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What feature in custom maps kinda ruins the fun for you

POLLHOT
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Created 11 years ago
by conn6orsuper117
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Poll

Question: I need an opinion which do you think is worse

Jumpscares
8 (29.6%)
Unoriginal zombie boss
2 (7.4%)
Bamskater's broken Solo Revive
4 (14.8%)
All 3
13 (48.1%)

Total Members Voted: 24

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Hey guys, Its CS117, but you knew that already.

I had this random Idea that's been picking my brain all school (*HISS*). And I thought what kills the fun for you guys in zombie maps.

I dont care about if its just 1 thing or 10 things that ruin the fun in zombie maps. You can Mention the feature and tell why you dont like it.

What I dont wanna hear is bugs or glitches or G-Spawn errors in Certain zombie maps as thats for you to tell the mapper(s)

For example:
3 things that ruin zombie maps for me:

1) Jumpscares
Its not fun to have a map thats all great but suddenly the map has a jumpscare and then you just pull the plug on WAW. I am not the Kind of person to be suprised. Its also not creative for non horror zombie maps like Bridge or Prison Mission, Like the feature doesnt go together in general, like a sunny feel and Rainbows and suddenly Chucky shows up in the screen and a loud sound.

2) Boss zombies
Dont get me wrong, I like challenges. But I like ORIGINAL Challenges. Like a custom boss like the Juggernauts in Industrial Estate is pretty creative. A Big Fat Zombie with 100000 Hit points of health is not.

Like its great if the boss drops something like a max ammo or he has a special ability, not some fat lard delaying the rounds when you have no ammo or any points to purchase ammo to kill him. One map claimed he made George Romero, Hell naw, its just a big zombie skinned like george, he's nothing like HIM!!! and somethimes mappers are as big as a d!ck to not dispence points from the zombie.
In Super mario castle why doesn't bowser shoot flames or something instead of being some annoying piece of sh!t walking around with invulnerability on ROUND 1!?!

Thats why I believe that the Boss zombie is a poor excuse to be a zombie map feature.

3) Bam's solo quick revive
When I Play newer zombies I thought It was great to have solo revive now. until I found out that the zombies still come after you WAY after you down. That is not How I have fun. At round 41 I went flawless until I found out that the PAP M1911 does nothing, especially surrounded by lots of zombies.
sometimes you dont even get a PAPed Colt. you get the normal colt

and still to this day Bam didnt fix solo Revive to have zombies run away.


I dont want to turn this topic into a rant so thats all.
Last Edit: September 30, 2015, 11:23:00 pm by conn6orsuper117
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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buyable endings

points are not hard to get

a series of challenges to finish a map, i think is much better

Quote
When I Play newer zombies I thought It was great to have solo revive now. until I found out that the zombies still come after you WAY after you down. That is not How I have fun. At round 41 I went flawless until I found out that the PAP M1911 does nothing, especially surrounded by lots of zombies.

and still to this day Bam didnt fix solo Revive to have zombies run away.
thought you said not to mention bugs? lol

this is usually down to not placing the script_origin, placing it wrong, or failing to put the script_noteworthy - player_zone kvp on zones, bams code itself is actually completely fine
Last Edit: September 30, 2015, 11:31:38 pm by Harry Bo21
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Zombie counters, no detail and shitty gun ports.
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Early sprinters is one for me

Mappers making a stock map, and listing the stock perks and weapons as features...

Also, long grass, my laptop not like maps with long grass and it can ruin the map for me

Bosses that dont give off points annoy me.
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Mappers making a stock map, and listing the stock perks and weapons as features...
its a challenge map :v
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default hud, zombie "bosses", and WaW sprint instead of animation
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nope, the lack of
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Complaining about Bam's QR? How about maps that keep the original WAW QR? i.e. the one that does NOTHING on solo. I guess it's keeping it 'legit' and 'old school' though right. ::)
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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Quote
What I dont wanna hear is bugs or glitches or G-Spawn errors in Certain zombie maps as thats for you to tell the mapper(s)

but CS117 senpai, those things do ruin the experience for me.

