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City of Hell - beta version

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Created 11 years ago
by gamer9294
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My Custom Zombie Maps:

- Nazi zombie Legion
- City of Hell
- The Abandoned Mine
- The Last Undead House (Finished)

more custom zombie maps coming soon
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City of Hell
Beta Version


mirror:  Mega.co.nz
mega.co.nz


mirror:  Mediafire.com
www.mediafire.com



Video:
! No longer available



Update #1:

I will working on the points that the guys given to me and I will try it to fix these problems / bugs / glitches / whatever it is :)

but be sure that this map reached few things what you need to know before leaving a comment:

Limits / Errors:


*  2400 image limit:   I have already tried few times to fix this problem,  after few times trying to fix it,  I get it working again.

because I use now the Ingore.csv file to ignore some images etc to let my map working.


* 4096 model limit:   making details is good but I reached a model limit that I could not put anymore details to the map otherwise it will not working anymore.  don't forget that models, it will include all different models:  misc_models, script_models, misc_turret, etc.


* Max Number Of Disconnected Paths Exceeded:    I have made self a script about the doors and debrissen because some locations most the pathnodes connecting together because the error that I have to many sections with pathnodes. that the errors come up :(

or I most deleting alot of doors to make my map working again: maximium doors what I could have was 12.
and then the map is very annoying,  you played the map for 2 seconds and you know everything then :(


* max cells exceeded:    I've searched all over the Internet to this problem and after changing some stuff I got the map working again.


* 2 programs doesn't anymore working and that keeps me off the road about working on my map.
programs:   asset viewer   and   effects editor.

I need these programs to work and make my stuff beter in this map off course.


* btw I'm not a animator for making animations.  I'm working more like on as sample:  details, mapping, modding, scripting.



Bugs there are already founded:

* knife weapon:  when you have knifed then it will dissappearing but when you going to run you will get it back,  or when you knife again you will see the knife again it is only animation failed.
* when you open a tunnel does not matter which way,  it will lag (freeze the screen) for a second.
* mule kick doesn't take weapon when you lost the perk.
* tombstone:  it gives you all the functions back, but the shaders doesn't coming back but you have the functions for it :)
* becarefull some stuff / things  Don't try to fast pressing the button for example: buying a perk or something else.
because I use custom huds and if you are to fast then it will keep the text on your screen.





Storyline

After the Black day, the City has for a while no power.  It is 10 years later where 4 survivors sleeping into a hotel and when they wake up because a strange sound outside, a airplane that are coming is crashing and we hope that are survivors left but NO there are no survivors left and you need to escape to a safe location.  but now the 4 survivors need to stay alive and survive from the undead zombies.


Features

* Traps:
- Spike trap
- Biohazard trap
- Laser trap
- blade knife trap

* Guard tower
* Surviving rounds to open door
* PAP (Pack A Punch)


* Easter eggs
- Radios
- Shootable teddybears

* New wall weapons style version

* perks
---WaW---
- Juggernog
- Speed
- Doubletap
- Quick Revive
---BO1---
- Stamin-up
- Deadshot
- PHD-Flopper
- Mule kick
---BO2---
- Electric Cherry
- Tombstone
---Custom---
- Stopping Power
- Discount Sales
- Perk Doubler
- Payback RIP
- Speed Shoes


* moving train
* custom zombie models
* Military zombies
* Bio zombies (Advanced warfare)
* buildable endgame + surviving
* few little objectives


* weapons
- world at war (wunderwaffle)
- black ops 1
- black ops 2
- modern warfare 1
- modern warfare 2
- modern warfare 3
- advanced warfare


Powerups:

* Nuke
* Insta kill
* Max Ammo
* double points

* multi points (4x scalar points)
* health
* question mark
(gives you a random item:   giving points, lose points, free gun)





Pictures

Spoiler: click to open...















