UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

[WIP] T4M - Modification to WaW itself [Update 07/18/2015]

HOT
broken avatar :(
Created 9 years ago
by DidUknowiPwn
0 Members and 1 Guest are viewing this topic.
50,482 views
broken avatar :(
×
broken avatar :(
Location: fi
Date Registered: 25 June 2013
Last active: 2 days ago
Posts
3,997
Respect
1,024Add +1
Forum Rank
Eviscerator
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
×
HitmanVere's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
You know the sooner the better.

Compiling atm, checking if I hit the limit and then uploading it
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 15 July 2015
Last active: 7 years ago
Posts
5
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
TheApadayo's Groups
TheApadayo's Contact & Social Links
Compiling atm, checking if I hit the limit and then uploading it
Should be fixed now. I increased the blocksize for g_mem so it should have more room to alloc memory for the DB.
broken avatar :(
×
broken avatar :(
Location: fi
Date Registered: 25 June 2013
Last active: 2 days ago
Posts
3,997
Respect
1,024Add +1
Forum Rank
Eviscerator
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
×
HitmanVere's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
@steviewonder87 Open the champaigne, memorylimit is increased!

broken avatar :(
  • steviewonder87
  • Deleted Member
×
broken avatar :(
steviewonder87
This user is deleted :(
@steviewonder87 Open the champaigne, memorylimit is increased!

(Image removed from quote.)
Really?

broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 8 years ago
Posts
2,790
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
Signature
Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

-Linus Torvalds
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
Could you make a step by step how to on compiling/building this? Everytime i try i get this:

Code Snippet
Plaintext
Error	1	error C1083: Cannot open include file: 'buildnumber.h'

Haven't use Vis Studio so i have no freaking clue what i'm supposed to include.   :-\
broken avatar :(
  • DeletedUser
  • Deleted Member
×
broken avatar :(
DeletedUser
This user is deleted :(
Could you make a step by step how to on compiling/building this? Everytime i try i get this:

Code Snippet
Plaintext
Error	1	error C1083: Cannot open include file: 'buildnumber.h'

Haven't use Vis Studio so i have no freaking clue what i'm supposed to include.   :-\
It worked fine for me on Visual Studio 2013, just open the solution and compile.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 10 October 2013
Last active: 4 months ago
Posts
541
Respect
Forum Rank
Zombie Enslaver
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
ProGamerzFTW's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
It worked fine for me on Visual Studio 2013, just open the solution and compile.

I got the same error with the latest revision, I'm guessing he forgot to upload the file to github, unless we have to do something else now.
Last Edit: July 19, 2015, 04:05:54 pm by ProGamerzFTW
broken avatar :(
×
broken avatar :(
[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 7 months ago
Posts
1,322
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Team Member
My Groups
More
My Contact & Social Links
More
Personal Quote
(ง º ω º )ง u wont sum m8y?
Signature
Do not take life too seriously. You will never get out of it alive.
×
DidUknowiPwn's Groups
UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
buildnumber.h is generated by gitrev.bat
Code Snippet
Plaintext
// generated by gitrev.cmd
#define COMMIT 37
#define COMMIT_STR "37"
#define BUILDHOST "UNKNOWN"
though gitrev is broken for me and I have no idea why :|
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 8 years ago
Posts
2,790
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
buildnumber.h is generated by gitrev.bat
Code Snippet
Plaintext
// generated by gitrev.cmd
#define COMMIT 37
#define COMMIT_STR "37"
#define BUILDHOST "UNKNOWN"
though gitrev is broken for me and I have no idea why :|

That did the trick. Thanks.

Been trying to add more weapons to a pre existing map however the EXE just crashes on a specific spot everytime on all maps without any actual engine error - regardless of whether the maps running in dev or not. You know whats up with that?

Last Edit: July 19, 2015, 06:11:55 pm by daedra descent
broken avatar :(
×
broken avatar :(
[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 7 months ago
Posts
1,322
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Team Member
My Groups
More
My Contact & Social Links
More
Personal Quote
(ง º ω º )ง u wont sum m8y?
×
DidUknowiPwn's Groups
UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Which map and what's the stop address?
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 8 years ago
Posts
2,790
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
Which map and what's the stop address?

The town remake(nazi_zombie_town). Didn't get a stop address, the game & console just crashed.
broken avatar :(
×
broken avatar :(
[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 7 months ago
Posts
1,322
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Team Member
My Groups
More
My Contact & Social Links
More
Personal Quote
(ง º ω º )ง u wont sum m8y?
×
DidUknowiPwn's Groups
UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
If you can duplicate the error again send me steps & files.
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 8 years ago
Posts
2,790
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
If you can duplicate the error again send me steps & files.

Hmm... got it working on Escape Asylum. Must just have been an issue with the patch having custom assets in it and i just compiled the scripts assuming it was stock.

Oh well, tried it with another map(escape_asylum) and it (almost) works perfectly:

Spoiler: click to open...

with the one problem being the exe still has trouble loading assets. The first time i tried loading it told me it couldn't find some custom script, then it told me it couldn't find _zombiemode.gsc... after like the fourth try it actually loaded.

Also, can you add more FF names(like, <mapname>_mod? Having more FF names would be real nice.


broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 28 September 2013
Last active: 3 months ago
Posts
1,574
Respect
Forum Rank
Zombie Destroyer
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
conn6orsuper117's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
conn6orsuper117's Contact & Social LinksConn6orsuper117ITS-CS117
Just a couple of questions (yeah Im back):
So can this modification be applied to Custom maps or do you just Installed it a certain way to apply to All of WAW?
and
Will this give a performance boost (if not already when the engine gets expanded) Even with a slow computer?
broken avatar :(
×
broken avatar :(
[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 7 months ago
Posts
1,322
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Team Member
My Groups
More
My Contact & Social Links
More
Personal Quote
(ง º ω º )ง u wont sum m8y?
×
DidUknowiPwn's Groups
UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
The compiler throwing errors is solely related to WaW being retarded I had the same issue before but was because I had duplicate functions.

Adding more FF's to load is possible but I don't see a reason why.

Edit2: Forgot to answer other question, the patch will apply only to SP.
 As for performance boosts it won't, unless you assume the giant frame drops from ragdoll allocation failed and other console spasm is a boost.

Edit: I'll take a look at the function related to SRE and try to figure out what's missing. It might need a good overhaul though.
Last Edit: July 23, 2015, 06:33:36 am by DidUknowiPwn

 
Loading ...