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Contact Support - Help Center Get help on the UGX Discord. Join it now!Adding more FF's to load is possible but I don't see a reason why.
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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Because some maps already utilize all of the FFs(that i know of anyway), such as:
mod.ff
<mapname>.ff
<mapname>_patch.ff
localized_<mapname>.ff
<mapname>_load.ff
Is there more?
What more do you need really?
mod.ff shouldn't actually contain anything, custom assets and such should be going in your map fastfiles regardless.
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
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Only one or two.
Yeah but not everyone does that which is why having a few more could be very helpful for something like a precompiled custom weapon pack or something if they already used their other FFs for BO perks or something.
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The compiler throwing errors is solely related to WaW being retarded I had the same issue before but was because I had duplicate functions.
Adding more FF's to load is possible but I don't see a reason why.
Edit2: Forgot to answer other question, the patch will apply only to SP.
As for performance boosts it won't, unless you assume the giant frame drops from ragdoll allocation failed and other console spasm is a boost.
Edit: I'll take a look at the function related to SRE and try to figure out what's missing. It might need a good overhaul though.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
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that reminds me, can you increase the max ragdoll count? Try to stop random frozen zombies on occasion?
Its alright if you set bodies to tiny in the menu, but those that dont assume all thunderguns are bugged lol
There is absolutely no reason to add more fastfiles to get loaded. Each one already has a purpose.
mapname.ff - anything specific for the map
mapname_patch.ff - any kind of patches that allow for downloading a smaller update instead of re-downloading the entire map
localized_mapname.ff - anything that needs to be different for each language such as localization, sounds, and maybe images
mapname_load.ff - anything loaded before the map officially loads (offtopic: idk why they didn't just make an automatic system for loading the loadscreen as it is the only thing ever put into this fastfile)
mod.ff - anything global related to the mod that isn't map specific (if you have more than one map in the mod)
everything that you could ever want to add falls into one of these files.
Yeah but few people actually use the FastFiles as they are supposed to be used. Most people these days just add assets to their mod.ff and use their patch for Black Ops perks.
Isn't there a limit on how much can be included into a FF anyway? I vaguely remember getting one from launcher after adding a bunch of stuff. Might have just been something else.
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
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There is absolutely no reason to add more fastfiles to get loaded. Each one already has a purpose.
mapname.ff - anything specific for the map
mapname_patch.ff - any kind of patches that allow for downloading a smaller update instead of re-downloading the entire map
localized_mapname.ff - anything that needs to be different for each language such as localization, sounds, and maybe images
mapname_load.ff - anything loaded before the map officially loads (offtopic: idk why they didn't just make an automatic system for loading the loadscreen as it is the only thing ever put into this fastfile)
mod.ff - anything global related to the mod that isn't map specific (if you have more than one map in the mod)
everything that you could ever want to add falls into one of these files.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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There is absolutely no reason to add more fastfiles to get loaded. Each one already has a purpose.
mapname.ff - anything specific for the map
mapname_patch.ff - any kind of patches that allow for downloading a smaller update instead of re-downloading the entire map
localized_mapname.ff - anything that needs to be different for each language such as localization, sounds, and maybe images
mapname_load.ff - anything loaded before the map officially loads (offtopic: idk why they didn't just make an automatic system for loading the loadscreen as it is the only thing ever put into this fastfile)
mod.ff - anything global related to the mod that isn't map specific (if you have more than one map in the mod)
everything that you could ever want to add falls into one of these files.
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
You know, Celtic Ruins was cancelled due to material asset limit...
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
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Alright, FX limit is hitting me hard right now, so im using this mod for the time being, however whenever I add it, I suffer a 90% drop in framerate, no lies.
I can run solid 90FPS all the time on my map, I add T4M, and run it, 8/9FPS all game, it is unplayable.
I would love to make use of this mod, but for some reason it kills my game performance dead in its tracks, any idea why?