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[Manager] CPH (Collingwood Psychiatric Hospital)

HOT
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Created 10 years ago
by chromastone10
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Playtested it for the Manager tonight with MrSlagovich and Rambobada55555

Found some bugs:
- Acid Gat shots can be heard everywhere (2d sound used as 3d)
- We built the shield with only one of the parts
- If you go prone and move forward your gun disappears when you stand back up
- Last step of endgame was not clear in COOP (nothing said we all needed to be at the door - spent 45 minutes running around after finding all eight tapes because we didn't know what to do at the door -_- )
- GAME OVER screen doesn't say you won, can't take screenshot proof of winning...
- Courtyard only gets 1-2 zombies spawned in it even on high rounds - the zombies were all going for the other COOP players
- Stairs are badly clipped (got caught on a lot of the railings)

Comments-
- The boss zombie vision is more annoying than Ebola - and so is his voice.
- The Cerebus radius is smaller than MOTD (intentional?)
- Endgame was super anticlimactic and disappointing
- The spawning witches are freaking awesome and scary
- Voiceover for the objectives was great + nice subtitles
- Gun stats were great.

For getting it in the Manager I would definitely fix the shield, clipping issues and the acid gat sound + the courtyard zone, rest is not a big deal.
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No I didnt add the upgrade for the retriever sorry :/ Also a tip for you guys, the perk bottle drop will only give you the 4 original perks so I'd recommend getting non original first, made you think how you get your perks :D kinda like origins how you got free double tap so you had to make sure not to get it beforehand

Thanks for the tip. I have some other questions about some things who intrigue me:

I kill the major part of the zombies in the M1927 room with the acidgat and I have almost never some powerup drops. In the AK-74u, I have normal drops after doing ~2000 points with a conventional weapon. Is the problem the Acid which the points earned by killing a zombie don't coup for the powerups drops, a characteristic of the M1927 room (I remember to never have drops in the staff's room on Lorkeep) or another requirement for them?

Is the sorceress and the boss have a limit of health increase, and  is the round 40 the last spawn for the boss?

Thank you for your replies.  :)
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I noticed, that when dog was eating a zombie, it was going through dogs nose  :poker:
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Playtested it for the Manager tonight with MrSlagovich and Rambobada55555

Found some bugs:
- Acid Gat shots can be heard everywhere (2d sound used as 3d)
- We built the shield with only one of the parts
- If you go prone and move forward your gun disappears when you stand back up
- Last step of endgame was not clear in COOP (nothing said we all needed to be at the door - spent 45 minutes running around after finding all eight tapes because we didn't know what to do at the door -_- )
- GAME OVER screen doesn't say you won, can't take screenshot proof of winning...
- Courtyard only gets 1-2 zombies spawned in it even on high rounds - the zombies were all going for the other COOP players
- Stairs are badly clipped (got caught on a lot of the railings)

1. can fix

2. Ege has a lot of issues with the buildables, maybe someone can help on that

3.Not sure how to fix the guns, sprinting brings it back to normal

4.I'll add a notifier what to do, the text in the pap cell said "the door" and I thought I made the room with the red door obvious it was going to be different but ill add something

5. I dont know why it does this, I added a different game over text in toms ending but it didn't work, idk if its because I changed the strings for the normal gameover

6. Not sure about courtyard, there are 3 risers out there now but ill add more

7. I updated last night fixing the stairs

Double Post Merge: October 15, 2014, 01:50:33 pm
Some of your weapons, when PAP'ed, are missing their lunge knife animations. so before you release a 1.1, patch this first please

which ones?
Last Edit: October 15, 2014, 01:50:33 pm by chromastone10
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1. can fix

2. Ege has a lot of issues with the buildables, maybe someone can help on that

3.Not sure how to fix the guns, sprinting brings it back to normal

4.I'll add a notifier what to do, the text in the pap cell said "the door" and I thought I made the room with the red door obvious it was going to be different but ill add something

5. I dont know why it does this, I added a different game over text in toms ending but it didn't work, idk if its because I changed the strings for the normal gameover

6. Not sure about courtyard, there are 3 risers out there now but ill add more

7. I updated last night fixing the stairs

Double Post Merge: October 15, 2014, 01:50:33 pm
which ones?

chroma please if you can, do a version of the map with normal zombies at start, without the runners.
you do this map in 5 month? for 5 month it's very good, there are some modder that can make a good map in 10 month or  1 year.

