold_run_satchel". Error: Could not load xanim "pb_sprint_hold_satchel". Error: Could not load xanim "pb_crouch_hold_idle_satchel". Error: Could not load xanim "pb_hold_idle_satchel". Error: Could not load xanim "pb_prone_hold_satchel". Error: Could not load xanim "pt_hold_prone_throw_satchel". Error: Could not load xanim "pt_hold_throw_satchel". Error: Could not load xanim "pt_crouch_dw_raise". Error: Could not load xanim "pt_prone_dw_raise". ERROR: Pathnode (Path) at (-266.2 187.2 52.6) is in solid ERROR: Pathnode (Path) at (-264.5 222.9 52.6) is in solid ERROR: Pathnode (Path) at (-264.2 293.2 52.6) is in solid ERROR: Pathnode (Path) at (-264.1 258.9 52.6) is in solid ----------------------------------- stielhandgranate: m67 Error: Could not load xmodel "bo2_c_zom_zombie_soldier_body_g_behead". Error: Could not load xmodel "c_zom_zombie8_body01_g_behead". Error: Could not load xmodel "c_zom_zombie_g_rarmspawn". Error: Could not load xmodel "c_zom_zombie_g_larmspawn". Error: Could not load xmodel "c_zom_zombie_g_rlegspawn". Error: Could not load xmodel "c_zom_zombie_g_llegspawn". Error: Could not load xmodel "collision_geo_32x32x128". '0' is not a valid value for dvar 'bg_shock_viewKickPeriod' Domain is any number from 0.001 to 1000 Error: Could not load xmodel "ugxm_acc_cigarette". Error: Could not load rawfile "shock/zombie_death.shock". Error: couldn't open 'shock/zombie_death.shock'. '0' is not a valid value for dvar 'bg_shock_viewKickPeriod' Domain is any number from 0.001 to 1000 smine: qed hacker_device_use: WEAPON_ZOMBIE_PERK_BOTTLE hatchet: Hatchet Error: Could not load xmodel "zombie_zapper_tesla_coil". syrette: WEAPON_SYRETTE semtex: semtex Error: Could not load fx "shellejects/pistol_view". Error: Could not load fx "shellejects/pistol". gersch: gersch qed: qed concussion: concussion Error: Could not load xmodel "weapon_m1911_upgraded_boxmodel". Error: Could not load xmodel "weapon_fmg_upgraded_boxmodel". Error: Could not load xmodel "weapon_1887_upgraded_boxmodel". Error: Could not load fx "ugxm/elemental/elemental_acid_impact". Error: Could not load fx "ugxm/elemental/elemental_electric_impact". Error: Could not load fx "ugxm/elemental/elemental_fire_impact". Error: Could not load xmodel "weapon_1887_elemental_boxmodel". Error: Could not load fx "ugxm/elemental/elemental_ice_impact". Error: Could not load fx "ugxm/elemental/elemental_wind_impact". Error: Could not load xmodel "weapon_fmg_elemental_boxmodel". Error: Could not load fx "ugxm/elemental/elemental_explosive_impact". electrip: WEAPON_BETTY matchtrap: matchtrap bear_trap: bear_trap Error: Could not load xmodel "zombie_pickup_perk_bottle". zombie_knuckle_crack: WEAPON_ZOMBIE_PERK_BOTTLE zombie_d2p_generic: WEAPON_ZOMBIE_PERK_BOTTLE zombie_d2p_pistol: WEAPON_ZOMBIE_PERK_BOTTLE zombie_d2p_rifle: WEAPON_ZOMBIE_PERK_BOTTLE zombie_d2p_smg: WEAPON_ZOMBIE_PERK_BOTTLE zombie_d2p_sniper: WEAPON_ZOMBIE_PERK_BOTTLE zombie_d2p_fdw: WEAPON_ZOMBIE_PERK_BOTTLE Error: Waited 167 msec for missing asset "zombie_vending_jugg_on". Error: Could not load xmodel "zombie_vending_jugg_on". Error: Could not load xmodel "zombie_vending_revive_on". Error: Could not load xmodel "zombie_vending_sleight_on". Error: Could not load xmodel "zombie_vending_packapunch_on". Error: Could not load xmodel "zombie_vending_item_on". ******* script runtime error ******* undefined is not a field object: (file 