UGX-Mods

Contests => Past Contests => UGX-Mods & ZomMods Mapping Contest 2015 => Topic started by: JBird632 on June 30, 2015, 12:10:19 pm

Title: [Approved] Abandoned School
Post by: JBird632 on June 30, 2015, 12:10:19 pm
Abandoned School

Version 1.02
Mega:
mega.nz
Mediafire:
www.mediafire.com

Abandoned School Patch 1.01:
- Prevented players from buying perks while they have the death machine powerup
- Mule Kick now removes 3rd gun on loss of the perk
- Door dropping down into hallway zone doesn't skip rounds anymore
- Replaced double trigger door with a zombie traversal to prevent zombies from glitching
- Added Thompson, FMG, and Spas12 to Gungame
- Aligned Thompson's ads - though the gun's bullet shoots slightly lower than the iron sight
- Quickrevive machine completely disappears after 3 uses on solo
- Nerfed the Jetgun and Zomnado
- Packapunched wall weapons can now have ammo purchased normally
- Host should be able to use the mystery box now on a coop match
- Hintstrings can't be seen through walls now
- Fixed some bushes that were see through

Abandoned School Patch 1.02
- Various easter egg bugs/issues fixed
- Hud added when player is holding an item
- Items now drop properly when the player is downed, killed or disconnected from the game
- Effect is now played on items that the player dropped to make them easy to find
- Fixed Crossbow, Titus and Semtex breaking the box and having a revive symbol
- Removed Feet from door shoulder anim
- Semtex ammo is fixed
- Reduced damage the scrake takes from electric cherry
- Teleporter Cool down changed from round based to time based (120 second cooldown)

Credits:
Awesome Pieman - boss zombie, and general scripting help
Treminaor - menu and general scripting help
RadimaX - RadixhaX mirrors and RadihaX temple
Tom_BMX - lime, lemon and timed gameplay
Bluntstuffy - Raygun Mk2 effects

Beta Testers:
Awesome Pieman
RadimaX
Uk_ViiPeR
TheScotchGuy
HexZombies

What is the most locally available building in your neighborhood that has lots of supplies to barricade yourself in? A school of course!
Players will find themselves locked in a school that they thought would be secure... boy were they wrong.

Trailer:
! No longer available (http://www.youtube.com/watch?v=ZV25oE4A75I#)

Weapons:
Spoiler: click to open...
Custom:
- AK47
- Modern Thompson
- MPX

MW2:
- Ranger
- FN FAL

MW3:
- Model 1887
- RSASS Hybrid
- MG36
- MP9
- FMG
- M320
- SPAS 12
- AS50

Black Ops 2:
- Swat556
- LSAT
- Crossbow
- Titus
- Raygun
- Raygun MK2

Ghosts:
- M9A1
- MK14 EBR
- Minigun
- Honey Badger
- Panzerfaust
- Emergency Flare

Black Ops 3:
- RK5
- Kuda

Features:
Spoiler: click to open...
- A new mod built from the ground up (no more Black Ops Mod)
- Easter Egg (somewhat of a story)
- Custom Weapons (AK47 and Modern Thompson)
- New Juggernaught powerup (replaces Black Ops Deathmachine powerup)
- Perks: Juggernog, Speed Cola, Double Tap 2.0, Quickrevive, PHD Flopper, Staminup, Mule Kick, Electric Cherry

Update July 2:
Spoiler: click to open...
Gymnasium:
(https://i.gyazo.com/170cfe7082ca8c790acfc130f7361279.jpg)

Update July 6:
Spoiler: click to open...
Hallway:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fc408b859856c59982ea262be3592c0cf.jpg&hash=d0ddd4c375770c6e1ee8c98330b540e359215a7c)

Update July 14:
Spoiler: click to open...
Hitmarker In Game (with new hud):
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F43ea8462208d21a47882414672874e22.jpg&hash=7b0e172a2370e7d492281082e8d9ce6278f4675a)

New Options:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Ffdcb331bc7b1f841044855781b0ecc03.jpg&hash=b4008310ba7f1e51cd1d1f14100c2e9a5a5e46ce)

Update July 24:
Spoiler: click to open...
Portals:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F7ed6cb4d821cfaf214290743a3d0beed.jpg&hash=f171a8010fd1e89ff88f2a92ed8eb0269934dfc7)

School Entrance:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F7dce9505d45b017fa4a250b766f2d88c.jpg&hash=0b1b687934d3c186802b805eade84047413f3fe6)

Update July 28:
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fe41689e4771dc31ab7532599339d3d78.gif&hash=1310367418ffeaf45c181d186bae63377c009999)

New Hallway: Collapsed Ceiling
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F2941b9239b2e9291c3347d3fd23a9df3.jpg&hash=d05cf7e11223c9bda5d6f42c8838f6f1ede6bc0a)

Update August 4:

Update August 16:

Update August 28:
Spoiler: click to open...
LSAT Ammo Counter:
(https://i.gyazo.com/41f7aaef8a558cb8864bed7b096038d3.jpg)

Court Yard:
(https://i.gyazo.com/4ca1e61e6b32c5a35ea66c131f030dec.jpg)

Gynmasium:
(https://i.gyazo.com/ad79d4454907ba179e1a9e9320eea446.jpg)

Update August 31:

Update September 5:

Update September 19:
Spoiler: click to open...
(https://i.gyazo.com/07d50ab28d8f3e92df76de90c6f580ca.jpg)
(https://i.gyazo.com/1fc5460503412178333d240d58761e62.jpg)
(https://i.gyazo.com/9a365915b31a92153df19f8d52ce0cf5.jpg)

Update September 28:
Spoiler: click to open...
(https://i.gyazo.com/9771a8e1ee10a0cc2b72aca4ab15648f.jpg)
(https://i.gyazo.com/2bb6e75fa87aadd544c6adb5333f8773.jpg)
(https://i.gyazo.com/65e797ecc854100cb4ac1fbdb5ca7d10.jpg)
(https://i.gyazo.com/c907cfeb9af9593b7eb47a07a11fc528.jpg)

Update October 4:

Update October 11:
Spoiler: click to open...
(https://i.gyazo.com/80267000f6bd6f8fadc6ad998c14e7eb.png)
(https://i.gyazo.com/2777921b9cfc2be86668eedb6c7dd282.png)
(https://i.gyazo.com/97b99db5d75720051c74beaf0237b92b.png)
(https://i.gyazo.com/8c88dc0b44f7635790608621c1b9635c.png)

Update October 18:
Spoiler: click to open...
(https://i.gyazo.com/ab0b4b985b5005a6a311f52fac0affb0.png)
(https://i.gyazo.com/429112b1fcafaca739f2b5e0e0444d5b.png)

Update October 25:
Spoiler: click to open...
www.youtube.com/watch?v=SEPZBR6R6nk&feature=youtu.be

Update November 10:
Spoiler: click to open...
(https://i.gyazo.com/1edff6db10c5f6d6603ec1b7f8ed48cc.jpg)
(https://i.gyazo.com/9cf70784f3b6481140a0a1037d540d1d.jpg)
Title: Re: Abandoned School
Post by: steviewonder87 on June 30, 2015, 02:10:39 pm
Lol, Jbird suddenly gains his enthusiasm back for WAW now there's a contest going ;D
Title: Re: Abandoned School
Post by: tomikaze on June 30, 2015, 02:27:57 pm
Lol, Jbird suddenly gains his enthusiasm back for WAW now there's a contest going ;D
Totally, when I saw that desk I thought, "Oh SNAP! It's ON!"
Title: Re: Abandoned School
Post by: zsftw115 on June 30, 2015, 02:47:54 pm
Oh look, Jbird not ded. I'll keep an eye on this one since Jbird has always took it far and got it all right.
Title: Re: Abandoned School
Post by: MrSlagovich on June 30, 2015, 03:54:24 pm
I've spent countless hours on your other maps so i'm super jazzed to see what you've got up your sleeve my boy
Title: Re: Abandoned School
Post by: timelordalex on June 30, 2015, 07:50:55 pm
Lol, Jbird suddenly gains his enthusiasm back for WAW now there's a contest going ;D

My thoughts exactly
Title: Re: Abandoned School
Post by: JBird632 on July 03, 2015, 03:40:47 am
Update: (will probably do my next update by Sunday or Monday)

Started work on a gymnasium for the school. Its pretty empty at the moment, but the basic structure with some outlining supports and what not have been done. I have also modeled a basketball hoop and basket ball. Definitely more sports equipment to model.

Gymnasium:
(https://i.gyazo.com/170cfe7082ca8c790acfc130f7361279.jpg)

Basketball Hoop Model:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F073f7cdd971d073af863e28cfa7f2702.png&hash=3477e7322f530952f197df21d48849f74da0e988)

Basketball Model:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fc27b5a4b7829144dd65ea69a9559bc84.png&hash=807113c45883adfcafc80e502dad5a05bf5f9f70)
Title: Re: Abandoned School
Post by: Andy Whelan on July 03, 2015, 04:34:00 am
Can't wait to see the what you come up with for the stuff we talked about on the Chat  ;)
Title: Re: Abandoned School
Post by: conn6orsuper117 on July 03, 2015, 04:59:28 am
exciting looking map Jbird632. It looks like my old middle school (SMS forever).

Question, is Frostbite still alive
Title: Re: Abandoned School
Post by: Andy Whelan on July 03, 2015, 05:21:12 am
exciting looking map Jbird632. It looks like my old middle school (SMS forever).

Question, is Frostbite still alive

On the chat JBird has said that it isn't though he may come back to it.
Title: Re: Abandoned School
Post by: Alerion on July 03, 2015, 07:49:58 am
Contest over you won, lol:D
Title: Re: Abandoned School
Post by: JBird632 on July 06, 2015, 09:07:58 am
Update: New Hallway
So I decided to change the style of the school to a bit more of a modern look, instead of that old wooden style I showed off in the beginning.
I've tried to focus more on lighting the map and setting up a good environment before I go crazy making more areas.

Hallway:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fc408b859856c59982ea262be3592c0cf.jpg&hash=d0ddd4c375770c6e1ee8c98330b540e359215a7c)
Title: Re: Abandoned School
Post by: JBird632 on July 15, 2015, 04:09:42 am
Update: New HUD and Menu Options

I designed this HUD to have a similar style to the last one I made, but also have a more professional look to it. I spent quite a while making it and still have some adjustments to it to make (like figuring out what I would like to include in the circle).

As for the Menu Options, I previously made a menu system and redid all the menu files, but never did get around to actually making these setting work.
I have now added Hitmarker options as well as some other nice features people like to see in a map.

Hitmarker In Game (with new hud):
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F43ea8462208d21a47882414672874e22.jpg&hash=7b0e172a2370e7d492281082e8d9ce6278f4675a)

New Options:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Ffdcb331bc7b1f841044855781b0ecc03.jpg&hash=b4008310ba7f1e51cd1d1f14100c2e9a5a5e46ce)
Title: Re: Abandoned School
Post by: conn6orsuper117 on July 15, 2015, 04:31:39 am
For the round change you should Have the Round End Buzzer from Advanced warfare to make it sound like a basketball scoreboard in the gymnasium
Title: Re: Abandoned School
Post by: Harry Bo21 on July 15, 2015, 04:47:33 am
BASKETBALL FIRING WONDER WEAPON!

BASKETBALL FIRING WONDER WEAPON!

MINI GAME FOR FIRING BASKETBALL WEAPON INTO BASKETBALL HOOP!

DO IT

lol  :D
Title: Re: Abandoned School
Post by: steviewonder87 on July 15, 2015, 09:43:01 am
Update: New HUD and Menu Options

I designed this HUD to have a similar style to the last one I made, but also have a more professional look to it. I spent quite a while making it and still have some adjustments to it to make (like figuring out what I would like to include in the circle).

As for the Menu Options, I previously made a menu system and redid all the menu files, but never did get around to actually making these setting work.
I have now added Hitmarker options as well as some other nice features people like to see in a map.

Hitmarker In Game (with new hud):
(http://i.gyazo.com/43ea8462208d21a47882414672874e22.jpg)

New Options:
(http://i.gyazo.com/fdcb331bc7b1f841044855781b0ecc03.jpg)
That HUD is beautiful.
Title: Re: Abandoned School
Post by: RBRT on July 15, 2015, 11:17:45 am
BASKETBALL FIRING WONDER WEAPON!

BASKETBALL FIRING WONDER WEAPON!

MINI GAME FOR FIRING BASKETBALL WEAPON INTO BASKETBALL HOOP!

