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Decontamination v1.2

HOT
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Created 10 years ago
by smasher248
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I was curious since I only gave it to a few people for testing. Hatred would be more like `TAKE IT OUT NOW!`

I didnt say, that Im against you and that you are raging, Im just saying, that that version is bad imo
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I didnt say, that Im against you and that you are raging, Im just saying, that that version is bad imo

personally i feel that the anims are a bit off and the upgraded skin was strange but the script was good and the fire sound worked i would hardly call it an abomination
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O_O

Well any way, the old script, yeah, it was awful.
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O_O

Well any way, the old script, yeah, it was awful.

Mr.KittenLicky should have fixed that before giving it to Smasher248.
You should search up Mr.KittenLicky on ZCT.  :derp:
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both pathing problems at pap and box start have been fixed, does anyone know of any other bugs?
Last Edit: October 04, 2014, 11:27:57 pm by smasher248
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I like the map. The only thing I noticed was that the FAL-OSW Pack-a-Punched(EPC WN), didn't seem like it was stronger, then the original version.
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I like the map. The only thing I noticed was that the FAL-OSW Pack-a-Punched(EPC WN), didn't seem like it was stronger, then the original version.

damge pap(390) nonpap(280)
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This game is f***ed when PewDiePie starts playing it.
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v1.1 looking good thanks for your efforts. Especially good without crackhead-pro zombies
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both pathing problems at pap and box start have been fixed, does anyone know of any other bugs?

The Ripper running animation is a little wierd, it looks like I'm swimming. Don't know of any others cause I haven't gotten that far
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The Ripper running animation is a little wierd, it looks like I'm swimming. Don't know of any others cause I haven't gotten that far
because that Ripper has the custom anims.
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Great map! love the details and stuff had fun. just fixing up  weapons are about it.
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because that Ripper has the custom anims.

yes, by rollonmath42
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Zombies is a fun and challenging experience, especially when you get your high round after dying the first 50 times...on the previous 50 maps...each...and then your game crashes.
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    Alright, Smasher, it is time I gave my review of this map. First off I would like to apologize again for the negative tone of the video. My sense of commentary is still in its alpha stage. The map was SOLID, and I enjoyed every moment of it from start to finish. SLIGHTLY delayed hits, who cares? That should not mean I hate the map.
    For the positives:
    1. CUSTOM WEAPONS: they were not like their original counterparts, making me want to actually appreciate the former over the latter. It gave a sense of distinction that a maker puts into them in the process of its creation.  Adding such a variety of wonder weapons was also commend and praiseworthy. The Blundergats were fun to use, as well, though point whoring was my priority so I couldn't use them for long :P. Ill go back and rock out with them, don't worry.
    2. MAP DESIGN: The map gave room for solo players to train without becoming too open in the process. Though some textures (to me, at least), seemed a bit large, the map detail was fantastic. The Rainbow Wires in the first room comes to mind (it is so attractive!). The random machines signified the aspect of the map being a lab. Overall, really great custom map in terms of its layout.
    3 (Bear with me). THE ARMORY: for 50,000 points (and a LOT of training), the map rewards the player with the best guns known to zombie-kind. The Ray Gun Mark II, the minigun, the peacemaker, the Thundergun, the M1927, and maybe a couple more (I don't have a great memory.)
    4. DETAILS: Things such as the custom power up effects, hitmarkers, and a health bar were all good things used in the map. The Huey easter egg with simple but fun to do, and was different from the average buyable ending (I would suggest using a nuke for the 3 min timer so no one just holds a crawler  ;) ). Custom perks, like madman stamin-up (my favorite kind!), Who's Who, and Deadshot, were also nice to see. Shangri-La runners were cool, too, as well as the custom Five skins (technically some moon skins as well).
   
     For the problems, I don't have much to say. Nothing in the world is perfect, but nothing stood out as game breaking or worthy of me remembering too much. Most of them just came down to my personal preference. 80 point Insta-Kills are not things that make me want to delete the map and forget it. The Acid Gat may not be the same, with no monkey effect or much stickiness to zombies, but c'mon, its STILL an Acid Gat. Personal opinion can be tough, sorry if I made it sound like the worst map I have seen. No headshot zombies aren't a problem you should address. It's a feature that I, being used to headshots, find odd. This is not a feature that is specific to your map, though. I just see it every now and then and notice it.

