Lol, Jbird suddenly gains his enthusiasm back for WAW now there's a contest going ;DTotally, when I saw that desk I thought, "Oh SNAP! It's ON!"
Lol, Jbird suddenly gains his enthusiasm back for WAW now there's a contest going ;D
exciting looking map Jbird632. It looks like my old middle school (SMS forever).
Question, is Frostbite still alive
Update: New HUD and Menu OptionsThat HUD is beautiful.
I designed this HUD to have a similar style to the last one I made, but also have a more professional look to it. I spent quite a while making it and still have some adjustments to it to make (like figuring out what I would like to include in the circle).
As for the Menu Options, I previously made a menu system and redid all the menu files, but never did get around to actually making these setting work.
I have now added Hitmarker options as well as some other nice features people like to see in a map.
Hitmarker In Game (with new hud):
(http://i.gyazo.com/43ea8462208d21a47882414672874e22.jpg)
New Options:
(http://i.gyazo.com/fdcb331bc7b1f841044855781b0ecc03.jpg)
BASKETBALL FIRING WONDER WEAPON!Well now we know what Harry wants. :lol:
BASKETBALL FIRING WONDER WEAPON!
MINI GAME FOR FIRING BASKETBALL WEAPON INTO BASKETBALL HOOP!
DO IT
lol :D
Someone remind me why I'm entering this contest again? This looks epic!Nope. We don't know either :troll:
Someone remind me why I'm entering this contest again? This looks epic!Because looking epic can be miles away from being epic.
Because looking epic can be miles away from being epic.Excuse me I'm lost in Box Town, how far away is epic from here?
Excuse me I'm lost in Box Town, how far away is epic from here?(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJOLcraD.jpg%3F1&hash=4e093a18344c894d338d4ae5f44faebb7b827507)
Contest over you won, lol:DDerp well win #TeamLuriham
Looks awesome the in-game view ;) ... Only one question ¿the gym will have girls showers ? ::)not too sure what he wants to know this for? lol
not too sure what he wants to know this for? lol
you remember this is a "school" map right? ;D
Because looking epic can be miles away from being epic.
Update: PortalsI spy, with my little eye, a decent training spot.
Guess I kinda forgot to do my weekly update for the map on Monday :P
Anyways, I managed to get every room portalled now (which I decided to do early in the mapping process so that it wouldn't be a pain for me later). I have been averaging around 150 fps; however, since the map isn't even close to being done, I'm sure that number will drop a bit by the time of release.
Portals:
(http://i.gyazo.com/7ed6cb4d821cfaf214290743a3d0beed.jpg)
I also decided not to restrict the map to being an indoors only map, but to also include some parts of the map that would work around the school yard and entrance. Since I haven't worked much with the outdoor lighting and environment yet, it's looking a bit bland right now, but I will work to get a nice atmospheric effect.
School Entrance:
(http://i.gyazo.com/7dce9505d45b017fa4a250b766f2d88c.jpg)
The sky and rain are very cool, but I prefer the old sunnier look tbh.
The sky and rain are very cool, but I prefer the old sunnier look tbh.
could be worse, could be fog rolling in...
Why you do this to us Hitman? I was looking foward to the foggy map, it would've added to the challenge.
:'(
This is why you cant please everyone :please:well, I can explain this...
well, I can explain this...So a mysterious virus not only affects humans but affects the weather too? Crazy stuff...
In your map, it's after a nuclear fallout kinda thing, while in this map, it is just a day in a zombie apocalypse (like the walking Dead) so, having rain kinda suits the theme.
So a mysterious virus not only affects humans but affects the weather too? Crazy stuff...I personally think that's for the better. Having creative freedom is amazing and let's you roam free and see what you can do. Trem did explain that it was supposed to be vague so people weren't just making maps for the contest, but maps they wanted to make.
On a side note, looking at the WIPs in this contest I think hardly anyone is sticking to the actual theme anyway, we've got Star Wars (or Area 51 now), Starship Troopers, Batman, Skyrim, etc...
I also added a vortex effect that I made with some lightning, and used a black ops rain effect that has puddles.
(http://gyazo.com/e41689e4771dc31ab7532599339d3d78.gif)
This is why you cant please everyone :please:What could please everyone is the rezurrection of frostbite
Update August 4:
New Modern Thompson: (custom model and texture - uses World At War anims)
! No longer available (http://www.youtube.com/watch?v=uX343aneQKw#)
Background parts of the City:
(http://i.gyazo.com/d5a0c312209a4d5ac5dd2b7450d5b25b.jpg)
(http://i.gyazo.com/005c9da642f135d08b09f6ac1566cbb8.jpg)
uses World At War anims)Damn the one thing I think needed to change.