DO IT

lol  :D
Well now we know what Harry wants.  :lol:

Although... if it could shoot basketballs that would explode or shoot through multiple zombies, that would be pretty sweet.  :D
Title: Re: Abandoned School
Post by: RonanMerriman on July 16, 2015, 03:40:20 pm
That HUD is sexy as fuck, really awesome work! I don't know if you already were going to do this but it'd be nice for the menu screen to have the sleek curved look that the HUD does, would be more consistent you know, plus it'd look great.
Title: Re: Abandoned School
Post by: MZslayer11 on July 16, 2015, 04:14:51 pm
Someone remind me why I'm entering this contest again? This looks epic!
Title: Re: Abandoned School
Post by: steviewonder87 on July 16, 2015, 05:02:10 pm
Someone remind me why I'm entering this contest again? This looks epic!
Nope. We don't know either :troll:
Title: Re: Abandoned School
Post by: tomikaze on July 16, 2015, 08:20:22 pm
Someone remind me why I'm entering this contest again? This looks epic!
Because looking epic can be miles away from being epic.
Title: Re: Abandoned School
Post by: blackrock555 on July 16, 2015, 08:27:14 pm
the big question is, will he be able to finish the job of making the map ;)
 
Title: Re: Abandoned School
Post by: steviewonder87 on July 16, 2015, 08:53:31 pm
Because looking epic can be miles away from being epic.
Excuse me I'm lost in Box Town, how far away is epic from here?
Title: Re: Abandoned School
Post by: tomikaze on July 16, 2015, 08:59:00 pm
Excuse me I'm lost in Box Town, how far away is epic from here?
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJOLcraD.jpg%3F1&hash=4e093a18344c894d338d4ae5f44faebb7b827507)
Title: Re: Abandoned School
Post by: ricko0z on July 20, 2015, 06:38:21 am
Looks awesome the in-game view  ;) ... Only one question ¿the gym will have girls showers ?  ::)
Title: Re: Abandoned School
Post by: IHammY/ on July 20, 2015, 09:01:43 pm
Contest over you won, lol:D
Derp well win #TeamLuriham
Title: Re: Abandoned School
Post by: Harry Bo21 on July 20, 2015, 09:45:43 pm
Looks awesome the in-game view  ;) ... Only one question ¿the gym will have girls showers ?  ::)
not too sure what he wants to know this for? lol

you remember this is a "school" map right?  ;D
Title: Re: Abandoned School
Post by: gr00t on July 21, 2015, 01:28:48 am
not too sure what he wants to know this for? lol

you remember this is a "school" map right?  ;D

Block off the entrance to the girls locker room, then include a peep hole jump scare somewhere close.
Title: Re: Abandoned School
Post by: Eternal_Fire on July 24, 2015, 08:51:48 am
Because looking epic can be miles away from being epic.

*cough* ghosts *cough*
Title: Re: Abandoned School
Post by: JBird632 on July 25, 2015, 04:23:52 am
Update: Portals
Guess I kinda forgot to do my weekly update for the map on Monday  :P
Anyways, I managed to get every room portalled now (which I decided to do early in the mapping process so that it wouldn't be a pain for me later). I have been averaging around 150 fps; however, since the map isn't even close to being done, I'm sure that number will drop a bit by the time of release.

Portals:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F7ed6cb4d821cfaf214290743a3d0beed.jpg&hash=f171a8010fd1e89ff88f2a92ed8eb0269934dfc7)

I also decided not to restrict the map to being an indoors only map, but to also include some parts of the map that would work around the school yard and entrance. Since I haven't worked much with the outdoor lighting and environment yet, it's looking a bit bland right now, but I will work to get a nice atmospheric effect.

School Entrance:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F7dce9505d45b017fa4a250b766f2d88c.jpg&hash=0b1b687934d3c186802b805eade84047413f3fe6)
Title: Re: Abandoned School
Post by: JiffyNoodles on July 25, 2015, 09:31:24 am
Update: Portals
Guess I kinda forgot to do my weekly update for the map on Monday  :P
Anyways, I managed to get every room portalled now (which I decided to do early in the mapping process so that it wouldn't be a pain for me later). I have been averaging around 150 fps; however, since the map isn't even close to being done, I'm sure that number will drop a bit by the time of release.

Portals:
(http://i.gyazo.com/7ed6cb4d821cfaf214290743a3d0beed.jpg)

I also decided not to restrict the map to being an indoors only map, but to also include some parts of the map that would work around the school yard and entrance. Since I haven't worked much with the outdoor lighting and environment yet, it's looking a bit bland right now, but I will work to get a nice atmospheric effect.

School Entrance:
(http://i.gyazo.com/7dce9505d45b017fa4a250b766f2d88c.jpg)
I spy, with my little eye, a decent training spot.
Also, looks good, will try...
Spoiler: click to open...
upon release :please:
Title: Re: Abandoned School
Post by: 0nlinegamerz1 on July 27, 2015, 02:03:24 pm
EPIC MAP!  :alone:

i am actually demotivated from making maps for this contest anymore  :'(
Title: Re: Abandoned School
Post by: DidUknowiPwn on July 28, 2015, 04:10:42 am
Need some more scripting  8)
Title: Re: Abandoned School
Post by: JBird632 on July 28, 2015, 01:26:46 pm
Update: New Hallway and Weather

Lots of people were saying rain was a better setting... so I did that.
I also added a vortex effect that I made with some lightning, and used a black ops rain effect that has puddles.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fe41689e4771dc31ab7532599339d3d78.gif&hash=1310367418ffeaf45c181d186bae63377c009999)

New Hallway: Collapsed Ceiling
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F2941b9239b2e9291c3347d3fd23a9df3.jpg&hash=d05cf7e11223c9bda5d6f42c8838f6f1ede6bc0a)

I also added a blood fx for knifing zombies that splatters on the player's screen, which people can add to their own maps since I made a tutorial for it, which can be found here: http://ugx-mods.com/forum/index.php/topic,7727.0.html (http://ugx-mods.com/forum/index.php/topic,7727.0.html)
So that's about it for this week, I hope to have more next weekend since I will have a day off :D
Title: Re: Abandoned School
Post by: RonanMerriman on July 28, 2015, 02:04:19 pm
Looking really nice and atmospheric, keep up the great work!
Title: Re: Abandoned School
Post by: steviewonder87 on July 28, 2015, 03:11:43 pm
The sky and rain are very cool, but I prefer the old sunnier look tbh.
Title: Re: Abandoned School
Post by: conn6orsuper117 on July 28, 2015, 06:57:45 pm
The sky and rain are very cool, but I prefer the old sunnier look tbh.

Are You Kidding!?! This is the perfect atmosphere for School. Its like this every time you enter school
Spoiler: click to open...
It may have sounded better in my head... :please:
Title: Re: Abandoned School
Post by: Andy Whelan on July 28, 2015, 09:32:34 pm
The sky and rain are very cool, but I prefer the old sunnier look tbh.

100% agree with this, doesn't look as good IMO.
Title: Re: Abandoned School
Post by: JiffyNoodles on July 28, 2015, 09:50:54 pm
But, isn't this an apocalypse? I personally like it as it adds more of a zombies feel to it.
sure, the sun looked nice, but what's wrong with having a dark map with a bit of rain happening.
could be worse, could be fog rolling in...
Title: Re: Abandoned School
Post by: HitmanVere on July 28, 2015, 10:28:49 pm
could be worse, could be fog rolling in...

Why you do this to us Hitman? I was looking foward to the foggy map, it would've added to the challenge.
 :'(

This is why you cant please everyone :please:
Title: Re: Abandoned School
Post by: JiffyNoodles on July 28, 2015, 11:57:32 pm
This is why you cant please everyone :please:
well, I can explain this...
In your map, it's after a nuclear fallout kinda thing, while in this map, it is just a day in a zombie apocalypse (like the walking Dead) so, having rain kinda suits the theme.
Title: Re: Abandoned School
Post by: steviewonder87 on July 29, 2015, 12:01:33 am
well, I can explain this...
In your map, it's after a nuclear fallout kinda thing, while in this map, it is just a day in a zombie apocalypse (like the walking Dead) so, having rain kinda suits the theme.
So a mysterious virus not only affects humans but affects the weather too? Crazy stuff...

On a side note, looking at the WIPs in this contest I think hardly anyone is sticking to the actual theme anyway, we've got Star Wars (or Area 51 now), Starship Troopers, Batman, Skyrim, etc...
Title: Re: Abandoned School
Post by: MAK911 on July 29, 2015, 03:07:36 am
So a mysterious virus not only affects humans but affects the weather too? Crazy stuff...

On a side note, looking at the WIPs in this contest I think hardly anyone is sticking to the actual theme anyway, we've got Star Wars (or Area 51 now), Starship Troopers, Batman, Skyrim, etc...
I personally think that's for the better. Having creative freedom is amazing and let's you roam free and see what you can do. Trem did explain that it was supposed to be vague so people weren't just making maps for the contest, but maps they wanted to make.
Title: Re: Abandoned School
Post by: GerardS0406 on July 29, 2015, 04:24:46 am
Can I just say the idea of having the MW1/2 Colt is amazing. It's a beautiful gun in my opinion.
Title: Re: Abandoned School
Post by: Alerion on July 30, 2015, 11:43:54 am
I also added a vortex effect that I made with some lightning, and used a black ops rain effect that has puddles.
(http://gyazo.com/e41689e4771dc31ab7532599339d3d78.gif)

That reminds me of Highschool DxD, not that I have seen it:P
Title: Re: Abandoned School
Post by: conn6orsuper117 on July 30, 2015, 06:59:23 pm
This is why you cant please everyone :please:
What could please everyone is the rezurrection of frostbite
Spoiler: click to open...
dont worry, mommy, Im going into the corner to think about my life
Title: Re: Abandoned School
Post by: JBird632 on August 04, 2015, 05:58:29 pm
Update August 4:

New Modern Thompson: (custom model and texture - uses World At War anims)
! No longer available (http://www.youtube.com/watch?v=uX343aneQKw#)

Background parts of the City:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fd5a0c312209a4d5ac5dd2b7450d5b25b.jpg&hash=7a7fafe5e7a92d9d0b8df5e4b29871b656e273d9)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F005c9da642f135d08b09f6ac1566cbb8.jpg&hash=a949c715e71c60770bfcd4660e6dc28e3bea78f6)
Title: Re: Abandoned School
Post by: HitmanVere on August 04, 2015, 07:39:10 pm
Update August 4:

New Modern Thompson: (custom model and texture - uses World At War anims)
! No longer available (http://www.youtube.com/watch?v=uX343aneQKw#)

Background parts of the City:
(http://i.gyazo.com/d5a0c312209a4d5ac5dd2b7450d5b25b.jpg)

(http://i.gyazo.com/005c9da642f135d08b09f6ac1566cbb8.jpg)

Noice, that model came out good. Are you also changing sounds on it for more revamped feel?
Title: Re: Abandoned School
Post by: mrpeanut188 on August 13, 2015, 08:01:58 pm
uses World At War anims)
Damn the one thing I think needed to change.
Title: Re: Abandoned School
Post by: JBird632 on August 16, 2015, 05:40:48 pm
Update August 16:

Door Kick:
This new system of kicking doors will be applied to all zombie doors (not debris obviously) and I plan on creating another animation for the opposite side of the door where the player will pull it open. Wooden doors and metal doors have different sounds when kicking them, and a single wooden door will be knocked off its hinges (which is an improved version from Snowglobe - meaning no more doors glitching into walls lol).
! No longer available (http://www.youtube.com/watch?v=WAIej_lPikE&feature=youtu.be#)

Note: Sorry that the audio is a bit weird in the video, OBS seems to not record audio correctly for me lately (including when I stream)
Title: Re: Abandoned School
Post by: JiffyNoodles on August 16, 2015, 09:34:53 pm
Update August 16:

Door Kick:
This new system of kicking doors will be applied to all zombie doors (not debris obviously) and I plan on creating another animation for the opposite side of the door where the player will pull it open. Wooden doors and metal doors have different sounds when kicking them, and a single wooden door will be knocked off its hinges (which is an improved version from Snowglobe - meaning no more doors glitching into walls lol).
! No longer available (http://www.youtube.com/watch?v=WAIej_lPikE&feature=youtu.be#)

Note: Sorry that the audio is a bit weird in the video, OBS seems to not record audio correctly for me lately (including when I stream)
So, would it be possible to have a 'just open the door' option, which could cost more, but would be faster, because at the rate you would kick down a door, if you happened go and attempt to open a door mid-round, you could die, but hey, this is just me worrying a little bit, it's probably nothing.
Title: Re: Abandoned School
Post by: Scobalula on August 16, 2015, 10:05:17 pm
So, would it be possible to have a 'just open the door' option, which could cost more, but would be faster, because at the rate you would kick down a door, if you happened go and attempt to open a door mid-round, you could die, but hey, this is just me worrying a little bit, it's probably nothing.

If I remember correctly he said in chat you would be invincible while kicking/opening the door.
Title: Re: Abandoned School
Post by: vinnyz500 on August 17, 2015, 02:42:50 am
i think you should add screen shaking and like some dirt going on the screen when you kick it, i mean the guy looks like a complete pussy kicking that door in lol  ::)

edit: dont cod's have door kicking animations? Try getting those mabey it would look more real idk it just looks funny to me lol
Title: Re: Abandoned School
Post by: liamsa669 on August 17, 2015, 03:34:28 am
earthquake effects make everything better... ask aw... the whole world shakes when a boming run is passing by  :troll:
Title: Re: Abandoned School
Post by: JBird632 on August 28, 2015, 08:11:25 pm
Update August 28:

So I know its been almost 2 weeks since my last update, but I've been working a lot on the mod aspect of the map and actually getting it playable. The other day RadimaX and I did the very first coop test of the map and it went decently well (of course there were a few issues). I've managed to make all the current weapons in the map have a packapunch version as well as added a few more weapons to the mod (these include: LSAT, SPAS 12, FN FAL, AS50, and Honey Badger). I also have a theater for the school which is being worked on, but will likely be shown in the next update.

