iBarnett

Zombies?
Posts
333
Respect
21
Forum Rank
Perk Hacker
Primary Group
Donator ♥

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Date Registered
June 01, 2013, 08:51:40 pm
Posts
333 (0.128 per day)
Last Active
February 10, 2020, 05:28:56 am

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Age
33 (14 December 1986)
Gender
Male
Country
Location
Cranbrook
Local Time
July 15, 2020, 05:04:43 am

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CoD WaW
iBarnett
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Have an odd error when compiling. it cant find a xmodel p7_door_metal_moo.. something but when i put that into the model menu while in radiant it dosnt even show up as a model to choose and its not in my map.

Here's my full code from launcher before its timing out im assuming
<...
1363 days ago
Cant DL the map from Mediafire cause it requires authorization but nothing appears on my screen. Pls use another download site(Gamefront,Mega,Google Drive)
I'm away till Sunday but I'...
1635 days ago
Hello everyone! I'd like to say that this is a very good map, but there is one thing that is irritating the heck outta me, what's bothering me is the 1500 debris that is near the L96A1 wallbuy, (if you lo...
1638 days ago
So setting developer to 1(or 2), developer_script to 1 and launching your map(i assume pax, right?) works for you? No unhandled exception?
Ya on pax. No seemed to work fine.
1641 days ago
Out of curiosity, has anyone been able to get a map with the UGX mod 1.1 to load with developer and developer_script set?
If I run the map through launcher and set developer to "1" and...
1641 days ago

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WaW - Nazi_zombie_candyland/Nazi_zombie_ascension2.0  90%-95% (Not completed)
WaW - Nazi_zombie_meth/Nazi_zombie_lamanai  100% (complete)
WaW - Nazi_zombie_killswitch 100% (complete)
WaW - Nazi_zombie_pax 100%  (complete + UGX 1.1 edition)
BO3 - zm_epping_woods 80%

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