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[UGX] Comosea v1.0 Release

HOT
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Created 11 years ago
by treminaor
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If Java had true garbage collection, most programs would delete themselves upon execution.
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Ok, here is a huge nit-pic. If you are completely out of ammo in a gun and you get the Terminator drop, when it's over it leaves you with a full ammo clip for the gun. Not a huge deal but for a gun with a huge mag size just switch to it before Terminator runs out and it'll fill the clip back up. Not carry, just clip. Whatever, you get the idea.
I'm not following what you want us to change, lol

Maybe explain the last part again
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Ok, here is a huge nit-pic. If you are completely out of ammo in a gun and you get the Terminator drop, when it's over it leaves you with a full ammo clip for the gun. Not a huge deal but for a gun with a huge mag size just switch to it before Terminator runs out and it'll fill the clip back up. Not carry, just clip. Whatever, you get the idea.

Just think of terminator as a clip-only maxammo :)
Last Edit: November 04, 2012, 09:47:22 pm by Aidan
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Just think of terminator as a clip-only maxammo :)
It's a feature.
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Currently we are fixing all of the bugs that have been reported here, as well as about 20 new bugs/tweaks which I have observed from watching numerous gameplay videos on YouTube. We will continue to update you guys on the progress of the patch, which will be released soon.
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ability to choose whether we want fog, low graphics/high graphics, and other visual things for the map specific (like forts)


PL0X?

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ability to choose whether we want fog, low graphics/high graphics, and other visual things for the map specific (like forts)


PL0X?
I'll try to get something like this implemented.
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OK the new Graphics Menu s done, you will find it on the Pause Menu in Comosea v1.1.
Screenshot mode as added by user request - this will eliminate the HUD and your gun, which allows clean screenshots to be taken.

Disabling dynamic water + water fog should give most people a huge FPS boost while in the docks area - for me it was a total of +165FPS.
Disabling riser fx and fire hands will probably not help most people, but by user request these two options have been added for the super low end computers  :please:

You can also change your FOV between 60, 70, 80, 90, and 100.




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Fallout Assault Center - Released!

Z ASYLUM - WIP  https://ugx-mods.com/forum/index.php/topic,15236.msg150610.html#msg150610

Xbl, psn, and steam username is nickst98
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whens 1.1
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I love the point stack script, where you shoot a zombie continuously and you get 10, 20, 30 and so on points.. very neat feature. & of course you gotta love the wonder weapons.
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100 fov is the way to go, I use it whenever I can

I also use Quake Pro in minecraft, idk why, but I love high FOV.
Last Edit: November 06, 2012, 01:07:32 pm by npissoawsome
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I love the point stack script, where you shoot a zombie continuously and you get 10, 20, 30 and so on points.. very neat feature. & of course you gotta love the wonder weapons.

The point stack thing was actually because we ran out of HUD elements, and the default point thing used around 15-20 at some times lol. Now it only uses 4, max (one for each player)
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Comosea 1.2, the political version. Your character stands in front of a polling booth and has to mow down wave after wave of zombies modeled to look like white supremacists and black panthers. Your goal is to keep them away from the polling booth so that they can't influence voters. Boss rounds are giant zombified donkeys and elephants that you must bring down. And no, you don't need to pay me for the idea  :)
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Its only the beginning.. of the end.. 1.1.13
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Added in-game Challenges menu which is just like the main menu version:

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Current list of fixed things for patch 1.1 (still working on other bugs):

Comosea v1.1 Patch Changelog
Major:
Graphics Settings added to pause menu for major FPS boosts in some areas
Screenshot Mode added to pause menu
Challenges and Character Customization now available while offline
Challenges are now viewable from pause menu
Various sprint anims were missing missing (ak74u, snipers, etc) - they have been added
Zombies now ALWAYS run away from you during Second Chance revive in Solo mode.
 
Normal:
Removed all deceiving ladders from the map - no, you can't go up on anything! lol
Opened some windows in the Speedcola garage to make its location more obvious to new players.
Added a window across from one of the Pipewrench spawns to make its location more obvious to everyone during gameplay
"Current Gun" HUD no longer overlaps the round # hud in Gungame
3-Weapons Randombox Pipewrench glitch now fixed
 
Minor:
Added "in an illuminated fuelcan" to the boat fuel objective text to make it more obvious to new players
Comosea end-game iPrintLn reworded to be more clear
http://gyazo.com/e1bafa226fa3a80e978cb43639375c73 fixed
http://gyazo.com/a071985cbb72aa0e7ae677f1d51c5245 fixed
Moved AK74u to left side area near the labcoats (was previously in the saws building)
Powerup icons are no longer low-res in 1920x1080 (fixed as best as i can, any other pixelation is due to CoD's rendering)

 
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