Complaining about Bam's QR? How about maps that keep the original WAW QR? i.e. the one that does NOTHING on solo. I guess it's keeping it 'legit' and 'old school' though right. ::)

Personally i avoid QR even in Treyarch's maps. Its just too damn hard to recover after dying that i feel its best to invest in Stamin-up or PHD.
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Pretty maps with no features, or just copying what someone else has done. Nothing really custom. Just another copy. Features that don't fit map.
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1. Ported weapons with WaW fire-sounds and no reload sounds

2. Thinking of every little thing in your map and calling it a feature just to make it appear more complex.
Ex:
Spoiler: click to open...
Quote
Features:

+ All 4 WaW Perks!
+ Jugg
+ Speed Cola
+ Quick revive
+ Double Tap
+ Pack a Punch
+ All WaW weapons!
+ The raygun!
+ The wonderwaffle!
+ The PPSH
+ Removed dog rounds!
+ Barrier spawners AND ground risers
+ one custom texture
+ Changed weapon names
+ Nazi Zombie models!
+ Powerups!
+ Max Ammo (I changed the text to say "MAX AMMEROO" because i'm so hilarious and original!  :lol: :lol: :lol:
+ Double points
+ Instakill
+ CRAPENTER!!!
+ 4 walls and a floor
+ 10 wall weapons!
+ raygun on wall!
+ wonderwaffle on wall!
+ Changed all the prices of everything because i'm creative
Ok, went kinda overboard but you get the gist.

3. Bugs and glitches that were probably cause by sloppy mapping/scripting and could have been easily fixed.

4. Spamming models and calling it "detail"

5. Putting "Its my first map, so if its broken its not my fault" in the release topic  :kidding:

I don't know why people get so worked up about jumpscares. Like seriously, a mildly scary image pops up on your screen and a "creepy" sound plays for a split second. Whats the big deal? Yes, there are other, better ways to make a map scary, but does adding one or two jumpscares really "ruin" a map? Was the experience so traumatizing and overwhelming that you were hospitalized and completely lost the ability to use of the left portion of your brain? Unless this is the case, or if there are 20 jumpscares placed around every single door in the map, I really don't see what all the fuss is about.
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1. Ported weapons with WaW fire-sounds and no reload sounds

2. Thinking of every little thing in your map and calling it a feature just to make it appear more complex.
Ex:
Spoiler: click to open...
Ok, went kinda overboard but you get the gist.

3. Bugs and glitches that were probably cause by sloppy mapping/scripting and could have been easily fixed.

4. Spamming models and calling it "detail"

5. Putting "Its my first map, so if its broken its not my fault" in the release topic  :kidding:

I don't know why people get so worked up about jumpscares. Like seriously, a mildly scary image pops up on your screen and a "creepy" sound plays for a split second. Whats the big deal? Yes, there are other, better ways to make a map scary, but does adding one or two jumpscares really "ruin" a map? Was the experience so traumatizing and overwhelming that you were hospitalized and completely lost the ability to use of the left portion of your brain? Unless this is the case, or if there are 20 jumpscares placed around every single door in the map, I really don't see what all the fuss is about.
lol this was funny

as for the jumpscares, i think people hate them coz they are just tacky and unoriginal. Been done for years already, even some microsoft program in te 80s did it if you didnt touch the mouse for ages lol

In todays worlds, especially with the cod engine, you could do some cool scary stuff, without using a bland, 2d image, covering the screen with a noise that literally makes your ears bleed lol, like a actual scary zombie model, that pops out the floor, gets in your face, screams! then scutles of into a vent or out a window lol

At least i "think" thats what people have against them. Also really annoying on replays, and people place them really poorly ( like some people place em seconds apart, or behind every door... lol )
Last Edit: October 01, 2015, 02:09:17 am by Harry Bo21
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lol this was funny

as for the jumpscares, i think people hate them coz they are just tacky and unoriginal. Been done for years already, even some microsoft program in te 80s did it if you didnt touch the mouse for ages lol

In todays worlds, especially with the cod engine, you could do some cool scary stuff, without using a bland, 2d image, covering the screen with a noise that literally makes your ears bleed lol, like a actual scary zombie model, that pops out the floor, gets in your face, screams! then scutles of into a vent or out a window lol

At least i "think" thats what people have against them. Also really annoying on replays, and people place them really poorly ( like some people place em seconds apart, or behind every door... lol )

Don't get me wrong, i'm not saying that that are not annoying, they are. I'm just saying I don't think it is that big of a deal, and I certainly don't think it "ruins" a map.
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well yea "ruins the map" is a bit of a stretch i will admit lol

 
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