LSAT Ammo Counter:
(https://i.gyazo.com/41f7aaef8a558cb8864bed7b096038d3.jpg)

Court Yard:
(https://i.gyazo.com/4ca1e61e6b32c5a35ea66c131f030dec.jpg)

Gynmasium:
(https://i.gyazo.com/ad79d4454907ba179e1a9e9320eea446.jpg)
Title: Re: Abandoned School
Post by: NINJAMAN829 on August 28, 2015, 08:36:16 pm
Update August 28:

So I know its been almost 2 weeks since my last update, but I've been working a lot on the mod aspect of the map and actually getting it playable. The other day RadimaX and I did the very first coop test of the map and it went decently well (of course there were a few issues). I've managed to make all the current weapons in the map have a packapunch version as well as added a few more weapons to the mod (these include: LSAT, SPAS 12, FN FAL, AS50, and Honey Badger). I also have a theater for the school which is being worked on, but will likely be shown in the next update.

LSAT Ammo Counter:
(https://i.gyazo.com/41f7aaef8a558cb8864bed7b096038d3.jpg)

Court Yard:
(https://i.gyazo.com/4ca1e61e6b32c5a35ea66c131f030dec.jpg)

Gynmasium:
(https://i.gyazo.com/ad79d4454907ba179e1a9e9320eea446.jpg)

Well Ill be damned.  :mother: LSAT Ammo counter is possible. Teach me o great one.

Looks pretty good, keep it up. ;)
Title: Re: Abandoned School
Post by: RonanMerriman on August 28, 2015, 08:36:48 pm
Looking very nice dude. Can't wait to see how this plays, sounds and feels.
Title: Re: Abandoned School
Post by: ProRevenge on August 30, 2015, 03:57:41 pm
Do I see Buried wall gun chalks? where you draw them where you want them? or is it just your custom design for them?
Title: Re: Abandoned School
Post by: JBird632 on September 01, 2015, 12:47:28 am
Do I see Buried wall gun chalks? where you draw them where you want them? or is it just your custom design for them?
Nope, that's just the style I decided to go with.

Update August 31:

These are third person anims for dual wield, minigun, crossbow, perk drinking and dive to prone. My previous version of dive to prone actually cheated a little bit by spawning a model and playing the animations on the clone since I never knew how to play them on the player; however, now they are being played properly on the player and no clone is used.
! No longer available (http://www.youtube.com/watch?v=bOOioEr1700#)
Title: Re: Abandoned School
Post by: MAK911 on September 01, 2015, 01:32:27 am
Nope, that's just the style I decided to go with.

Update August 31:

These are third person anims for dual wield, minigun, crossbow, perk drinking and dive to prone. My previous version of dive to prone actually cheated a little bit by spawning a model and playing the animations on the clone since I never knew how to play them on the player; however, now they are being played properly on the player and no clone is used.
! No longer available (http://www.youtube.com/watch?v=bOOioEr1700#)
Overall, good. That police officer seems SO familiar but I can't figure out where I've seen him. Is the crossbow that custom one you made awhile back IIRC or is it BO1 or BO2? The sounds are not good on it though. Just too much reverb. Still good mapping and seems like an alright map so far. Keep up the good work.
Title: Re: Abandoned School
Post by: JBird632 on September 01, 2015, 01:39:38 am
Overall, good. That police officer seems SO familiar but I can't figure out where I've seen him. Is the crossbow that custom one you made awhile back IIRC or is it BO1 or BO2? The sounds are not good on it though. Just too much reverb. Still good mapping and seems like an alright map so far. Keep up the good work.
The police officer is a model from the mission "No Russian" on Modern Warfare 2 and the crossbow is from Black Ops 2 which is using official sounds.

(https://i.gyazo.com/d30664fcf12d8537602c342e878c6d5e.jpg)
Title: Re: Abandoned School
Post by: conn6orsuper117 on September 01, 2015, 06:13:14 am
Hey jbird, I have two questions that need response.

Will the map be including your black ops mod after the contest?

And is frostbite really gone? Please answer
Title: Re: Abandoned School
Post by: JBird632 on September 01, 2015, 06:17:37 am
Hey jbird, I have two questions that need response.

Will the map be including your black ops mod after the contest?

And is frostbite really gone? Please answer
Why would I be including the black ops mod? I said that I made/making a new mod for this map. I'm not going to make 2 versions of the map. As for Frostbite, I may start that back up after the contest, it really depends on how busy I am with school.
Title: Re: Abandoned School
Post by: JiffyNoodles on September 01, 2015, 08:40:00 am
Why would I be including the black ops mod? I said that I made/making a new mod for this map. I'm not going to make 2 versions of the map. As for Frostbite, I may start that back up after the contest, it really depends on how busy I am with school.
Thank you and Thank you JBird. If i can just say one thing...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fsd.keepcalm-o-matic.co.uk%2Fi%2Fkeep-calm-and-remember-no-russian-12.png&hash=96223b2027af7c71a72fb6baedccf5c5ec011ba0)
Title: Re: Abandoned School
Post by: offthewall2112 on September 01, 2015, 12:10:57 pm
These are third person anims for dual wield, minigun, crossbow, perk drinking and dive to prone. My previous version of dive to prone actually cheated a little bit by spawning a model and playing the animations on the clone since I never knew how to play them on the player; however, now they are being played properly on the player and no clone is used.
Nice job on the playeranimtypes, so much better than spawning a new model. I ended up doing that for the slide as well, it would be nice if more of the player anims worked though...not sure if the default anim issue still exists. Keep up the great work on the map, looking awesome.
Title: Re: Abandoned School
Post by: Harry Bo21 on September 04, 2015, 11:56:30 pm
Nice job on the playeranimtypes, so much better than spawning a new model. I ended up doing that for the slide as well, it would be nice if more of the player anims worked though...not sure if the default anim issue still exists. Keep up the great work on the map, looking awesome.
what "default anim" issue?
Title: Re: Abandoned School
Post by: JBird632 on September 06, 2015, 05:27:53 am
Update September 5:

I finished animating one of the custom weapons for the made, the AK47. This gun was model, textured and animated by myself (though I decided to add the mw3 rail to the gun because I felt the gun was missing something) and it is using CSGO AK47 sounds.
! No longer available (http://www.youtube.com/watch?v=FaQDGJjOWWg&feature=youtu.be#)
Title: Re: Abandoned School
Post by: JiffyNoodles on September 06, 2015, 09:47:11 am
Update September 5:

I finished animating one of the custom weapons for the made, the AK47. This gun was model, textured and animated by myself (though I decided to add the mw3 rail to the gun because I felt the gun was missing something) and it is using CSGO AK47 sounds.
! No longer available (http://www.youtube.com/watch?v=FaQDGJjOWWg&feature=youtu.be#)
It appears the hammer is going through the guys hand at the moment
Title: Re: Abandoned School
Post by: HomeBoyOfficial on September 06, 2015, 12:35:44 pm
jbird quick question did you use the school from homefront campaign as a base to this cause it looks extremely similar?
Title: Re: Abandoned School
Post by: JBird632 on September 20, 2015, 03:32:33 am
Update September 19:

Sorry for the lack of updates recently, I've been busy settling in with my 3rd year of university and it's been a bit hectic. I have been getting a bit more work on the map done (though the past few weeks I just haven't really been motivated to map). It wasn't until yesterday where I actually started to get a lot of things done again.

I would also like to note that I spent an entire day finishing the portaling of the map and I have been getting on average 120fps and I by no means have a good gpu.

New Pool Area: Still a lot of work outside the map to do (adding in surrounding buildings and streets)
(https://i.gyazo.com/07d50ab28d8f3e92df76de90c6f580ca.jpg)

New Foyer:
(https://i.gyazo.com/1fc5460503412178333d240d58761e62.jpg)

Overview of the Map:
I would have to say mapping-wise I am about 65% done the playable area, but only about 40% done the exterior of the map. I began work on the easter egg a week ago, and the mod is basically done now (just a few minor tweaks left).
(https://i.gyazo.com/9a365915b31a92153df19f8d52ce0cf5.jpg)
Title: Re: Abandoned School
Post by: vinnyz500 on September 20, 2015, 03:52:13 am
Update September 19:

Sorry for the lack of updates recently, I've been busy settling in with my 3rd year of university and it's been a bit hectic. I have been getting a bit more work on the map done (though the past few weeks I just haven't really been motivated to map). It wasn't until yesterday where I actually started to get a lot of things done again.

I would also like to note that I spent an entire day finishing the portaling of the map and I have been getting on average 120fps and I by no means have a good gpu.

New Pool Area: Still a lot of work outside the map to do (adding in surrounding buildings and streets)
(https://i.gyazo.com/07d50ab28d8f3e92df76de90c6f580ca.jpg)

New Foyer:
(https://i.gyazo.com/1fc5460503412178333d240d58761e62.jpg)

Overview of the Map:
I would have to say mapping-wise I am about 65% done the playable area, but only about 40% done the exterior of the map. I began work on the easter egg a week ago, and the mod is basically done now (just a few minor tweaks left).
(https://i.gyazo.com/9a365915b31a92153df19f8d52ce0cf5.jpg)
trap idea: Make the bottom portion of the pool filled with water, add the wires in it, and if you throw a monkey in there the zombies die. Also the player will get hurt if they go in there. Maybe put a little easter egg ''no diving'' sign except its a ''no monkeys'' sign  :D on another note, looks really sexy
Title: Re: Abandoned School
Post by: chromastone10 on September 20, 2015, 04:31:35 am
okay im sorry but I dont really think it's fair that the entire treyarch zombies team can come on here and pretend to be one guy to win the contest









:troll:
Title: Re: Abandoned School
Post by: conn6orsuper117 on September 20, 2015, 04:42:22 am
okay im sorry but I dont really think it's fair that the entire treyarch zombies team can come on here and pretend to be one guy to win the contest


:troll:
If he was the treyarch team why would they leave the communi- Oh. yeah... BO3  ;)
Title: Re: Abandoned School
Post by: NateTheGreat987 on September 27, 2015, 04:11:42 am
I cant wait to play this map! Looks awesome!  :rainbow:
Title: Re: Abandoned School
Post by: JBird632 on September 29, 2015, 06:15:44 am
Update September 28:

So I'm really pushing to get a lot done for the map now. I've even gone as far as creating a list of things that are left to do for the map and knocking them down one by one. I've finished doing a lot more of the weapons in the mod, finished implementing dive to prone for all weapons - even custom animated a couple weapons. A lot of the polish for the map is finally getting done and the map is actually in quite a playable state now. The entire map is now accessible, power has been added along with all the perks and even a couple map related scripts are done.

Overall the map is coming along great and looks like I am keeping up with the deadline!

New Weapons:
(https://i.gyazo.com/9771a8e1ee10a0cc2b72aca4ab15648f.jpg)

New Classroom:
(https://i.gyazo.com/2bb6e75fa87aadd544c6adb5333f8773.jpg)

Theater: Still need to add detail to this room
(https://i.gyazo.com/65e797ecc854100cb4ac1fbdb5ca7d10.jpg)

Urban Homes: (outer map detail) This will be the style of the outer detail for the map
(https://i.gyazo.com/c907cfeb9af9593b7eb47a07a11fc528.jpg)
Title: Re: Abandoned School
Post by: steviewonder87 on September 29, 2015, 02:59:50 pm
Update September 28:

So I'm really pushing to get a lot done for the map now. I've even gone as far as creating a list of things that are left to do for the map and knocking them down one by one. I've finished doing a lot more of the weapons in the mod, finished implementing dive to prone for all weapons - even custom animated a couple weapons. A lot of the polish for the map is finally getting done and the map is actually in quite a playable state now. The entire map is now accessible, power has been added along with all the perks and even a couple map related scripts are done.

Overall the map is coming along great and looks like I am keeping up with the deadline!

