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(WIP) Oil Rig

HOT
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Created 10 years ago
by Deleted User
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  • steviewonder87
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steviewonder87
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This will be my first (released) map. It's a re-working of the MW2 Oil Rig mission from Spec Ops (or 'The Only Easy Day... Was Yesterday' from campaign) and I started mapping it in June of 2014.

Features:

Nova/EMP crawlers (hybrid between Moon and Die Rise versions)
Panzer Soldat
MW2 Juggernauts
Buildables
Sidestepping zombies
Tranzit Style Points sharing bank
New Powerups
Ammomatic Perk (with sting, bottle, player quotes and shader)
EE
Lots of other shit :P




Weapon list -

Spoiler: click to open...
BO1-
Aug
Minigun (as Death Machine drop)
Commando
Thundergun
Scavenger
Gersh Device
QEDS

BO2-
M1911
B23R
Five-Seven (D/W)
KAP-40
Ballista
DSR
AN94
Skorpion EVO
PDW
Chicom
MP5
Executioner
HAMR
KSG
LSAT
Remington 870
RGM2
SCAR-H
Storm PSR
Type 25
M8A1
RPG
RPD
Ray Gun (Buried model)
Galil (BO2 model, BO1 everything else)
M16 (ditto)
Fal (ditto)
Sliquifier
Blundergat (all 4 versions)
Galvaknuckles

MW3-
PP90
Desert Eagles (D/W)

Ghosts -
M27-IAR
Venom-X

AW-
S-12
Tac-19
Bulldog
MK14
AK12
ASM-1
AE4
CEL-3 Cauteriser
ARX

Titanfall-
RE45 (D/W)
G2A4
Last Edit: June 22, 2015, 09:32:21 pm by steviewonder87
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  • DeletedUser
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wow this looks amazing man
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RadihaX
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Smexy  :)
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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Looks really nice. Is the PanzerSoldat the same as the one in Sumpf? And where the hell did you get the Ammo-O-Matic model!? I've been looking for that damn thing forever and could only find the mtl files for it.
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  • steviewonder87
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steviewonder87
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Smexy  :)
wow this looks amazing man

Thanks appreciated, have to say both your new maps look amazing too  ;D

Looks really nice. Is the PanzerSoldat the same as the one in Sumpf? And where the hell did you get the Ammo-O-Matic model!? I've been looking for that damn thing forever and could only find the mtl files for it.

The model is Staminup (thought it was pretty obvious lol  ???) I made the texture myself based on the original, glad you like it..and yeh the Panzer is Bluntstuffy's work, most of the scripting in this map is his work tbh  :D
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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
[/url]
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great work man looks very nice
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Looks very, very good stevie!

Maybe add some boats outside the map at the sea? :D
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  • steviewonder87
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Looks very, very good stevie!

Maybe add some boats outside the map at the sea? :D

Yeh I was thinking about that, are there normally boats near oil rigs though?  ??? I was maybe gonna have some EE thing where you have to shoot something on a boat really far away and you need a sniper to do it...
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wow
Looks sexy as hell
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Jesus this map looks amazing! Amm-o-matic too, i always thought the original texture resembled stamin-up! plz, if you can - maybe after release i can borrow the model, script, bottle, ext? (would love to see the shader if it has one) but in all fairness nice job, looking forward to release! ;) :D   
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Dat feel when anims "fall from sky" ;)
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This looks fantastically beautiful...  :rainbow:

For your first map, this looks really impressive!
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looking good!  :rainbow:
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WTF FIRST MAP!?!?!?!? lol
My mind is blown

Its a shame that mappers dont work together it wastes alot of potential for other creative things that can be put in maps. For example, ive seen several mappers ported those guns but each of them individually. If they all had worked together and then shared it maybe you wouldn't have had to spend so much time porting the same guns and added all sorts of other cool features.

I guess that's what treyarch has over the community a TEAM not a bunch of individuals. Dont get me wrong there are many examples of teamwork in the community but there is alot of fuss about who gets credit and ideas being stolen etc.
Last Edit: April 30, 2014, 12:08:33 am by Cold_banana
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WHAT THE FUCK!!?? THE MAP LOOKS AWESOME MAN! please, dont cancel this, i am excited viewing the images  :D :D
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  • steviewonder87
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Jesus this map looks amazing! Amm-o-matic too, i always thought the original texture resembled stamin-up! plz, if you can - maybe after release i can borrow the model, script, bottle, ext? (would love to see the shader if it has one) but in all fairness nice job, looking forward to release! ;) :D

I might make a tut for Ammomatic after the map is released coz I would like to see it on more maps,
the shader looks like this BioAftermath made it  :) It also has a custom bottle but tbh since perk bottles take up weapon slots I was considering taking them out and just using maybe 1 generic bottle (I know that's kinda crappy but you only see the bottle for a second and not many people even care) as then I could add more guns (would be about 8 extra weapons in total), as it is whenever I add a new weapon I have to remove another, which really sucks  >:( I don't know, what do you guys think? Perk bottles or more guns?

 
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