       Alright, that is my general critique of Decontamination. Hope you will see this review as honest and an attempt to not be too pessimistic.
Your fellow Slaya
Kiru

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    Alright, Smasher, it is time I gave my review of this map. First off I would like to apologize again for the negative tone of the video. My sense of commentary is still in its alpha stage. The map was SOLID, and I enjoyed every moment of it from start to finish. SLIGHTLY delayed hits, who cares? That should not mean I hate the map.
    For the positives:
    1. CUSTOM WEAPONS: they were not like their original counterparts, making me want to actually appreciate the former over the latter. It gave a sense of distinction that a maker puts into them in the process of its creation.  Adding such a variety of wonder weapons was also commend and praiseworthy. The Blundergats were fun to use, as well, though point whoring was my priority so I couldn't use them for long :P. Ill go back and rock out with them, don't worry.
    2. MAP DESIGN: The map gave room for solo players to train without becoming too open in the process. Though some textures (to me, at least), seemed a bit large, the map detail was fantastic. The Rainbow Wires in the first room comes to mind (it is so attractive!). The random machines signified the aspect of the map being a lab. Overall, really great custom map in terms of its layout.
    3 (Bear with me). THE ARMORY: for 50,000 points (and a LOT of training), the map rewards the player with the best guns known to zombie-kind. The Ray Gun Mark II, the minigun, the peacemaker, the Thundergun, the M1927, and maybe a couple more (I don't have a great memory.)
    4. DETAILS: Things such as the custom power up effects, hitmarkers, and a health bar were all good things used in the map. The Huey easter egg with simple but fun to do, and was different from the average buyable ending (I would suggest using a nuke for the 3 min timer so no one just holds a crawler  ;) ). Custom perks, like madman stamin-up (my favorite kind!), Who's Who, and Deadshot, were also nice to see. Shangri-La runners were cool, too, as well as the custom Five skins (technically some moon skins as well).
   
     For the problems, I don't have much to say. Nothing in the world is perfect, but nothing stood out as game breaking or worthy of me remembering too much. Most of them just came down to my personal preference. 80 point Insta-Kills are not things that make me want to delete the map and forget it. The Acid Gat may not be the same, with no monkey effect or much stickiness to zombies, but c'mon, its STILL an Acid Gat. Personal opinion can be tough, sorry if I made it sound like the worst map I have seen. No headshot zombies aren't a problem you should address. It's a feature that I, being used to headshots, find odd. This is not a feature that is specific to your map, though. I just see it every now and then and notice it.

       Alright, that is my general critique of Decontamination. Hope you will see this review as honest and an attempt to not be too pessimistic.
Your fellow Slaya
Kiru

thanks, i may have over reacted toward your video especially as you said some nice things toward the end. initially i stopped half way through cause it was getting annoying, i don't no why the zombie have a delay and i thing the headshots are due to hitboxes on the zombies head. personally i was disappointed with the five zombies but i had no other choice, they were the most accurate to the map, anyway as for the acidgat it does do monkey effect with upgraded version (vitrolic whithering) but it doesn't stick to zombies very well. as for your videos provided you have a consistent mix of good and bad points i think your videos could be successful, and again thanks for the good review
Last Edit: October 05, 2014, 09:09:00 pm by smasher248
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thanks, i may have over reacted toward your video especially as you said some nice things toward the end. initially i stopped half way through cause it was getting annoying, i don't no why the zombie have a delay and i thing the headshots are due to hitboxes on the zombies head. personally i was disappointed with the five zombies but i had no other choice, they were the most accurate to the map, anyway as for the acidgat it does do monkey effect with upgraded version (vitrolic whithering) but it doesn't stick to zombies very well. as for your videos provided you have a consistent mix of good and bad points i think your videos could be successful, and again thanks for the good review
No problem, man. It was mostly my fault. I LEGITLY was just giving first impressions without any previous run through. That in combination with it being my first ever vid, I need to modify how I speak about maps. Looking at the footage again, I could've said many more positive things that were running through my head. Thank you for the honest feedback, as it will help me improve on speaking on a possible future map from you  ;). None of these so called "problems" are your fault btw. They're just kind of there, doing no harm or good to the map. Also, with me being a dumb map explorer, I couldn't find pack until I was about done with the easter egg, so that possibly affected how I saw weapons lol. Time to give the map another go!
Last Edit: October 05, 2014, 09:34:38 pm by AverDefiance

 
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