New Weapons:
(https://i.gyazo.com/9771a8e1ee10a0cc2b72aca4ab15648f.jpg)

New Classroom:
(https://i.gyazo.com/2bb6e75fa87aadd544c6adb5333f8773.jpg)

Theater: Still need to add detail to this room
(https://i.gyazo.com/65e797ecc854100cb4ac1fbdb5ca7d10.jpg)

Urban Homes: (outer map detail) This will be the style of the outer detail for the map
(https://i.gyazo.com/c907cfeb9af9593b7eb47a07a11fc528.jpg)
Shall we just give the first place now or are we going to wait until the deadline just to be fair to everyone else?  :P
Title: Re: Abandoned School
Post by: gr00t on September 29, 2015, 06:15:38 pm
Shall we just give the first place now or are we going to wait until the deadline just to be fair to everyone else?  :P

Two months to help Stuffy. 
More or less the same amount of time you had for Christmas Warehouse. :o
Title: Re: Abandoned School
Post by: steviewonder87 on September 29, 2015, 08:05:11 pm
Two months to help Stuffy. 
More or less the same amount of time you had for Christmas Warehouse. :o
I think Stuffy has kinda given up on his map and is just working on the Realism Mod now.
Title: Re: Abandoned School
Post by: JiffyNoodles on September 29, 2015, 09:59:12 pm
I think Stuffy has kinda given up on his map and is just working on the Realism Mod now.
hehe, realism 2.0 mod, can't wait :rainbow:
Title: Re: Abandoned School
Post by: JBird632 on October 04, 2015, 07:29:18 am
Update October 4:

Emergency Flare to Replace the Monkey Bomb:
Though the flare may be weaker in a sense compared to the monkey bomb, this piece of equipment is balanced by allowing player's to carry 4 instead of the standard 3. The emergency flare can be used to distract zombies, giving players to opportunity to flee or aid other players.
! No longer available (http://www.youtube.com/watch?v=kxvIePyiUzA&feature=youtu.be#)
Title: Re: Abandoned School
Post by: animallover on October 04, 2015, 08:45:42 am
Update October 4:

Emergency Flare to Replace the Monkey Bomb:
Though the flare may be weaker in a sense compared to the monkey bomb, this piece of equipment is balanced by allowing player's to carry 4 instead of the standard 3. The emergency flare can be used to distract zombies, giving players to opportunity to flee or aid other players.
! No longer available (http://www.youtube.com/watch?v=kxvIePyiUzA&feature=youtu.be#)

looks amazing  :rainbow:
Title: Re: Abandoned School
Post by: steviewonder87 on October 04, 2015, 10:41:09 am
Update October 4:

Emergency Flare to Replace the Monkey Bomb:
Though the flare may be weaker in a sense compared to the monkey bomb, this piece of equipment is balanced by allowing player's to carry 4 instead of the standard 3. The emergency flare can be used to distract zombies, giving players to opportunity to flee or aid other players.
! No longer available (http://www.youtube.com/watch?v=kxvIePyiUzA&feature=youtu.be#)
This is exactly what we were going to do for our map :P Nice job, also you should add the BO2 Raygun anims to go with the BO2 model you're using.
Title: Re: Abandoned School
Post by: JiffyNoodles on October 04, 2015, 11:53:21 am
Update October 4:

Emergency Flare to Replace the Monkey Bomb:
Though the flare may be weaker in a sense compared to the monkey bomb, this piece of equipment is balanced by allowing player's to carry 4 instead of the standard 3. The emergency flare can be used to distract zombies, giving players to opportunity to flee or aid other players.
! No longer available (http://www.youtube.com/watch?v=kxvIePyiUzA&feature=youtu.be#)
Interesting stuff. I would like to think that you could be able to deploy it faster than a monkey bomb? I'm just saying, it would make it balance a little but, because monkeys distract and kill, but take a little while to deploy.
Title: Re: Abandoned School
Post by: JBird632 on October 05, 2015, 04:53:06 pm
Voice Acting Audition:

Hey, so I have written a good chunk of my easter egg for the map now and I realize this would really make the easter egg more immersive if I had a voice actor for a helicopter pilot. If you would like to audition for this part in the map then all you will have to do is send me an audio quote of yourself with a pm. It can be something you've done in the past or if you would like I can provide you with this quote:
Quote
[Helicopter Pilot] -    "We have no time, what are you standing around for!"

I hope some of you would like to participate and good luck :D
Title: Re: Abandoned School
Post by: JiffyNoodles on October 05, 2015, 10:48:19 pm
Voice Acting Audition:

Hey, so I have written a good chunk of my easter egg for the map now and I realize this would really make the easter egg more immersive if I had a voice actor for a helicopter pilot. If you would like to audition for this part in the map then all you will have to do is send me an audio quote of yourself with a pm. It can be something you've done in the past or if you would like I can provide you with this quote:
I hope some of you would like to participate and good luck :D
Is there an accent involved, or nah? because I would love to give it a crack, i just need to know the guidelines.
Title: Re: Abandoned School
Post by: JBird632 on October 06, 2015, 12:25:22 am
Is there an accent involved, or nah? because I would love to give it a crack, i just need to know the guidelines.
I'm not too picky to be honest, just so long as it sound good :)
But preference wise I guess an american or british accent wouldn't hurt.
Title: Re: Abandoned School
Post by: JiffyNoodles on October 06, 2015, 12:43:08 am
I'm not too picky to be honest, just so long as it sound good :)
But preference wise I guess an american or british accent wouldn't hurt.
rightio, thanks for the guidelines, i'll see what i can do
Title: Re: Abandoned School
Post by: gr00t on October 06, 2015, 08:44:04 am
Voice Acting Audition:
if I had a voice actor for a helicopter pilot. ... I can provide you with this quote:
Quote
[Helicopter Pilot] -    "We have no time, what are you standing around for!"

I found your voice actor. 

Code Snippet
Plaintext
http://www.youtube.com/watch?v=-9-Te-DPbSE
a substitute .. (this is not me)

https://twitter.com/MisterPayneS (https://twitter.com/MisterPayneS)

Code Snippet
Plaintext
http://www.youtube.com/watch?v=Gm0Gjj4twsY
Title: Re: Abandoned School
Post by: JBird632 on October 12, 2015, 05:03:06 am
Update October 11:

So today was a really big week for the map, not only were a lot things completed but it was also the 2nd coop test for the map. This coop test included myself, Awesome Pieman, TheScotchGuy and Uk_ViiPeR which we all tested a multitude of different coop features of the map along with finding a bunch of bugs/glitches.

This was really good 'cause the map is now becoming more and more playable and I believe the next coop test will actually be an almost "finished" type of playable :)

The mod had a lot of new features and changes added recently as well:
- the 4 player models are now finalized (A police officer, a construction worker, a marine and a civilian)
- Redid the soundalias for weapons so new fire sounds include distant fire sounds, shell eject sounds and shell impact sounds as well as pack a punched 3rd person sounds)
- Walking and running sounds are amplified to sound better (since u can barely hear them in waw)
- most weapons are now finalized only need to fix 2 and add 1-2 more
- a new menu system was added along with 3 gamemodes and a bunch of features (at present the 3 gamemodes are Normal, Gun Game and One Room Challenge,
but I will likely add Domination from Snowglobe as well)
- timed gameplay added along with an option for it in the menu
- more detail added to some rooms
- started work on the upstairs of the building
-  bunch of bugs were fix (even most of the coop test's bugs)

New Menu:
(https://i.gyazo.com/80267000f6bd6f8fadc6ad998c14e7eb.png)

Solo Pre-Game Settings:
(https://i.gyazo.com/2777921b9cfc2be86668eedb6c7dd282.png)

Coop Pre-Game Settings:
(https://i.gyazo.com/97b99db5d75720051c74beaf0237b92b.png)

Gun Game and Timed Gameplay:
(https://i.gyazo.com/8c88dc0b44f7635790608621c1b9635c.png)
Title: Re: Abandoned School
Post by: Harry Bo21 on October 12, 2015, 05:05:01 am
Update October 11:

So today was a really big week for the map, not only were a lot things completed but it was also the 2nd coop test for the map. This coop test included myself, Awesome Pieman, TheScotchGuy and Uk_ViiPeR which we all tested a multitude of different coop features of the map along with finding a bunch of bugs/glitches.

This was really good 'cause the map is now becoming more and more playable and I believe the next coop test will actually be an almost "finished" type of playable :)

The mod had a lot of new features and changes added recently as well:
- the 4 player models are now finalized (A police officer, a construction worker, a marine and a civilian)
- Redid the soundalias for weapons so new fire sounds include distant fire sounds, shell eject sounds and shell impact sounds as well as pack a punched 3rd person sounds)
- Walking a running sounds are amplified to sound better (since u can barely here them in waw)
- most weapons are now finalized only need to fix 2 and add 1-2 more
- a new menu system was added along with 3 gamemodes and a bunch of features (at present the 3 gamemodes are Normal, Gun Game and One Room Challenge,
but I will likely add Domination from Snowglobe as well)
- timed gameplay added along with an option for it in the menu
- more detail added to some rooms
- started work on the upstairs of the building
-  bunch of bugs were fix (even most of the coop test's bugs)


Never cease to impress me bro ;)
Title: Re: Abandoned School
Post by: animallover on October 12, 2015, 09:30:45 pm
Looks stunning! Cant wait to play this.
Title: Re: Abandoned School
Post by: JiffyNoodles on October 13, 2015, 11:29:25 pm
Update October 11:

So today was a really big week for the map, not only were a lot things completed but it was also the 2nd coop test for the map. This coop test included myself, Awesome Pieman, TheScotchGuy and Uk_ViiPeR which we all tested a multitude of different coop features of the map along with finding a bunch of bugs/glitches.

This was really good 'cause the map is now becoming more and more playable and I believe the next coop test will actually be an almost "finished" type of playable :)

The mod had a lot of new features and changes added recently as well:
- the 4 player models are now finalized (A police officer, a construction worker, a marine and a civilian)
- Redid the soundalias for weapons so new fire sounds include distant fire sounds, shell eject sounds and shell impact sounds as well as pack a punched 3rd person sounds)
- Walking and running sounds are amplified to sound better (since u can barely hear them in waw)
- most weapons are now finalized only need to fix 2 and add 1-2 more
- a new menu system was added along with 3 gamemodes and a bunch of features (at present the 3 gamemodes are Normal, Gun Game and One Room Challenge,
but I will likely add Domination from Snowglobe as well)
- timed gameplay added along with an option for it in the menu
- more detail added to some rooms
- started work on the upstairs of the building
-  bunch of bugs were fix (even most of the coop test's bugs)

New Menu:
(https://i.gyazo.com/80267000f6bd6f8fadc6ad998c14e7eb.png)

Solo Pre-Game Settings:
(https://i.gyazo.com/2777921b9cfc2be86668eedb6c7dd282.png)

Coop Pre-Game Settings:
(https://i.gyazo.com/97b99db5d75720051c74beaf0237b92b.png)

Gun Game and Timed Gameplay:
(https://i.gyazo.com/8c88dc0b44f7635790608621c1b9635c.png)

! No longer available (http://www.youtube.com/watch?v=a9NIZOvfKpc#)

It's people like you who keep this community alive, good stuff mate ;D
Title: Re: Abandoned School
Post by: JBird632 on October 19, 2015, 04:04:10 am
Update October 18:

Not much done visually on the map this week - a lot of scripting and bug fixing.
Though I have a new weapon that I've been working on.

MPX:
This is the MPX smg that I modeled and textured and will be a new custom gun to the map. The model and texture of the gun are finished - though it might have minor tweaks - however, I still need to make animations for it, which will be done in the the next week or so. I would like to also note (since people will likely comment about this), yes this is basically the same gun as the KF5 from Advanced Warfare - though theirs is suppose to be a futuristic version of the MPX which was featured in the Battlefield.
(https://i.gyazo.com/ab0b4b985b5005a6a311f52fac0affb0.png)
(https://i.gyazo.com/429112b1fcafaca739f2b5e0e0444d5b.png)
Title: Re: Abandoned School
Post by: MAK911 on October 19, 2015, 04:12:03 am
Update October 18:

Not much done visually on the map this week - a lot of scripting and bug fixing.
Though I have a new weapon that I've been working on.

MPX:
This is the MPX smg that I modeled and textured and will be a new custom gun to the map. The model and texture of the gun are finished - though it might have minor tweaks - however, I still need to make animations for it, which will be done in the the next week or so. I would like to also note (since people will likely comment about this), yes this is basically the same gun as the KF5 from Advanced Warfare - though theirs is suppose to be a futuristic version of the MPX which was featured in the Battlefield.
(https://i.gyazo.com/ab0b4b985b5005a6a311f52fac0affb0.png)
(https://i.gyazo.com/429112b1fcafaca739f2b5e0e0444d5b.png)
This looks nice, but I have a question for all other modelers on the forum: Is it just me or is the stock ALWAYS the hardest part to make? I don't think I've ever made a good stock and it pisses me off. I don't understand why, but it just IS the hardest part.
Back on topic, ya did a good job, tweety. :)
Title: Re: Abandoned School
Post by: JBird632 on October 19, 2015, 04:14:52 am
To be honest that was the second version of the stock I tried :P
But really its not that huge of a deal since you would only see the stock in the world model and not in first person. I find the iron sights just as difficult to make - but in this case I am just amazed by how well it turned out :D
Title: Re: Abandoned School
Post by: MAK911 on October 19, 2015, 04:18:22 am
To be honest that was the second version of the stock I tried :P
But really its not that huge of a deal since you would only see the stock in the world model and not in first person. I find the iron sights just as difficult to make - but in this case I am just amazed by how well it turned out :D
Oh god, I didn't even think of all the iron sights I made... I think I made 10 versions of iron sights for what was gonna be the Wunderwaffe Mark 2. Also, thank you for mentioning iron sights because I just realized I left a gun somewhere partially modeled that I really wanted to complete. Now to remember the name...
Title: Re: Abandoned School
Post by: killingerk on October 19, 2015, 04:29:47 am
man this map look good :alone:
Title: Re: Abandoned School
Post by: steviewonder87 on October 19, 2015, 11:35:46 am
Oh god, I didn't even think of all the iron sights I made... I think I made 10 versions of iron sights for what was gonna be the Wunderwaffe Mark 2. Also, thank you for mentioning iron sights because I just realized I left a gun somewhere partially modeled that I really wanted to complete. Now to remember the name...
Got any pics/proof of these models? I'd LOVE to see them?