Update August 16:So, would it be possible to have a 'just open the door' option, which could cost more, but would be faster, because at the rate you would kick down a door, if you happened go and attempt to open a door mid-round, you could die, but hey, this is just me worrying a little bit, it's probably nothing.
Door Kick:
This new system of kicking doors will be applied to all zombie doors (not debris obviously) and I plan on creating another animation for the opposite side of the door where the player will pull it open. Wooden doors and metal doors have different sounds when kicking them, and a single wooden door will be knocked off its hinges (which is an improved version from Snowglobe - meaning no more doors glitching into walls lol).
! No longer available (http://www.youtube.com/watch?v=WAIej_lPikE&feature=youtu.be#)
Note: Sorry that the audio is a bit weird in the video, OBS seems to not record audio correctly for me lately (including when I stream)
So, would it be possible to have a 'just open the door' option, which could cost more, but would be faster, because at the rate you would kick down a door, if you happened go and attempt to open a door mid-round, you could die, but hey, this is just me worrying a little bit, it's probably nothing.
Update August 28:
So I know its been almost 2 weeks since my last update, but I've been working a lot on the mod aspect of the map and actually getting it playable. The other day RadimaX and I did the very first coop test of the map and it went decently well (of course there were a few issues). I've managed to make all the current weapons in the map have a packapunch version as well as added a few more weapons to the mod (these include: LSAT, SPAS 12, FN FAL, AS50, and Honey Badger). I also have a theater for the school which is being worked on, but will likely be shown in the next update.
LSAT Ammo Counter:
(https://i.gyazo.com/41f7aaef8a558cb8864bed7b096038d3.jpg)
Court Yard:
(https://i.gyazo.com/4ca1e61e6b32c5a35ea66c131f030dec.jpg)
Gynmasium:
(https://i.gyazo.com/ad79d4454907ba179e1a9e9320eea446.jpg)
Do I see Buried wall gun chalks? where you draw them where you want them? or is it just your custom design for them?Nope, that's just the style I decided to go with.
Nope, that's just the style I decided to go with.Overall, good. That police officer seems SO familiar but I can't figure out where I've seen him. Is the crossbow that custom one you made awhile back IIRC or is it BO1 or BO2? The sounds are not good on it though. Just too much reverb. Still good mapping and seems like an alright map so far. Keep up the good work.
Update August 31:
These are third person anims for dual wield, minigun, crossbow, perk drinking and dive to prone. My previous version of dive to prone actually cheated a little bit by spawning a model and playing the animations on the clone since I never knew how to play them on the player; however, now they are being played properly on the player and no clone is used.
! No longer available (http://www.youtube.com/watch?v=bOOioEr1700#)
Overall, good. That police officer seems SO familiar but I can't figure out where I've seen him. Is the crossbow that custom one you made awhile back IIRC or is it BO1 or BO2? The sounds are not good on it though. Just too much reverb. Still good mapping and seems like an alright map so far. Keep up the good work.The police officer is a model from the mission "No Russian" on Modern Warfare 2 and the crossbow is from Black Ops 2 which is using official sounds.
Hey jbird, I have two questions that need response.Why would I be including the black ops mod? I said that I made/making a new mod for this map. I'm not going to make 2 versions of the map. As for Frostbite, I may start that back up after the contest, it really depends on how busy I am with school.
Will the map be including your black ops mod after the contest?
And is frostbite really gone? Please answer
Why would I be including the black ops mod? I said that I made/making a new mod for this map. I'm not going to make 2 versions of the map. As for Frostbite, I may start that back up after the contest, it really depends on how busy I am with school.Thank you and Thank you JBird. If i can just say one thing...
These are third person anims for dual wield, minigun, crossbow, perk drinking and dive to prone. My previous version of dive to prone actually cheated a little bit by spawning a model and playing the animations on the clone since I never knew how to play them on the player; however, now they are being played properly on the player and no clone is used.Nice job on the playeranimtypes, so much better than spawning a new model. I ended up doing that for the slide as well, it would be nice if more of the player anims worked though...not sure if the default anim issue still exists. Keep up the great work on the map, looking awesome.
