I don't know if this is where I report bugs, but I seem to have found one. While walking in front of a flame turret, while it was shooting, my game crashed. Four people were in the lobby, and we had already unlocked the teleporter. I faced a bug a lot like this when I was in the beta, but I wasnt able to copy and paste the console. Here is the full error report.
Spoiler: click to open...
viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Actor_UpdateEyeInformation: Actor dobj doesn't have TAG_EYE.(bo2_c_zom_dlc0_zom_haz_body2_rarmoff) Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. non effect material 'gfx_flamethrower_stream_fuel2' used for effect (or code geom) 'Beam' Trying to force viewmodel to play an animation not supported by code: 0. non effect material 'gfx_flamethrower_stream_fuel2' used for effect (or code geom) 'Beam' Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. non effect material 'gfx_flamethrower_stream_fuel2' used for effect (or code geom) 'Beam' Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Script spawning dyn ent with model with no physPreset bo2_c_zom_dlc0_zom_sol_body1_g_rarmspawn Script spawning dyn ent with model with no physPreset bo2_c_zom_dlc0_zom_sol_body1_g_rarmspawn Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Script spawning dyn ent with model with no physPreset c_zom_zombie_g_rarmspawn Script spawning dyn ent with model with no physPreset c_zom_zombie_g_rarmspawn Modifying session Session modify complete non effect material 'gfx_flamethrower_stream_fuel2' used for effect (or code geom) 'Beam' Database: Assets Sync Started Database: Assets Sync Finished execing default_xboxlive.cfg from fastfile cg_drawCrosshairNames is cheat protected. ragdoll_explode_force is cheat protected. ragdoll_explode_upbias is cheat protected. jump_height is cheat protected. jump_slowdownEnable is cheat protected. bg_fallDamageMinHeight is cheat protected. bg_fallDamageMaxHeight is cheat protected. cg_fovScale is cheat protected. '18' is not a valid value for dvar 'party_maxplayers' Domain is any integer from 1 to 4 ui_allow_teamchange is cheat protected. cg_hudGrenadeIconMaxRangeFrag is cheat protected. ui_hud_hardcore is cheat protected. Setting max free slots to 4 -------------- GamerProfile_UpdateDvarsFromProfile(0): "mis_01" = "0". "mis_difficulty" = "00000000000000000000000000000000000000000000000000". "cheat_points" = "0". "cheat_items_set1" = "0". "cheat_items_set2" = "0". "takeCoverWarnings" = "-1". "r_gamma" = "0.827381". "snd_volume" = "". "ps3_voiceSpeakerGain" = "".
I don't know if this is where I report bugs, but I seem to have found one. While walking in front of a flame turret, while it was shooting, my game crashed. Four people were in the lobby, and we had already unlocked the teleporter. I faced a bug a lot like this when I was in the beta, but I wasnt able to copy and paste the console. Here is the full error report.
Spoiler: click to open...
viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Actor_UpdateEyeInformation: Actor dobj doesn't have TAG_EYE.(bo2_c_zom_dlc0_zom_haz_body2_rarmoff) Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. non effect material 'gfx_flamethrower_stream_fuel2' used for effect (or code geom) 'Beam' Trying to force viewmodel to play an animation not supported by code: 0. non effect material 'gfx_flamethrower_stream_fuel2' used for effect (or code geom) 'Beam' Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. non effect material 'gfx_flamethrower_stream_fuel2' used for effect (or code geom) 'Beam' Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Script spawning dyn ent with model with no physPreset bo2_c_zom_dlc0_zom_sol_body1_g_rarmspawn Script spawning dyn ent with model with no physPreset bo2_c_zom_dlc0_zom_sol_body1_g_rarmspawn Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Trying to force viewmodel to play an animation not supported by code: 0. Script spawning dyn ent with model with no physPreset c_zom_zombie_g_rarmspawn Script spawning dyn ent with model with no physPreset c_zom_zombie_g_rarmspawn Modifying session Session modify complete non effect material 'gfx_flamethrower_stream_fuel2' used for effect (or code geom) 'Beam' Database: Assets Sync Started Database: Assets Sync Finished execing default_xboxlive.cfg from fastfile cg_drawCrosshairNames is cheat protected. ragdoll_explode_force is cheat protected. ragdoll_explode_upbias is cheat protected. jump_height is cheat protected. jump_slowdownEnable is cheat protected. bg_fallDamageMinHeight is cheat protected. bg_fallDamageMaxHeight is cheat protected. cg_fovScale is cheat protected. '18' is not a valid value for dvar 'party_maxplayers' Domain is any integer from 1 to 4 ui_allow_teamchange is cheat protected. cg_hudGrenadeIconMaxRangeFrag is cheat protected. ui_hud_hardcore is cheat protected. Setting max free slots to 4 -------------- GamerProfile_UpdateDvarsFromProfile(0): "mis_01" = "0". "mis_difficulty" = "00000000000000000000000000000000000000000000000000". "cheat_points" = "0". "cheat_items_set1" = "0". "cheat_items_set2" = "0". "takeCoverWarnings" = "-1". "r_gamma" = "0.827381". "snd_volume" = "". "ps3_voiceSpeakerGain" = "".
