[WIP] T4M - Modification to WaW itself [Update 07/18/2015]

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Created 1596 days ago
by DidUknowiPwn
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Since people have been hitting asset limits a lot more lately I decided to team up with a few friends to create a mod to World at War similar to alterIWnet/FourDeltaOne's IW4M.

Only difference is that this mod will only increase asset pool limits and maybe add some small stuff for general modding. It'll work on both retail and Steam games so that's also a plus.

The downside is that you have to use a modified exe, mainly due to all of us using the Steam as our base we've had to do some stuff to the exe. Nothing "bad" just remove some protection that caused the game to not load. Everything else should be is handled by a DLL (d3d9.dll).

Finished Features:
  • Increased asset limits for a few assets.
  • Added a DVAR for removing border while in windowed mode (r_noborder)
  • cg_fov dvar has been unlocked and limited to 90;cg_fovscale has been unlocked
  • External console is now enabled
  • Disabled some text that would spam console i.e. g_numFriends is now, nulling invite info, updating profile info...
  • Console is always enabled; maps/mods will not be able to disable them anymore.
  • Memory limit was increased.

Planned Features:
  • Increase a few asset limits (fx, localizedstrings, loaded_sound, weapons) Completed

Possible Features:
  • Implement new script functions such as a notifyOnButtonPressed or something of the sort.
  • Implement no border while in windowed mode. Completed.

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  • DidUknowiPwn
  • momo5502

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Yay increased asset limits.

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No Border!

Last Updated:
07/18/2015
Last Edit: July 18, 2015, 10:12:16 pm by DidUknowiPwn
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Implement new script functions such as a notifyOnButtonPressed or something of the sort.

If you do this? Ill pledge my allegence to you... Ill carry your children... Ill publically humiliate myself at your beck and call...

Hell ill bring you brekfast, just make it happen!  :D
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Good luck, i have faith. You should really reach out on all communities to find the best of the best for this project.  ;)
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Good luck, i have faith. You should really reach out on all communities to find the best of the best for this project.  ;)
Already have them  :please:
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You know, Celtic Ruins was cancelled due to material asset limit...  :poker:
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your a beast man. you do great stuff for the community keep it up :) im looking forward to this hopefully all works out.

-TZP
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Oh man, I am really looking forward to this! Hopefully y'all can get it done.
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You know, Celtic Ruins was cancelled due to material asset limit...  :poker:
( ͡° ͜ʖ ͡°)
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how i feel, i hope this works :)
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For me this comes few weeks to late already set mapping in the dirt cause of these limits. Hope it works  :rainbow: :rainbow: :nyan:
Last Edit: July 09, 2015, 09:55:31 am by InFInIX
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Good luck with the project, looking forward for it. c:
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Good progress has been made, check the features everyone :)

Now taking requests for things to implemented.
Got a suggestion write it down here! Or place it in the GitHub issues area.
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Firestorm - Releasing June 2019 :troll: | http://ugx-mods.com/forum/index.php?topic=1439.0
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It'd be nice to increase the terrain verts limit so I don't sweat spinal fluid whenever I place down a patch. I don't if it's possible but it'd be nice to improve the lighting system so that spec maps look less cartoony and more like BO1/2. That'd be awesome.
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It'd be nice to increase the terrain verts limit so I don't sweat spinal fluid whenever I place down a patch. I don't if it's possible but it'd be nice to improve the lighting system so that spec maps look less cartoony and more like BO1/2. That'd be awesome.
the spec maps look great actually, just world at war has shit textures. Export them from another game

Another note, very good job on the project dukip
Last Edit: July 10, 2015, 05:42:34 pm by vinnyz500
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you fixed the ram problem?

it will be cool to increase the max_surfs_scene that shit error and also the "Max numer of disconnected paths exceed"(Actually i know a fix for this) and maybe akimbo? :P

Also like i tell you 8-16 players   :troll:

 

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