Nice job on the playeranimtypes, so much better than spawning a new model. I ended up doing that for the slide as well, it would be nice if more of the player anims worked though...not sure if the default anim issue still exists. Keep up the great work on the map, looking awesome.what "default anim" issue?
Update September 5:It appears the hammer is going through the guys hand at the moment
I finished animating one of the custom weapons for the made, the AK47. This gun was model, textured and animated by myself (though I decided to add the mw3 rail to the gun because I felt the gun was missing something) and it is using CSGO AK47 sounds.
! No longer available (http://www.youtube.com/watch?v=FaQDGJjOWWg&feature=youtu.be#)
Update September 19:trap idea: Make the bottom portion of the pool filled with water, add the wires in it, and if you throw a monkey in there the zombies die. Also the player will get hurt if they go in there. Maybe put a little easter egg ''no diving'' sign except its a ''no monkeys'' sign :D on another note, looks really sexy
Sorry for the lack of updates recently, I've been busy settling in with my 3rd year of university and it's been a bit hectic. I have been getting a bit more work on the map done (though the past few weeks I just haven't really been motivated to map). It wasn't until yesterday where I actually started to get a lot of things done again.
I would also like to note that I spent an entire day finishing the portaling of the map and I have been getting on average 120fps and I by no means have a good gpu.
New Pool Area: Still a lot of work outside the map to do (adding in surrounding buildings and streets)
(https://i.gyazo.com/07d50ab28d8f3e92df76de90c6f580ca.jpg)
New Foyer:
(https://i.gyazo.com/1fc5460503412178333d240d58761e62.jpg)
Overview of the Map:
I would have to say mapping-wise I am about 65% done the playable area, but only about 40% done the exterior of the map. I began work on the easter egg a week ago, and the mod is basically done now (just a few minor tweaks left).
(https://i.gyazo.com/9a365915b31a92153df19f8d52ce0cf5.jpg)
okay im sorry but I dont really think it's fair that the entire treyarch zombies team can come on here and pretend to be one guy to win the contestIf he was the treyarch team why would they leave the communi- Oh. yeah... BO3 ;)
:troll:
Update September 28:Shall we just give the first place now or are we going to wait until the deadline just to be fair to everyone else? :P
So I'm really pushing to get a lot done for the map now. I've even gone as far as creating a list of things that are left to do for the map and knocking them down one by one. I've finished doing a lot more of the weapons in the mod, finished implementing dive to prone for all weapons - even custom animated a couple weapons. A lot of the polish for the map is finally getting done and the map is actually in quite a playable state now. The entire map is now accessible, power has been added along with all the perks and even a couple map related scripts are done.
Overall the map is coming along great and looks like I am keeping up with the deadline!
New Weapons:
(https://i.gyazo.com/9771a8e1ee10a0cc2b72aca4ab15648f.jpg)
New Classroom:
(https://i.gyazo.com/2bb6e75fa87aadd544c6adb5333f8773.jpg)
Theater: Still need to add detail to this room
(https://i.gyazo.com/65e797ecc854100cb4ac1fbdb5ca7d10.jpg)
Urban Homes: (outer map detail) This will be the style of the outer detail for the map
(https://i.gyazo.com/c907cfeb9af9593b7eb47a07a11fc528.jpg)
Shall we just give the first place now or are we going to wait until the deadline just to be fair to everyone else? :P
Two months to help Stuffy.I think Stuffy has kinda given up on his map and is just working on the Realism Mod now.
More or less the same amount of time you had for Christmas Warehouse. :o
I think Stuffy has kinda given up on his map and is just working on the Realism Mod now.hehe, realism 2.0 mod, can't wait :rainbow:
Update October 4:
Emergency Flare to Replace the Monkey Bomb:
Though the flare may be weaker in a sense compared to the monkey bomb, this piece of equipment is balanced by allowing player's to carry 4 instead of the standard 3. The emergency flare can be used to distract zombies, giving players to opportunity to flee or aid other players.
! No longer available (http://www.youtube.com/watch?v=kxvIePyiUzA&feature=youtu.be#)
Update October 4:This is exactly what we were going to do for our map :P Nice job, also you should add the BO2 Raygun anims to go with the BO2 model you're using.
Emergency Flare to Replace the Monkey Bomb:
Though the flare may be weaker in a sense compared to the monkey bomb, this piece of equipment is balanced by allowing player's to carry 4 instead of the standard 3. The emergency flare can be used to distract zombies, giving players to opportunity to flee or aid other players.