Credits:

* Bluntstuffy
* JR-Imagine
* bwc66930
* codmoddd1234
* ASTR0
* T3rm1nat0r94 (a friend)
* Classifiedd (a friend)
* Marsvinking
* Tom_Bmx
* MrHankey91
* bamskater33
* YaPh1l
* alaurenc9
* DidUknowiPwn
* MakeCents
* DeekCiti


and If I forget some people?  send me a pm and I will add you on the credits :)


Last Edit: July 15, 2015, 03:10:24 pm by gamer9294
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Going to play after testing my map :P Going to send PM with what I found later :)
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Going to play after testing my map :P Going to send PM with what I found later :)

is good man, thank you :)


best regards,
Gamer9294
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 :o looks freakin legit, definetly will try it out!:D That train finishes it off for me  :gusta:
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:o looks freakin legit, definetly will try it out!:D That train finishes it off for me  :gusta:

hihi.

Thank you man,   8)  :D 


best regards,
Gamer9294
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Zombies are the opposites of girls, they do care about your brain

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Will try this tomorrow, definitely curious about the train
Zeer goed gedaan( I'm dutch too)
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what do I do when I get infected oh and you forgot to add tombstone to your perks list :)
Last Edit: July 13, 2015, 10:31:02 pm by sean_a_z
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Fixed Pictures :















Also the map looks good :P !
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Quote
* knife weapon:  when you have knifed then it will dissappearing but when you going to run you will get it back,  or when you knife again you will see the knife again it is only animation failed.
* when you open a tunnel does not matter which way,  it will lag (freeze the screen) for a second.
* mule kick doesn't take weapon when you lost the perk.
* tombstone:  it gives you all the functions back, but the shaders doesn't coming back but you have the functions for it :)
* becarefull some stuff / things  Don't try to fast pressing the button for example: buying a perk or something else.
because I use custom huds and if you are to fast then it will keep the text on your screen.

Quote
* knife weapon:  when you have knifed then it will dissappearing but when you going to run you will get it back,  or when you knife again you will see the knife again it is only animation failed.
Could not understand this

Quote
* when you open a tunnel does not matter which way,  it will lag (freeze the screen) for a second.
Zone, Spawners or KVP mistake ( Can be caused by overlapping zones for example )

Quote
* tombstone:  it gives you all the functions back, but the shaders doesn't coming back but you have the functions for it :)
Tombstone is not even listed in this :

Quote
* perks
---WaW---
- Juggernog
- Speed
- Doubletap
- Quick Revive
---BO1---
- Stamin-up
- Deadshot
- PHD-Flopper
- Mule kick
---BO2---
- Electric Cherry
---Custom---
- Stopping Power
- Discount Sales
- Perk Doubler

Quote
becarefull some stuff / things  Don't try to fast pressing the button for example: buying a perk or something else.
because I use custom huds and if you are to fast then it will keep the text on your screen.

I would entirely change it to work properly then, as you cant expect players not to hit the button too fast, if your panicked, you cant help it
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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-knife model disappears ramdomly
-risers can be seen spawning on the upper floor when downstairs
-hintstrings don't show even when your within radius of the trigger
-CZ pistol and Remington do ridiculously low damage and lunge animation is glitched.
-floating motorcycle model on the road that leads to the Remington
-eating the bread causes strange model glitch(can't describe it better)
-grenades do very low damage
-zombies can walk through the door in the building to your left and you go to the Remington
-lots of dev script errors

Intro credits and conversation needs to be removed IMO. I really don't need(or want) to see who helped you everytime i restart the map.


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I think it is a little too hard. make the knife a little more powerful and put bad guns right at the start :lol:
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Will try this tomorrow, definitely curious about the train
Zeer goed gedaan( I'm dutch too)


Thank you man, ahh that is nice :)




Quote
what do I do when I get infected oh and you forgot to add tombstone to your perks list :)

Tombstone added into my list,   about when you got infected there is a platform in the underground where the guard tower is :)

where also the acid trap are.




Quote
alex-125:
Fixed Pictures :

pictures...