That MPX is sexy as hell btw JBird.
Title: Re: Abandoned School
Post by: MAK911 on October 19, 2015, 12:01:56 pm
Got any pics/proof of these models? I'd LOVE to see them?

That MPX is sexy as hell btw JBird.
Maybe later. I got to fix the stock (What a surprise, eh?:D) and there's some holes I need to put in it and then it should be ready. I'd do it now, but I got school  :'(
Title: Re: Abandoned School
Post by: tomikaze on October 19, 2015, 02:05:16 pm
JBird, I really enjoy seeing your updates. Thank you for putting so much effort into the map and for being so thorough with keeping the community informed on your progress. This map looks like it could be a lot of fun.
Title: Re: Abandoned School
Post by: JBird632 on October 26, 2015, 03:06:29 am
Update October 25:

I have now finished all the weapons and mod specific items in the map and all that is left to do is a bit more detail in some areas along with finish scripting the easter egg. This is an overview of how far along the map is now:

Mod
100%
Mapping
85%
Easter Egg
45%

I spent the entire weekend making sure all the weapons were properly textured, had good stats, all weapons could be dived with, and they had proper world models, sounds and anims. I hopefully will have another coop test next weekend to iron out the next layer of bugs :P

If you would like to see a full list of all the weapons in the map, I have included a list on the main post. These weapons are finalized and I don't plan on making any changes - I did want to add a couple more weapons but I'm at the image limit so there is really nothing I can do about it (thats what happens when literally every texture in the map is custom or ported).
I have now implemented the custom MPX into the map as well.

MPX:
! No longer available (http://www.youtube.com/watch?v=SEPZBR6R6nk&feature=youtu.be#)
Title: Re: Abandoned School
Post by: Scobalula on October 26, 2015, 08:44:35 am
Update October 25:

I have now finished all the weapons and mod specific items in the map and all that is left to do is a bit more detail in some areas along with finish scripting the easter egg. This is an overview of how far along the map is now:

Mod
100%
Mapping
85%
Easter Egg
45%

I spent the entire weekend making sure all the weapons were properly textured, had good stats, all weapons could be dived with, and they had proper world models, sounds and anims. I hopefully will have another coop test next weekend to iron out the next layer of bugs :P

If you would like to see a full list of all the weapons in the map, I have included a list on the main post. These weapons are finalized and I don't plan on making any changes - I did want to add a couple more weapons but I'm at the image limit so there is really nothing I can do about it (thats what happens when literally every texture in the map is custom or ported).
I have now implemented the custom MPX into the map as well.

MPX:
! No longer available (http://www.youtube.com/watch?v=SEPZBR6R6nk&feature=youtu.be#)

Those anims actually looks pretty close to what I would see from IW/3ARC, good job.
Title: Re: Abandoned School
Post by: JiffyNoodles on October 26, 2015, 08:47:20 am
Update October 25:

I have now finished all the weapons and mod specific items in the map and all that is left to do is a bit more detail in some areas along with finish scripting the easter egg. This is an overview of how far along the map is now:

Mod
100%
Mapping
85%
Easter Egg
45%

I spent the entire weekend making sure all the weapons were properly textured, had good stats, all weapons could be dived with, and they had proper world models, sounds and anims. I hopefully will have another coop test next weekend to iron out the next layer of bugs :P

If you would like to see a full list of all the weapons in the map, I have included a list on the main post. These weapons are finalized and I don't plan on making any changes - I did want to add a couple more weapons but I'm at the image limit so there is really nothing I can do about it (thats what happens when literally every texture in the map is custom or ported).
I have now implemented the custom MPX into the map as well.

MPX:
! No longer available (http://www.youtube.com/watch?v=SEPZBR6R6nk&feature=youtu.be#)
Although you may have brought the heat this summer, I think it's gonna be a big year, especially with maps like Area 51, Mansion (Zuburbs) and many more.
Keep this up lads, it's not over til the fat lady has sung 8)
Title: Re: Abandoned School
Post by: DeletedUser on October 26, 2015, 05:15:09 pm
This looks nice, but I have a question for all other modelers on the forum: Is it just me or is the stock ALWAYS the hardest part to make? I don't think I've ever made a good stock and it pisses me off. I don't understand why, but it just IS the hardest part.
Back on topic, ya did a good job, tweety. :)

I can't really say i've reached "modeler" level, but yes i completely agree, the stock is a pain in the ass for some reason. Even though it should be fairly striaght forward, it always ends up just not looking right. Oh and iron sights too. This map looks amazing, by the way.
Title: Re: Abandoned School
Post by: Spaceman99 on October 26, 2015, 08:01:04 pm
awesome map :)
i particolary liked the hud and the menù
and the weapons naturally 8) :)
Title: Re: Abandoned School
Post by: JBird632 on November 04, 2015, 04:39:21 pm
Update: November 4

Trailer:
! No longer available (http://www.youtube.com/watch?v=ZV25oE4A75I#)
Title: Re: Abandoned School
Post by: DeletedUser on November 04, 2015, 05:05:21 pm
Update: November 4

Trailer:
! No longer available (http://www.youtube.com/watch?v=ZV25oE4A75I#)
Probably the contest winner :P
Title: Re: Abandoned School
Post by: JiffyNoodles on November 04, 2015, 08:23:45 pm
Update: November 4

Trailer:
! No longer available (http://www.youtube.com/watch?v=ZV25oE4A75I#)
I saw it, I saw that terrifying boss. And I know where it came from too.
Title: Re: Abandoned School
Post by: Centric on November 04, 2015, 10:08:55 pm
Jbird and his music choices... Somehow he manages to find the perfect song everytime.
Title: Re: Abandoned School
Post by: HitmanVere on November 04, 2015, 10:15:10 pm
Jbird and his music choices... Somehow he manages to find the perfect song everytime.

Which I guided him to, lol

Is that boss from Killing Floor? If so, then 10/10  :rainbow:
Title: Re: Abandoned School
Post by: JiffyNoodles on November 04, 2015, 11:37:17 pm
Which I guided him to, lol

Is that boss from Killing Floor? If so, then 10/10  :rainbow:
It's the Chainswaw guy who if shot, goes into a beserker mode
Title: Re: Abandoned School
Post by: Andy Whelan on November 05, 2015, 09:00:08 am
It's the Chainswaw guy who if shot, goes into a beserker mode

And trust me, you don't wanna do that or else you will be brutally murdered, it happened to me before.
Title: Re: Abandoned School
Post by: JiffyNoodles on November 05, 2015, 09:03:28 am
And trust me, you don't wanna do that or else you will be brutally murdered, it happened to me before.
Never realised you played Killing Floor Andy ::)
Title: Re: Abandoned School
Post by: Andy Whelan on November 05, 2015, 10:29:12 am
Never realised you played Killing Floor Andy ::)

I don't, it was in a map was testing (sorta) for Radi.

And Jbird, looks amazing mate. Cant wait :D
Title: Re: Abandoned School
Post by: JiffyNoodles on November 05, 2015, 10:52:23 am
I don't, it was in a map was testing (sorta) for Radi.

And Jbird, looks amazing mate. Cant wait :D
I know... :poker:
Title: Re: Abandoned School
Post by: RadimaX on November 06, 2015, 11:37:52 am
i dont have killing floor but this looks even better :D the trailer especially just makes you wanna play it this very second Great work!
Title: Re: Abandoned School
Post by: JBird632 on November 10, 2015, 08:15:34 am
Update November 10:

Not much to show this week, though I can say that the map is completely done, easter egg is completely coded/tested in solo and all other scripts are finished. All that is left to do is a couple minor issues and finish making the upgraded version of the MPX - then I should be ready for the final coop test which will likely be this weekend.

I hope you all are ready, I'm getting excited to release this to the community.

Loading Screen:
(https://i.gyazo.com/1edff6db10c5f6d6603ec1b7f8ed48cc.jpg)

Overview of Map:
(https://i.gyazo.com/9cf70784f3b6481140a0a1037d540d1d.jpg)
Title: Re: Abandoned School
Post by: Exofile on November 10, 2015, 08:18:46 am
Looking good Mr. J. Hyped for release on this monstosity of a map!  :rainbow:
Title: Re: Abandoned School
Post by: SPi on November 10, 2015, 09:42:15 am
As said before: Can't wait for it.
I really like the whole concept of it.
Title: Re: Abandoned School
Post by: florodude on November 10, 2015, 07:09:18 pm
I'm super pumped!  Keep the updates comin'!
Title: Abandoned School (Released)
Post by: JBird632 on November 18, 2015, 11:55:15 pm
Version 1.0 Released

I am really excited to announce that version 1.0 of Abandoned School is now up!
You can download the map on the first page here: http://ugx-mods.com/forum/index.php/topic,7276.0.html (http://ugx-mods.com/forum/index.php/topic,7276.0.html)

! No longer available (http://www.youtube.com/watch?v=ZV25oE4A75I#)

Common Issues:
Please not that these are not bugs, but actually issues related to using an 8 year old engine. If you do run into one of these issues/errors then please restart the game or back out and start again.
- Alloc Error: the game did not allocate enough memory to load the map
- Undefined function/ random script related error: world at war will give random errors from time to time even when there is none
- Powers, shaders and effects not visible or gun in player's face: This is the same issue found on Leviathan, just restart the map

Credits:
Awesome Pieman - boss zombie, and general scripting help
Treminaor - menu and general scripting help
RadimaX - RadixhaX mirrors and RadihaX temple
Tom_BMX - lime, lemon and timed gameplay
Bluntstuffy - Raygun Mk2 effects

Beta Testers:
Awesome Pieman
RadimaX
Uk_ViiPeR
TheScotchGuy
HexZombies

Weapons:
Spoiler: click to open...
Custom:
- AK47
- Modern Thompson
- MPX

MW2:
- Ranger
- FN FAL

MW3:
- Model 1887
- RSASS Hybrid
- MG36
- MP9
- FMG
- M320
- SPAS 12
- AS50

Black Ops 2:
- Swat556
- LSAT
- Crossbow
- Titus
- Raygun
- Raygun MK2

Ghosts:
- M9A1
- MK14 EBR
- Minigun
- Honey Badger
- Panzerfaust
- Emergency Flare

Black Ops 3:
- RK5
- Kuda

Features:
Spoiler: click to open...
- A new mod built from the ground up (no more Black Ops Mod)
- Easter Egg (somewhat of a story)
- Custom Weapons (AK47 and Modern Thompson)
- New Juggernaught powerup (replaces Black Ops Deathmachine powerup)
- Perks: Juggernog, Speed Cola, Double Tap 2.0, Quickrevive, PHD Flopper, Staminup, Mule Kick, Electric Cherry

I hope you guys enjoy the map!
Please feel free to send me a PM if you find any issues with the map.
Title: Re: Abandoned School
Post by: tomikaze on November 19, 2015, 12:01:07 am
Very excited, can't wait to give it a go. Thanks for all your hard work on this JBird.
Title: Re: Abandoned School (Released)
Post by: conn6orsuper117 on November 19, 2015, 12:53:25 am

Black Ops 2:
- Swat556
- LSAT
- Crossbow
- Titus
- Raygun
- Raygun MK2


The Titus 6...
Oh how i love you JBird (nohomobro)
Title: Re: Abandoned School (Released)
Post by: daedra descent on November 19, 2015, 12:59:02 am
Quote
Common Issues:
Please not that these are not bugs, but actually issues related to using an 8 year old engine. If you do run into one of these issues/errors then please restart the game or back out and start again.
- Alloc Error: the game did not allocate enough memory to load the map
- Undefined function/ random script related error: world at war will give random errors from time to time even when there is none
- Powers, shaders and effects not visible or gun in player's face: This is the same issue found on Leviathan, just restart the map

Might wanna add "the game completely flipping out due to memory issues" to this list. Just started it and everything just started flipping out like in Requiem. Mind looking into that?

Edit: not even turning off spec maps helps... WTF?  :o

Edit 2: changing all the texture settings from Extra to High fixed it for me. Shame because the textures in this map look somewhat high quality.  :(

Congrats on the release BTW.
Title: Re: Abandoned School (Released)
Post by: MZslayer11 on November 19, 2015, 01:14:16 am
Congrats on release man, can't wait to try it. I'm sure it will be awesome  ;)

Quote
Common Issues:
Please not that these are not bugs, but actually issues related to using an 8 year old engine. If you do run into one of these issues/errors then please restart the game or back out and start again.
- Alloc Error: the game did not allocate enough memory to load the map
- Undefined function/ random script related error: world at war will give random errors from time to time even when there is none
- Powers, shaders and effects not visible or gun in player's face: This is the same issue found on Leviathan, just restart the map
Might wanna add "the game completely flipping out due to memory issues" to this list. Just started it and everything just started flipping out like in Requiem. Mind looking into that?

