Not sure if it's been mentioned somewhere around in this thread, but do you have plans on creating your own custom Wonder Weapons for this map?Yes, we plan on having a custom WW that is already about 75% done. As well as the Ray Gun Mk II, and Ray Gun 1.5 (Origins/Buried Ray Gun model).
Double Post Merge: August 09, 2014, 02:36:38 am
UPDATE #2 for Celtic Ruins Dev. Log
Some well-made progress has been made over the last week. But at the same time we've ran into some issues, nothing major!
-The map is finally starting to be closed off on surface and underground (Now we can start to focus on other important tasks)
-Major Easter Egg is still in development when it comes to ideas/steps - will be BO2 themed with puzzles and objectives
-Our M1927 is FINALLY fully working with sounds, anims, and textures (On a side note, the Browning HP has been implemented)
-Thanks to our scripter Emil (Ege115), we are making our perks as authentic as possible. We are not using any of Bamskater's perks, as we have decided to make our own (featuring correct effects (FULLY working), correct bottles, correct perk machine lighting, correct shaders, 3d jingle sounds, and working jingles (when bought and when walking nearby)
-Tombstone soda is planned to be implemented
-Custom ambient sounds are being added which plan to be put together as a soundtrack with game over song, and custom round changing music
-Our custom PaP camo is being applied to upgraded weapons (upgraded weapons will feature correct attachments and new PaP names (Serious ones - no NGT and or offending PaP names)
-Our own D2P system is in develpment, as well as correct duel wielding (this includes fully working PHD, and possibly a Mustang & Sally)
So thats it for this week, more to come soon!