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Contact Support - Help Center Get help on the UGX Discord. Join it now!Too many visible static models - not drawing static model
MAX_SCENE_SURFS_SIZE(131072*2) exceeded - not drawing surface
model light cache alloc failed - not drawing model
Unhandled exception caught
Just select the brushes and right click/weaponclip. That way only bullet impacts stop on them
I don't think this will change ANYTHING at the gameplay of an boring one window challenge
Looking quite good, can't wait to see what you can do with this one, maybe try and make it look more "zombie-ish" if that makes sense?
I'm really looking forward for the map to be released ,and finally I found out why you were not uploading vids to your youtube! P.S I'm subscribed to your channel.
I understood not much of that, but a Skidrow remake sounds like a cool idea.
Does Invisible Walls count? because well.. one of us may jump off the map for the lols.
You gonna use the correct MW2 textures? Progress looks good so far O0
Thanks alot for the feedback, and I am glad im not the only one who plays high round custom zombies and doesnt just rush the buyable ending.
Vulture Aid freezes are fixed
Fizz attracting zombies is fixed
Co op Dog Animations are fixed
Afaik Thundergun crash is fixed.
Update should be out later on today or tomorrow, I just need to do final testing.
Also, I chose to include box locations where they are to keep trading in mid round challenging. Some easy spots like MP40 room or Outside, whilst there are some impossible to trade ones like COTD top of lighthouse. To give more of an incentive to manage ammo, and trade at the end of rounds, deciding whether you need to trade Thunder, Ray or Both.
Once again, im glad someone else but me plays for high rounds
-Removed Scavenger (since it was a reason for crashing)