Edit: not even turning off spec maps helps... WTF?  :o

Ah good old WaW. Its really a love hate relationship.  <3
Title: Re: Abandoned School (Released)
Post by: HitmanVere on November 19, 2015, 02:14:49 am
Got rekt by Scrake on normal game, so I tested out Gun Game :P

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fmtgmv3X.jpg&hash=9f7976207332bb0b331f7c6af4ce33c6d39a1345)

Noticed, that some guns werent in Gun Game, like Thompson and Spas-12, intended?
I will post rest of the things in PM :P Very nice map, me likey
Title: Re: Abandoned School (Released)
Post by: DidUknowiPwn on November 19, 2015, 03:51:04 am
Mule Kick third gun isn't taken away on down.
You can buy perks and then sprint again while using the minigun.
The jet gun has super trash detection.
That's about it from my first game got to 15 but kept getting double swiped.
Title: Re: Abandoned School (Released)
Post by: mxtxm on November 19, 2015, 05:21:53 am
Was playing 3 player co-op, and the mystery box only worked for the person who was the first to hit it.
Title: Re: Abandoned School (Released)
Post by: DeletedUser on November 19, 2015, 05:34:32 am
the ADS anims for the thompson are fucked up. The front sight hangs a good half inch from the middle.
Title: Re: Abandoned School (Released)
Post by: SPi on November 19, 2015, 05:45:38 am
oh oh oh oh gimmie gimmie gimmie gimmie!
Will play and let ya know mate :)
Title: Re: Abandoned School (Released)
Post by: Andy Whelan on November 19, 2015, 08:05:22 am
Congrats JBird, really fun map :D Also, why wasn't your custom G36C included? It looked so nice
Title: Re: Abandoned School (Released)
Post by: JBird632 on November 19, 2015, 08:10:19 am
Thanks for all the help guys, I have fix most of the issues you have all state and if more come up I will try to fix those as well. I will likely post a patch tomorrow.

Here is a list of everything that is fix as of right now and will be in tomorrow's update:
- Prevented players from buying perks while they have the death machine powerup
- Mule Kick now removes 3rd gun on loss of the perk
- Door dropping down into hallway zone doesn't skip rounds anymore
- Replaced double trigger door with a zombie traversal to prevent zombies from glitching
- Added Thompson, FMG, and Spas12 to Gungame
- Aligned Thompson's ads - though the gun's bullet shoots slightly lower than the iron sight

Congrats JBird, really fun map :D Also, why wasn't your custom G36C included? It looked so nice
Sadly there are 2 reasons why the G36C didn't make it, image limit and I didn't like the way the texture looked in WAW. It looked amazing in blender, but shitty in game.
Title: Re: Abandoned School (Released)
Post by: Andy Whelan on November 19, 2015, 08:17:41 am
Sadly there are 2 reasons why the G36C didn't make it, image limit and I didn't like the way the texture looked in WAW. It looked amazing in blender, but shitty in game.

Damn, I really like that gun lol. But the AK47 dude, fucking amazing :rainbow: You did an amazing job on it
Title: Re: Abandoned School (Released)
Post by: Scobalula on November 19, 2015, 08:21:26 am
Awesome, congratulations on the release! I will see if I can squeeze in a go tonight or tomorrow. :D
Title: Re: Abandoned School (Released)
Post by: SPi on November 19, 2015, 11:32:11 am
Really well made. I love the way Verruct spawns worked and I love to see it in such a cool custom map.
It was worth waiting.
Title: Re: Abandoned School (Released)
Post by: DidUknowiPwn on November 19, 2015, 04:20:55 pm
Also I forgot to mention but why the hell is there a cg_fov loop constantly setting my FoV to 65?

I had to force it through cg_fovMin.
Title: Re: Abandoned School (Released)
Post by: JBird632 on November 19, 2015, 04:23:11 pm
Also I forgot to mention but why the hell is there a cg_fov loop constantly setting my FoV to 65?

I had to force it through cg_fovMin.
This was to fix the dive to prone issue - basically when you dive to prone on Leviathan and your FOV wasn't 65, the game would automatically switch it back to 65 when you dove. So my solution was to have the slider be a separate dvar that was constant and have a csc file that constantly update the fov. Not the best method, but I couldn't think of anything else.

Also if u wanted to change your fov that badly, I have a slider in the options.
Title: Re: Abandoned School (Released)
Post by: DeletedUser on November 19, 2015, 04:40:16 pm
This was to fix the dive to prone issue - basically when you dive to prone on Leviathan and your FOV wasn't 65, the game would automatically switch it back to 65 when you dove. So my solution was to have the slider be a separate dvar that was constant and have a csc file that constantly update the fov. Not the best method, but I couldn't think of anything else.

Also if u wanted to change your fov that badly, I have a slider in the options.
what was the issue?
Title: Re: Abandoned School (Released)
Post by: NINJAMAN829 on November 19, 2015, 04:46:56 pm
Really fun map. Glad it's been completed and it was a joy to play.

Really loved the minor EE to escape :) Really challenging at the end but it was so much fun. Plus Dat Jet Gun Doe  :gusta:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fj3pnQsy.jpg&hash=e58d1dd1933a192f0bd1ae30eb3fb6d0c454fe43)
Title: Re: Abandoned School (Released)
Post by: JBird632 on November 19, 2015, 07:57:30 pm
Version 1.01 Now Available for Download

Thanks to everyone who has been posting bugs/issues with the map. I have been working hard to fix all the issues you have all stated, and as promised I have currently posted a patch for the map fixing a lot of issues.
You can download the map on the first page here: http://ugx-mods.com/forum/index.php/topic,7276.0.html (http://ugx-mods.com/forum/index.php/topic,7276.0.html)

Please feel free to send me a PM if you find any more issues with the map.

Abandoned School Patch 1.01:
- Prevented players from buying perks while they have the death machine powerup
- Mule Kick now removes 3rd gun on loss of the perk
- Door dropping down into hallway zone doesn't skip rounds anymore
- Replaced double trigger door with a zombie traversal to prevent zombies from glitching
- Added Thompson, FMG, and Spas12 to Gungame
- Aligned Thompson's ads - though the gun's bullet shoots slightly lower than the iron sight
- Quickrevive machine completely disappears after 3 uses on solo
- Nerfed the Jetgun and Zomnado
- Packapunched wall weapons can now have ammo purchased normally
- Host should be able to use the mystery box now on a coop match
- Hintstrings can't be seen through walls now
- Fixed some bushes that were see through
Title: Re: Abandoned School (Released)
Post by: Lord Failure on November 20, 2015, 02:56:42 am
Great map. Nice looking, very detailed, and the other game modes besides the original were fun as well. On gungame, I noticed that the SWAT-556, whenever it was pack-a-punched, didn't really utilize whatever the "5" button was for. It just tilted the gun a bit like it was about to switch to an underbarrel grenade launcher, but then it switched back into the primary burst fire mode. Not sure if this transfers into the other game modes as well as that was the only time I got the PAP SWAT-556.

I also noticed that one of the doors on the second floor occasionally takes a while to actually bust down, as it breaks off the jamb but doesn't fall and instead glitches through the doorway for a few seconds before popping out. It's the door down the long second floor hallway that leads to the hole in the ground that drops to the first floor.
Title: Re: Abandoned School (Released)
Post by: mxtxm on November 21, 2015, 06:13:56 am
just tried doing the easter egg on 3 player co-op, and the step where you have to hit the correct symbol to get the fuse to spawn wouldnt work. We tried hitting the symbols multiple different ways but nothing happened.
Title: Re: Abandoned School (Released)
Post by: JBird632 on November 21, 2015, 07:09:15 am
just tried doing the easter egg on 3 player co-op, and the step where you have to hit the correct symbol to get the fuse to spawn wouldnt work. We tried hitting the symbols multiple different ways but nothing happened.
I noticed that there was an issue with that step when watching NGT play, I have fixed that issue along with some others and will be putting an update up soon.
Title: Re: Abandoned School (Released)
Post by: conn6orsuper117 on November 21, 2015, 04:36:30 pm
The Jetgun and the Zomnado is missing the animation when zombies get sucked in.

The characters are kinda annoying as the soldier sounds a parody of sarge from RVB and only says 3 quotes.
and one character doesnt say anything at all.

I also think some weapons need a damage buff because most weapons dont even kill zombies past the 20s even pack a punched, like the Thompson, KUDA, TITUS 6, PANZERFAUST, Honeybadger or even the FMGS


But this map is pretty good.
Title: Re: Abandoned School (Released)
Post by: JBird632 on November 21, 2015, 04:59:39 pm
The Jetgun and the Zomnado is missing the animation when zombies get sucked in.
I decided not to bother with animations, cause this jetgun wasn't added until later in the contest and I am limited on time. Animations take a long time to port properly for ai.

The characters are kinda annoying as the soldier sounds a parody of sarge from RVB and only says 3 quotes.
and one character doesnt say anything at all.
Don't know what to say man, the character voices are just the verruct voiceovers.

I also think some weapons need a damage buff because most weapons dont even kill zombies past the 20s even pack a punched, like the Thompson, KUDA, TITUS 6, PANZERFAUST, Honeybadger or even the FMGS
Weapons are scaled to guns similarly to ones in Black Ops 1 (ie. Thompson is a thompson, kuda is an mp5, panzerfaust is a law rocket, honeybadger is a famas).
Title: Re: Abandoned School (Released)
Post by: Spaceman99 on November 21, 2015, 07:43:03 pm
can't find the download link :(
Title: Re: Abandoned School (Released)
Post by: JBird632 on November 21, 2015, 08:14:15 pm
Version 1.02 Now Available for Download

Thanks to everyone who has been posting bugs/issues with the map.
I have been watching and listening to all your issues still, and I have prepared version 1.02. This version is more related towards the easter egg and some of the issues people had trying to complete it.
You can download the map on the first page here: http://ugx-mods.com/forum/index.php/topic,7276.0.html (http://ugx-mods.com/forum/index.php/topic,7276.0.html)

Please feel free to send me a PM if you find any more issues with the map.

Abandoned School Patch 1.02:
- Various easter egg bugs/issues fixed
- Hud added when player is holding an item
- Items now drop properly when the player is downed, killed or disconnected from the game
- Effect is now played on items that the player dropped to make them easy to find
- Fixed Crossbow, Titus and Semtex breaking the box and having a revive symbol
- Removed Feet from door shoulder anim
- Semtex ammo is fixed
- Reduced damage the scrake takes from electric cherry
- Teleporter Cool down changed from round based to time based (120 second cooldown)
Title: Re: Abandoned School (Released)
Post by: Dust on November 21, 2015, 09:27:24 pm
Not sure if anyone has reported this, but I tried to play this map 4 player and I was the 4th person, and whenever I joined my world at war would automatically stop working, and everyone elses would be fine. It worked on solo/2 player/ and 3 player, but not 4th.

Not sure if I am the only one with the issue
Title: Re: Abandoned School (Released)
Post by: RadimaX on November 21, 2015, 10:23:55 pm
Version 1.02 Now Available for Download
Please feel free to send me a PM if you find any more issues with the map.
Title: Re: Abandoned School (Released)
Post by: JBird632 on November 21, 2015, 10:35:32 pm

Why would people listen to me radi  :please:
Title: Re: Abandoned School (Released)
Post by: MajorPwnege01 on November 22, 2015, 07:52:46 pm
I think your map is for now the best released one. So Good Job  :)
Title: Re: Abandoned School (Released)
Post by: azetri on November 22, 2015, 08:41:32 pm
is there a buyable ending? if so, can you give me some hints as to how to start the easter egg. i am lost. :(
Title: Re: Abandoned School (Released)
Post by: Centric on November 22, 2015, 10:47:58 pm
is there a buyable ending? if so, can you give me some hints as to how to start the easter egg. i am lost. :(

It begins with a little toilet cleaning
Title: Re: Abandoned School (Released)
Post by: azetri on November 23, 2015, 09:19:14 pm
It begins with a little toilet cleaning


what do you mean? I found that the toilets have nothing. Every run The box gets glitched and doesnt work so do I need a weapon or grenade for the cleaning?
Title: Re: Abandoned School (Released)
Post by: Nathiri on November 24, 2015, 01:26:18 am
So played several times coop. Nicely detailed, and fun map. Custom Weapons all seem to work good too (latest update). Just noticed one thing, my perk shaders didnt seem to line up into the squares. I had Jug, then Quick Revive, Double Tap, then Speed Cola and they were a bit off towards to the right a little bit. Other HUD stuff seemed slightly off too (nades, ammo numbers, round counter). This is probably due to my game resolution (1024x768).


what do you mean? I found that the toilets have nothing. Every run The box gets glitched and doesnt work so do I need a weapon or grenade for the cleaning?