'maps/_zombiemode_perks.gsc', line 366) elemental = getEnt(getEnt("zombie_vending_elemental", "targetname").target, "targetname"); * Error: called from: (file 'maps/_zombiemode_perks.gsc', line 149) thread model_swap_machines(); * Error: called from: (file 'maps/_zombiemode.gsc', line 72) maps\_zombiemode_perks::init(); * Error: called from: (file 'maps/ugx_458.gsc', line 119) maps\_zombiemode::main(); * Error: started from: (file 'maps/ugx_458.gsc', line 9) main() * Error: ************************************ Database: Assets Sync Started Database: Assets Sync Finished ******************** ERROR: script runtime error (see console for details) undefined is not a field object ******************** PROFILES: setting server info to 0.0.0.0:0 Couldn't get profiles instance, are we logged on? ----- Server Shutdown ----- ShutdownGame: ------------------------------------------------------------ --------------------------- Database: Assets Sync Started Database: Assets Sync Finished ----- R_Init ----- DirectX reports 512 MB of video memory and 3803 MB of available texture memory. Using video memory size to cap used texture memory at 496 MB. Picmip is set manually. Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps Database: Assets Sync Started Database: Assets Sync Finished Unloaded fastfile default PMem_Free( default, 1 ) Unloaded fastfile ugx_458 PMem_Free( ugx_458, 0 ) Loading fastfile ui Com_TouchMemory: 0 msec. Using sum: 0 Loading fastfile 'ui' used 39.48 MB memory in DB alloc Waited 1164 msec for asset 'loadscreen_mak' of type 'material'. Error: Waited 798 msec for missing asset "loadscreen_ugx_458". Error: Could not load material "loadscreen_ugx_458". Lost connection to lobby server. Cmd_AddCommand: dwconnect already defined Cmd_AddCommand: dwdisconnect already defined Cmd_AddCommand: acceptInvitation already defined Save Message First Frame Shown: 1083604 Connecting to Demonware... DW_DNS_RESOLVING DW_GETUSERNAMES(10 msecs) Retrieving usernames Populated dw_user dvars with 1 accounts Profile 'PsychoBoyz' already exists secretsauce is 0KH6]008 DW_AUTHORIZING PsychoBoyz DW_AUTHORIZED (990 msecs) DW_LOBBY_CONNECTING DW_LOGON_GETFRIENDS Checking for new version DW_LOGON_GETFRIENDS DW_LOGON_COMPLETE Checking if profile exists.. 1 friends, populating list.. starting to get public profiles for 1 friends.. We have 0 outgoing proposals Messages retrieved ok Profile exists! DW_LOGON_COMPLETE starting to get public profiles for 1 friends.. Controller #0 signed in to live Error: line 317: Invalid line in playlist 0 Error: line 322: Invalid line in playlist 0 Error: line 327: Invalid line in playlist 0 Error: line 332: Invalid line in playlist 0 Got friend profiles OK! Got friend profiles OK! Imp read successful Imp read successful Imp read successful Imp read successful PATCH Imp read successful Com_TouchMemory: 0 msec. Using sum: 0 Com_TouchMemory: 0 msec. Using sum: 0
Double Post Merge: May 29, 2017, 08:03:45 pm Someone please help me, I still cant figure out whats going on here.
Double Post Merge: May 29, 2017, 10:17:09 pm I have fixed my problem, and I really hope people having the same problem see this, how you have to fix well how i fixed the problem was using ugx 1.1 mod installer and made a dummy map ripped the files from it and took what i new from my current map that worked correctly scripting wise and re put the code in the fresh map files.