! No longer available (http://www.youtube.com/watch?v=kxvIePyiUzA&feature=youtu.be#)
Update October 4:Interesting stuff. I would like to think that you could be able to deploy it faster than a monkey bomb? I'm just saying, it would make it balance a little but, because monkeys distract and kill, but take a little while to deploy.
Emergency Flare to Replace the Monkey Bomb:
Though the flare may be weaker in a sense compared to the monkey bomb, this piece of equipment is balanced by allowing player's to carry 4 instead of the standard 3. The emergency flare can be used to distract zombies, giving players to opportunity to flee or aid other players.
! No longer available (http://www.youtube.com/watch?v=kxvIePyiUzA&feature=youtu.be#)
[Helicopter Pilot] - "We have no time, what are you standing around for!"
Voice Acting Audition:Is there an accent involved, or nah? because I would love to give it a crack, i just need to know the guidelines.
Hey, so I have written a good chunk of my easter egg for the map now and I realize this would really make the easter egg more immersive if I had a voice actor for a helicopter pilot. If you would like to audition for this part in the map then all you will have to do is send me an audio quote of yourself with a pm. It can be something you've done in the past or if you would like I can provide you with this quote:
I hope some of you would like to participate and good luck :D
Is there an accent involved, or nah? because I would love to give it a crack, i just need to know the guidelines.I'm not too picky to be honest, just so long as it sound good :)
I'm not too picky to be honest, just so long as it sound good :)rightio, thanks for the guidelines, i'll see what i can do
But preference wise I guess an american or british accent wouldn't hurt.
Voice Acting Audition:
if I had a voice actor for a helicopter pilot. ... I can provide you with this quote:Quote[Helicopter Pilot] - "We have no time, what are you standing around for!"
Update October 11:
So today was a really big week for the map, not only were a lot things completed but it was also the 2nd coop test for the map. This coop test included myself, Awesome Pieman, TheScotchGuy and Uk_ViiPeR which we all tested a multitude of different coop features of the map along with finding a bunch of bugs/glitches.
This was really good 'cause the map is now becoming more and more playable and I believe the next coop test will actually be an almost "finished" type of playable :)
The mod had a lot of new features and changes added recently as well:
- the 4 player models are now finalized (A police officer, a construction worker, a marine and a civilian)
- Redid the soundalias for weapons so new fire sounds include distant fire sounds, shell eject sounds and shell impact sounds as well as pack a punched 3rd person sounds)
- Walking a running sounds are amplified to sound better (since u can barely here them in waw)
- most weapons are now finalized only need to fix 2 and add 1-2 more
- a new menu system was added along with 3 gamemodes and a bunch of features (at present the 3 gamemodes are Normal, Gun Game and One Room Challenge,
but I will likely add Domination from Snowglobe as well)
- timed gameplay added along with an option for it in the menu
- more detail added to some rooms
- started work on the upstairs of the building
- bunch of bugs were fix (even most of the coop test's bugs)
Update October 11:
So today was a really big week for the map, not only were a lot things completed but it was also the 2nd coop test for the map. This coop test included myself, Awesome Pieman, TheScotchGuy and Uk_ViiPeR which we all tested a multitude of different coop features of the map along with finding a bunch of bugs/glitches.
This was really good 'cause the map is now becoming more and more playable and I believe the next coop test will actually be an almost "finished" type of playable :)
The mod had a lot of new features and changes added recently as well:
- the 4 player models are now finalized (A police officer, a construction worker, a marine and a civilian)
- Redid the soundalias for weapons so new fire sounds include distant fire sounds, shell eject sounds and shell impact sounds as well as pack a punched 3rd person sounds)
- Walking and running sounds are amplified to sound better (since u can barely hear them in waw)
- most weapons are now finalized only need to fix 2 and add 1-2 more
- a new menu system was added along with 3 gamemodes and a bunch of features (at present the 3 gamemodes are Normal, Gun Game and One Room Challenge,
but I will likely add Domination from Snowglobe as well)
- timed gameplay added along with an option for it in the menu
- more detail added to some rooms
- started work on the upstairs of the building
- bunch of bugs were fix (even most of the coop test's bugs)
New Menu:
(https://i.gyazo.com/80267000f6bd6f8fadc6ad998c14e7eb.png)
Solo Pre-Game Settings:
(https://i.gyazo.com/2777921b9cfc2be86668eedb6c7dd282.png)
Coop Pre-Game Settings:
(https://i.gyazo.com/97b99db5d75720051c74beaf0237b92b.png)
Gun Game and Timed Gameplay:
(https://i.gyazo.com/8c88dc0b44f7635790608621c1b9635c.png)
Update October 18:This looks nice, but I have a question for all other modelers on the forum: Is it just me or is the stock ALWAYS the hardest part to make? I don't think I've ever made a good stock and it pisses me off. I don't understand why, but it just IS the hardest part.
