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Celtic Ruins [WIP]

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Created 10 years ago
by Fracture Studios
0 Members and 1 Guest are viewing this topic.
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Poll

Question: (Poll by HeX Reapers - since I have access to this account) Should we make Fracture Studios an active Youtube Channel? More info on the channel if the majority votes "Yes"  

Yes
75 (89.3%)
No
9 (10.7%)

Total Members Voted: 71

Voting closed: October 31, 2014, 03:08:32 am

Poll

Question: What kind of feautres do you want to see in this map, or any of that matter?

A Large Easter Egg
32 (11.5%)
A breath taking ending
18 (6.5%)
Many Custom weapons (Weapons never seen before in any COD or other game)
62 (22.2%)
Many Perks ( never seen before in any COD or other game)
31 (11.1%)
A very well made boss zombie
22 (7.9%)
All of the Above
114 (40.9%)

Total Members Voted: 188

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Just a quick update :

The "Fracture studios" account will be used for the WIP's and updates, It is mainly used by Hex Reapers and me.
Also tell me what you think of the sunrise worldspawn settings

Also, spooky, scary detailing
Last Edit: September 21, 2014, 01:17:56 pm by SajeOne
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Just a quick update :

The "Fracture studios" account will be used for the WIP's and updates, It is mainly used by Hex Reapers and me.
Also tell me what you think of the sunrise worldspawn settings

 <Image Removed From Quote>
I think the darker scene with the light being generated by the lava gave a better atmosphere to the map than the late afternoon setting, that's just my opinion though.
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I think the darker scene with the light being generated by the lava gave a better atmosphere to the map than the late afternoon setting, that's just my opinion though.

agreed
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-A friend from France will be making his return, as well as some four-legged friends...

why do people think he is hard he is easy to kill
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Update:
Celtic is being heavily worked on by all of us at Fracture Studios. We have been working on terrain and background stuff, while our other team members are preparing the map to have all the wonderful features we plan to include. After completion of the mapping, we will then send our map to our zoner, then portaler to give everyone who plays this map the best experience (Even with a not so good computer). We have decided after roughly a year of working on the map that we really need to get it ready for release. We hope to have this map completed towards the end of December but until then we will start to supply trailers and game play for this map is getting close to done.
Details Regarding the map and features:
- Our new guns are almost done being animated.
- The easter egg is just about finalized
- We have made a list of everything we need for the final release for the map
- All of the features are just about done being scripted
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Update:
Celtic is being heavily worked on by all of us at Fracture Studios. We have been working on terrain and background stuff, while our other team members are preparing the map to have all the wonderful features we plan to include. After completion of the mapping, we will then send our map to our zoner, then portaler to give everyone who plays this map the best experience (Even with a not so good computer). We have decided after roughly a year of working on the map that we really need to get it ready for release. We hope to have this map completed towards the end of December but until then we will start to supply trailers and game play for this map is getting close to done.
Details Regarding the map and features:
- Our new guns are almost done being animated.
- The easter egg is just about finalized
- We have made a list of everything we need for the final release for the map
- All of the features are just about done being scripted


Multiple people working for a year on a map? Dang, this thing is gonna be quality! Looks and sounds awesome, you guys are like Treyarch Jr.!
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Multiple people working for a year on a map? Dang, this thing is gonna be quality! Looks and sounds awesome, you guys are like Treyarch Jr.!

Well all I can say is that the mapping part takes the most time to finish. Most other things are ready, like FS already mentioned.

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Multiple people working for a year on a map? Dang, this thing is gonna be quality! Looks and sounds awesome, you guys are like Treyarch Jr.!
Good work ;) ! What about the zombie boss? It's a giant or something about the Celts?
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Any new progress? :nyan:
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Any new progress? :nyan:
Not much, mostly because of Civil Nativity. But once that's done and over with, we will get right back into Celtic! Around January (hopefully when the mapping is done) we will be doing a months worth of perfection. Perfecting weapons, mapping detail, scripts (EE, perks, new WW, buildables, ext.), HUD elements, and those super tiny things that really make it feel like a DLC 5 for BO2. Things like this include; Rumbling barrier repairs, grenade impacts, zombie eye glow, getting the correct weapon when downed, new knifing anims, character quotes/grunts, re-doing PaP camo ext.) Literally everything will hopefully be perfect. We also need time to portal the map. A lot is planned to be done after the YAW contest, and we hope to finally get it out by February - March. We also want to make 3 very official trailers (teaser, cinematic, release). We have chosen the main EE song, and we are also implementing ambiance, which leads me to the following... Celtic will have its own personal sound track which will hopefully be up to download at release. Tracks include the main EE song, every ambient track in the map, the secret EE song, the remastered perk jingles (re-done perk jingles that sound scary af), the game over song, and the alternate end game song...

So yeah, we've got a lot on our plate atm - but we really want this map to make an impact on the community in the best way possible. With that in itself, we also want to get the YT channel up and running with content soon. Expect to see frequent updates as we achieve our goals! :D ;)
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you guys should get Weezy428, jbird632, rambobadass and redspace200. that way the map would have even more AMAZING features, im not saying you guys arent great but imagine what you could achieve with their ideas, plus if you want the mustang and sally proper animations pap camo and moodel and the way it shoots ask redspace200 hes the ONLY guy to have made the mustang and sally work like in BO2. peace :rainbow:
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you guys should get Weezy428, jbird632, rambobadass and redspace200. that way the map would have even more AMAZING features, im not saying you guys arent great but imagine what you could achieve with their ideas, plus if you want the mustang and sally proper animations pap camo and moodel and the way it shoots ask redspace200 hes the ONLY guy to have made the mustang and sally work like in BO2. peace :rainbow:
There is no point in doing this, Celtic already has enough features to please everyone. This map is not one of those maps that has a bunch of bosses and perks, nor things that don't belong in the map. It is not very hard to implement the Mustang & Sally, many have done it (we already plan to have it). Redspace has not achieved proper duel wield yet, and the only one who has is offthewall (so in that case, his M & S is not perfect). We also already have our own PaP camo planned. People such as JBird and Rambo are working on their own projects, and we do not need their help anyway (ideas is one of the main reasons im in FS). :)

But, we DO plan on having 2 bosses, and 9 perks (one being brand new). We also have all of our weapons planned in a Trayarch style format (28 weapons all with PaP versions).
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you guys should get Weezy428, jbird632, rambobadass and redspace200. that way the map would have even more AMAZING features, im not saying you guys arent great but imagine what you could achieve with their ideas, plus if you want the mustang and sally proper animations pap camo and moodel and the way it shoots ask redspace200 hes the ONLY guy to have made the mustang and sally work like in BO2. peace :rainbow:
and redspace isn't the only person to get mustang and sally to work i know that offthewall and ugx had.
Last Edit: November 11, 2014, 01:55:29 pm by arceus
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you guys should get Weezy428, jbird632, rambobadass and redspace200. that way the map would have even more AMAZING features, im not saying you guys arent great but imagine what you could achieve with their ideas, plus if you want the mustang and sally proper animations pap camo and moodel and the way it shoots ask redspace200 hes the ONLY guy to have made the mustang and sally work like in BO2. peace :rainbow:
:facepalm2:

 
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