You have to pick up something in order to do the cleaning.
Title: Re: Abandoned School (Released)
Post by: JBird632 on November 24, 2015, 01:39:09 am
Just noticed one thing, my perk shaders didnt seem to line up into the squares. I had Jug, then Quick Revive, Double Tap, then Speed Cola and they were a bit off towards to the right a little bit. Other HUD stuff seemed slightly off too (nades, ammo numbers, round counter). This is probably due to my game resolution (1024x768).
Ya, I lined up the hud for 16:9 resolutions only - didn't have the time to make the hud work for all resolutions unfortunately - I will add that to my list of things to fix after we are allowed to do updates again.
Title: Re: Abandoned School (Released)
Post by: DidUknowiPwn on November 25, 2015, 05:14:38 pm
Ya, I lined up the hud for 16:9 resolutions only - didn't have the time to make the hud work for all resolutions unfortunately - I will add that to my list of things to fix after we are allowed to do updates again.
Did you base it on GSC or something?

Because if you did it from menu at the proper aspects it should stretch/shrink based on the aspect ratio correctly.
Title: Re: Abandoned School (Released)
Post by: treminaor on November 25, 2015, 09:31:07 pm
Because if you did it from menu at the proper aspects it should stretch/shrink based on the aspect ratio correctly.
Only if you know what you're doing lol
Title: Re: [Approved] Abandoned School
Post by: SkopEa on November 26, 2015, 08:13:55 pm
hello jbird i love ur map man but one thing bothers me really bad.. can you please add more perks? i really hate to have 4 perk max limiet however sick map man! keep it up!
Title: Re: [Approved] Abandoned School
Post by: Koan on November 26, 2015, 09:13:05 pm
hello jbird i love ur map man but one thing bothers me really bad.. can you please add more perks? i really hate to have 4 perk max limiet however sick map man! keep it up!

The 4 perk limit is intended to make you strategize, and think about how you're playing the game. You can unlock more perk slots by completing the easter egg.
Title: Re: [Approved] Abandoned School
Post by: steviewonder87 on November 26, 2015, 10:19:30 pm
hello jbird i love ur map man but one thing bothers me really bad.. can you please add more perks? i really hate to have 4 perk max limiet however sick map man! keep it up!

Did it bother you on Kino? Or Moon? Or Origins? Or any other Treyarch map?
Title: Re: [Approved] Abandoned School
Post by: DeathBringerZen on November 26, 2015, 11:36:08 pm
Did it bother you on Kino? Or Moon? Or Origins? Or any other Treyarch map?

In fairness, a fair amount of Treyarch maps offered ways to obtain more than 4 perks via some method. That being said, I am ALL for perk limits in maps and tried hard to convince Trem to add one to Requiem before release. It prolongs longevity and offers multiple strategies for players. Personally I think mappers who add perk limits should also build their maps around the limits by offering perfect spots for using perks like double tap and deadshot together, or speed and PHD etc.

Definitely have no sympathy for anyone who asks for perk limits to be removed and praise JBird for adding it into this map.
Title: Re: [Approved] Abandoned School
Post by: MZslayer11 on November 27, 2015, 05:56:15 am
In fairness, a fair amount of Treyarch maps offered ways to obtain more than 4 perks via some method. That being said, I am ALL for perk limits in maps and tried hard to convince Trem to add one to Requiem before release. It prolongs longevity and offers multiple strategies for players. Personally I think mappers who add perk limits should also build their maps around the limits by offering perfect spots for using perks like double tap and deadshot together, or speed and PHD etc.

Definitely have no sympathy for anyone who asks for perk limits to be removed and praise JBird for adding it into this map.

+1 agree completely.
Title: Re: [Approved] Abandoned School
Post by: steviewonder87 on November 27, 2015, 06:21:56 am
In fairness, a fair amount of Treyarch maps offered ways to obtain more than 4 perks via some method. That being said, I am ALL for perk limits in maps and tried hard to convince Trem to add one to Requiem before release. It prolongs longevity and offers multiple strategies for players. Personally I think mappers who add perk limits should also build their maps around the limits by offering perfect spots for using perks like double tap and deadshot together, or speed and PHD etc.

Definitely have no sympathy for anyone who asks for perk limits to be removed and praise JBird for adding it into this map.

Yeh and Koan said that you can unlock extra perk slots on this map with the EE, so I'm not sure what he's moaning about anyway.
Title: Re: [Approved] Abandoned School
Post by: alf_dawson on November 27, 2015, 04:39:41 pm
There seems to be a glitch when I buy a perk it doesn't show up above the round counter and drops are invisible and their icon when I pick them up.
Title: Re: [Approved] Abandoned School
Post by: ZE~Skullcrusher on November 27, 2015, 07:41:31 pm
Maybe add some more BO3 guns?
Title: Re: [Approved] Abandoned School
Post by: Misa~Chan Rarity on November 27, 2015, 08:56:42 pm
I must say, I'm so glad that we have competitions like this where the people get to separate the wheat from the chaff, especially when the wheat far outweighs the chaff.

This map began with a feeling that we were in for something good. The custom HUD almost only means one of 2 things: this map is going to be spectacular or it's going to be among the worst I've ever played. Fortunately, I found the former to be true. Pretty much everything was custom in some form or another. It's always the little details that make the map, such as the actual chalk drawings of guns rather than a "?" on the wall. And the boss was great, especially since I haven't had a scare like that since the ghosts on Collingwood. All I could think was "Oh no. I've dreaded this day. It's the return... of my ex."
Title: Re: [Approved] Abandoned School
Post by: ZE~Skullcrusher on November 27, 2015, 09:36:10 pm
The HUD is too much to the left for some reason
Title: Re: [Approved] Abandoned School
Post by: JBird632 on November 27, 2015, 11:19:46 pm
There seems to be a glitch when I buy a perk it doesn't show up above the round counter and drops are invisible and their icon when I pick them up.
This was mentioned in the common issues, all you have to do is reload. The map is really close to the memory limit so sometimes things don't load or weird things occur.

The HUD is too much to the left for some reason

I will be doing an update to fix the hud when the contest ends. As of right now only 16:9 resolutions work properly.
Maybe add some more BO3 guns?
Limited time, plus you have to animate or fit existing animations to them (which is time consuming).
Title: Re: [Approved] Abandoned School
Post by: NINJAMAN829 on November 28, 2015, 12:01:27 am
There seems to be a glitch when I buy a perk it doesn't show up above the round counter and drops are invisible and their icon when I pick them up.

Its a glitch in World at War. A simple restart of the map will fix. :)
Title: Re: [Approved] Abandoned School
Post by: ZE~Skullcrusher on November 28, 2015, 07:49:26 am
RK5 is just B23R reskinned XDDD
Title: Re: [Approved] Abandoned School
Post by: HitmanVere on November 28, 2015, 07:53:54 am
RK5 is just B23R reskinned XDDD

Please tell me, when you get hands on official anims :kidding:
Title: Re: [Approved] Abandoned School
Post by: steviewonder87 on November 28, 2015, 08:14:19 am
RK5 is just B23R reskinned XDDD

As it is in BO3 too. :please: And by 'reskinned' I guess you mean shares the same anims and nothing else? ::)
Title: Re: [Approved] Abandoned School
Post by: ZE~Skullcrusher on November 28, 2015, 10:28:22 am
As it is in BO3 too. :please: And by 'reskinned' I guess you mean shares the same anims and nothing else? ::)

Yes Stevie thank you XD
Title: Re: [Approved] Abandoned School
Post by: Vamps on November 28, 2015, 07:10:42 pm
The MPX and AK47 look so sick  :rainbow:
Title: Re: [Approved] Abandoned School
Post by: vendettared on November 29, 2015, 11:19:26 am
This is map is amazing; played with my siblings and we had a blast. The menacing boss really gave us a good scare and we kept laughing when it chased us around, swinging his axe like a lunatic. I would totally vote for this map if I was qualified (but I'm still less than 20 posts so I give moral support instead haha).

ISSUES (playing four player cooperative on LAN):

Network Interrupted - The game would suddenly be afflicted with this warning for 3-5 seconds for no apparent reason and when any player is using the mysterious box, the box would be unusable for the rest of the game. We were left to rely on weapons purchasable on walls when any of us dies.

Wonder Weapon is OP (the vacuum cleaner)- Was crazy funny but way too overpowered. I most humbly suggest to "nerf" the weapon, it overheats too slowly and it instantaneously kills zombies with little risk. Made the game a breeze when my brother had the good fortune to secure it. It pretty much defeats the necessity of getting of any other weapon for the entire duration of the game (aside from the boss).

Game crashed when there are a LOT of crawlers (10+ or so) - We made several crawlers with a huge horde and the game crashed. The server reported something like "too many variable scripts overload" or something along those lines. No idea what this means, just reporting it.

Dying animation is glitchy - I'm not sure if this is intentional but when a player goes down, it takes several seconds before he trips and lie down on the floor (3-5 seconds).

Mysterious box gives a different weapon than it displays - For three times in one game, the mysterious box gave a false image for the weapon it displayed (e.g it showed a sniper, when the player takes it, he gets a dual akimbo submachine gun) For some reason the erroneous weapon turned out to be the dual akimbo submachine gun

The opening doors animation - It looks slick and glitchy at the same time. Thought it was really cool to show the arms of players when opening doors but its a little glitchy since most of the time, the opening of the door lags a bit.
Title: Re: [Approved] Abandoned School
Post by: timelordalex on December 01, 2015, 10:37:16 pm
out of curiosity, how does one nerf the Jet Gun?
Title: Re: [Approved] Abandoned School
Post by: JBird632 on December 01, 2015, 10:50:51 pm
out of curiosity, how does one nerf the Jet Gun?
I made it overheat quicker.
Title: Re: [Approved] Abandoned School
Post by: elperrako on December 02, 2015, 01:03:13 am
why i cant see the bonifications on your map? :(
Title: Re: [Approved] Abandoned School
Post by: ironster on December 02, 2015, 11:04:59 pm
Is the EE possible on solo?  I went to the special room and touched the symbol i ws supposed to and all symbols disappeared but I couldn't figure out what to do next.  Searched the map after that and found nothing different and I could no longer trigger the fire alarm.  Upon returning to the room all symbols were still gone.
Title: Re: [Approved] Abandoned School
Post by: gr00t on December 03, 2015, 10:44:05 am
Upon returning to the room all symbols were still gone.

Has anything changed? You might have overlooked something.
Title: Re: [Approved] Abandoned School
Post by: bigjeff101 on December 05, 2015, 02:53:13 am
Wow I remember my first zombie map. I don't even know where to began with this poorly made map.
Title: Re: [Approved] Abandoned School
Post by: gr00t on December 05, 2015, 10:46:07 am

http://ugx-mods.com/forum/index.php/topic,7276.msg103312.html (http://ugx-mods.com/forum/index.php/topic,7276.msg103312.html)
Quote
Title: Re: [Approved] Abandoned School
Post by: bigjeff101 on December 04, 2015, 05:53:13 pm

Wow I remember my first zombie map. I don't even know where to began with this poorly made map.

You don't deserve a dignified response, but I'll bite. 

Only a few in the custom zombies community have produced polished content and regularly displayed both technical skill and creative talent.   Jbird is in that short list.  His work is respected by his modding peers and by casual bystanders like most of us that have not produced maps for this community.

If you really do believe his work is shit, I encourage you to get involved, learn to map, script, or code and try to produce something even as remotely polished as any one of maps he's created or contributed on.


FYI: in case anyone is wondering, hidden posts like the one above can still be viewed.
Title: Re: [Approved] Abandoned School
Post by: Harry Bo21 on December 05, 2015, 11:12:35 am
Lol oh... Noted. I'll tell trem
Title: Re: [Approved] Abandoned School
Post by: alX3x on December 12, 2015, 04:54:57 pm
Waw (sorry :c)
this map is amazing !
Pretty good but... i think my pc does not support this map.
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQ4RaGfk2wAQDqMGXPbP6YkmaLU3r024XVjDV-MV48802oQ3qKa)
Title: Re: [Approved] Abandoned School
Post by: Jahmez Gaming on December 14, 2015, 06:55:04 pm
Got a bit of a problem, lad. Whenever I load up the game, the hud's in the right spot, but all the numbers are off to the left. So the points are on the top left of the compass, the round number isn't even there, and the ammo numbers aren't in their boxes, the lethal grenades are in the tactical grenades box, it's a mess for me. Any way I can fix this?
Title: Re: [Approved] Abandoned School
Post by: JBird632 on December 14, 2015, 09:06:56 pm
Got a bit of a problem, lad. Whenever I load up the game, the hud's in the right spot, but all the numbers are off to the left. So the points are on the top left of the compass, the round number isn't even there, and the ammo numbers aren't in their boxes, the lethal grenades are in the tactical grenades box, it's a mess for me. Any way I can fix this?
For now all you can do is pick a resolution that uses a 16:9 or 16:10 aspect ratio, all 4:3 aspect ratio resolutions will have hud alignment issues. I have a fix for this but I need to get my files ready for an update as I just backed up and formatted my computer.

(https://i.gyazo.com/da2fb134505020403ba8275251a40c63.jpg)
Title: Re: [Approved] Abandoned School
Post by: Jahmez Gaming on December 15, 2015, 04:09:06 am
I swapped my resolution from 1280x1024 to 1280x720 and the problem is still there.