Not much done visually on the map this week - a lot of scripting and bug fixing.
Though I have a new weapon that I've been working on.
MPX:
This is the MPX smg that I modeled and textured and will be a new custom gun to the map. The model and texture of the gun are finished - though it might have minor tweaks - however, I still need to make animations for it, which will be done in the the next week or so. I would like to also note (since people will likely comment about this), yes this is basically the same gun as the KF5 from Advanced Warfare - though theirs is suppose to be a futuristic version of the MPX which was featured in the Battlefield.
(https://i.gyazo.com/ab0b4b985b5005a6a311f52fac0affb0.png)
(https://i.gyazo.com/429112b1fcafaca739f2b5e0e0444d5b.png)
To be honest that was the second version of the stock I tried :POh god, I didn't even think of all the iron sights I made... I think I made 10 versions of iron sights for what was gonna be the Wunderwaffe Mark 2. Also, thank you for mentioning iron sights because I just realized I left a gun somewhere partially modeled that I really wanted to complete. Now to remember the name...
But really its not that huge of a deal since you would only see the stock in the world model and not in first person. I find the iron sights just as difficult to make - but in this case I am just amazed by how well it turned out :D
Oh god, I didn't even think of all the iron sights I made... I think I made 10 versions of iron sights for what was gonna be the Wunderwaffe Mark 2. Also, thank you for mentioning iron sights because I just realized I left a gun somewhere partially modeled that I really wanted to complete. Now to remember the name...Got any pics/proof of these models? I'd LOVE to see them?
Got any pics/proof of these models? I'd LOVE to see them?Maybe later. I got to fix the stock (What a surprise, eh?:D) and there's some holes I need to put in it and then it should be ready. I'd do it now, but I got school :'(
That MPX is sexy as hell btw JBird.
Update October 25:
I have now finished all the weapons and mod specific items in the map and all that is left to do is a bit more detail in some areas along with finish scripting the easter egg. This is an overview of how far along the map is now:
I spent the entire weekend making sure all the weapons were properly textured, had good stats, all weapons could be dived with, and they had proper world models, sounds and anims. I hopefully will have another coop test next weekend to iron out the next layer of bugs :P
If you would like to see a full list of all the weapons in the map, I have included a list on the main post. These weapons are finalized and I don't plan on making any changes - I did want to add a couple more weapons but I'm at the image limit so there is really nothing I can do about it (thats what happens when literally every texture in the map is custom or ported).
I have now implemented the custom MPX into the map as well.
MPX:
! No longer available (http://www.youtube.com/watch?v=SEPZBR6R6nk&feature=youtu.be#)
Update October 25:Although you may have brought the heat this summer, I think it's gonna be a big year, especially with maps like Area 51, Mansion (Zuburbs) and many more.
I have now finished all the weapons and mod specific items in the map and all that is left to do is a bit more detail in some areas along with finish scripting the easter egg. This is an overview of how far along the map is now:
I spent the entire weekend making sure all the weapons were properly textured, had good stats, all weapons could be dived with, and they had proper world models, sounds and anims. I hopefully will have another coop test next weekend to iron out the next layer of bugs :P
If you would like to see a full list of all the weapons in the map, I have included a list on the main post. These weapons are finalized and I don't plan on making any changes - I did want to add a couple more weapons but I'm at the image limit so there is really nothing I can do about it (thats what happens when literally every texture in the map is custom or ported).
I have now implemented the custom MPX into the map as well.
MPX:
! No longer available (http://www.youtube.com/watch?v=SEPZBR6R6nk&feature=youtu.be#)
This looks nice, but I have a question for all other modelers on the forum: Is it just me or is the stock ALWAYS the hardest part to make? I don't think I've ever made a good stock and it pisses me off. I don't understand why, but it just IS the hardest part.
Back on topic, ya did a good job, tweety. :)
Update: November 4Probably the contest winner :P
Trailer:
! No longer available (http://www.youtube.com/watch?v=ZV25oE4A75I#)
Update: November 4I saw it, I saw that terrifying boss. And I know where it came from too.
