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Messages - Wunderful

Here is our playthrough and high round run: https://www.youtube.com/watch?v=FF_r5Wwbd2o Definitely suggest getting the wunderwaffe and scavenger combo to kill zombies effectively at the higher rounds. Also Wunderful what was the button for on the tower next to staminup? Is there a pack a punch machine somewhere we missed as well? Just wondering about those things. We made it to round 43 and ran out of time. Thank you for the map  @Wunderful
Thanks for the map and dropping by the stream.  I had to go after we finished round 42. 
https://www.twitch.tv/videos/713644623
Glad you guys enjoyed the map! The button on the tower was part of the buyable ending from the old version which I took out, and there's no Pack a Punch on the map. GG!
31 days ago
Winter Wunderland
By Wunderful

In an abandoned town deep in the mountains, the frozen undead rise from the snow...
Hey everyone, welcome back to Winter Wunderland! I first released this map in February 2018 and since then it has undergone extensive updates and fixes. If you played the original, this version is about as smooth and seamless as I can make it. Enjoy!

Map Trailer:




Features:
-4 Original perks + Mule Kick, PHD, & Staminup
-Black Ops 1 weapons (including 4 Wonder Weapons)
-Custom perk icons
-Black Ops 1-style gameplay
-Instakill rounds starting on round 99 (reminiscent of Black Ops 1)
-In-game timer and artificial reset of 15 hours
-Electric traps
-3 hit down without jugg (like BO3)
-FOV slider (under game options)
-UGX Jukebox
-and Zombies!

Note: If you join a coop lobby and are not the host, the coop lobby will show up as the main menu. However, you are still in the lobby, but you can leave by selecting Solo or Coop.
MAP DOWNLOAD (Updated 8/30):
www.mediafire.com

This map requires the T4M mod for WaW, if you don't have it you can download it here: https://www.ugx-mods.com/forum/mods-releases/61/world-at-war-modification-t4m-r45/8092/

GAUNTLET:
I will be hosting a gauntlet on this map to see who can get the highest round! Currently the prize pool for the top 3 winners is over $300.

Sorry but you are not allowed to view spoiler contents.
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Follow my Twitter | Twitch | Youtube for updates on the map and the gauntlet!
 
34 days ago
There's this one debris in my map you can clear but the zombies refuse to go one way through it. They're fine with going the other way, but even if I'm standing right across from them on the other side of the debris was (after I clear it) they refuse to walk towards me and instead take a longer route around to me. I checked out the area with ai_shownodes on and found that the lines connecting the nodes in that spot are red instead of blue, but I'm not sure what that means. Here's a picture, any help would be appreciated. None of the pathnodes involved are inside brushes or models either, by the way.

1457 days ago
this map is just tons of fun:

1550 days ago


Great map! Reminds me of that Mario map that came out a while back. Took us a long while to figure out how to get to Jugg and power. Only gripe I have really is that it's way too big and open, so it takes forever and just ends up being boring a lot of the time. But we still had fun! ^_^ I think I might have to delete this map though...  :troll:

1559 days ago
Casino & Penguin. The first two maps I ever played, so they mainly bring back nostalgia :D
1591 days ago
at a guess they are not precached

PrecacheModel( "modelname" );

before zombiemode::main();

in mapname.gsc

Tried that, no luck :/
1593 days ago

Works perfectly with that one, thanks so much Harry! :D You the real MVP

Now I just have the problem with the viewhands...
1595 days ago

there, but i still really recommend against using this, i can see tons of issues instantly, removed the ridiculous second flag wait that would fuck up a restart game

use my cherry prefab, my cherry is disabled, his should run

let me know if theres any errors as i have no way to run the game to check

and disinclude his script, its now in the bottom of this


- note - you say you prefer his range and damage - his range doesnt check "height" so will hit zombies above and below you no matter how far away and im guessing you totally missed that you can edit one line at the top of my perks to adjust the damage, range and reward score for my cherry...

Thank you so much for fixing the script for me, but unfortunately I get an error: http://i.imgur.com/3nIqdWH.png
1595 days ago
Did you use a valid specialty?

I'd need to see your code

I'm using specialty_boost

This is my _zombiemode_perks atm: http://pastebin.com/xQSaf6Zb

This definitely isn't the best way to do it, I'm awful at scripting so i basically just tacked code from the original _zombiemode_perks onto the end of your version until i stopped getting syntax errors  :poker: it works though except for the shader issue

This is the code for bam's electric cherry: http://pastebin.com/2DkrQQWZ

Thanks for taking a look :)

About the 3 Hits, do you tested it on COOP? and the Quick Revive in Solo? In my map as was having issues with this and i needed to change a lot of Health values. "_load.gsc ", "_laststand.gsc" and "_zombiemode_perks.gsc" i have created a tutorial for it. You can check the "Script/Tutotial Section. :)

It does work for after you go down and get revived with QR. In fact it even works with my Who's Who :D I haven't tested it in coop but if I have more problems I'll check out your tut for sure :)
1597 days ago
You probably didn't include the perk in self.perk_inventory or the shader in self.perk_hud.

How do I do that?

3. I think you have to edit _load.gsc. Find onPlayerSpawned() function and replace "100" with "130" (maybe, not sure which number it should be) in this line:
self.maxhealth = 100;
Also, change its value in _zombiemode_perks so it works with jugg:
set_zombie_var( "juggernog_health_normal",			130 );
Don't know if you have to do anything else.

Thanks! I just changed the maxhealth in _load & _zombiemode_perks and it worked! Can cross that one off the list.

bams one is "infinite damage" at a pretty random range, and doesnt go off on down

my perks should "already" be taken on down so im guessing you havent set it up right

just go change my cherry code to his if you want it rather than adding it seperetely

I dunno... i've already done a lot so that his cherry works perfectly with the rest of your perks, this is the only issue I'm having XD I feel like that would be a lot more complicated too

Anyone know what's going on with the viewhand problem?
1597 days ago
Are you using UGX Mod or Harrybo21 Perks?

Harrybo21
1598 days ago
I don't need this anymore, i fixed my player health to die with 3 hits :D

How? I'd like to do the same with my map  ;)
1598 days ago

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