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Celtic Ruins [WIP]

POLLHOT
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Created 10 years ago
by Fracture Studios
0 Members and 1 Guest are viewing this topic.
128,764 views

Poll

Question: (Poll by HeX Reapers - since I have access to this account) Should we make Fracture Studios an active Youtube Channel? More info on the channel if the majority votes "Yes"  

Yes
75 (89.3%)
No
9 (10.7%)

Total Members Voted: 71

Voting closed: October 31, 2014, 03:08:32 am

Poll

Question: What kind of feautres do you want to see in this map, or any of that matter?

A Large Easter Egg
32 (11.5%)
A breath taking ending
18 (6.5%)
Many Custom weapons (Weapons never seen before in any COD or other game)
62 (22.2%)
Many Perks ( never seen before in any COD or other game)
31 (11.1%)
A very well made boss zombie
22 (7.9%)
All of the Above
114 (40.9%)

Total Members Voted: 188

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So this map has been dead for over a year now, as Fracture Studios hit the material limit and are now busy with NT.
I have now been allowed to get the map working and released using the weapons i had in Kino. I will also see if i can remove any more unused waw assets to clear up some space.

I would really rather have this map work without T4M but it will be applied if necessary. Thank you :)


This Is too beautiful
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=============== Project Progress ===============
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===========================================
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So this map has been dead for over a year now, as Fracture Studios hit the material limit and are now busy with NT.
I have now been allowed to get the map working and released using the weapons i had in Kino. I will also see if i can remove any more unused waw assets to clear up some space.

I would really rather have this map work without T4M but it will be applied if necessary. Thank you :)

If you need any help let me know (if FS allows me that is) i can help out with reducing the limits and other assets as i've done with my project. just want this project to stay alive really :)
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zombie lover / beta tester in training / perfectly loved
Yess :rainbow: can't wait to play this :D
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Nice work hope to see this soon :)
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Did you guys abandon your nuketown remake
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Did you guys abandon your nuketown remake
no, smasher is the one mainly working on this, not FS
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no, smasher is the one mainly working on this, not FS

we are all working on nt especially jammy, only i am working on this
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There's more people watching the topic then my ex-girlfriends :P. Back on topic. Smasher i hope this map will not need t4m to work. Thou i know your maps. Panzer soldat confirmed ?
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There's more people watching the topic then my ex-girlfriends :P. Back on topic. Smasher i hope this map will not need t4m to work. Thou i know your maps. Panzer soldat confirmed ?

so 0 :troll:

probably
this is just being done to finally get the map out, its not our priority, NT is
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so 0 :troll:

probably
this is just being done to finally get the map out, its not our priority, NT is
lolololol. Right focus On NT. This can wait.
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Hi all, so ray has pointed out that we can fix the material error without using t4m just need to lift all decals 0.25 units from the surface they are on, so the techsets arnt created and hence dont take up material slots, im adding the mod now, and changing the decals so it shouldn't be too long before release, thanks
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Hi all, so ray has pointed out that we can fix the material error without using t4m just need to lift all decals 0.25 units from the surface they are on, so the techsets arnt created and hence dont take up material slots, im adding the mod now, and changing the decals so it shouldn't be too long before release, thanks
thats actually a smart idea, never thought of that
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Hi all, so ray has pointed out that we can fix the material error without using t4m just need to lift all decals 0.25 units from the surface they are on, so the techsets arnt created and hence dont take up material slots, im adding the mod now, and changing the decals so it shouldn't be too long before release, thanks
Gloriour effort Smasher, nice to hear some good news today for a change.
Mad keen.
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"Ray's idea"  :please:

 
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