Trailer:
! No longer available (http://www.youtube.com/watch?v=ZV25oE4A75I#)
Jbird and his music choices... Somehow he manages to find the perfect song everytime.
Which I guided him to, lolIt's the Chainswaw guy who if shot, goes into a beserker mode
Is that boss from Killing Floor? If so, then 10/10 :rainbow:
It's the Chainswaw guy who if shot, goes into a beserker mode
And trust me, you don't wanna do that or else you will be brutally murdered, it happened to me before.Never realised you played Killing Floor Andy ::)
Never realised you played Killing Floor Andy ::)
I don't, it was in a map was testing (sorta) for Radi.I know... :poker:
And Jbird, looks amazing mate. Cant wait :D
Black Ops 2:
- Swat556
- LSAT
- Crossbow
- Titus
- Raygun
- Raygun MK2
Common Issues:
Please not that these are not bugs, but actually issues related to using an 8 year old engine. If you do run into one of these issues/errors then please restart the game or back out and start again.
- Alloc Error: the game did not allocate enough memory to load the map
- Undefined function/ random script related error: world at war will give random errors from time to time even when there is none
- Powers, shaders and effects not visible or gun in player's face: This is the same issue found on Leviathan, just restart the map
Common Issues:
Please not that these are not bugs, but actually issues related to using an 8 year old engine. If you do run into one of these issues/errors then please restart the game or back out and start again.
- Alloc Error: the game did not allocate enough memory to load the map
- Undefined function/ random script related error: world at war will give random errors from time to time even when there is none
- Powers, shaders and effects not visible or gun in player's face: This is the same issue found on Leviathan, just restart the map
Might wanna add "the game completely flipping out due to memory issues" to this list. Just started it and everything just started flipping out like in Requiem. Mind looking into that?
Edit: not even turning off spec maps helps... WTF? :o
Congrats JBird, really fun map :D Also, why wasn't your custom G36C included? It looked so niceSadly there are 2 reasons why the G36C didn't make it, image limit and I didn't like the way the texture looked in WAW. It looked amazing in blender, but shitty in game.
Sadly there are 2 reasons why the G36C didn't make it, image limit and I didn't like the way the texture looked in WAW. It looked amazing in blender, but shitty in game.
Also I forgot to mention but why the hell is there a cg_fov loop constantly setting my FoV to 65?This was to fix the dive to prone issue - basically when you dive to prone on Leviathan and your FOV wasn't 65, the game would automatically switch it back to 65 when you dove. So my solution was to have the slider be a separate dvar that was constant and have a csc file that constantly update the fov. Not the best method, but I couldn't think of anything else.
I had to force it through cg_fovMin.
This was to fix the dive to prone issue - basically when you dive to prone on Leviathan and your FOV wasn't 65, the game would automatically switch it back to 65 when you dove. So my solution was to have the slider be a separate dvar that was constant and have a csc file that constantly update the fov. Not the best method, but I couldn't think of anything else.what was the issue?
Also if u wanted to change your fov that badly, I have a slider in the options.
just tried doing the easter egg on 3 player co-op, and the step where you have to hit the correct symbol to get the fuse to spawn wouldnt work. We tried hitting the symbols multiple different ways but nothing happened.I noticed that there was an issue with that step when watching NGT play, I have fixed that issue along with some others and will be putting an update up soon.
The Jetgun and the Zomnado is missing the animation when zombies get sucked in.I decided not to bother with animations, cause this jetgun wasn't added until later in the contest and I am limited on time. Animations take a long time to port properly for ai.
The characters are kinda annoying as the soldier sounds a parody of sarge from RVB and only says 3 quotes.Don't know what to say man, the character voices are just the verruct voiceovers.
and one character doesnt say anything at all.
I also think some weapons need a damage buff because most weapons dont even kill zombies past the 20s even pack a punched, like the Thompson, KUDA, TITUS 6, PANZERFAUST, Honeybadger or even the FMGSWeapons are scaled to guns similarly to ones in Black Ops 1 (ie. Thompson is a thompson, kuda is an mp5, panzerfaust is a law rocket, honeybadger is a famas).
Version 1.02 Now Available for Download
Please feel free to send me a PM if you find any more issues with the map.
Why would people listen to me radi :please:
is there a buyable ending? if so, can you give me some hints as to how to start the easter egg. i am lost. :(
It begins with a little toilet cleaning
what do you mean? I found that the toilets have nothing. Every run The box gets glitched and doesnt work so do I need a weapon or grenade for the cleaning?
