UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

[WIP] Community Map: TranZit 2.0 [CANCELED]

HOT
broken avatar :(
Created 10 years ago
by MZslayer11
0 Members and 1 Guest are viewing this topic.
117,260 views
broken avatar :(
×
broken avatar :(
Location: usMissouri
Date Registered: 6 August 2013
Last active: 5 months ago
Posts
513
Respect
Forum Rank
Zombie Enslaver
Primary Group
Member
My Contact & Social Links
More
Signature
Projects:
Unnamed Project: 5%
Mutliple Downloadable Items for Mappers: (Released after map releases)
×
GerardS0406's Groups
GerardS0406's Contact & Social LinksGerardS0406GerardS0406Gerard0406MrGerard0406
I am excited to see this go down

And  GerardS0406 why did you copy my user icon?
I really don't know... I like the kermit the frog and it was funny...
broken avatar :(
×
broken avatar :(
True Blue Elite
Location: auAustralia
Date Registered: 8 February 2015
Last active: 2 years ago
Posts
688
Respect
Forum Rank
Zombie Enslaver
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
Still Kickin'
Signature


×
Andy Whelan's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Andy Whelan's Contact & Social LinksAndyWhelanAndyWhelanAndyWhelan01
I really don't know... I like the kermit the frog and it was funny...

Can you change it? Or if you want ill change mine up to you, ill probs change my pic anyway
broken avatar :(
×
broken avatar :(
The Doctor
Location: gbUnited Kingdom
Date Registered: 26 March 2013
Last active: 6 months ago
Posts
1,448
Respect
Forum Rank
Zombie Colossus
Primary Group
Donator ♥
My Groups
More
×
timelordalex's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
timelordalex's Contact & Social Links
can i make some suggestions, if you want this to be better than BO2 version:
More than the 5/6 perks - big map with room for more than that, and personally id either replace tombstone with whos who(it'd work on this map) or make your tombstone last forever for you to pick it back up
Better box weapons - a lot of them are very poor, a decent WW too besides Mk 2, i never want to see the shit gun again.
I personally wouldn't have fog, lava or denizens, but if there in the map, they need to be less annoying (denizens), lava could be scenery or countered by PHD, fog shouldn't be so dense.
Fire Sale (wasnt in original tranzit)
PaP should be simple and easy to get to and use.
As far as contributions from me, i'm happy to give more ideas like the above and/or test the map.
Last Edit: March 18, 2015, 10:32:43 am by timelordalex
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 2 April 2014
Last active: 6 months ago
Posts
481
Respect
Forum Rank
Perk Hacker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
If it's not perfect, you'll never see it.
Signature
Learn by doing, not copy and pasting.

Enjoy my 2015 contest map, a simple map with bo1-bo2 features
http://ugx-mods.com/forum/index.php?topic=14968.msg149200#
×
Centric's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Centric's Contact & Social Linkscentric_centriccInvictable
We should stick to most of the same features, but add less lava, make the denizens better and make the distance in between the places shorter.

And I think you should make a checklist of things your going to add from tranzit since you've already forgot 3 important things. (Cabin nacht and bus...)

Since we make the thing in chalk I can do the farm I guess...
broken avatar :(
×
broken avatar :(
Location: usMissouri
Date Registered: 6 August 2013
Last active: 5 months ago
Posts
513
Respect
Forum Rank
Zombie Enslaver
Primary Group
Member
My Contact & Social Links
More
×
GerardS0406's Groups
GerardS0406's Contact & Social LinksGerardS0406GerardS0406Gerard0406MrGerard0406
can i make some suggestions, if you want this to be better than BO2 version:
More than the 5/6 perks - big map with room for more than that, and personally id either replace tombstone with whos who(it'd work on this map) or make your tombstone last forever for you to pick it back up
Better box weapons - a lot of them are very poor, a decent WW too besides Mk 2, i never want to see the shit gun again.
I personally wouldn't have fog, lava or denizens, but if there in the map, they need to be less annoying (denizens), lava could be scenery or countered by PHD, fog shouldn't be so dense.
Fire Sale (wasnt in original tranzit)
PaP should be simple and easy to get to and use.
As far as contributions from me, i'm happy to give more ideas like the above and/or test the map.
We will take this into consideration, Yes we are doing at least 9 perks. Since I'm making tombstone I'll work on that and denizens will be a "dog" round but less annnoying of course.
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 9 years ago
Posts
2,789
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
Signature
Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

-Linus Torvalds
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
We will take this into consideration, Yes we are doing at least 9 perks. Since I'm making tombstone I'll work on that and denizens will be a "dog" round but less annnoying of course.

