Just basically spent 2 hours doing this for the hell of it, I was extremely bored and was wondering why the stock maps were so ugly/plain. So decided to make them look ultra pretty.
Prototype / Nacht Der Untoten
Sumpf / Shi No Numa
Factory / Der Riese
Note: This is not the best possible outcome for the maps as they could be made completely differently as well, this is just my take on what it should have been. Here's an album for another outcome for 3 maps [You are not allowed to view external links.
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Modified Preset for the original maps.
FoV Slider (located under Texture Settings)
3 GSC files
4 UI scriptmenus
Note 2: Didn't go through vision files as they can be severely limited by what you can do, menu files is the hackish way I went around this issue. Keep in mind you can modify any DVAR (per player usually, but NOT like level/game dvars such as jump_height).
UGX Team Member