Spoiler: click to open...
in any case you will remain in the history of mod cod waw as the first to have put the ghosts of buried and the dog to the wall of mob of the dead. ;)
Last Edit: October 15, 2014, 02:31:53 pm by franco95
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Dat feel when anims "fall from sky" ;)
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Sorry, but you have to face the facts

He's not going to make an easy version
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chroma please if you can, do a version of the map with normal zombies at start, without the runners.
you do this map in 5 month? for 5 month it's very good, there are some modder that can make a good map in 10 month or  1 year.

Spoiler: click to open...
in any case you will remain in the history of mod cod waw as the first to have put the ghosts of buried and the dog to the wall of mob of the dead. ;)

I might add afterlife, how does that sound? wont do anything special since maps done but you can shock zombies away and revive yourself, ill have to see, if not ill just add solo quickrive when you get it from a perk bottle
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I might add afterlife, how does that sound? wont do anything special since maps done but you can shock zombies away and revive yourself, ill have to see, if not ill just add solo quickrive when you get it from a perk bottle

 IMO, to have afterlife in this map it almost seems useless unless it has a purpose i.e. powering generators and such!
 Like I had said last night, this map is challenging to a degree, and that is good! To many maps are made these days that are way too easy. Where is the fun in easy? Other than maybe a working solo quick revive, keep it the way it is  ;D
 You did a phenominal job on this map when you compare it to lorkeep, Keep up the good work! you are going to do some great things in the future!

ps. This is in my top five favorite maps. First map that literally made me scream in fear when the engineer showed up  :D
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Nice update chromastone! make sure not to do like 6 updates lol  8)

Double Post Merge: October 15, 2014, 05:54:32 pm
3.Not sure how to fix the guns, sprinting brings it back to normal

try this chroma ;)



And



I don't mean for this to go offtopic but just trying to help :D
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beat the map on round 7 solo with no jug how do i upload the photo
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Zombies is a fun and challenging experience, especially when you get your high round after dying the first 50 times...on the previous 50 maps...each...and then your game crashes.
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I had a quick question: Why do the PaP versions of the Mark II and the Acid Gat have way less ammo than the original versions? Is seems like more of a downgrade than an upgrade, as I see no changes to the weapon besides the aesthetics.
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Awesome map dude one of the best for this year in my opinion was very easy though I finished it in 13rounds, there is a few bugs like why can't I have more then 5 perks but in all truth its a good map if I could change anything about it I would make it much more harder like decontamination. Anyway great job dude keep them coming.
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Please give me beta access, I would LOVE to test CO-OP
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beat the map on round 7 solo with no jug how do i upload the photo
You have to upload it to to a image sharing site (imgur) and post it by clicking on the little mona lisa button
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Wow!!! :o 

This is a great map!  Nice job!

Thanks for all your hard work! 8)
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1. can fix

2. Ege has a lot of issues with the buildables, maybe someone can help on that

3.Not sure how to fix the guns, sprinting brings it back to normal

4.I'll add a notifier what to do, the text in the pap cell said "the door" and I thought I made the room with the red door obvious it was going to be different but ill add something

5. I dont know why it does this, I added a different game over text in toms ending but it didn't work, idk if its because I changed the strings for the normal gameover

6. Not sure about courtyard, there are 3 risers out there now but ill add more

7. I updated last night fixing the stairs

Double Post Merge: October 15, 2014, 01:50:33 pm
which ones?
I am currently finding more with the time i have to check. So far it's only the olympia PAP'ed as i found it late last night before i went to bed

 
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