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Das Herrenhaus [WIP] - FINISHED

POLLHOT
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Created 10 years ago
by sethnorris
0 Members and 1 Guest are viewing this topic.
119,148 views

Poll

Question: Should dog rounds be removed? (check my last post)

Yes
12 (36.4%)
No
6 (18.2%)
Just change them for Bo3 dogs, and we'll be fine
15 (45.5%)

Total Members Voted: 31

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☭ Soviet Commander ☭
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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Very elegant map, you definitely should combine it with ugx mod.

The map looks to be WW2 themed, so adding modern weapons would probably derail the feel and flow of the map.
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The map looks to be WW2 themed, so adding modern weapons would probably derail the feel and flow of the map.
Good point... I guess if he doesn't strictly stay with stock style then ugx style would be cool.
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Lot of progress done this week. I will update the screenshots soon. For the weapons part, I like to preserve that ww2 feel, but I'm trying to add weapons that are not just the der riese ones. I asked some modders about the winchester, the revolver from buried and such... however nobody helped. I like detaling the map and adding weapons does not fit me that much.

I formally anounce that the main structure: all rooms and passage, is now finished. I'm fixing some things and the first beta will be aviable soon. I think. See If someone could help me with this:

- How does the burned zombie texture work and how to apply it to a new model (for the boss)
- Anybody got the perk stings work?
- My carpenter powerup gives a killing thread
- Reflections on PaP derp while walking (light works fine, but makes sudden changes on the PaP material)


Thats all for now. Thanks for your support.
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Lot of progress done this week. I will update the screenshots soon. For the weapons part, I like to preserve that ww2 feel, but I'm trying to add weapons that are not just the der riese ones.

There are some MP weapons that you could use.
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Updates:

- Map building finished. Needed to fix spawns, zones and portals.
- New zombie variants and working perks with jingles and shaders.
- End game cameras added.
- Will release a Beta for testing soon.

Main problems so far:

- Carpenter gives killing thread and music remains forever.
- One zombie spawner is derping, half of the zombies die before reaching the door.
- Circular map zone problems.
- SFX limit, can't add foggy zones.



Post Merge: May 01, 2014, 11:52:39 am
Added new pics and first sneak-peak video:

First Sneak Peak
Last Edit: May 01, 2014, 11:58:15 am by sethnorris
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Original Post Udpated with new pics. Also here's a sneak peak on the weapons:



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  • steviewonder87
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steviewonder87
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Looks fantastic, love the lighting and gun textures  ;)
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Wow very nice work, setnorris. Can't wait for this one. 8)
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Maya <3

Let's Play some osu!
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Oh shiit looks good :D

MrDunlop4
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This is some next-gen shit going on right here
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Original Post Udpated with new pics. Also here's a sneak peak on the weapons:

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i see you're going for that black ops 1 feel :gusta:
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Another pic from the starting room, different angle:



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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
[/url]
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great fucking lighting man
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Bloodsport :- RELEASED -:
-WIP- Cabin Unique :- 75% -:

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So much wins!
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Dude! This looks amazing! Love the lighting and atmosphere of the map. Definitely get a sense of Kino from those pics. Keep up the good work  :D

 
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