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[WIP] T4M - Modification to WaW itself [Update 07/18/2015]

HOT
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Created 10 years ago
by DidUknowiPwn
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☭ Soviet Commander ☭
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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Adding more FF's to load is possible but I don't see a reason why.

Because some maps already utilize all of the FFs(that i know of anyway), such as:

mod.ff
<mapname>.ff
<mapname>_patch.ff
localized_<mapname>.ff
<mapname>_load.ff

Is there more?
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Because some maps already utilize all of the FFs(that i know of anyway), such as:

mod.ff
<mapname>.ff
<mapname>_patch.ff
localized_<mapname>.ff
<mapname>_load.ff

Is there more?
What more do you need really? mod.ff shouldn't actually contain anything, custom assets and such should be going in your map fastfiles regardless.
localized is for sounds and strings related to different languages.
_load should contain absolutely nothing but load screen materials.
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What more do you need really?

Only one or two.

Quote
mod.ff shouldn't actually contain anything, custom assets and such should be going in your map fastfiles regardless.

Yeah but not everyone does that which is why having a few more could be very helpful for something like a precompiled custom weapon pack or something if they already used their other FFs for BO perks or something.

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Only one or two.

Yeah but not everyone does that which is why having a few more could be very helpful for something like a precompiled custom weapon pack or something if they already used their other FFs for BO perks or something.
I guess I'll try to do a method a friend told me about earlier, mod.auto.ff
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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The compiler throwing errors is solely related to WaW being retarded I had the same issue before but was because I had duplicate functions.

Adding more FF's to load is possible but I don't see a reason why.

Edit2: Forgot to answer other question, the patch will apply only to SP.
 As for performance boosts it won't, unless you assume the giant frame drops from ragdoll allocation failed and other console spasm is a boost.

Edit: I'll take a look at the function related to SRE and try to figure out what's missing. It might need a good overhaul though.

that reminds me, can you increase the max ragdoll count? Try to stop random frozen zombies on occasion?

Its alright if you set bodies to tiny in the menu, but those that dont assume all thunderguns are bugged lol
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omfg, 3 cheers for the god of waw, we all love u :)
Last Edit: July 25, 2015, 03:43:00 pm by smasher248
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that reminds me, can you increase the max ragdoll count? Try to stop random frozen zombies on occasion?

Its alright if you set bodies to tiny in the menu, but those that dont assume all thunderguns are bugged lol
ai_corpseCount has no limit, well it does at 32 but you can set it to be higher as there's no "real" limit.
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There is absolutely no reason to add more fastfiles to get loaded. Each one already has a purpose.
mapname.ff - anything specific for the map
mapname_patch.ff - any kind of patches that allow for downloading a smaller update instead of re-downloading the entire map
localized_mapname.ff - anything that needs to be different for each language such as localization, sounds, and maybe images
mapname_load.ff - anything loaded before the map officially loads (offtopic: idk why they didn't just make an automatic system for loading the loadscreen as it is the only thing ever put into this fastfile)
mod.ff - anything global related to the mod that isn't map specific (if you have more than one map in the mod)

everything that you could ever want to add falls into one of these files.
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There is absolutely no reason to add more fastfiles to get loaded. Each one already has a purpose.
mapname.ff - anything specific for the map
mapname_patch.ff - any kind of patches that allow for downloading a smaller update instead of re-downloading the entire map
localized_mapname.ff - anything that needs to be different for each language such as localization, sounds, and maybe images
mapname_load.ff - anything loaded before the map officially loads (offtopic: idk why they didn't just make an automatic system for loading the loadscreen as it is the only thing ever put into this fastfile)
mod.ff - anything global related to the mod that isn't map specific (if you have more than one map in the mod)

everything that you could ever want to add falls into one of these files.

Yeah but few people actually use the FastFiles as they are supposed to be used. Most people these days just add assets to their mod.ff and use their patch for Black Ops perks.  :gusta:

Isn't there a limit on how much can be included into a FF anyway? I vaguely remember getting one from launcher after adding a bunch of stuff. Might have just been something else.
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Yeah but few people actually use the FastFiles as they are supposed to be used. Most people these days just add assets to their mod.ff and use their patch for Black Ops perks.  :gusta:

Isn't there a limit on how much can be included into a FF anyway? I vaguely remember getting one from launcher after adding a bunch of stuff. Might have just been something else.
Well we aren't in the business of fixing people's laziness.  There is no limit to each individual fastfile, only a hard limit to the total loaded assets at once.  And if you can even come close to the number of assets in common_mp.ff then I would be surprised.
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There is absolutely no reason to add more fastfiles to get loaded. Each one already has a purpose.
mapname.ff - anything specific for the map
mapname_patch.ff - any kind of patches that allow for downloading a smaller update instead of re-downloading the entire map
localized_mapname.ff - anything that needs to be different for each language such as localization, sounds, and maybe images
mapname_load.ff - anything loaded before the map officially loads (offtopic: idk why they didn't just make an automatic system for loading the loadscreen as it is the only thing ever put into this fastfile)
mod.ff - anything global related to the mod that isn't map specific (if you have more than one map in the mod)

everything that you could ever want to add falls into one of these files.
This.

People releasing standalones should just release their source so people can compile it properly into their maps.
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There is absolutely no reason to add more fastfiles to get loaded. Each one already has a purpose.
mapname.ff - anything specific for the map
mapname_patch.ff - any kind of patches that allow for downloading a smaller update instead of re-downloading the entire map
localized_mapname.ff - anything that needs to be different for each language such as localization, sounds, and maybe images
mapname_load.ff - anything loaded before the map officially loads (offtopic: idk why they didn't just make an automatic system for loading the loadscreen as it is the only thing ever put into this fastfile)
mod.ff - anything global related to the mod that isn't map specific (if you have more than one map in the mod)

everything that you could ever want to add falls into one of these files.
you forgot localized_common  :troll:
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Alright, FX limit is hitting me hard right now, so im using this mod for the time being, however whenever I add it, I suffer a 90% drop in framerate, no lies.

I can run solid 90FPS all the time on my map, I add T4M, and run it, 8/9FPS all game, it is unplayable.
I would love to make use of this mod, but for some reason it kills my game performance dead in its tracks, any idea why?
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You know, Celtic Ruins was cancelled due to material asset limit...  :poker:

Now UN-Cancel it one year later :D just like i did with desertstorm haha
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Alright, FX limit is hitting me hard right now, so im using this mod for the time being, however whenever I add it, I suffer a 90% drop in framerate, no lies.

I can run solid 90FPS all the time on my map, I add T4M, and run it, 8/9FPS all game, it is unplayable.
I would love to make use of this mod, but for some reason it kills my game performance dead in its tracks, any idea why?
What the hell?
Send me a copy of your map I'll check it out.

 
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