You barely managed to script a basic trigger function, so how do you plan on scripting tombstone?  :o
broken avatar :(
×
broken avatar :(
Constants and Variables
Location: us
Date Registered: 18 August 2013
Last active: 12 months ago
Posts
889
Respect
Forum Rank
The Decider
Primary Group
Box Mappers Elite
My Groups
More
My Contact & Social Links
More
Personal Quote
The Worst Secret Agent Ever
Signature
×
MAK911's Groups
Box Mappers Elite
Box Mappers Elite
Banned Elite
Banned Elite
MAK911's Contact & Social Linksmkramrtmkramrt
You barely managed to script a basic trigger function, so how do you plan on scripting tombstone?  :o
Duh, Chroma will help him. Chroma! Get in here with your boss scripting.  :troll:
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 28 September 2013
Last active: 1 year ago
Posts
1,574
Respect
Forum Rank
Zombie Destroyer
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
conn6orsuper117's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
conn6orsuper117's Contact & Social LinksITS-CS117Conn6orsuper117
can i make some suggestions, if you want this to be better than BO2 version:
More than the 5/6 perks - big map with room for more than that, and personally id either replace tombstone with whos who(it'd work on this map) or make your tombstone last forever for you to pick it back up
Better box weapons - a lot of them are very poor, a decent WW too besides Mk 2, i never want to see the shit gun again.
I personally wouldn't have fog, lava or denizens, but if there in the map, they need to be less annoying (denizens), lava could be scenery or countered by PHD, fog shouldn't be so dense.
Fire Sale (wasnt in original tranzit)
PaP should be simple and easy to get to and use.
As far as contributions from me, i'm happy to give more ideas like the above and/or test the map.

EVERYONE READ MY CUSTOM ZOMBIES IDEA, WHICH WAS WHERE THIS WIP WAS INSPIRED BEFORE MAKING SUGGESTIONS, BECAUSE SOME OF THESE MAY ALREADY BE WORKED ON


you should read my idea (where this WIP came from) because it has a majority of your ideas
IE tombstone would be like the permaperk instead of the treyarch, but it will go away with your quick revive and you have to buy that with QR
Last Edit: March 18, 2015, 01:45:17 pm by conn6orsuper117
broken avatar :(
×
broken avatar :(
Location: usUnited States
Date Registered: 7 March 2014
Last active: 3 weeks ago
Posts
1,190
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Site Moderator
My Groups
More
My Contact & Social Links
More
×
MZslayer11's Groups
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
MZslayer11's Contact & Social LinksMZslayer11Service_Code_30#2655
Thanks Centric! Also, I was incorrect when I said that path nodes should not be included. You should design the map, add pathnodes, and take in consideration for window barricade, but do not add spawners. When you are done, make the whole map chalk texture so rich can easily apply bo2 textures and modles. Thanks :)
broken avatar :(
×
broken avatar :(
Location: de
Date Registered: 18 October 2013
Last active: 19 hours ago
Posts
652
Respect
Forum Rank
Zombie Enslaver
Primary Group
Donator ♥
My Groups
More
×
InFInIX's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Oil Rig Beta Access
Oil Rig Beta Access
InFInIX's Contact & Social Links
I don't like the mapping work on town

bus depot looks good

and i like the idea and Features
Keep up the work  :rainbow: :D ;D
broken avatar :(
×
broken avatar :(
JbirdHaX
Location: se
Date Registered: 12 March 2012
Last active: 2 years ago
Posts
1,043
Respect
Forum Rank
Zombie Colossus
Primary Group
Community Mapper Elite
My Groups
More
My Contact & Social Links
More
Personal Quote
(_̅(_̅м̅a̅я̅i̅j̅u̅a̅n̅a̅_̅0 ด้้้้้็็็็็้้้้้็็็็็้
Signature
▒█▀▄▀█ ░█▀▀█ ▒█▀▀█ ▒█▀▀█ ▒█▀▀▀ ▒█▀▀█  ▒█▀▀▀ ▒█░░ ▀█▀ ▀▀█▀▀ ▒█▀▀▀
▒█▒█▒█ ▒█▄▄█ ▒█▄▄█ ▒█▄▄█ ▒█▀▀▀ ▒█▄▄▀  ▒█▀▀▀ ▒█░░ ▒█░ ░▒█░░ ▒█▀▀▀
▒█░░▒█ ▒█░▒█ ▒█░░░ ▒█░░░ ▒█▄▄▄ ▒█░▒█  ▒█▄▄▄ ▒█▄▄ ▄█▄ ░▒█░░ ▒█▄▄▄
×
RadimaX's Groups
Community Mapper Elite Has shown excellence and experience in the area of custom mapping in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
He meant to make ut caulk texture. I agree with closer distances between the areas but apart from that how will ths be different from the very tranzit we all much hated. Looking on features its almost the bo2 version but in waw. Or maby i did not read it to closely on my phone but cool to hear your idea.
broken avatar :(
×
broken avatar :(
Location: usUnited States
Date Registered: 7 March 2014
Last active: 3 weeks ago
Posts
1,190
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Site Moderator
My Groups
More
My Contact & Social Links
More
×
MZslayer11's Groups
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
MZslayer11's Contact & Social LinksMZslayer11Service_Code_30#2655
I don't like the mapping work on town

