Project Finished
Background story:In the last days of WW2 a british paratrooper unit was sent to a remote place near the Rhine. What was told to the soldiers was that they were going to set free a boarding school ruled by a nazi officer, and identified member of the group 935, the doctor Hermann Schuster. However the destiny of that unit remains untold. Two months after, with the war finished, the strange place was closed and abandoned. Nothing was heard of the students, professors, the british soldiers or even the doctor Schuster himself.
A week later, somehow, Richtofen landed the teleporter inside the cursed building... The locals still remember that night, those screams, those lights...
Description:Das Herrenhaus is a zombie single player/Co-op map based in Der Riese style scripts and tries to capture the kino der toten feel. It represents an elite boarding school ruled by nazi scientists. This map is in the final stage of development.
FEATURES- Circular zoned map with power doors and secret passages
- Mix of WaW and Black Ops weapons
- Luftwaffe and NSDAP zombies
- Kino Style Teleporter to Sniping Position
- Timed Pack-a-Punch
- Nova Gas Traps
- Moon-Style Boss that steals points
- BO2 style Soundtrack system
- Fully working Waw Perks + 2 BO Perks
- And much more
First Sneak PeakCREDITS- YaPh1l: Scripting help and Deutsch assistance
- Tom Bmx: Tools and tutorials
- Treminaor: Advices and UGX Mod tools. (weapons editor mainly)
- Codmoddd1234: Lighting assistance and troubleshooting
- BluntStuffy: Boss Fix, EE scripting
- JBird632: Sound fixing and inspiration (your mapping skills inspired me)
- Bamskater: Base scripts
- Steviewonder87: Assistance with weapon porting and animation
- DidUknowiPwn: Modifyied Stock Vision files (I got the methodology from you and developed my own vision file)
- C.h.n: Improved Walking
- Harry Bo21: Shield
- TitoPricus & Sanya: Boss Model Rig
- (started the map long ago and don't remember everyone, If you find something from someone, tell me and I'll give him credit)
A political unit from the NSDAP was ruling the school I'm only showing you a very, very little of my map cause I'm working so hard on detailing and storytelling via the map that I don't want to spoil anything. However, I can explain and show some things. The mapping part is done like a 90%. Someone could take what I have now and release it as a beta, I'm not that way. The basic structure of the whole building is done. (Main rooms, corridors, classrooms and so). However, some things (scripting) are stoping me. I'm looking for help in some fronts.
Here's a preview of some of the main zones:
School's Cloister The Gardens Classroom Corridors The Library The Progress:The whole main structure is now finished. When the detailing of the map is finished I'll make the story events and more... I've been working in this map so long, and I'm not going to say it will be finished by... I don't know. I just enjoy making it because I'm a detail lover. I love making every part of the architecture of the building to make it as real as I can. If you really want I could post more details, but as I said, I don't wan't to spoil anything, so when you play my map you can die because you were looking at the walls...
- 0.9.1 UPDATE - Major Fixes- All mapping is finished
- Thundergun fully working (fx, knockdowns, sounds etc)
- Perk Jingles work stock way, no override or sloppy scripting
- Novas now have bo1 anims and sounds, custom fixed even idles
- Boss attack secondary effects now working (he is not a simple zombie with infinite health anymore)
- Custom zombies and materials can be torched
Minor Fixes- Barriers give now small tremble when repaired like bo1
- Bo1 Knifing system
- Zombies won't grab as much
- Lots of Clipping added
- Nova Traverse anims
- Novas now have properly set up damage and don't kill each other
- Scripting bugs
- Material related stuff
Added- First Step of the EE including boss zombie spawn and functionalities
- Harrybo1 Shield
- Secret bo2 wonder weapon (shooting stuff EE)
- Final weapon list
- Some Fx around map like dust, smoke and lights
Screenshots
A small vid showing off little bit
! No longer availableEDIT: Its a very small showcase, I don't have the time to edit or make a trailer or stuff. Hope you enjoy it.