Unhandled exception caught
We were playing classic mode with no mutators.
Anim spam = bad forceViewmodelAnimation The crashing I'm assuming is from a G_Spawn due to
Code Snippet
Plaintext
Script spawning dyn ent with model with no physPreset c_zom_zombie_g_rarmspawn
Fun map, tons of little things. 2 player arcade mode kicked our asses the first night, but 3 player classic was fun once we figured out how to get power on and how to get pap and how to use that grav gun. Love the grav gun. Had a great time throwing zombies into other zombies and everywhere else. Didn't get downstairs through the satchel charge or figure that one out yet, but will try again next weekend.
Would love to see randomized spawns, maybe with incentive to open all areas by placing power parts in opposite areas that you spawn in or something like that, so the first part of the map, up to after the first axe use, isn't so repetitive when you die as many times as we did, lol. Or even just spawning in courtyard like area with the tractor instead for other gun types or something?
Ran into a few glitches, but with this many features, it's gotta be tough to get every issue out. Most of them had to do with laststand for some reason, like, one time I went down twice in a row, it gave me a primary gun while down. And one time it would not give me grenades the whole game after I went down. Debris going up the hill to jug is a little hard to find the sweet spot on to get it to clear.
Ok, now we got through the "Mysterious force" door but then my friend who had the axe to open the next door died. We searched for another axe for 1 hour and didn't find it. So how am i supposed to open that door after the "Mysterious force" door if we can't find another axe?
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
Ok, now we got through the "Mysterious force" door but then my friend who had the axe to open the next door died. We searched for another axe for 1 hour and didn't find it. So how am i supposed to open that door after the "Mysterious force" door if we can't find another axe?
that i actually dont know, none of the times i played anyone died unless it was game over lol
but for the door, pretty sure "that one" isnt the axe, its something else
Last Edit: October 18, 2015, 08:01:14 am by Harry Bo21
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
you get your stuff back if you do it right remember, that thing is massivly OP ( except in die rise just coz its not always easy to reach the machine again due to being on a lift )
you get your stuff back if you do it right remember, that thing is massivly OP ( except in die rise just coz its not always easy to reach the machine again due to being on a lift )
I prefer Tombstone to Whos Who on here i think, everytime with whos who it spawned me with a shit load of zombies and i just didnt stand a chance, perhaps the whos who body double should be either given the best pistol available logic if you're player had a good one, or he should be invisible for 10 secs from the zombies so you stand a chance.
Anim spam = bad forceViewmodelAnimation The crashing I'm assuming is from a G_Spawn due to
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Script spawning dyn ent with model with no physPreset c_zom_zombie_g_rarmspawn
AFAIK that wouldn't cause a G-Spawn error and is normal for anyone using ported zombie models. Unless they converted the model using one of the stock WAW physpresets for each spawned leg, foot, hand, etc. Which I have never been able to do.
I prefer Tombstone to Whos Who on here i think, everytime with whos who it spawned me with a shit load of zombies and i just didnt stand a chance, perhaps the whos who body double should be either given the best pistol available logic if you're player had a good one, or he should be invisible for 10 secs from the zombies so you stand a chance.
Ive seen this theory before
with the best pistol, youll literally be invincible ( MKII )
And would keep it, if you didnt revive your body, as you keep what you have if you do that