bus depot looks good

and i like the idea and Features
Keep up the work  :rainbow: :D ;D

 :alone:
those are old pics BTW

Double Post Merge: March 18, 2015, 07:05:00 pm
He meant to make ut caulk texture. I agree with closer distances between the areas but apart from that how will ths be different from the very tranzit we all much hated. Looking on features its almost the bo2 version but in waw. Or maby i did not read it to closely on my phone but cool to hear your idea.

Oops, I meant caulk not chalk :-[ And there are several things that will be different from normal tranzit that were not directly stated On the list. Will be updated soon with more specific imformation and screenshots ;)
Last Edit: March 18, 2015, 07:05:00 pm by MZslayer11
broken avatar :(
×
broken avatar :(
JbirdHaX
Location: se
Date Registered: 12 March 2012
Last active: 2 years ago
Posts
1,043
Respect
Forum Rank
Zombie Colossus
Primary Group
Community Mapper Elite
My Groups
More
My Contact & Social Links
More
Personal Quote
(_̅(_̅м̅a̅я̅i̅j̅u̅a̅n̅a̅_̅0 ด้้้้้็็็็็้้้้้็็็็็้
×
RadimaX's Groups
Community Mapper Elite Has shown excellence and experience in the area of custom mapping in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Just wanted to add that its Work-in-progress and not finished plus he told things are subjected to change in defence of the mappers.

About the stuff that sets this apart is maby even more important than the fact tranzit is being remade. i think if you put what those things are maby you win over more people for the project. im very curious how a custom version of this will turn out even though tranzit is on my all time mosst hated things related with zombies :D i would like to lend a hand or two where i can but maby after i read more about the project. 1 thing right off the bat would be more areas to visit than the original but dont know how true to tranzit you want this to be.
Last Edit: March 18, 2015, 07:18:27 pm by RadimaX
broken avatar :(
×
broken avatar :(
Location: gb
Date Registered: 9 November 2013
Last active: 4 years ago
Posts
502
Respect
Forum Rank
Zombie Enslaver
Primary Group
Community Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Custom Zombies Videos: YouTube.com/RichGaming
Signature
YouTube: YouTube.com/RichGaming
Twitter: Twitter.com/RichGaming

×
RichGaming's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Oil Rig Beta Access
Oil Rig Beta Access
RichGaming's Contact & Social LinksRich_Gamingrichgaming1RichGamingRichGaming1
I don't like the mapping work on town

bus depot looks good

and i like the idea and Features
Keep up the work  :rainbow: :D ;D

Seeming that the idea for this has only been around a few days I would say the current progress is pretty good. The town part is still being works on and allot more bo2 models and textures are to be added.
broken avatar :(
×
broken avatar :(
JbirdHaX
Location: se
Date Registered: 12 March 2012
Last active: 2 years ago
Posts
1,043
Respect
Forum Rank
Zombie Colossus
Primary Group
Community Mapper Elite
My Groups
More
My Contact & Social Links
More
Personal Quote
(_̅(_̅м̅a̅я̅i̅j̅u̅a̅n̅a̅_̅0 ด้้้้้็็็็็้้้้้็็็็็้
×
RadimaX's Groups
Community Mapper Elite Has shown excellence and experience in the area of custom mapping in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
More then this can obviously be made and achieved with more people who work on it but whats the point if its just another tranzit clone.

Dont mind the skybox in this preview thats :P also for this Credit goes to izartax for mapping this beast in cod4. You might have played it:


 i just need to know the difference between bo2´s shit-tranzit and the costom tranzit 2.0 before i decide to invest time in the project...

Last Edit: March 22, 2015, 03:25:34 pm by RadimaX

 
Loading ...