Posts
1,574
Respect
80Add +1
Forum Rank
Zombie Destroyer
Primary Group
Donator ♥
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
This is why you cant please everyone
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Update August 4:
New Modern Thompson: (custom model and texture - uses World At War anims)
! No longer available
Background parts of the City:
(Image removed from quote.)
(Image removed from quote.)
uses World At War anims)
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Please give me beta access, I would LOVE to test CO-OP
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
Update August 16:
Door Kick:
This new system of kicking doors will be applied to all zombie doors (not debris obviously) and I plan on creating another animation for the opposite side of the door where the player will pull it open. Wooden doors and metal doors have different sounds when kicking them, and a single wooden door will be knocked off its hinges (which is an improved version from Snowglobe - meaning no more doors glitching into walls lol).
! No longer available
Note: Sorry that the audio is a bit weird in the video, OBS seems to not record audio correctly for me lately (including when I stream)
Aye mate you don't know me so y don't you shut tf up ok buddy
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
So, would it be possible to have a 'just open the door' option, which could cost more, but would be faster, because at the rate you would kick down a door, if you happened go and attempt to open a door mid-round, you could die, but hey, this is just me worrying a little bit, it's probably nothing.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Update August 28:
So I know its been almost 2 weeks since my last update, but I've been working a lot on the mod aspect of the map and actually getting it playable. The other day RadimaX and I did the very first coop test of the map and it went decently well (of course there were a few issues). I've managed to make all the current weapons in the map have a packapunch version as well as added a few more weapons to the mod (these include: LSAT, SPAS 12, FN FAL, AS50, and Honey Badger). I also have a theater for the school which is being worked on, but will likely be shown in the next update.
LSAT Ammo Counter:
(Image removed from quote.)
Court Yard:
(Image removed from quote.)
Gynmasium:
(Image removed from quote.)
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Do I see Buried wall gun chalks? where you draw them where you want them? or is it just your custom design for them?
Nope, that's just the style I decided to go with.
Update August 31:
These are third person anims for dual wield, minigun, crossbow, perk drinking and dive to prone. My previous version of dive to prone actually cheated a little bit by spawning a model and playing the animations on the clone since I never knew how to play them on the player; however, now they are being played properly on the player and no clone is used.
! No longer available