Just noticed one thing, my perk shaders didnt seem to line up into the squares. I had Jug, then Quick Revive, Double Tap, then Speed Cola and they were a bit off towards to the right a little bit. Other HUD stuff seemed slightly off too (nades, ammo numbers, round counter). This is probably due to my game resolution (1024x768).Ya, I lined up the hud for 16:9 resolutions only - didn't have the time to make the hud work for all resolutions unfortunately - I will add that to my list of things to fix after we are allowed to do updates again.
Ya, I lined up the hud for 16:9 resolutions only - didn't have the time to make the hud work for all resolutions unfortunately - I will add that to my list of things to fix after we are allowed to do updates again.Did you base it on GSC or something?
Because if you did it from menu at the proper aspects it should stretch/shrink based on the aspect ratio correctly.Only if you know what you're doing lol
hello jbird i love ur map man but one thing bothers me really bad.. can you please add more perks? i really hate to have 4 perk max limiet however sick map man! keep it up!
hello jbird i love ur map man but one thing bothers me really bad.. can you please add more perks? i really hate to have 4 perk max limiet however sick map man! keep it up!
Did it bother you on Kino? Or Moon? Or Origins? Or any other Treyarch map?
In fairness, a fair amount of Treyarch maps offered ways to obtain more than 4 perks via some method. That being said, I am ALL for perk limits in maps and tried hard to convince Trem to add one to Requiem before release. It prolongs longevity and offers multiple strategies for players. Personally I think mappers who add perk limits should also build their maps around the limits by offering perfect spots for using perks like double tap and deadshot together, or speed and PHD etc.
Definitely have no sympathy for anyone who asks for perk limits to be removed and praise JBird for adding it into this map.
In fairness, a fair amount of Treyarch maps offered ways to obtain more than 4 perks via some method. That being said, I am ALL for perk limits in maps and tried hard to convince Trem to add one to Requiem before release. It prolongs longevity and offers multiple strategies for players. Personally I think mappers who add perk limits should also build their maps around the limits by offering perfect spots for using perks like double tap and deadshot together, or speed and PHD etc.
Definitely have no sympathy for anyone who asks for perk limits to be removed and praise JBird for adding it into this map.
There seems to be a glitch when I buy a perk it doesn't show up above the round counter and drops are invisible and their icon when I pick them up.This was mentioned in the common issues, all you have to do is reload. The map is really close to the memory limit so sometimes things don't load or weird things occur.
The HUD is too much to the left for some reasonI will be doing an update to fix the hud when the contest ends. As of right now only 16:9 resolutions work properly.
Maybe add some more BO3 guns?Limited time, plus you have to animate or fit existing animations to them (which is time consuming).
There seems to be a glitch when I buy a perk it doesn't show up above the round counter and drops are invisible and their icon when I pick them up.
RK5 is just B23R reskinned XDDD
RK5 is just B23R reskinned XDDD
As it is in BO3 too. :please: And by 'reskinned' I guess you mean shares the same anims and nothing else? ::)
out of curiosity, how does one nerf the Jet Gun?I made it overheat quicker.
Upon returning to the room all symbols were still gone.
Title: Re: [Approved] Abandoned School
Post by: bigjeff101 on December 04, 2015, 05:53:13 pm
Wow I remember my first zombie map. I don't even know where to began with this poorly made map.
Got a bit of a problem, lad. Whenever I load up the game, the hud's in the right spot, but all the numbers are off to the left. So the points are on the top left of the compass, the round number isn't even there, and the ammo numbers aren't in their boxes, the lethal grenades are in the tactical grenades box, it's a mess for me. Any way I can fix this?For now all you can do is pick a resolution that uses a 16:9 or 16:10 aspect ratio, all 4:3 aspect ratio resolutions will have hud alignment issues. I have a fix for this but I need to get my files ready for an update as I just backed up and formatted my computer.
I swapped my resolution from 1280x1024 to 1280x720 and the problem is still there.It looks like your playing 1280x720 with 4:3 aspect ratio set. make sure you play with 1280x720 with the aspect ratio set to 16:9.
Here's what it constantly looks like for me if that'll help:
(http://i.imgur.com/maaOeQy.jpg)
Noticed some issues while playing earlier.Ya the pathing issues are the door models, for some reason waw reacts weirdly to certian models and those doors seem to break pathing sometimes. I have never witnessed the door anims not playing ever, so I'm not too sure how that could have happened. Rangers never had ads anims, thats just how the gun is in mw2. Im aware of the infinite ammo power up bug. And I didn't bother with the thompson I guess.
