[Manager] UGX Requiem v1.1

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Created 1459 days ago
by treminaor
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I don't know if this is where I report bugs, but I seem to have found one. While walking in front of a flame turret, while it was shooting, my game crashed. Four people were in the lobby, and we had already unlocked the teleporter. I faced a bug a lot like this when I was in the beta, but I wasnt able to copy and paste the console. Here is the full error report.
Sorry but you are not allowed to view spoiler contents.
We were playing classic mode with no mutators.
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I don't know if this is where I report bugs, but I seem to have found one. While walking in front of a flame turret, while it was shooting, my game crashed. Four people were in the lobby, and we had already unlocked the teleporter. I faced a bug a lot like this when I was in the beta, but I wasnt able to copy and paste the console. Here is the full error report.
Sorry but you are not allowed to view spoiler contents.
We were playing classic mode with no mutators.
Anim spam = bad forceViewmodelAnimation
The crashing I'm assuming is from a G_Spawn due to
Script spawning dyn ent with model with no physPreset c_zom_zombie_g_rarmspawn
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Fun map, tons of little things. 2 player arcade mode kicked our asses the first night, but 3 player classic was fun once we figured out how to get power on and how to get pap and how to use that grav gun. Love the grav gun. Had a great time throwing zombies into other zombies and everywhere else. Didn't get downstairs through the satchel charge or figure that one out yet, but will try again next weekend.

Would love to see randomized spawns, maybe with incentive to open all areas by placing power parts in opposite areas that you spawn in or something like that, so the first part of the map, up to after the first axe use, isn't so repetitive when you die as many times as we did, lol. Or even just spawning in courtyard like area with the tractor instead for other gun types or something?

Ran into a few glitches, but with this many features, it's gotta be tough to get every issue out. Most of them had to do with laststand for some reason, like, one time I went down twice in a row, it gave me a primary gun while down. And one time it would not give me grenades the whole game after I went down. Debris going up the hill to jug is a little hard to find the sweet spot on to get it to clear.

Thanks for the map.
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your warm ;)

Ok, now we got through the "Mysterious force" door but then my friend who had the axe to open the next door died. We searched for another axe for 1 hour and didn't find it. So how am i supposed to open that door after the "Mysterious force" door if we can't find another axe?
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Ok, now we got through the "Mysterious force" door but then my friend who had the axe to open the next door died. We searched for another axe for 1 hour and didn't find it. So how am i supposed to open that door after the "Mysterious force" door if we can't find another axe?
that i actually dont know, none of the times i played anyone died unless it was game over lol

but for the door, pretty sure "that one" isnt the axe, its something else ;)
Last Edit: October 18, 2015, 08:01:14 am by Harry Bo21
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cant use cheats -.-
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that i actually dont know, none of the times i played anyone died unless it was game over lol

but for the door, pretty sure "that one" isnt the axe, its something else ;)

You mean the door that says we need a tool to open can be opened with other tool and not an axe?
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cant use cheats -.-
You must be really bad at cheating then  :please:
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You must be really bad at cheating then  :please:

Hahahaha, I died :lol:
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Perk Who's who limited to 3? why?  :-X
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You must be really bad at cheating then  :please:

Pwned.

GdayitsVishnu , grab you're coat mate... Door's that way -->
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Perk Who's who limited to 3? why?  :-X
to prevent infinite second chances?

you get your stuff back if you do it right remember, that thing is massivly OP ( except in die rise just coz its not always easy to reach the machine again due to being on a lift )
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to prevent infinite second chances?

you get your stuff back if you do it right remember, that thing is massivly OP ( except in die rise just coz its not always easy to reach the machine again due to being on a lift )

I prefer Tombstone to Whos Who on here i think, everytime with whos who it spawned me with a shit load of zombies and i just didnt stand a chance, perhaps the whos who body double should be either given the best pistol available logic if you're player had a good one, or he should be invisible for 10 secs from the zombies so you stand a chance.
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Anim spam = bad forceViewmodelAnimation
The crashing I'm assuming is from a G_Spawn due to
Script spawning dyn ent with model with no physPreset c_zom_zombie_g_rarmspawn
AFAIK that wouldn't cause a G-Spawn error and is normal for anyone using ported zombie models. Unless they converted the model using one of the stock WAW physpresets for each spawned leg, foot, hand, etc. Which I have never been able to do.
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I prefer Tombstone to Whos Who on here i think, everytime with whos who it spawned me with a shit load of zombies and i just didnt stand a chance, perhaps the whos who body double should be either given the best pistol available logic if you're player had a good one, or he should be invisible for 10 secs from the zombies so you stand a chance.
Ive seen this theory before

with the best pistol, youll literally be invincible ( MKII )

And would keep it, if you didnt revive your body, as you keep what you have if you do that

 

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