Also the map looks good :P !


thank you man,  I have also the topic updated with the working pictures now.




hi Harry Bo21,

Quote
Quote
    * knife weapon:  when you have knifed then it will dissappearing but when you going to run you will get it back,  or when you knife again you will see the knife again it is only animation failed.

Could not understand this


I have the black ops 1 knife exported from black ops 1 out of the varkuta mission,  but in world at war it glitched a little bit when you have knifed a zombie.


Quote
Quote
* when you open a tunnel does not matter which way,  it will lag (freeze the screen) for a second.
Zone, Spawners or KVP mistake ( Can be caused by overlapping zones for example )


thank you man,  I will check it double this time.

Quote
Quote
* tombstone:  it gives you all the functions back, but the shaders doesn't coming back but you have the functions for it :)
Tombstone is not even listed in this :

I have it added into the list.


Quote
Quote
becarefull some stuff / things  Don't try to fast pressing the button for example: buying a perk or something else.
    because I use custom huds and if you are to fast then it will keep the text on your screen.
I would entirely change it to work properly then, as you cant expect players not to hit the button too fast, if your panicked, you cant help it

Okay I will try it fix it, and if it not then I will make it to the  iprintlnbold version.




Quote
-knife model disappears ramdomly
-risers can be seen spawning on the upper floor when downstairs
-hintstrings don't show even when your within radius of the trigger
-CZ pistol and Remington do ridiculously low damage and lunge animation is glitched.
-floating motorcycle model on the road that leads to the Remington
-eating the bread causes strange model glitch(can't describe it better)
-grenades do very low damage
-zombies can walk through the door in the building to your left and you go to the Remington
-lots of dev script errors

Intro credits and conversation needs to be removed IMO. I really don't need(or want) to see who helped you everytime i restart the map.


Quote
-knife model disappears ramdomly

I have the black ops 1 knife exported from black ops 1 out of the varkuta mission,  but in world at war it glitched a little bit when you have knifed a zombie.

Quote
-risers can be seen spawning on the upper floor when downstairs

I try to fix that.


Quote
-hintstrings don't show even when your within radius of the trigger

I don't know what do you mean with that ?  a little bit more details about it ?

btw:   some triggers or radius-triggers are a little bit higher then normal,  then you need to look a little bit up.


Quote
-CZ pistol and Remington do ridiculously low damage and lunge animation is glitched.

if you talking about normal zombies then I will change it but if you talking about special zombies like as example:

military zombies or bio zombies they have a little bit more health then the normal ones.

- military zombies does + 1000 on the normal health.
- bio zombies does + 750 on the normal health.

if you know what I mean with that...

Quote
-floating motorcycle model on the road that leads to the Remington

I know it, everytime if I have radiant.exe open then I forget everytime the motorcycle putting down xD

but thank you man for thinking about it :)


Quote
-eating the bread causes strange model glitch(can't describe it better)

what is the strange model glitch then,   that you mean that you eat a whole bread in one time ?


Quote
-grenades do very low damage

okay I will change it that the grenade has more damage,  but one thing,  the players will going die because the damage is above the 100.


Quote
-zombies can walk through the door in the building to your left and you go to the Remington

yeah I know that because I reached a limit and I most having a plan to make sure that the pathnodes are not to many disconnected.


Quote
-lots of dev script errors
what do you mean with that ?





Quote
I think it is a little too hard. make the knife a little more powerful and put bad guns right at the start :lol:


I know that it is hard but I will update the topic again with new information and information that was forgetten.
also I will show which limits I reached already and that I need to becarefull with that.






thank you guys for all these comments I will try to work on it and trying to fixing these problems.

I will update the topic about what I was forgetten


best regards,
Gamer9294
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I have the black ops 1 knife exported from black ops 1 out of the varkuta mission,  but in world at war it glitched a little bit when you have knifed a zombie.

Is it the anim or the model your referring to?
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Is it the anim or the model your referring to?

Anim, I think its due to wrong stat times on weaponfile or just bug in weaponfile itself
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or maybe didnt add the anim to mod.csv / zone_source

If he explains we can prob figure it out ( could just be a bad export or typo )

 
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