These were all while playing gungame
1.) pathing error to the right of door in quick revive room
2.) no door kicking / breaking animations
3.) couldn't ads with the ranger
4.) grabbing two infinite ammo power ups removes infinite ammo effect.
5.) upgraded Thompson still has 20 bullets per mag (maybe intentional you'd think the drum mag would increase it)
Ya the pathing issues are the door models, for some reason waw reacts weirdly to certian models and those doors seem to break pathing sometimes. I have never witnessed the door anims not playing ever, so I'm not too sure how that could have happened. Rangers never had ads anims, thats just how the gun is in mw2. Im aware of the infinite ammo power up bug. And I didn't bother with the thompson I guess.
That's already fixed in the new update, just need to do some coop tests before it gets released.
I also noticed after playing awhile my headshot count disappeared :poker:
Hey, I can't play this map anymore. I keep getting these weird graphical glitches and it makes the game totally unplayable
I've reinstalled my graphics drivers over and over and turn my settings down, I've done everything I can think of and I keep getting these glitches.
Video here: https://www.youtube.com/watch?v=1oKcfpX0ZOA (https://www.youtube.com/watch?v=1oKcfpX0ZOA)
What's T4M?
Where's the Pack a Punch on this map? I've only played it twice so far, Gun Game and a little bit of the normal zombies, and I couldn't find it anywhere in GG. I was just wondering about it for GG because some of the weapons unupgraded are a real frustration, especially when you need 150+ kills.Pack a punch is accessed through the teleporter on the roof, though its disabled on other gamemodes besides normal, if u want to have a pack a punched weapon on gun game u will have to get the pack a punch powerup.
My FoV keeps resetting every time I restart, is there any way to fix this? I'm a complete newbie to custom zombies(just picked up W@W during the steam sale), so I apologize if this is a dumb question and it's an easily fixed issue.Unfortunately this is a side affect from me trying to fix the fov not working at all for people using dive to prone (it use to reset every time you dived).
What does the "ADS Sounds" option do? I didn't notice any difference when I toggled it on and off.There is a sound played for when the player starts to ads or goes back to idle from ads that is played when that setting is on.
Pack a punch is accessed through the teleporter on the roof, though its disabled on other gamemodes besides normal, if u want to have a pack a punched weapon on gun game u will have to get the pack a punch powerup.
Unfortunately this is a side affect from me trying to fix the fov not working at all for people using dive to prone (it use to reset every time you dived).
There is a sound played for when the player starts to ads or goes back to idle from ads that is played when that setting is on.
Hello!
First off, great map! Pretty cool & i enjoyed it a lot especially the boss that comes out every now & then! Shit scared the crap out of me the first time. So i've done a lot by myself & then with two other players, we got far enough into the easter egg i guess is what we were doing.
Did a lot, went to a spooky room with symbols after doing the whole fire alarm stuff, did the symbols in the room as well & now i got stuck with the fuse. Covered in fire sat a fuse & i have no idea how to get rid of the fire & the mystery box got glitched with the FAL just sitting there all game.
So yeah if anyone could let me know what i was suppose to do & how to remove the fire & get the fuse, that would be amazing! please & thanks.
Try uninstalling and reinstalling the current version and that may fix the box issues. Also, to remove the fire, you will need a thundergun that you can find out of the box to put out the fire. Whether it has to be PAP'd or not, I'm not sure. I did mine with PAP. Don't forget when you get the fuse and return it to the radio to buy the radio. At first, I thought it was a buyable ending, but it gives you 8 perks slots. 8)
Figured the thunder gun was needed! Guess i had bad luck of the box breaking on me sadly. Know where i can find an updated version of the map? I google it but get it from zombmods i think the site is called. Not sure if that's the most up to date one, would assume not tho since the box glitch.There is no thundergun in the map... its the jetgun from tranzit. This is the most uptodate version of the map, and I cannot update it anymore as I have formatted my computer since the contest - so unfortunately the box issue is still something that's in the map.
There is no thundergun in the map... its the jetgun from tranzit. This is the most uptodate version of the map, and I cannot update it anymore as I have formatted my computer since the contest - so unfortunately the box issue is still something that's in the map.
Can I upload a video about how to do the easter egg or at least a step? I have done the easter egg many times and i love it! :rainbow: (but most of the time i do it in solo :alone:)Go for it.