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City of Hell - beta version

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Created 10 years ago
by gamer9294
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I found a game ruining glitch. I tried to buy the first generator bye the g3 but after I pressed f and I realized I only had 730 points and the prompt to turn it on never showed up in that game again.
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My Custom Zombie Maps:

- Nazi zombie Legion
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more custom zombie maps coming soon
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Is it the anim or the model your referring to?

how do you mean ?


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Anim, I think its due to wrong stat times on weaponfile or just bug in weaponfile itself

I don't know man, but  World at War doesn't have a knife weapon option in the weapon file or it is not defined in the engine think I,  Idk?


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or maybe didnt add the anim to mod.csv / zone_source

If he explains we can prob figure it out ( could just be a bad export or typo )


I have the animations and models added to the:

mod.csv and the my_mapname.csv  (in the zone_source)

because without that the animations and / or the models was not found then or something else but that is what the console says.

I put it in the my_mapname.csv

the animations and model,

and in the mod.csv  only the model.


btw:

I have it fixed with the previous version of the knife but people will hate me then because the stupid world at war engine fucks it up.

everyone knows about the attachment:  bayonet on a weapon  and when you knife a zombie / enemy  then you will get the bayonet animation

and the stupid thing is that it will track the enemy untill the bayonet animation is done.

you can then only knifing very slow because you need to wait untill the animation is done.


that is the point why I make it so that you can knife faster then the previous version.



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I found a game ruining glitch. I tried to buy the first generator bye the g3 but after I pressed f and I realized I only had 730 points and the prompt to turn it on never showed up in that game again.


thank you that you found that problem,  I know there was already problems with that and I have it fixed then but I didn't sure if it was fully fixed :)

but know I see the problem and fixed it.

thank you



I have already fixed a few things,  from the comments :)

thank you for helping with this :)


Best regards,
Gamer9294
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Ok so I played this map for real and I give it 9/10. It was great fun but it lacks detail, amazing beta!
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Ok so I played this map for real and I give it 9/10. It was great fun but it lacks detail, amazing beta!


Thank you man,  and yeah I know if the limits are higher then I could do more models into the map :D


best regards,
Gamer9294






Hi guys,


I will update the city of hell beta version now on the topic.


I have some stuff updated what I could doing at that moment and some stuff I need to do that later

best regards,
Gamer9294
Last Edit: July 15, 2015, 03:28:17 pm by gamer9294
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Ik I have been posting a ton on this topic but I just like giving my opinions to great mappers like you. I think you should make the perk limit 8 and then perk doubler makes it 16 perks. Btw this is my favorite map of all time and its still in beta...so congrats.  :nyan:
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Ik I have been posting a ton on this topic but I just like giving my opinions to great mappers like you. I think you should make the perk limit 8 and then perk doubler makes it 16 perks. Btw this is my favorite map of all time and its still in beta...so congrats.  :nyan:

Thank you man,   that would be possible, but I'm going to add 2 more easter eggs on it,  if that is possible and with one easter egg if you finish that easter you you will get also a reward to get 1 perk slot extra then if you have perk doubler that gives you to the limit of 6 perks possible but with that easter egg it will be 7 perks :)

also first thing where I'm working on is the killstreaker perk that enable the killstreaks that you can use after each amount of kills that you have.


in the original version or v1.0 whatever there will coming few more things if that is possible without crashing the game with limits or errors.


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Gamer9294
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I don't know man, but  World at War doesn't have a knife weapon option in the weapon file or it is not defined in the engine think I,  Idk?

Its defined in "every" weaponfile

Each weapon has its own knife speeds / times - and you could even change what melee model or anim in there too
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Its defined in "every" weaponfile

Each weapon has its own knife speeds / times - and you could even change what melee model or anim in there too

thank you for comment back,   I mean more like the settings from:  playeranim type    there is no  knife or something else you would use that, that codwaw knows that you having only a knife.

think I :)


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thank you for comment back,   I mean more like the settings from:  playeranim type    there is no  knife or something else you would use that, that codwaw knows that you having only a knife.

think I :)


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Gamer9294

You need to make new playeranimtype by messing with mp/playeranim.script and playeranimtypes
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You need to make new playeranimtype by messing with mp/playeranim.script and playeranimtypes

okay thank you very much for helping,  but I have only a question how would I making something like that ?  I have never tried how that is working ? :(

:)

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Gamer9292  8)
Last Edit: July 19, 2015, 06:27:23 pm by gamer9294
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okay thank you very much for helping,  but I have only a question how would I making something like that ?  I have never tried how that is working ? :(

:)

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Gamer9292  8)
Look at Tom's melee weapon weaponfiles, should be all you need.
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okay thank you very much for helping,  but I have only a question how would I making something like that ?  I have never tried how that is working ? :(

:)

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Gamer9292  8)

Even if you dont have any experience with scripting, making new playeranimtype is easy. Just look up how its done for other types and copy paste them, renaming stuff. Then just calls and weaponfile change and done
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Look at Tom's melee weapon weaponfiles, should be all you need.


thank you man for the information, I will check it out later :)



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Even if you dont have any experience with scripting, making new playeranimtype is easy. Just look up how its done for other types and copy paste them, renaming stuff. Then just calls and weaponfile change and done

okay yeah I have well experience with scripting but not like as a pro xD

Okay I will try it out later,  thank you for the information :)





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will try out tonight :D kinda looking forward to it already when i see the pics ;)
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thank you man for the information, I will check it out later :)



okay yeah I have well experience with scripting but not like as a pro xD

Okay I will try it out later,  thank you for the information :)





Best regards,
Gamer9294

thankfully this wouldnt really be "scripting" per-se, just adding your anims, no other script work required

literally like rubbing one name off a white board and replacing it with another

 
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