Here's what it constantly looks like for me if that'll help:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmaaOeQy.jpg&hash=b15473ed59cf3aa89772b556c1dddb67ed52e9cf)
Title: Re: [Approved] Abandoned School
Post by: JBird632 on December 15, 2015, 05:42:11 am
I swapped my resolution from 1280x1024 to 1280x720 and the problem is still there.

Here's what it constantly looks like for me if that'll help:
(http://i.imgur.com/maaOeQy.jpg)
It looks like your playing 1280x720 with 4:3 aspect ratio set. make sure you play with 1280x720 with the aspect ratio set to 16:9.
Title: Re: [Approved] Abandoned School
Post by: Jahmez Gaming on December 15, 2015, 05:57:09 am
Thanks so much for helping me fix this, man. I really was excited to play the map but the glitchy hud was putting me off, now I can actually play it and enjoy it.
Title: Re: [Approved] Abandoned School
Post by: RyboC18 on December 22, 2015, 04:40:58 am
Can you help me with solving the Easter egg? I've found the key and I know that I need to find the fuse but where would it be? Or can you at least give me the area of where the next step is?
Title: Re: [Approved] Abandoned School
Post by: Centric on December 26, 2015, 12:37:00 am
Noticed some issues while playing earlier.

These were all while playing gungame


1.) pathing error to the right of door in quick revive room
2.) no door kicking / breaking animations
3.) couldn't ads with the ranger
4.) grabbing two infinite ammo power ups removes infinite ammo effect.
5.) upgraded Thompson still has 20 bullets per mag (maybe intentional you'd think the drum mag would increase it)
Title: Re: [Approved] Abandoned School
Post by: JBird632 on December 26, 2015, 04:57:52 am
Noticed some issues while playing earlier.

These were all while playing gungame


1.) pathing error to the right of door in quick revive room
2.) no door kicking / breaking animations
3.) couldn't ads with the ranger
4.) grabbing two infinite ammo power ups removes infinite ammo effect.
5.) upgraded Thompson still has 20 bullets per mag (maybe intentional you'd think the drum mag would increase it)
Ya the pathing issues are the door models, for some reason waw reacts weirdly to certian models and those doors seem to break pathing sometimes. I have never witnessed the door anims not playing ever, so I'm not too sure how that could have happened. Rangers never had ads anims, thats just how the gun is in mw2. Im aware of the infinite ammo power up bug. And I didn't bother with the thompson I guess.
Title: Re: [Approved] Abandoned School
Post by: Centric on December 26, 2015, 06:15:16 am
Ya the pathing issues are the door models, for some reason waw reacts weirdly to certian models and those doors seem to break pathing sometimes. I have never witnessed the door anims not playing ever, so I'm not too sure how that could have happened. Rangers never had ads anims, thats just how the gun is in mw2. Im aware of the infinite ammo power up bug. And I didn't bother with the thompson I guess.


I also noticed after playing awhile my headshot count disappeared :poker:
Title: Re: [Approved] Abandoned School
Post by: JBird632 on December 26, 2015, 06:17:33 am

I also noticed after playing awhile my headshot count disappeared :poker:
That's already fixed in the new update, just need to do some coop tests before it gets released.
Title: Re: [Approved] Abandoned School
Post by: Guilhermex12 on January 08, 2016, 09:58:02 am
Awesome map....  :rainbow: :rainbow: :rainbow: and the jet gun weapon... oh my god! It's so fun to use! Thanks for this hard work!

Got a round 50 :D
https://www.youtube.com/watch?v=LLXqo1MKVvw&feature=youtu.be (https://www.youtube.com/watch?v=LLXqo1MKVvw&feature=youtu.be)

Title: Re: [Approved] Abandoned School
Post by: Harry Bo21 on January 09, 2016, 01:10:54 am
post youtube videos to the "youtube" section, not peoples topics...
Title: Re: [Approved] Abandoned School
Post by: ChristopherTJ on January 30, 2016, 12:15:44 am
Hey, I can't play this map anymore. I keep getting these weird graphical glitches and it makes the game totally unplayable
I've reinstalled my graphics drivers over and over and turn my settings down, I've done everything I can think of and I keep getting these glitches.

Video here:
https://www.youtube.com/watch?v=1oKcfpX0ZOA (https://www.youtube.com/watch?v=1oKcfpX0ZOA)
Title: Re: [Approved] Abandoned School
Post by: Exofile on January 30, 2016, 01:19:07 am
Hey, I can't play this map anymore. I keep getting these weird graphical glitches and it makes the game totally unplayable
I've reinstalled my graphics drivers over and over and turn my settings down, I've done everything I can think of and I keep getting these glitches.

Video here: https://www.youtube.com/watch?v=1oKcfpX0ZOA (https://www.youtube.com/watch?v=1oKcfpX0ZOA)

Are you using T4M? T4m doesn't work very well with non-t4m maps. :)
Title: Re: [Approved] Abandoned School
Post by: ChristopherTJ on January 30, 2016, 02:20:05 am
What's T4M?
Title: Re: [Approved] Abandoned School
Post by: Exofile on January 30, 2016, 12:22:39 pm
What's T4M?

It's a .dll file used to increase the limits of the game. Some maps use it. I'll take it you don't have it, as you didn't know what it is. ;)
Title: Re: [Approved] Abandoned School
Post by: ChristopherTJ on January 30, 2016, 01:42:06 pm
Actually it was T4M, I had it installed to play Wayne Manor. I took out that dll file and the map is now working perfectly  :D
Title: Re: [Approved] Abandoned School
Post by: Sandraker on February 11, 2016, 07:01:50 am
Awesome map! Was having a ton of fun in the Gun Game mode until I got to the Panzerfaust and a scrake spawned in and killed me :P.

Few questions:

Where's the Pack a Punch on this map? I've only played it twice so far, Gun Game and a little bit of the normal zombies, and I couldn't find it anywhere in GG. I was just wondering about it for GG because some of the weapons unupgraded are a real frustration, especially when you need 150+ kills.

My FoV keeps resetting every time I restart, is there any way to fix this? I'm a complete newbie to custom zombies(just picked up W@W during the steam sale), so I apologize if this is a dumb question and it's an easily fixed issue.

What does the "ADS Sounds" option do? I didn't notice any difference when I toggled it on and off.


Great map though, and I can't wait to try my hand at the easter egg.
Title: Re: [Approved] Abandoned School
Post by: JBird632 on February 17, 2016, 03:30:41 am
Where's the Pack a Punch on this map? I've only played it twice so far, Gun Game and a little bit of the normal zombies, and I couldn't find it anywhere in GG. I was just wondering about it for GG because some of the weapons unupgraded are a real frustration, especially when you need 150+ kills.
Pack a punch is accessed through the teleporter on the roof, though its disabled on other gamemodes besides normal, if u want to have a pack a punched weapon on gun game u will have to get the pack a punch powerup.

My FoV keeps resetting every time I restart, is there any way to fix this? I'm a complete newbie to custom zombies(just picked up W@W during the steam sale), so I apologize if this is a dumb question and it's an easily fixed issue.
Unfortunately this is a side affect from me trying to fix the fov not working at all for people using dive to prone (it use to reset every time you dived).

What does the "ADS Sounds" option do? I didn't notice any difference when I toggled it on and off.
There is a sound played for when the player starts to ads or goes back to idle from ads that is played when that setting is on.
Title: Re: [Approved] Abandoned School
Post by: Sandraker on February 17, 2016, 09:41:07 am
Pack a punch is accessed through the teleporter on the roof, though its disabled on other gamemodes besides normal, if u want to have a pack a punched weapon on gun game u will have to get the pack a punch powerup.
Unfortunately this is a side affect from me trying to fix the fov not working at all for people using dive to prone (it use to reset every time you dived).
There is a sound played for when the player starts to ads or goes back to idle from ads that is played when that setting is on.

Thanks for the reply! I figured out about PaP myself after playing a few more times since my questions. The FoV thing is unfortunate, but it's better than diving being buggy.
Title: Re: [Approved] Abandoned School
Post by: TrueBlueHH on February 20, 2016, 06:18:24 pm
How would I get 8 perks in the map like this picture:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fs18.postimg.org%2Fiew7e94q1%2F8_perks.jpg&hash=5e4eafca10b4b3b42be0b5884ac492e6e8ac466f)
Title: Re: [Approved] Abandoned School
Post by: TrueBlueHH on February 20, 2016, 06:35:40 pm
nvm you just gotta activate the radio

Double Post Merge: February 20, 2016, 08:08:08 pm
I encounter this really annoying thing with the map though. Sometimes when playing, randomly the screen and game will freeze (the game is still responding - it doesn't do the white screen it just freezes. Then to fix this I have to CTRL+ALT+DEL out and then back in. I can't do it by doing ALT+TAB. But it seems to happen too often and when it does it's really annoying having to do that to fix it. It could go on for 30 minutes without doing it at times, and sometimes it'll be like every minute. I'm playing the map on solo, and this has been happening to me.  :(
Title: Re: [Approved] Abandoned School
Post by: NewYorksFinest on February 25, 2016, 07:45:01 am
Hello!

First off, great map! Pretty cool & i enjoyed it a lot especially the boss that comes out every now & then! Shit scared the crap out of me the first time. So i've done a lot by myself & then with two other players, we got far enough into the easter egg i guess is what we were doing.


Did a lot, went to a spooky room with symbols after doing the whole fire alarm stuff, did the symbols in the room as well & now i got stuck with the fuse. Covered in fire sat a fuse & i have no idea how to get rid of the fire & the mystery box got glitched with the FAL just sitting there all game.

So yeah if anyone could let me know what i was suppose to do & how to remove the fire & get the fuse, that would be amazing! please & thanks.
Title: Re: NewYorksFinest
Post by: TrueBlueHH on February 26, 2016, 06:39:14 pm
Hello!

First off, great map! Pretty cool & i enjoyed it a lot especially the boss that comes out every now & then! Shit scared the crap out of me the first time. So i've done a lot by myself & then with two other players, we got far enough into the easter egg i guess is what we were doing.


Did a lot, went to a spooky room with symbols after doing the whole fire alarm stuff, did the symbols in the room as well & now i got stuck with the fuse. Covered in fire sat a fuse & i have no idea how to get rid of the fire & the mystery box got glitched with the FAL just sitting there all game.

So yeah if anyone could let me know what i was suppose to do & how to remove the fire & get the fuse, that would be amazing! please & thanks.

Try uninstalling and reinstalling the current version and that may fix the box issues. Also, to remove the fire, you will need a thundergun that you can find out of the box to put out the fire. Whether it has to be PAP'd or not, I'm not sure. I did mine with PAP. Don't forget when you get the fuse and return it to the radio to buy the radio. At first, I thought it was a buyable ending, but it gives you 8 perks slots.  8)
Title: Re: NewYorksFinest
Post by: NewYorksFinest on February 27, 2016, 03:42:02 am
Try uninstalling and reinstalling the current version and that may fix the box issues. Also, to remove the fire, you will need a thundergun that you can find out of the box to put out the fire. Whether it has to be PAP'd or not, I'm not sure. I did mine with PAP. Don't forget when you get the fuse and return it to the radio to buy the radio. At first, I thought it was a buyable ending, but it gives you 8 perks slots.  8)

Figured the thunder gun was needed! Guess i had bad luck of the box breaking on me sadly. Know where i can find an updated version of the map? I google it but get it from zombmods i think the site is called. Not sure if that's the most up to date one, would assume not tho since the box glitch.
Title: Abandoned School (...kids be changing my title)
Post by: JBird632 on February 27, 2016, 04:36:55 pm
Figured the thunder gun was needed! Guess i had bad luck of the box breaking on me sadly. Know where i can find an updated version of the map? I google it but get it from zombmods i think the site is called. Not sure if that's the most up to date one, would assume not tho since the box glitch.
There is no thundergun in the map... its the jetgun from tranzit. This is the most uptodate version of the map, and I cannot update it anymore as I have formatted my computer since the contest - so unfortunately the box issue is still something that's in the map.
Title: Re: Abandoned School (...kids be changing my title)
Post by: SN9NV on March 16, 2016, 07:58:44 pm
There is no thundergun in the map... its the jetgun from tranzit. This is the most uptodate version of the map, and I cannot update it anymore as I have formatted my computer since the contest - so unfortunately the box issue is still something that's in the map.

 :'( Does that mean no more patches?  :'( :'( :'( this is by far the most fun zombies map ever; until the box breaks.  :(
Title: Re: [Approved] Abandoned School
Post by: RyboC18 on March 19, 2016, 11:46:56 pm
Can I upload a video about how to do the easter egg or at least a step? I have done the easter egg many times and i love it!  :rainbow: (but most of the time i do it in solo  :alone:)
Title: Re: [Approved] Abandoned School
Post by: JBird632 on March 20, 2016, 01:19:36 am
Can I upload a video about how to do the easter egg or at least a step? I have done the easter egg many times and i love it!  :rainbow: (but most of the time i do it in solo  :alone:)
Go for it.
Title: Re: [Approved] Abandoned School
Post by: ZmGamer on June 13, 2016, 01:43:49 pm
When I unlocked the office door, I crashed. Any reason?