there is already a remake of Nacht der untoten that is like 400 times better than this, why waste your time on something that will just be overlooked by the community as a lazy excuse for a map?
hate to break it to you, but some people create stuff for fun rather than create stuff for fame. It's a bit disappointing that Coochy could have well not released anything for us to see/look at, but he decided he to for A) criticism or B) to give back to the community, and so far a handful of you have been fairly toxic because you've been saturated with crazy high-detail maps and refuse accept people put stuff out for help/critique, not for your(s) amusement.
Wouldn't be surprised if one or two map reviewers go out of their way to create a thread just to slander what is clearly not something created for reviewing, it just wants critiquing and be given direction. Not hurtful comments because it's the circlejerky thing to do.
It's a great start Coochy. Thanks for showing us it. Kinda appreciate how I can compare it to something I'm already familiar with! Nailed the scale of everything. The way you create maps with rudimentary brushes can be a bit daunting at first but everyone improves, you got zombies spawning and working.
In your next attempt (if you do have one, I'd understand if this community has put you off) I'd recommend planning your map on a piece of paper and then focusing on making one particular room/area as visually appealing as possible before moving on. the engine has a bit of a habit of making everything look brown.. grey... washed out yellow.. Be creative!
Don't be afraid of figuring out how to model/create your own static objects. again, daunting at first, but there's a huge sense of accomplishment to getting your map more and more custom.
Also, I'm pretty sure this is like coochy's 10th map, which is way more than me, or most people, so I don't think this is a valid excuse for being 'unoriginal'...well, there goes my critisism
[strike]fuk u cooch wtf u playin at go home[/strike]