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[Approved] Abandoned School

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Created 9 years ago
by JBird632
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This is why you cant please everyone :please:
What could please everyone is the rezurrection of frostbite
Spoiler: click to open...
dont worry, mommy, Im going into the corner to think about my life
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RadihaX
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Update August 4:

New Modern Thompson: (custom model and texture - uses World At War anims)
! No longer available

Background parts of the City:


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Update August 4:

New Modern Thompson: (custom model and texture - uses World At War anims)
! No longer available

Background parts of the City:
(Image removed from quote.)

(Image removed from quote.)

Noice, that model came out good. Are you also changing sounds on it for more revamped feel?
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The sound of God is the screech of tires, lights and magnets, bolts and wires. Strayed from the road, this very one, still to come. The sound of tires is the sound of God, the electric version.
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uses World At War anims)
Damn the one thing I think needed to change.
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Update August 16:

Door Kick:
This new system of kicking doors will be applied to all zombie doors (not debris obviously) and I plan on creating another animation for the opposite side of the door where the player will pull it open. Wooden doors and metal doors have different sounds when kicking them, and a single wooden door will be knocked off its hinges (which is an improved version from Snowglobe - meaning no more doors glitching into walls lol).
! No longer available

Note: Sorry that the audio is a bit weird in the video, OBS seems to not record audio correctly for me lately (including when I stream)
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Please give me beta access, I would LOVE to test CO-OP
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Update August 16:

Door Kick:
This new system of kicking doors will be applied to all zombie doors (not debris obviously) and I plan on creating another animation for the opposite side of the door where the player will pull it open. Wooden doors and metal doors have different sounds when kicking them, and a single wooden door will be knocked off its hinges (which is an improved version from Snowglobe - meaning no more doors glitching into walls lol).
! No longer available

Note: Sorry that the audio is a bit weird in the video, OBS seems to not record audio correctly for me lately (including when I stream)
So, would it be possible to have a 'just open the door' option, which could cost more, but would be faster, because at the rate you would kick down a door, if you happened go and attempt to open a door mid-round, you could die, but hey, this is just me worrying a little bit, it's probably nothing.
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So, would it be possible to have a 'just open the door' option, which could cost more, but would be faster, because at the rate you would kick down a door, if you happened go and attempt to open a door mid-round, you could die, but hey, this is just me worrying a little bit, it's probably nothing.

If I remember correctly he said in chat you would be invincible while kicking/opening the door.
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i think you should add screen shaking and like some dirt going on the screen when you kick it, i mean the guy looks like a complete pussy kicking that door in lol  ::)

edit: dont cod's have door kicking animations? Try getting those mabey it would look more real idk it just looks funny to me lol
Last Edit: August 17, 2015, 02:44:34 am by vinnyz500
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earthquake effects make everything better... ask aw... the whole world shakes when a boming run is passing by  :troll:
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Update August 28:

So I know its been almost 2 weeks since my last update, but I've been working a lot on the mod aspect of the map and actually getting it playable. The other day RadimaX and I did the very first coop test of the map and it went decently well (of course there were a few issues). I've managed to make all the current weapons in the map have a packapunch version as well as added a few more weapons to the mod (these include: LSAT, SPAS 12, FN FAL, AS50, and Honey Badger). I also have a theater for the school which is being worked on, but will likely be shown in the next update.

LSAT Ammo Counter:


Court Yard:


Gynmasium:
Last Edit: August 28, 2015, 08:12:58 pm by JBird632
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Maps:

Too many canceled ones to count

Leningrad BO3

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Update August 28:

So I know its been almost 2 weeks since my last update, but I've been working a lot on the mod aspect of the map and actually getting it playable. The other day RadimaX and I did the very first coop test of the map and it went decently well (of course there were a few issues). I've managed to make all the current weapons in the map have a packapunch version as well as added a few more weapons to the mod (these include: LSAT, SPAS 12, FN FAL, AS50, and Honey Badger). I also have a theater for the school which is being worked on, but will likely be shown in the next update.

LSAT Ammo Counter:
(Image removed from quote.)

Court Yard:
(Image removed from quote.)

Gynmasium:
(Image removed from quote.)

Well Ill be damned.  :mother: LSAT Ammo counter is possible. Teach me o great one.

Looks pretty good, keep it up. ;)
Last Edit: August 28, 2015, 08:36:50 pm by NINJAMAN829
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Firestorm - Releasing June 2019 :troll: | http://ugx-mods.com/forum/index.php?topic=1439.0
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Looking very nice dude. Can't wait to see how this plays, sounds and feels.
Last Edit: August 28, 2015, 08:41:48 pm by RonanMerriman
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Do I see Buried wall gun chalks? where you draw them where you want them? or is it just your custom design for them?
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Do I see Buried wall gun chalks? where you draw them where you want them? or is it just your custom design for them?
Nope, that's just the style I decided to go with.

Update August 31:

These are third person anims for dual wield, minigun, crossbow, perk drinking and dive to prone. My previous version of dive to prone actually cheated a little bit by spawning a model and playing the animations on the clone since I never knew how to play them on the player; however, now they are being played properly on the player and no clone is used.
! No longer available
Last Edit: September 01, 2015, 12:48:25 am by JBird632
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Nope, that's just the style I decided to go with.

Update August 31:

These are third person anims for dual wield, minigun, crossbow, perk drinking and dive to prone. My previous version of dive to prone actually cheated a little bit by spawning a model and playing the animations on the clone since I never knew how to play them on the player; however, now they are being played properly on the player and no clone is used.
! No longer available
Overall, good. That police officer seems SO familiar but I can't figure out where I've seen him. Is the crossbow that custom one you made awhile back IIRC or is it BO1 or BO2? The sounds are not good on it though. Just too much reverb. Still good mapping and seems like an alright map so far. Keep up the good work.

 
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