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Contact Support - Help Center Get help on the UGX Discord. Join it now!Doesn't take a brain surgeon to follow the logic going on here.
If Monster counts, I go through Monster withdrawals whenever I don't have 1 like every day. I've started going to just Fridays for Monster and that's it, but, man, the withdrawals suck. You get headaches, sort of itchy, and just feel down.
I mean, if someone told you that it was a new song and didn't tell you the band you would still like it no? I think it sounds cool even if it isn't old metallica
Wouldn't say that, we got someone making a bo1 map, give it time and BO2 will get it too, in a year or 2 lmao
// Player Models
xmodel,char_usa_marine_polonsky
xmodel,char_usa_marine_roebuck
xmodel,char_usa_marine_sullivan
xmodel,char_usa_marine_player
rawfile,mptype/nazi_zombie_heroes.gsc
rawfile,character/char_zomb_player_0.gsc
rawfile,character/char_zomb_player_1.gsc
rawfile,character/char_zomb_player_2.gsc
rawfile,character/char_zomb_player_3.gsc
fog_settings()
{
start_dist = 440;
halfway_dist = 3200;
halfway_height = 225;
base_height = 64;
red = 0.533;
green = 0.717;
blue = 1;
trans_time = 0;
SetVolFog( start_dist, halfway_dist, halfway_height, base_height, red, green, blue, trans_time );
}
Don't be afraid to give me some tips to improve my animation skills!In fact, I like reading that kind of stuff like for example this
stringtable,mp/ranktable.csv
material,rank_private
material,rank_corporal
material,rank_major
material,rank_lieutenant
players = getPlayers();
for (i = 0; i < players.size; i++)
players[i] thread maps\_challenges_coop::xpWatcher();
maps\_challenges_coop::setXPReward( zombie.attacker, zombie.damagelocation, zombie.damagemod );
zombie.attacker notify("zom_kill");
if( is_player_valid( who ) )
{
if( who.score >= self.zombie_cost )
{
who notify( "door_purchased" );
// set the score
who maps\_zombiemode_score::minus_to_player_score( self.zombie_cost );
if( isDefined( level.achievement_notify_func ) )
{
level [[ level.achievement_notify_func ]]( "DLC3_ZOMBIE_ALL_DOORS" );
}
bbPrint( "zombie_uses: playername %s playerscore %d round %d cost %d name %s x %f y %f z %f type door", who.playername, who.score, level.round_number, self.zombie_cost, self.target, self.origin );
}
else // Not enough money
{
play_sound_at_pos( "no_purchase", self.doors[0].origin );
// who thread maps\_zombiemode_perks::play_no_money_perk_dialog();
continue;
}
}
if( is_player_valid( who ) )
{
if( who.score >= self.zombie_cost )
{
who notify( "door_purchased" );
// set the score
who maps\_zombiemode_score::minus_to_player_score( self.zombie_cost );
if( isDefined( level.achievement_notify_func ) )
{
level [[ level.achievement_notify_func ]]( "DLC3_ZOMBIE_ALL_DOORS" );
}
bbPrint( "zombie_uses: playername %s playerscore %d round %d cost %d name %s x %f y %f z %f type debris", who.playername, who.score, level.round_number, self.zombie_cost, self.target, self.origin );
// delete the stuff
self thread debris_move_start();
break;
}
else
{
play_sound_at_pos( "no_purchase", self.origin );
// who thread maps\nazi_zombie_sumpf_blockers::play_no_money_purchase_dialog(); } }
player_revive_monitor()
{
self endon( "disconnect" );
while (1)
{
self waittill( "player_revived", reviver );
if ( IsDefined(reviver) )
{
// Check to see how much money you lost from being down.
points = self.score_lost_when_downed;
if ( points > 300 )
{
points = 300;
}
reviver notify( "revive_bonus" );
reviver maps\_zombiemode_score::add_to_player_score( points );
self.score_lost_when_downed = 0;
}
}
}
I'll be honest, I didn't expect this vid to show up on UGX's main YT channel